[gtk/ebassi/gidocgen: 79/500] docs: Tweak drawing model overview
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/ebassi/gidocgen: 79/500] docs: Tweak drawing model overview
- Date: Thu, 11 Mar 2021 16:48:01 +0000 (UTC)
commit 02ec00dc5a3197873ef9d27469b8c4a3406667c6
Author: Matthias Clasen <mclasen redhat com>
Date: Sat Feb 20 00:18:49 2021 -0500
docs: Tweak drawing model overview
Fix link syntax, remove gtk-doc markup.
docs/reference/gtk/drawing-model.md | 42 ++++++++++++++++++-------------------
1 file changed, 21 insertions(+), 21 deletions(-)
---
diff --git a/docs/reference/gtk/drawing-model.md b/docs/reference/gtk/drawing-model.md
index 6755894757..0921989842 100644
--- a/docs/reference/gtk/drawing-model.md
+++ b/docs/reference/gtk/drawing-model.md
@@ -1,14 +1,14 @@
Title: Overview of the drawing model
Slug: drawing-overview
-This chapter describes the GTK drawing model in detail. If you
+This chapter describes the GTK drawing model in detail. If you
are interested in the procedure which GTK follows to draw its
widgets and windows, you should read this chapter; this will be
-useful to know if you decide to implement your own widgets. This
+useful to know if you decide to implement your own widgets. This
chapter will also clarify the reasons behind the ways certain
things are done in GTK.
-## Windows and events {#drawing-windows}
+## Windows and events
Applications that use a windowing system generally create
rectangular regions in the screen called _surfaces_ (GTK is
@@ -28,14 +28,14 @@ windowing system surface. Child widgets such as buttons or
entries don't have their own surface; they use the surface
of their toplevel.
-Generally, the drawing cycle begins when GTK receives
-a frame event from the underlying windowing system: if the
-user drags a window over another one, the windowing system will
-tell the underlying surface that it needs to repaint itself. The
-drawing cycle can also be initiated when a widget itself decides
-that it needs to update its display. For example, when the user
-types a character in an entry widget, the entry asks GTK to queue
-a redraw operation for itself.
+Generally, the drawing cycle begins when GTK receives a frame event
+from the underlying windowing system: if the user drags a window
+over another one, the windowing system will tell the underlying
+surface that it needs to repaint itself. The drawing cycle can
+also be initiated when a widget itself decides that it needs to
+update its display. For example, when the user types a character
+in an entry widget, the entry asks GTK to queue a redraw operation
+for itself.
The windowing system generates frame events for surfaces. The GDK
interface to the windowing system translates such events into
@@ -47,7 +47,7 @@ need to be repainted in response to such events, and how widgets
work internally in terms of the resources they use from the
windowing system.
-## The frame clock {#frameclock}
+## The frame clock
All GTK applications are mainloop-driven, which means that most
of the time the app is idle inside a loop that just waits for
@@ -113,7 +113,7 @@ happen at higher levels:
There are also a lot of implicit triggers of these from the
CSS layer (which does animations, resizes and repaints as needed).
-## The scene graph {#scene-graph}
+## The scene graph
The first step in “drawing” a window is that GTK creates
_render nodes_ for all the widgets in the window. The render
@@ -134,15 +134,15 @@ rendering commands for the drawing API it targets, and arranges
for the resulting drawing to be associated with the right surface.
GSK has renderers for OpenGL, Vulkan and cairo.
-## Hierarchical drawing {#hierarchical-drawing}
+## Hierarchical drawing
-During the Paint phase GTK receives a single #GdkSurface::render
-signal on the toplevel surface. The signal handler will create a
-snapshot object (which is a helper for creating a scene graph) and
-call the #GtkWidget::snapshot() vfunc, which will propagate down
-the widget hierarchy. This lets each widget snapshot its content
-at the right place and time, correctly handling things like partial
-transparencies and overlapping widgets.
+During the Paint phase GTK receives a single ::render signal on the
+toplevel surface. The signal handler will create a snapshot object
+(which is a helper for creating a scene graph) and call the
+GtkWidget snapshot() vfunc, which will propagate down the widget
+hierarchy. This lets each widget snapshot its content at the right
+place and time, correctly handling things like partial transparencies
+and overlapping widgets.
During the snapshotting of each widget, GTK automatically handles
the CSS rendering according to the CSS box model. It snapshots first
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]