[gtk/wip/otte/win32-cleanup: 2/12] Revert "gdk: Add a GL workaround for nvidia"
- From: Benjamin Otte <otte src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/otte/win32-cleanup: 2/12] Revert "gdk: Add a GL workaround for nvidia"
- Date: Fri, 23 Jul 2021 02:36:58 +0000 (UTC)
commit 74521b318b9d030b0cb1c8f49c15a37f997c2542
Author: Benjamin Otte <otte redhat com>
Date: Sat Jul 10 02:37:26 2021 +0200
Revert "gdk: Add a GL workaround for nvidia"
This reverts commit 6120c20a3edd160f626a35cd592cbca4988b32ef.
gdk/gdkglcontext.c | 28 +++++++++++-----------------
gdk/gdkglcontextprivate.h | 2 --
gsk/gl/gskglrenderer.c | 5 +----
gsk/ngl/gsknglrenderer.c | 7 -------
4 files changed, 12 insertions(+), 30 deletions(-)
---
diff --git a/gdk/gdkglcontext.c b/gdk/gdkglcontext.c
index 59cb4f550f..5c0193c0ec 100644
--- a/gdk/gdkglcontext.c
+++ b/gdk/gdkglcontext.c
@@ -1143,13 +1143,22 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
priv->extensions_checked = TRUE;
}
+/**
+ * gdk_gl_context_make_current:
+ * @context: a `GdkGLContext`
+ *
+ * Makes the @context the current one.
+ */
void
-gdk_gl_context_make_current_full (GdkGLContext *context,
- gboolean surfaceless)
+gdk_gl_context_make_current (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
MaskedContext *current, *masked_context;
+ gboolean surfaceless;
+
+ g_return_if_fail (GDK_IS_GL_CONTEXT (context));
+ surfaceless = !gdk_draw_context_is_in_frame (GDK_DRAW_CONTEXT (context));
masked_context = mask_context (context, surfaceless);
current = g_private_get (&thread_current_context);
@@ -1181,21 +1190,6 @@ gdk_gl_context_make_current_full (GdkGLContext *context,
gdk_gl_context_check_extensions (context);
}
-/**
- * gdk_gl_context_make_current:
- * @context: a `GdkGLContext`
- *
- * Makes the @context the current one.
- */
-void
-gdk_gl_context_make_current (GdkGLContext *context)
-{
- g_return_if_fail (GDK_IS_GL_CONTEXT (context));
-
- gdk_gl_context_make_current_full (context,
- !gdk_draw_context_is_in_frame (GDK_DRAW_CONTEXT (context)));
-};
-
/**
* gdk_gl_context_get_display:
* @context: a `GdkGLContext`
diff --git a/gdk/gdkglcontextprivate.h b/gdk/gdkglcontextprivate.h
index e7a0c5a320..c8afedda02 100644
--- a/gdk/gdkglcontextprivate.h
+++ b/gdk/gdkglcontextprivate.h
@@ -98,8 +98,6 @@ void gdk_gl_context_upload_texture (GdkGLContext
int stride,
GdkMemoryFormat data_format,
guint texture_target);
-void gdk_gl_context_make_current_full (GdkGLContext *context,
- gboolean surfaceless);
GdkGLContextPaintData * gdk_gl_context_get_paint_data (GdkGLContext *context);
gboolean gdk_gl_context_use_texture_rectangle (GdkGLContext *context);
gboolean gdk_gl_context_has_unpack_subimage (GdkGLContext *context);
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 4439594028..a801f55ab3 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -3557,10 +3557,7 @@ gsk_gl_renderer_realize (GskRenderer *renderer,
if (!gdk_gl_context_realize (self->gl_context, error))
return FALSE;
- /* Use make_current_full() to work around nvidia bug where the first
- * make_current() must not happen surfaceless or the GL context
- * will never be able to render to the surface directly */
- gdk_gl_context_make_current_full (self->gl_context, FALSE);
+ gdk_gl_context_make_current (self->gl_context);
g_assert (self->gl_driver == NULL);
self->gl_profiler = gsk_gl_profiler_new (self->gl_context);
diff --git a/gsk/ngl/gsknglrenderer.c b/gsk/ngl/gsknglrenderer.c
index c96f100f1e..5f8a683b1e 100644
--- a/gsk/ngl/gsknglrenderer.c
+++ b/gsk/ngl/gsknglrenderer.c
@@ -31,8 +31,6 @@
#include "gsknglrenderjobprivate.h"
#include "gsknglrendererprivate.h"
-#include "gdk/gdkglcontextprivate.h"
-
struct _GskNglRendererClass
{
GskRendererClass parent_class;
@@ -106,11 +104,6 @@ gsk_ngl_renderer_realize (GskRenderer *renderer,
!gdk_gl_context_realize (context, error))
goto failure;
- /* Use make_current_full() to work around nvidia bug where the first
- * make_current() must not happen surfaceless or the GL context
- * will never be able to render to the surface directly */
- gdk_gl_context_make_current_full (context, FALSE);
-
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
debug_shaders = TRUE;
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