[gnome-shell] dnd: Don't use transformed size to calculate parent scale when restoring
- From: Marge Bot <marge-bot src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] dnd: Don't use transformed size to calculate parent scale when restoring
- Date: Tue, 4 May 2021 15:52:44 +0000 (UTC)
commit e7780623fe8f1150ce0d05601db844228c6da7b2
Author: Sebastian Keller <skeller gnome org>
Date: Wed Mar 31 04:16:57 2021 +0200
dnd: Don't use transformed size to calculate parent scale when restoring
Some drag actor parents might change their width to 0 after the drag
actor has been removed. If the drag is now canceled and the drag actor
is animated to return to the current parent position and scale, this
scale can not be determined and falls back to 1.0. This might be wrong
and can result in the drag actor being too large/small at the end of the
return animation.
To avoid this calculate the scale of the parent by recursively
calculating the product of its parents individual scales.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4017
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1790>
js/ui/dnd.js | 15 ++++++++++-----
1 file changed, 10 insertions(+), 5 deletions(-)
---
diff --git a/js/ui/dnd.js b/js/ui/dnd.js
index 03b56915f1..4f2910da98 100644
--- a/js/ui/dnd.js
+++ b/js/ui/dnd.js
@@ -56,6 +56,15 @@ function _getEventHandlerActor() {
return eventHandlerActor;
}
+function _getRealActorScale(actor) {
+ let scale = 1.0;
+ while (actor) {
+ scale *= actor.scale_x;
+ actor = actor.get_parent();
+ }
+ return scale;
+}
+
function addDragMonitor(monitor) {
dragMonitors.push(monitor);
}
@@ -659,11 +668,7 @@ var _Draggable = class _Draggable {
// its parent, adjusting for the fact that the parent
// may have been moved or scaled
let [parentX, parentY] = this._dragOrigParent.get_transformed_position();
- let [parentWidth] = this._dragOrigParent.get_size();
- let [parentScaledWidth] = this._dragOrigParent.get_transformed_size();
- let parentScale = 1.0;
- if (parentWidth != 0)
- parentScale = parentScaledWidth / parentWidth;
+ let parentScale = _getRealActorScale(this._dragOrigParent);
x = parentX + parentScale * this._dragOrigX;
y = parentY + parentScale * this._dragOrigY;
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