[libadwaita] glsl: Make the code style match C



commit a1e8587d623791d3c992a934c5feb46ba209432a
Author: Adrien Plazas <kekun plazas laposte net>
Date:   Mon May 10 14:35:57 2021 +0200

    glsl: Make the code style match C

 src/glsl/fade.glsl | 10 ++++++----
 src/glsl/mask.glsl | 13 +++++++------
 2 files changed, 13 insertions(+), 10 deletions(-)
---
diff --git a/src/glsl/fade.glsl b/src/glsl/fade.glsl
index c698eab8..3d99c221 100644
--- a/src/glsl/fade.glsl
+++ b/src/glsl/fade.glsl
@@ -7,10 +7,12 @@ uniform sampler2D u_texture1;
 
 #define FADE_WIDTH 18
 
-void mainImage(out vec4 fragColor,
-               in vec2 fragCoord,
-               in vec2 resolution,
-               in vec2 uv) {
+void
+mainImage (out vec4 fragColor,
+           in vec2  fragCoord,
+           in vec2  resolution,
+           in vec2  uv)
+{
   float progress;
 
   fragColor = GskTexture (u_texture1, uv);
diff --git a/src/glsl/mask.glsl b/src/glsl/mask.glsl
index ea01665f..3b56ce9c 100644
--- a/src/glsl/mask.glsl
+++ b/src/glsl/mask.glsl
@@ -1,13 +1,14 @@
 uniform sampler2D u_texture1;
 uniform sampler2D u_texture2;
 
-void mainImage(out vec4 fragColor,
-               in vec2  fragCoord,
-               in vec2  resolution,
-               in vec2  uv)
+void
+mainImage (out vec4 fragColor,
+           in vec2  fragCoord,
+           in vec2  resolution,
+           in vec2  uv)
 {
-  vec4 source = GskTexture(u_texture1, uv);
-  vec4 mask = GskTexture(u_texture2, uv);
+  vec4 source = GskTexture (u_texture1, uv);
+  vec4 mask = GskTexture (u_texture2, uv);
 
   fragColor = source * (1 - mask.w);
 }


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