[gtk: 1/2] gskglshaderbuilder: bind correct uv location




commit d83502d054febfe4e143b6e6406ca27aef225b9c
Author: Fabio Lagalla <lagfabio amazon com>
Date:   Thu Jan 28 17:06:12 2021 +0100

    gskglshaderbuilder: bind correct uv location

 gsk/gl/gskglshaderbuilder.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index 6c1c271ffc..7e47fbd702 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -230,7 +230,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder  *self,
   glAttachShader (program_id, vertex_id);
   glAttachShader (program_id, fragment_id);
   glBindAttribLocation (program_id, 0, "aPosition");
-  glBindAttribLocation (program_id, 1, "vUv");
+  glBindAttribLocation (program_id, 1, "aUv");
   glLinkProgram (program_id);
   glDetachShader (program_id, vertex_id);
   glDetachShader (program_id, fragment_id);


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