[gtk/ngl-clip-classification] ngl: Add infrastructure for clip-variants of shaders



commit 78ba120ac0228d82bb40389b5ac85157916f47f4
Author: Matthias Clasen <mclasen redhat com>
Date:   Sun Mar 7 17:50:19 2021 -0500

    ngl: Add infrastructure for clip-variants of shaders
    
    Make ngl compile each shader three times.
    Once with
    once with
    and once as before.

 gsk/ngl/gsknglcompiler.c        |  9 +++--
 gsk/ngl/gsknglcompilerprivate.h |  1 +
 gsk/ngl/gskngldriver.c          | 15 +++++---
 gsk/ngl/gskngldriverprivate.h   |  5 ++-
 gsk/ngl/gsknglrenderjob.c       | 78 +++++++++++++++++++++++------------------
 5 files changed, 65 insertions(+), 43 deletions(-)
---
diff --git a/gsk/ngl/gsknglcompiler.c b/gsk/ngl/gsknglcompiler.c
index 23ebdeee7e..8b1791f130 100644
--- a/gsk/ngl/gsknglcompiler.c
+++ b/gsk/ngl/gsknglcompiler.c
@@ -523,6 +523,7 @@ get_shader_string (GBytes *bytes)
 GskNglProgram *
 gsk_ngl_compiler_compile (GskNglCompiler  *self,
                           const char      *name,
+                          const char      *clip,
                           GError         **error)
 {
   char version[32];
@@ -561,9 +562,10 @@ gsk_ngl_compiler_compile (GskNglCompiler  *self,
 
   vertex_id = glCreateShader (GL_VERTEX_SHADER);
   glShaderSource (vertex_id,
-                  9,
+                  10,
                   (const char *[]) {
                     version, debug, legacy, gl3, gles,
+                    clip,
                     get_shader_string (self->all_preamble),
                     get_shader_string (self->vertex_preamble),
                     get_shader_string (self->vertex_source),
@@ -575,6 +577,7 @@ gsk_ngl_compiler_compile (GskNglCompiler  *self,
                     strlen (legacy),
                     strlen (gl3),
                     strlen (gles),
+                    strlen (clip),
                     g_bytes_get_size (self->all_preamble),
                     g_bytes_get_size (self->vertex_preamble),
                     g_bytes_get_size (self->vertex_source),
@@ -592,9 +595,10 @@ gsk_ngl_compiler_compile (GskNglCompiler  *self,
 
   fragment_id = glCreateShader (GL_FRAGMENT_SHADER);
   glShaderSource (fragment_id,
-                  9,
+                  10,
                   (const char *[]) {
                     version, debug, legacy, gl3, gles,
+                    clip,
                     get_shader_string (self->all_preamble),
                     get_shader_string (self->fragment_preamble),
                     get_shader_string (self->fragment_source),
@@ -606,6 +610,7 @@ gsk_ngl_compiler_compile (GskNglCompiler  *self,
                     strlen (legacy),
                     strlen (gl3),
                     strlen (gles),
+                    strlen (clip),
                     g_bytes_get_size (self->all_preamble),
                     g_bytes_get_size (self->fragment_preamble),
                     g_bytes_get_size (self->fragment_source),
diff --git a/gsk/ngl/gsknglcompilerprivate.h b/gsk/ngl/gsknglcompilerprivate.h
index d61dce2697..a2cfa2fea8 100644
--- a/gsk/ngl/gsknglcompilerprivate.h
+++ b/gsk/ngl/gsknglcompilerprivate.h
@@ -62,6 +62,7 @@ void            gsk_ngl_compiler_bind_attribute             (GskNglCompiler
 void            gsk_ngl_compiler_clear_attributes           (GskNglCompiler      *self);
 GskNglProgram  *gsk_ngl_compiler_compile                    (GskNglCompiler      *self,
                                                              const char          *name,
+                                                             const char          *clip,
                                                              GError             **error);
 
 G_END_DECLS
diff --git a/gsk/ngl/gskngldriver.c b/gsk/ngl/gskngldriver.c
index a6720754be..3f81f1c4aa 100644
--- a/gsk/ngl/gskngldriver.c
+++ b/gsk/ngl/gskngldriver.c
@@ -348,7 +348,11 @@ gsk_ngl_driver_load_programs (GskNglDriver  *self,
 #define GSK_NGL_NO_UNIFORMS
 #define GSK_NGL_ADD_UNIFORM(pos, KEY, name)                                                      \
   gsk_ngl_program_add_uniform (program, #name, UNIFORM_##KEY);
-#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms)                                         \
+#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) \
+   GSK_NGL_DEFINE_PROGRAM_CLIP(name ## _no_clip, resource, uniforms, "#define NO_CLIP 1\n"); \
+   GSK_NGL_DEFINE_PROGRAM_CLIP(name ## _rect_clip, resource, uniforms, "#define RECT_CLIP 1\n"); \
+   GSK_NGL_DEFINE_PROGRAM_CLIP(name, resource, uniforms, "");
+#define GSK_NGL_DEFINE_PROGRAM_CLIP(name, resource, uniforms, clip) \
   G_STMT_START {                                                                                \
     GskNglProgram *program;                                                                      \
     gboolean have_alpha;                                                                        \
@@ -356,7 +360,7 @@ gsk_ngl_driver_load_programs (GskNglDriver  *self,
                                                                                                 \
     gsk_ngl_compiler_set_source_from_resource (compiler, GSK_NGL_COMPILER_ALL, resource);         \
                                                                                                 \
-    if (!(program = gsk_ngl_compiler_compile (compiler, #name, error)))                          \
+    if (!(program = gsk_ngl_compiler_compile (compiler, #name, clip, error)))                          \
       goto failure;                                                                             \
                                                                                                 \
     have_alpha = gsk_ngl_program_add_uniform (program, "u_alpha", UNIFORM_SHARED_ALPHA);         \
@@ -373,10 +377,11 @@ gsk_ngl_driver_load_programs (GskNglDriver  *self,
     if (have_alpha)                                                                             \
       gsk_ngl_program_set_uniform1f (program, UNIFORM_SHARED_ALPHA, 0, 1.0f);                    \
                                                                                                 \
-    *(GskNglProgram **)(((guint8 *)self) + G_STRUCT_OFFSET (GskNglDriver, name)) =              \
-        g_steal_pointer (&program);                                                             \
+    *(GskNglProgram **)(((guint8 *)self) + G_STRUCT_OFFSET (GskNglDriver, name)) = \
+             g_steal_pointer (&program);                                                             \
   } G_STMT_END;
 # include "gsknglprograms.defs"
+#undef GSK_NGL_DEFINE_PROGRAM_CLIP
 #undef GSK_NGL_DEFINE_PROGRAM
 #undef GSK_NGL_ADD_UNIFORM
 
@@ -1038,7 +1043,7 @@ gsk_ngl_driver_lookup_shader (GskNglDriver  *self,
       gsk_ngl_compiler_bind_attribute (compiler, "aPosition", 0);
       gsk_ngl_compiler_bind_attribute (compiler, "aUv", 1);
 
-      if ((program = gsk_ngl_compiler_compile (compiler, NULL, error)))
+      if ((program = gsk_ngl_compiler_compile (compiler, NULL, "", error)))
         {
           gboolean have_alpha;
 
diff --git a/gsk/ngl/gskngldriverprivate.h b/gsk/ngl/gskngldriverprivate.h
index e5cda21adc..28199ec016 100644
--- a/gsk/ngl/gskngldriverprivate.h
+++ b/gsk/ngl/gskngldriverprivate.h
@@ -106,7 +106,10 @@ struct _GskNglDriver
 
 #define GSK_NGL_NO_UNIFORMS
 #define GSK_NGL_ADD_UNIFORM(pos, KEY, name)
-#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) GskNglProgram *name;
+#define GSK_NGL_DEFINE_PROGRAM(name, resource, uniforms) \
+  GskNglProgram *name ## _no_clip; \
+  GskNglProgram *name ## _rect_clip; \
+  GskNglProgram *name;
 # include "gsknglprograms.defs"
 #undef GSK_NGL_NO_UNIFORMS
 #undef GSK_NGL_ADD_UNIFORM
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c
index 88be386d63..c8d301d0bd 100644
--- a/gsk/ngl/gsknglrenderjob.c
+++ b/gsk/ngl/gsknglrenderjob.c
@@ -1082,6 +1082,13 @@ gsk_ngl_render_job_begin_draw (GskNglRenderJob *job,
                                  job->alpha);
 }
 
+#define CHOOSE_PROGRAM(job,name) \
+  (job->current_clip->is_fully_contained \
+      ? job->driver->name ## _no_clip \
+      : (job->current_clip->is_rectilinear \
+        ? job->driver->name ## _rect_clip \
+        : job->driver->name))
+
 static inline void
 gsk_ngl_render_job_split_draw (GskNglRenderJob *job)
 {
@@ -1123,7 +1130,7 @@ gsk_ngl_render_job_visit_as_fallback (GskNglRenderJob     *job,
 
   if (cached_id != 0)
     {
-      gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
       gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                            UNIFORM_SHARED_SOURCE, 0,
                                            GL_TEXTURE_2D, GL_TEXTURE0, cached_id);
@@ -1202,7 +1209,7 @@ gsk_ngl_render_job_visit_as_fallback (GskNglRenderJob     *job,
 
   gsk_ngl_driver_cache_texture (job->driver, &key, texture_id);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
   gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -1262,7 +1269,7 @@ blur_offscreen (GskNglRenderJob       *job,
   /* Begin drawing the first horizontal pass, using offscreen as the
    * source texture for the program.
    */
-  gsk_ngl_render_job_begin_draw (job, job->driver->blur);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blur));
   gsk_ngl_program_set_uniform_texture (job->driver->blur,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -1286,7 +1293,7 @@ blur_offscreen (GskNglRenderJob       *job,
   gsk_ngl_command_queue_clear (job->command_queue, 0, &job->viewport);
 
   /* Draw using blur program with first pass as source texture */
-  gsk_ngl_render_job_begin_draw (job, job->driver->blur);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blur));
   gsk_ngl_program_set_uniform_texture (job->driver->blur,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -1375,7 +1382,7 @@ static inline void
 gsk_ngl_render_job_visit_color_node (GskNglRenderJob     *job,
                                      const GskRenderNode *node)
 {
-  gsk_ngl_render_job_begin_draw (job, job->driver->color);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
   gsk_ngl_program_set_uniform_color (job->driver->color,
                                      UNIFORM_COLOR_COLOR, 0,
                                      gsk_color_node_get_color (node));
@@ -1399,7 +1406,7 @@ gsk_ngl_render_job_visit_linear_gradient_node (GskNglRenderJob     *job,
 
   g_assert (n_color_stops < MAX_GRADIENT_STOPS);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->linear_gradient);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, linear_gradient));
   gsk_ngl_program_set_uniform1i (job->driver->linear_gradient,
                                  UNIFORM_LINEAR_GRADIENT_NUM_COLOR_STOPS, 0,
                                  n_color_stops);
@@ -1431,7 +1438,7 @@ gsk_ngl_render_job_visit_conic_gradient_node (GskNglRenderJob     *job,
 
   g_assert (n_color_stops < MAX_GRADIENT_STOPS);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->conic_gradient);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, conic_gradient));
   gsk_ngl_program_set_uniform1i (job->driver->conic_gradient,
                                  UNIFORM_CONIC_GRADIENT_NUM_COLOR_STOPS, 0,
                                  n_color_stops);
@@ -1466,7 +1473,7 @@ gsk_ngl_render_job_visit_radial_gradient_node (GskNglRenderJob     *job,
 
   g_assert (n_color_stops < MAX_GRADIENT_STOPS);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->radial_gradient);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, radial_gradient));
   gsk_ngl_program_set_uniform1i (job->driver->radial_gradient,
                                  UNIFORM_RADIAL_GRADIENT_NUM_COLOR_STOPS, 0,
                                  n_color_stops);
@@ -1538,7 +1545,7 @@ gsk_ngl_render_job_visit_clipped_child (GskNglRenderJob       *job,
 
       g_assert (offscreen.texture_id);
 
-      gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
       gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                            UNIFORM_SHARED_SOURCE, 0,
                                            GL_TEXTURE_2D,
@@ -1636,7 +1643,7 @@ gsk_ngl_render_job_visit_rounded_clip_node (GskNglRenderJob     *job,
 
       g_assert (offscreen.texture_id);
 
-      gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
       gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                            UNIFORM_SHARED_SOURCE, 0,
                                            GL_TEXTURE_2D,
@@ -1689,7 +1696,7 @@ gsk_ngl_render_job_visit_uniform_border_node (GskNglRenderJob     *job,
 
   gsk_ngl_render_job_transform_rounded_rect (job, rounded_outline, &outline);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->inset_shadow);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, inset_shadow));
   gsk_ngl_program_set_uniform_rounded_rect (job->driver->inset_shadow,
                                             UNIFORM_INSET_SHADOW_OUTLINE_RECT, 0,
                                             &outline);
@@ -1834,7 +1841,7 @@ gsk_ngl_render_job_visit_border_node (GskNglRenderJob     *job,
         if (widths[indices[i]] <= 0)
           continue;
 
-        gsk_ngl_render_job_begin_draw (job, job->driver->border);
+        gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, border));
         gsk_ngl_program_set_uniform4fv (job->driver->border,
                                         UNIFORM_BORDER_COLOR, 0,
                                         1,
@@ -1940,7 +1947,7 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob     *job,
                */
               gsk_ngl_render_job_push_modelview (job, transform);
 
-              gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+              gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
               gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                                    UNIFORM_SHARED_SOURCE, 0,
                                                    GL_TEXTURE_2D,
@@ -1968,7 +1975,7 @@ gsk_ngl_render_job_visit_unblurred_inset_shadow_node (GskNglRenderJob     *job,
 
   gsk_ngl_render_job_transform_rounded_rect (job, outline, &transformed_outline);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->inset_shadow);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, inset_shadow));
   gsk_ngl_program_set_uniform_rounded_rect (job->driver->inset_shadow,
                                             UNIFORM_INSET_SHADOW_OUTLINE_RECT, 0,
                                             &transformed_outline);
@@ -2071,7 +2078,7 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob     *job,
       gsk_ngl_render_job_transform_rounded_rect (job, &outline_to_blur, &transformed_outline);
 
       /* Actual inset shadow outline drawing */
-      gsk_ngl_render_job_begin_draw (job, job->driver->inset_shadow);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, inset_shadow));
       gsk_ngl_program_set_uniform_rounded_rect (job->driver->inset_shadow,
                                                 UNIFORM_INSET_SHADOW_OUTLINE_RECT, 0,
                                                 &transformed_outline);
@@ -2141,7 +2148,7 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob     *job,
     offscreen.area.x2 = tx2;
     offscreen.area.y2 = ty2;
 
-    gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+    gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
     gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                          UNIFORM_SHARED_SOURCE, 0,
                                          GL_TEXTURE_2D,
@@ -2180,7 +2187,7 @@ gsk_ngl_render_job_visit_unblurred_outset_shadow_node (GskNglRenderJob     *job,
 
   gsk_ngl_render_job_transform_rounded_rect (job, outline, &transformed_outline);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->unblurred_outset_shadow);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, unblurred_outset_shadow));
   gsk_ngl_program_set_uniform_rounded_rect (job->driver->unblurred_outset_shadow,
                                             UNIFORM_UNBLURRED_OUTSET_SHADOW_OUTLINE_RECT, 0,
                                             &transformed_outline);
@@ -2336,7 +2343,7 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob     *job,
       gsk_ngl_command_queue_clear (job->command_queue, 0, &job->viewport);
 
       /* Draw the outline using color program */
-      gsk_ngl_render_job_begin_draw (job, job->driver->color);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
       gsk_ngl_program_set_uniform_color (job->driver->color,
                                          UNIFORM_COLOR_COLOR, 0,
                                          &white);
@@ -2382,7 +2389,7 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob     *job,
       offscreen.texture_id = blurred_texture_id;
       init_full_texture_region (&offscreen);
 
-      gsk_ngl_render_job_begin_draw (job, job->driver->outset_shadow);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, outset_shadow));
       gsk_ngl_program_set_uniform_color (job->driver->outset_shadow,
                                          UNIFORM_OUTSET_SHADOW_COLOR, 0,
                                          color);
@@ -2405,7 +2412,7 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob     *job,
       return;
     }
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->outset_shadow);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, outset_shadow));
   gsk_ngl_program_set_uniform_color (job->driver->outset_shadow,
                                      UNIFORM_OUTSET_SHADOW_COLOR, 0,
                                      color);
@@ -2612,7 +2619,7 @@ gsk_ngl_render_job_visit_cross_fade_node (GskNglRenderJob     *job,
 
   g_assert (offscreen_end.texture_id);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->cross_fade);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, cross_fade));
   gsk_ngl_program_set_uniform_texture (job->driver->cross_fade,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -2658,7 +2665,7 @@ gsk_ngl_render_job_visit_opacity_node (GskNglRenderJob     *job,
 
           g_assert (offscreen.texture_id);
 
-          gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+          gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
           gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                                UNIFORM_SHARED_SOURCE, 0,
                                                GL_TEXTURE_2D,
@@ -2691,9 +2698,9 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob     *job,
   float y = offset->y + job->offset_y;
   GskNglGlyphLibrary *library = job->driver->glyphs;
   GskNglCommandBatch *batch;
-  GskNglProgram *program;
   int x_position = 0;
   GskNglGlyphKey lookup;
+  GskNglProgram *program;
   guint last_texture = 0;
   GskNglDrawVertex *vertices;
   guint used = 0;
@@ -2704,11 +2711,11 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob     *job,
   /* If the font has color glyphs, we don't need to recolor anything */
   if (!force_color && gsk_text_node_has_color_glyphs (node))
     {
-      program = job->driver->blit;
+      program = CHOOSE_PROGRAM (job, blit);
     }
   else
     {
-      program = job->driver->coloring;
+      program = CHOOSE_PROGRAM (job, coloring);
       gsk_ngl_program_set_uniform_color (program, UNIFORM_COLORING_COLOR, 0, color);
     }
 
@@ -2716,6 +2723,7 @@ gsk_ngl_render_job_visit_text_node (GskNglRenderJob     *job,
   lookup.scale = (guint) (text_scale * 1024);
 
   gsk_ngl_render_job_begin_draw (job, program);
+
   batch = gsk_ngl_command_queue_get_batch (job->command_queue);
   vertices = gsk_ngl_command_queue_add_n_vertices (job->command_queue, num_glyphs);
 
@@ -2900,7 +2908,7 @@ gsk_ngl_render_job_visit_shadow_node (GskNglRenderJob     *job,
         }
 
       gsk_ngl_render_job_offset (job, dx, dy);
-      gsk_ngl_render_job_begin_draw (job, job->driver->coloring);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, coloring));
       gsk_ngl_program_set_uniform_texture (job->driver->coloring,
                                            UNIFORM_SHARED_SOURCE, 0,
                                            GL_TEXTURE_2D,
@@ -2954,7 +2962,7 @@ gsk_ngl_render_job_visit_blur_node (GskNglRenderJob     *job,
   if (cache_texture)
     gsk_ngl_driver_cache_texture (job->driver, &key, offscreen.texture_id);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
   gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -2993,7 +3001,7 @@ gsk_ngl_render_job_visit_blend_node (GskNglRenderJob     *job,
 
   if (!gsk_ngl_render_job_visit_node_with_offscreen (job, top_child, &top_offscreen))
     {
-      gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
       gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                            UNIFORM_SHARED_SOURCE, 0,
                                            GL_TEXTURE_2D,
@@ -3006,7 +3014,7 @@ gsk_ngl_render_job_visit_blend_node (GskNglRenderJob     *job,
 
   g_assert (top_offscreen.was_offscreen);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->blend);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blend));
   gsk_ngl_program_set_uniform_texture (job->driver->blend,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -3042,7 +3050,7 @@ gsk_ngl_render_job_visit_color_matrix_node (GskNglRenderJob     *job,
 
   graphene_vec4_to_float (gsk_color_matrix_node_get_color_offset (node), offset);
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->color_matrix);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color_matrix));
   gsk_ngl_program_set_uniform_texture (job->driver->color_matrix,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -3065,7 +3073,7 @@ gsk_ngl_render_job_visit_gl_shader_node_fallback (GskNglRenderJob     *job,
 {
   static const GdkRGBA pink = { 255 / 255., 105 / 255., 180 / 255., 1.0 };
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->color);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, color));
   gsk_ngl_program_set_uniform_color (job->driver->color,
                                      UNIFORM_COLOR_COLOR, 0,
                                      &pink);
@@ -3231,7 +3239,7 @@ gsk_ngl_render_job_visit_texture_node (GskNglRenderJob     *job,
       g_assert (offscreen.texture_id);
       g_assert (offscreen.was_offscreen == FALSE);
 
-      gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
       gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                            UNIFORM_SHARED_SOURCE, 0,
                                            GL_TEXTURE_2D,
@@ -3256,7 +3264,7 @@ gsk_ngl_render_job_visit_texture_node (GskNglRenderJob     *job,
       g_assert (slices != NULL);
       g_assert (n_slices > 0);
 
-      gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+      gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
 
       for (guint i = 0; i < n_slices; i ++)
         {
@@ -3346,7 +3354,7 @@ gsk_ngl_render_job_visit_repeat_node (GskNglRenderJob     *job,
   if (!gsk_ngl_render_job_visit_node_with_offscreen (job, child, &offscreen))
     g_assert_not_reached ();
 
-  gsk_ngl_render_job_begin_draw (job, job->driver->repeat);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, repeat));
   gsk_ngl_program_set_uniform_texture (job->driver->repeat,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,
@@ -3739,7 +3747,7 @@ gsk_ngl_render_job_render_flipped (GskNglRenderJob *job,
   gsk_ngl_render_job_set_alpha (job, 1.0f);
   gsk_ngl_command_queue_bind_framebuffer (job->command_queue, job->framebuffer);
   gsk_ngl_command_queue_clear (job->command_queue, 0, &job->viewport);
-  gsk_ngl_render_job_begin_draw (job, job->driver->blit);
+  gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
   gsk_ngl_program_set_uniform_texture (job->driver->blit,
                                        UNIFORM_SHARED_SOURCE, 0,
                                        GL_TEXTURE_2D,


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