[gtk] (94 commits) Non-fast-forward update to branch wip/chergert/glproto
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] (94 commits) Non-fast-forward update to branch wip/chergert/glproto
- Date: Fri, 1 Jan 2021 21:30:42 +0000 (UTC)
The branch 'wip/chergert/glproto' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
958cc77... stub out prototype bits for different GL renderer design
24e76cb... add clear helper
8be32f3... setup texture library frame ends
bf5b19b... setup modelview stack
fb73d91... start bringing over some of the modelview bits
7da328d... cleanup offset handling
e8c4224... transform can be null
8d761c1... add renderer to test utils
2998973... break job into a prepare and render phase
7a593a9... add execute func
6313d64... setup command queue before libraries
889a87d... add viewport hook
ad6c173... stub out job render a bit
d13075a... check clip before visiting node
227d42d... always keep a node in the all_queue
6a05194... start on more memory friendly version of command queue
0c156da... reset arrays on end frame
4788fba... ensure clear call is done inside of frame begin/end
44a5a5e... sketch out some real basics for drawing
423b77b... apply framebuffer from clear command
a051a23... use shorts for WxH of viewport within batch
02472a8... use union to make batch size smaller
32a1814... handle initial state for uniform info
399b108... only setup viewport uniform if location is > -1
87cf266... mark queue as in draw
a46a10d... viewport is changed now
580119c... give more information about uniform failure
594f37e... always allocate some space
1577075... wrap matrix setter
38a9585... add some precondition checks
0ad780c... cache commonly used location at known offset
c039042... setup matrix uniform for modelview
586d12f... fix batch tail ordering
2e2df8d... check max texture size when starting a frame
cdb4b83... only set viewport once
9ca26f6... DRY viewport change
59a7055... change program for draw batches
27f7227... cleanup style, more asserts
80ed92f... set initial state to FALSE
56ab523... more assertions
5b38126... fix alignment of uniform sizes
10d788e... remove extra bind sets
206a35b... style cleanup
ee6ca8e... start with scissor disabled
1669a8d... use bitfields instead of flags
1e699af... mark some costly things as unlikely
0035925... better naming
27c8cd9... detach shader before deleting
fd8bf73... use array instead of hashtable
6298540... only change framebuffer if non-zero
85a49f9... some cleanup
d15bad8... fix shader suffix
1164c3f... add some debug helpers
34b738e... use aUv not vUv
2e8f881... be safer about clearing things even if we error
5eef5ee... setup clip for color node
9a22efe... setup clip rect as part of starting draw
d9d7eee... make program uniform setting passthrough
67652a3... implement linear gradient node
7d292a7... cleanup
ebb76cd... remove helpers
db62591... extract out of jump table
1038a7b... stub out fallback
4b940e6... bring over transform check
820c18a... stub out simple transform nodes
ef1f3c6... start on clipping
ff3e0d0... fix program
9c74698... start on basic rounded clip
de71623... clear uniform state to zero when expanding
a804b03... start on border node
6b8ddc7... add renderer to node-editor
06505e7... ensure we've loaded max texture size
15d9633... make current before deleting program
Commits added to the branch:
0d2ea14... types: fix various use of volatile in type registration (*)
f22ec06... Fix the Vulkan header check for VK_RESULT_RANGE_SIZE (*)
3344bca... gdk/wayland/surface: Expose gdk_wayland_surface_get_wl_egl_ (*)
108933b... Merge branch 'wip/chergert/volatile-fixes' into 'master' (*)
34ffdc6... gl: Fix implicit leaking of shader object (*)
1758f88... Merge branch 'ebassi/issue-3522' into 'master' (*)
6c09832... Merge branch 'xndcn/fix-shader' into 'master' (*)
0d54d73... Fix menu item alignment with submenus (*)
2336120... message dialog: use title style only if there is secondary (*)
02ba9bc... Merge branch 'fix-menu-alignment' into 'master' (*)
5fe4334... Merge branch 'mcatanzaro/#3509' into 'master' (*)
878b34f... gtk4-encode-symbolic: Add debug output (*)
224c267... Merge branch 'gtk_egl_wayland' into 'master' (*)
b5fe434... Revert "Merge branch 'gtk_egl_wayland' into 'master'" (*)
d5963ad... Merge branch 'revert-224c2674' into 'master' (*)
4ad5e77... macos: do not crash in mojave (*)
378bd9f... Merge branch 'macos-mojave' into 'master' (*)
d888402... macos: ensure GdkMacosWindow in surface discovery (*)
bdde41e... Merge branch 'encode-symbolic-debug' into 'master' (*)
b5938fa... Update Ukrainian translation (*)
75a2976... Merge branch 'wip/chergert/fix-macos-window-check' into 'ma (*)
e21ecaf... stub out prototype bits for different GL renderer design
1344830... add clear helper
351174d... setup texture library frame ends
d75ec14... setup modelview stack
a094d65... start bringing over some of the modelview bits
6490d0e... cleanup offset handling
b5d33d5... transform can be null
2dcdd71... add renderer to test utils
41532c1... break job into a prepare and render phase
d53b0ab... add execute func
39c06b5... setup command queue before libraries
033f68e... add viewport hook
4c1c2e1... stub out job render a bit
04828e7... check clip before visiting node
8338695... always keep a node in the all_queue
739937c... start on more memory friendly version of command queue
79a4e28... reset arrays on end frame
d561a24... ensure clear call is done inside of frame begin/end
3b6a2cf... sketch out some real basics for drawing
0eb0033... apply framebuffer from clear command
fde03b9... use shorts for WxH of viewport within batch
f8ed784... use union to make batch size smaller
af4b9f3... handle initial state for uniform info
688bcd6... only setup viewport uniform if location is > -1
0ac59de... mark queue as in draw
ce3d56d... viewport is changed now
308734c... give more information about uniform failure
3519718... always allocate some space
739217c... wrap matrix setter
fd1d445... add some precondition checks
53ea9d4... cache commonly used location at known offset
cf3d00e... setup matrix uniform for modelview
6615822... fix batch tail ordering
b9231f0... check max texture size when starting a frame
665244e... only set viewport once
8faba59... DRY viewport change
b5b8017... change program for draw batches
bc9512b... cleanup style, more asserts
29472bc... set initial state to FALSE
cb149ce... more assertions
b953b74... fix alignment of uniform sizes
f673609... remove extra bind sets
26d9e9d... style cleanup
2b78f5f... start with scissor disabled
c08bba9... use bitfields instead of flags
29ca961... mark some costly things as unlikely
bca85e2... better naming
053c845... detach shader before deleting
c45057d... use array instead of hashtable
c718186... only change framebuffer if non-zero
ed5e213... some cleanup
b85494a... fix shader suffix
a0bb8cb... add some debug helpers
61d75a9... use aUv not vUv
7b339ad... be safer about clearing things even if we error
e2209b7... setup clip for color node
4368783... setup clip rect as part of starting draw
3518fc8... make program uniform setting passthrough
8e47c4c... implement linear gradient node
08d36f6... cleanup
6fb25f0... remove helpers
9d927c9... extract out of jump table
e8c4bdb... stub out fallback
8625a94... bring over transform check
c79380c... stub out simple transform nodes
2551c79... start on clipping
155508e... fix program
f79fa58... start on basic rounded clip
bd107ae... clear uniform state to zero when expanding
6de1a63... start on border node
644eec3... add renderer to node-editor
b9aebb3... ensure we've loaded max texture size
3cb2713... make current before deleting program
(*) This commit already existed in another branch; no separate mail sent
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