[gtk/ngl-cleanups: 10/10] ngl: Don't bother with uniform border nodes




commit 3b689f0d3dc869ed39c7cbe75471ab13f284fca1
Author: Matthias Clasen <mclasen redhat com>
Date:   Sat Mar 13 18:40:37 2021 -0500

    ngl: Don't bother with uniform border nodes
    
    Now that colors aren't uniforms anymore, we don't
    win much by using the inset_shadow shader (the fragment
    shaders of inset_shadow and border are identical). And
    the regular border setup does nine-slicing.

 gsk/ngl/gsknglrenderjob.c | 2 --
 1 file changed, 2 deletions(-)
---
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c
index 4ee39ca36b..7868dea8c4 100644
--- a/gsk/ngl/gsknglrenderjob.c
+++ b/gsk/ngl/gsknglrenderjob.c
@@ -3332,8 +3332,6 @@ gsk_ngl_render_job_visit_node (GskNglRenderJob     *job,
       if (gsk_border_node_get_uniform_color (node) &&
           gsk_rounded_rect_is_rectilinear (gsk_border_node_get_outline (node)))
         gsk_ngl_render_job_visit_rect_border_node (job, node);
-      else if (gsk_border_node_get_uniform (node))
-        gsk_ngl_render_job_visit_uniform_border_node (job, node);
       else
         gsk_ngl_render_job_visit_border_node (job, node);
     break;


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