[gtk: 1/2] gskglshaderbuilder: bind correct uv location
- From: Matthias Clasen <matthiasc src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk: 1/2] gskglshaderbuilder: bind correct uv location
- Date: Thu, 28 Jan 2021 17:15:43 +0000 (UTC)
commit d83502d054febfe4e143b6e6406ca27aef225b9c
Author: Fabio Lagalla <lagfabio amazon com>
Date: Thu Jan 28 17:06:12 2021 +0100
gskglshaderbuilder: bind correct uv location
gsk/gl/gskglshaderbuilder.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index 6c1c271ffc..7e47fbd702 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -230,7 +230,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
glAttachShader (program_id, vertex_id);
glAttachShader (program_id, fragment_id);
glBindAttribLocation (program_id, 0, "aPosition");
- glBindAttribLocation (program_id, 1, "vUv");
+ glBindAttribLocation (program_id, 1, "aUv");
glLinkProgram (program_id);
glDetachShader (program_id, vertex_id);
glDetachShader (program_id, fragment_id);
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]