[chronojump] forceSensor numPainted is 0 only before scroll



commit 39a4c5e0b077ec07c40edceb89aadc5d53743cae
Author: Xavier de Blas <xaviblas gmail com>
Date:   Thu May 20 21:01:46 2021 +0200

    forceSensor numPainted is 0 only before scroll

 src/gui/app1/forceSensor.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/src/gui/app1/forceSensor.cs b/src/gui/app1/forceSensor.cs
index f7414029f..cdf80c0f9 100644
--- a/src/gui/app1/forceSensor.cs
+++ b/src/gui/app1/forceSensor.cs
@@ -1619,8 +1619,8 @@ LogB.Information(" fs J ");
                        int numCaptured = fscPoints.NumCaptured;
                        int numPainted = fscPoints.NumPainted;
 
-                       //if path: to show the full line
-                       if(interpolate_l != null && numPainted > 0)
+                       //if path: to show the full line when scroll has not started
+                       if(interpolate_l != null && numPainted > 0 && preferences.forceSensorCaptureScroll && 
fscPoints.ScrollStartedAtCount < 0)
                                numPainted = 1;
 
                        List<Gdk.Point> points = fscPoints.Points;


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