[gtk] (493 commits) Non-fast-forward update to branch wip/chergert/glproto
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] (493 commits) Non-fast-forward update to branch wip/chergert/glproto
- Date: Fri, 19 Feb 2021 02:25:02 +0000 (UTC)
The branch 'wip/chergert/glproto' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
8db381e... stub out prototype bits for different GL renderer design
a73025b... add clear helper
24333d1... setup texture library frame ends
9365fa6... setup modelview stack
f7972e7... start bringing over some of the modelview bits
dd0cda2... cleanup offset handling
9d63050... transform can be null
32275d1... add renderer to test utils
5798ce2... break job into a prepare and render phase
67446de... add execute func
39174d5... setup command queue before libraries
f6a6410... add viewport hook
a2f7946... stub out job render a bit
5a6aff8... check clip before visiting node
a7f2887... always keep a node in the all_queue
85ae426... start on more memory friendly version of command queue
32c7cc7... reset arrays on end frame
4dc0f89... ensure clear call is done inside of frame begin/end
ec33d0e... sketch out some real basics for drawing
b78ba94... apply framebuffer from clear command
9c76455... use shorts for WxH of viewport within batch
2853f95... use union to make batch size smaller
2731c87... handle initial state for uniform info
24ba407... only setup viewport uniform if location is > -1
0f411d9... mark queue as in draw
1c1429d... viewport is changed now
a248899... give more information about uniform failure
3b8c78a... always allocate some space
9cbeb85... wrap matrix setter
add72b5... add some precondition checks
7dae7d9... cache commonly used location at known offset
2af8f28... setup matrix uniform for modelview
74f714b... fix batch tail ordering
5ac6658... check max texture size when starting a frame
9e0b297... only set viewport once
6f65eea... DRY viewport change
36922f3... change program for draw batches
5d04164... cleanup style, more asserts
dc5b6c9... set initial state to FALSE
230da3d... more assertions
8a713da... fix alignment of uniform sizes
9b64657... remove extra bind sets
a096f7b... style cleanup
039a02c... start with scissor disabled
10f8257... use bitfields instead of flags
fcdf82d... mark some costly things as unlikely
abe3ae7... better naming
5a5d9d6... detach shader before deleting
f798811... use array instead of hashtable
0bdff2b... only change framebuffer if non-zero
b5a1f31... some cleanup
3699bfc... fix shader suffix
663a587... add some debug helpers
e21d50c... use aUv not vUv
a92de30... be safer about clearing things even if we error
78a69d0... setup clip for color node
7c61c0d... setup clip rect as part of starting draw
f24dbc5... make program uniform setting passthrough
f2f5a1b... implement linear gradient node
e37d51e... cleanup
4cd19c7... remove helpers
7984c3a... extract out of jump table
f72a637... stub out fallback
6e04082... bring over transform check
2675a70... stub out simple transform nodes
9d36140... start on clipping
f48d8ff... fix program
dbe1c54... start on basic rounded clip
59e89f7... clear uniform state to zero when expanding
3352024... start on border node
8c58e84... add renderer to node-editor
58da594... ensure we've loaded max texture size
3917f50... make current before deleting program
c755a98... handle clip more gracefully
6c87d39... error harder
0371599... cleanup assertions
08bff26... set uniform initial state bit when resizing
2d94e7a... copy clip to avoid invalidation by visiting other nodes
2ac98a9... only do one memset
18b9f91... remove debug code
89eea5a... more assertions
b413e92... increase alignment for dynamic uniform state
9c9bfa8... add 4fv wrapper
37875e1... borders program
6431427... reduce overhead for setting uniforms
85aab05... implement unblurred inset shadow
fc835dc... fix typo in program indexes
66561a3... add gsk_gl_render_job_draw() with float variant
06d4793... implement unblurred outset shadow
69f971a... discard batches with no draws
78b7e98... cleanup style
4ad4a16... implement conic gradient
bed6593... add alpha location
2d31edc... stub out offscreen draw
4016a00... implement cross fade node
8b3c390... avoid some locals
d741a94... add offscreen draw helper
7237b42... render opacity nodes
0334fa7... move autorelease semantics to driver
1457a69... update copyright
5d1bb9d... stub out some texture api in driver
68c2860... implement texture collection w/o double iteration
0cec02b... start on texture loading
ceb7c2a... implement uploading from command queue
4fc3795... update copyright
c50e60f... stub out more nodes
8042fbc... stub out other nodes
95eafa9... more stubs
faf6cef... add texture pool
defd23c... fix typo
9b98872... cleanup texturing code in driver
f698b35... fix some warnings
d55def6... add documentation
a80cd26... stub out some more texture interactions
3d1024e... ideate around offscreen
536f1fd... simplify with some macros
b6b160f... fill area on loading
36d4469... stub out library upload/lookup hooks
4469f55... fix scale
a21e5d4... cleanup style
2b07261... helper to dump framebuffer after each batch
a856019... make inline to avoid warning
ed38986... fix viewport size changes
a6fb1cd... clear in_draw when discarding batch
c602555... style cleanup
68d8ac2... add flipped rendering
c37dc4d... include offset for linear gradient
f73b3e8... match fv variants to uniform kinds
0582b37... make sure we don't leave this out
786d049... transform rounded rect for uniform border
8b35296... use rounded rect
acfb77f... stub out fallback drawing
4496bbf... offscreen cleanup
bab23c0... more texture upload, vertices work
3ad4c7b... fix warning
1e4de71... fix typo
fcd3424... more offscreen rendering work
bb23661... improve clipped child drawing w/ offscreen
1a90672... add missing bounds
44a011d... move lower near other public funcs
2d56696... more offscreen drawing work
c9af351... fix typo
90b6623... fix flip based on offscreen
5027511... repeat node
86618d7... color matrix node
cfe8e90... implement radial gradient
679964a... set cairo/repeating gradients as fallback
2fea984... implement blend node
001b075... implement basics of blur node/texture
985a347... some blur tweaks
61f6127... make header as private
ef01958... add render target abstraction
f0df8c0... make autorelease framebuffer private
cdf837f... use single frame caching for now
e2b69b6... style cleanup
e5a79ba... blurred inset shadows
96d49eb... improve cleanup state of framebuffers
3c33324... add design doc
d8707c1... Add next to GSK_RENDERER=help output
030bf3d... xxx: Fix a typo
60ec57a... Hook up fallback debugging
e9e6686... add shader loading (and unloading) to driver
04c6ce0... implement more complex category for transforms
954abab... add some missing uniform setters/types
24bc74f... pass error along
9fdf832... allow -1 for a failure program
1a5a06b... start on shader nodes
9b7543e... wire up attributes and shared uniforms
8fffc6d... move fallback out of shader node
0fef4af... implement shadow node
ec86e8d... stub out blurred outset shadow
aae50eb... fix assertion
588d7bf... initial work on glyph cache
026f22f... start on texture atlasing plumbing from driver to libraries
360cc9e... fix positioning of glyphs
7c97534... flesh out glyph uploads a bit
a042051... skip if no texture to render
020fb9d... add helper to dump atlas contents
73c0043... implement basics for icon library
6fa4326... set max size for icon library
dce2b02... add helper to check cachability
e77adbc... fix width/height calculation within atlas
5168347... start on texture node
2cfca8b... fix rouneded rect transform
454566c... simple batch merging
86fdebb... ignore texture changes to 0
22d2db3... return false when texture id is 0
956a7cf... add check for valid entry size
a94901d... add texture and vertices for color matrix
21e261d... remove unused code
3120d51... fix pack position in icon cache
5211e6e... use glyph cache for small textures
ebe0661... debug atlas content after uploads but before commands
14fc41a... add debug printf for uniform locations
0ef4b42... always do inital set of texture slot
5691168... fix offscreen bounds
439c924... add some assertions
626c009... use macro helper
a123f27... apply scissor clip while processing fbo changes
4e68346... cleanup has-clip check
2104d7b... fix early return for rounded clip node
c96b109... cleanup texture state when freeing
69e60ac... document renderjob internals a bit
c177fa6... start on sharing driver instance across renderers
0f9bf02... ensure context before atlas uploads
69d8ff9... get max_texture_size immediately on creation
5bc57ee... allow for multiple command queues with shared state
ed2a1db... some todo items
60073a4... dont share attachments
ecebf20... reset texture attachments when ending frame
cac108f... avoid save/restore of attachment state
f098551... use floats for comparison
4e52076... fix alpha when only drawing cross-fade end node
3365691... actually draw the cross fade
2db4354... fix uniform format
d7939bd... add assertions
c2c4c64... use previous frame to determine new buffer size
c63090a... check for valid uniform format
c1ee0aa... unlikely but check anyway
811a475... fix texture location for blend op
d5bf090... avoid extra copy of rounded rect
58c0555... ensure our send_corner state is correct
667744a... only clear corner state
6079faa... more assertions
827eb4d... check corner state before replacing uniform pointer
096e674... begin draw before changing uniforms
8d82393... fix whitespace
c45ba75... more assertions
90ae6dc... keep program const
68353bb... reset uniform flags
4a36dc1... use initial field to force sending corners
c7b1bf8... check initial flag and count in setters
cf5113c... check more initial state in comparisons
a47b460... track if we're in a frame
cd914c3... move texture cleanup to pooling code
eff34ed... collect textures from previous frame
2121b56... fix warning and more assertions
4642c6e... add some debug code
b758103... make sure we track gl texture lifecycle
4d18b5a... free textures back into the texture pool
811fafe... testsuite: Add next renderer to gsk tests
4d00f4e... port to new gradient code
0536546... use inlined rect_contains_rect
6def9ac... use inlined memcmp for rounded rect comparison
1d433d4... use offscreen to flip-y, similar to gl renderer
06846bc... port over texture slicing
d66384d... add missing bit about main()
27d587c... implement texture slicing in texture node
a2bebb1... update todo
a391455... only reset changed textures
c4447dd... add shadow library
ba2a652... fix texture lifecycle management
3156cd4... implement non-sliced shadows
cf7cc7a... add nine slicing helpers
18bd708... cleanup simple case drawing
4d0ab02... add helper to lookup texture by id
12390e7... namespace a bit
731cbdd... port blurred outset shadows to renderjob
94d0426... add missing custom.glsl source
a20a9b0... update todo
856b82b... give hook for glshader to compile on next renderer
282ab60... make closer to glutilsprivate.h implementation
51446db... igmore zero case
5606f02... handle degenerate assertions in nine slices
240a823... this shouldn't bee needed now that we track textures
da84546... give more info in filename when debugging
97fc782... add missing wrapper should we end up using it
89c83ea... fix unblurred outline rendering
9905fc0... fix unblurred inset shadow
ee4de72... blurred inset shadow needs transformed rect
04e7047... use offscreen directly instead of rect
b874864... use x/x2 instead of x/width
768f90a... handle unlinked uniforms more gracefully
78fa257... switch to x,x2 areas for texture libraries
d9fbec8... update todo
6446ff8... handle changes to array length
d197c0b... always set initial bit
f0b2bb3... more assertions
809eeec... flip y when drawing framebuffers from command queue
cc2823e... fix missing texture source for blit
9d9ac21... disable sanity debugs for now
c45bfa2... use 4f instead of 4fv
d18f785... fix clipped child bounds
63a057f... make sure we have a non-zero render target
e7ca374... reset alpha for offscreen drawing
ff9830e... cleanup handling of opacity nodes
6d5aa13... try a bit harder to keep command queue current
2733d64... use half_blur_extra
f410533... more details in file name
87b3367... set framebuffer on attachment state directly
eab44b1... use assertions in some cases
18fc55c... add split draw API
7fbdf37... use split_draw() when processing glyphs
18ab8e6... hoist begin_draw out of some loops
0bf8873... make original comment more clear
4636f41... remove superfluous constage
7e0b536... only need a bit
726ecca... use gboolean instead of bool
60a9b3a... style fixes
ccbe879... add helper to print batch information to console
e93f001... avoid float conversion for x,y coords
c4285ad... check current clip, not new clip
fce56d6... actually use the blit program
c864650... add helper to create GdkGLTexture
41f87aa... use driver for gdk texture creation
e4ce598... add issing 1ui handler possibly used by GskGLShader args
b88d667... add helper to get format size
4286b35... decode uniform data when dumping batch info
7b87289... use g_printerr consistently
296cdd2... fix missing comma
c8ba8ca... specify clear bits in debug output
0eb7858... style fixup
932624b... add number of vertices in draw
2f5e8d1... always setup initial framebuffer
a3df760... update todo
464fafd... fix cleanup of custom shader programs
b598621... add various renderer timers and counters
602a84a... add build/execute command queue marks
4b096a3... add marks for texture uploads
6c9f59f... use gdk profiler for fbo/uniform/attachment counters
8803d10... update todo
82b0a5f... fix symbol names
dfeed1e... defer frame cleanup until after we swap buffers
3a15d82... inline buffer advance and offset
4c4d214... drop memcpy for old value
617e451... manage uniform buffers without gbytearray
0b3ee40... remove swap buffers
fb6a775... do less work
6dabefc... ignore debug groups unless G_ENABLE_DEBUG
c0c2084... state is const here
489d91c... hoist has_scissor
3f3d3c5... avoid second copy
2763b7e... allow inline snapshot callback
690717a... give jumptable a chance to optimize out
5d2ace0... dont memset batch on resize
ebba1aa... style consistency
33d98fd... pass fewer pointers
4f1f098... precalculate scissor rect
3192bac... keep shared state counter in driver
eba3bc1... this is always non-null
1d64321... call glActiveTexture less when executing
19bdbf9... cache clip and modelview pointers
21875b3... inline draw helper
bfd0b51... include epoxy i a single place
14e0402... track number of texture uploads as metric
dccdbc3... avoid glDisable/glEnable() scissor test state changes
5786201... inline isnan check
744fd99... avoid walking gaps in location mapping array
1d33afb... use floorf
9314bce... call make current a bit less
039dcd4... use const for visitors and inline
45f2c97... store render nodes as const locals
976a3ea... tweak order we check things
6e30a8b... use memcmp
e366edc... compile out assertions in some hotter paths
dc43764... inline some cache lookups
30d1c92... perform cleanup before frame instead of after
0471e7d... texture size should be int
d0f9304... remove state save
4b5d7b2... remove attachment save/restore
4068949... specifically set clear color
b263074... keep compare same as draw
1159252... mark count as unused as its for debugging
41f96ea... prefer pointer math
30b27fc... use memcmp for corners
d2bcce3... avoid some repeated g_array_set_size() calls
bf21688... simplify a bit more
3706bcb... try to iterate fewer attachment slots
cb18c9d... check our batch before the previous
1f751a7... use fast int type
e97c91d... use fv and iv variants when setting uniforms
553c2a0... use pointer variant for all uniform values
af346bd... avoid converting to float[]
924a803... inline uniform application
8499c00... wait to get render region until after starting frame
0945d3c... cleanup a bit
d6407ec... make state value false when disabling scissor
7562e3e... fix state checks
5abd677... inline rgba is clear check
cbd80b6... share alpha check
ad50b5a... use cached transform bounds
f2f5fe1... remove getters for things accessible from job pointer
0e3aab5... inline projection init
d376bc4... remove singly used functions
e0045af... use single glDeleteTextures() call when freeing pool
34784a9... do post-buffer swap cleanup
9498702... remove append_val from hot path
5c631f7... use memcmp for rgba compare
860b1ae... remove check from very hot path
bf21a85... use gsize for positions/len
e6a4bc2... always bind fb 0
1f10859... give compile time access to location offset storage
96be4f6... dont set this until we need it
68d5bbd... remove branch from hot path
f68db2f... remove a pointer chase
dfd18ee... use memcpy for corners
191fc91... inline most common transform, 2d-affine
5c64c19... remove indirect pointer to uniform info
c73dd84... make get_uniform() inline and remove fallbacks
9bb0762... remove framebuffer reuse
4527143... use memcmp for compare
3c22dea... presize arrays
f7d443c... remove unnecessary memcpy
26bd947... copy proposed fix for GL
6e823cb... reduce allocations and lookups in uniform state
c361178... give uniform usage a chance to be inlined
4464d38... dont inline toplevel visitor
3476fe0... use memcmp for colors
f673215... read initial bit before unifrom data
e3522c2... remove unnecessary rectilinear call
c28772a... remove use of garray in batches
a40a0cd... use move-to-front semantics for glyph cache
bc05ff1... add helper to grow/retract vertices
545ff59... add text glyph vertices in one batch
6bcdfdf... style cleanup
27a32b7... Revert "add text glyph vertices in one batch"
16c0864... add text glyph vertices in one batch
806356e... bring batch glyph vertices batching
2299065... return previous fbo when binding
7c84047... remove state save/restore semantics
70b8b7d... bring begin/end draw into render job
4082868... restore prev alpha
ed57ba9... add stamp when we change uniform value
d62ea08... add plumbing for per-uniform stamps
8d5bf3d... use stamps to avoid costly comparisons
702ebb2... actually use stamp to compare
c0db18c... remove stamp change
023d890... implement basic framebuffer sorting
1e8900a... more assertions
68dcd12... dont reorder if we end up at the same place
f317823... add definable inline array
6f6ebb4... we only need 4 textures
14fbcdf... implement basic batch reordering by framebuffer
818eccc... remove debug groups
fe15966... we only need 4 textures
0803d2a... branch unnecessary
d9388fd... avoid some re-calculations of corners
1e0f8c4... fix cache reclamation
b010ae5... bring over GL glyph subpixel fix
9ec6c04... bring over various bugfixes from GL renderer
1ccd9c2... bring fix over for y-flip
ca3607c... always stash new values for uniform state
39bec23... remove simple batch merging
b475008... remove dead code
ea96d52... remove matrix hack
9699ec8... Revert "remove dead code"
9b248be... Revert "remove simple batch merging"
916c8a2... add very simple snapshot comparison code
9ff0dfb... batch draws if snapshots are comparable
c3154df... make bitfield go a bit further
b584534... steal another bit from array count
dab6ea7... Add an assertion
6bfa380... we bumped to 21
df2d92b... ignore unused uniforms in gl shader
b450615... add back check for invalid location
5903196... make it clear the size requirements for array_count
38d58b3... DRY the bits available in packed struct
c946e65... fix typo
ebe28d8... shorten data field name
ebf6537... allow defining more of inlinearray bits
28b7b30... shorten array names
12f2e9a... remove dead code
55a5381... delay scissor setup
b769e58... improve damage rect calculation
97d487e... style cleanup
Commits added to the branch:
6b29eee... reftest-compare: Fix spelling of "diff" (*)
1c6cf7a... reftests: Share reftest-compare.[ch] between GSK and GTK te (*)
bf6a40f... wayland: Complete our buffer format listing (*)
27071b5... Merge branch 'matthiasc/for-master' into 'master' (*)
67b5a34... Adwaita: Avoid fine-tune scrollbars jumping (*)
f5bd591... Merge branch 'wip/jimmac/scrollbars-fine-tune-fix' into 'ma (*)
edcd4c6... Adwaita: control surface for resize tiled windows (*)
8ee4ea4... Merge branch 'wip/jimmac/tiled-resize-area-gtk4' into 'mast (*)
189e0c0... Merge branch 'wip/smcv/reftest-dedup' into 'master' (*)
c2f811d... popover: Add a popover content class (*)
31ceb4d... Revert "gizmo: Chain up in css_changed" (*)
04daa23... Revert "gizmo: Add a css_changed function" (*)
7390e24... Merge branch 'matthiasc/for-master' into 'master' (*)
5a8e2a8... gsk: Add a missing GDK_AVAILABLE_IN_ALL (*)
41abda9... Make gtk_im_modules_init properly private (*)
38da889... Merge branch 'matthiasc/for-master' into 'master' (*)
af1981e... popovercontent: Few small fixes (*)
3548895... paned: Add a paned handle class (*)
05fe244... imcontext: Enable font fallback for preedit (*)
da71a37... imwayland: Return limited preedit attributes (*)
19b9967... text: Fix sticky preedit attrs (*)
32c7ca5... Merge branch 'matthiasc/for-master' into 'master' (*)
8e2f90e... widget: Don't assume GtkWindow root in gtk_widget_propagate (*)
4a47bdf... Merge branch 'wip/exalm/root' into 'master' (*)
1fbdfe3... gdk/wayland: Look for font settings recursively (*)
4327a86... imcontext: Make Compose preedit less intrusive (*)
d84a028... imwayland: Tweak preedit text (*)
447e6db... Merge branch 'wip/carlosg/font-setting-lookups' into 'maste (*)
07295ac... Merge branch 'unintrusive-compose-preedit' into 'master' (*)
507b0c4... stub out prototype bits for different GL renderer design
b5a6545... add clear helper
d622a4d... setup texture library frame ends
5851464... setup modelview stack
d1eed99... start bringing over some of the modelview bits
f443986... cleanup offset handling
247bd30... transform can be null
e948ab5... add renderer to test utils
078fb94... break job into a prepare and render phase
6051c92... add execute func
da04d03... setup command queue before libraries
6342a19... add viewport hook
5abb98a... stub out job render a bit
0821def... check clip before visiting node
8e2b204... always keep a node in the all_queue
4b343b6... start on more memory friendly version of command queue
b8dd9f1... reset arrays on end frame
ea30ecc... ensure clear call is done inside of frame begin/end
d18718f... sketch out some real basics for drawing
0a6b115... apply framebuffer from clear command
94542ec... use shorts for WxH of viewport within batch
398fb2b... use union to make batch size smaller
0b9a480... handle initial state for uniform info
f1db70c... only setup viewport uniform if location is > -1
2cb35cb... mark queue as in draw
5834f3a... viewport is changed now
44a4f20... give more information about uniform failure
e4567a0... always allocate some space
8d4d7d9... wrap matrix setter
7873e97... add some precondition checks
0c0f492... cache commonly used location at known offset
858e0e0... setup matrix uniform for modelview
892ed15... fix batch tail ordering
132fa77... check max texture size when starting a frame
9d36772... only set viewport once
b2d0a0d... DRY viewport change
c63b604... change program for draw batches
009a07d... cleanup style, more asserts
cc35f79... set initial state to FALSE
25ca656... more assertions
57f6ea6... fix alignment of uniform sizes
6e93a4e... remove extra bind sets
ca53d9a... style cleanup
60612c5... start with scissor disabled
41d4115... use bitfields instead of flags
f46a5d1... mark some costly things as unlikely
c14903a... better naming
c3daf0e... detach shader before deleting
fc12fed... use array instead of hashtable
14e765f... only change framebuffer if non-zero
1a5f7b5... some cleanup
1cd4956... fix shader suffix
9aaadce... add some debug helpers
83a92d5... use aUv not vUv
5fda43a... be safer about clearing things even if we error
4545b58... setup clip for color node
93b5da2... setup clip rect as part of starting draw
af5997f... make program uniform setting passthrough
22a77e8... implement linear gradient node
98303fe... cleanup
644e3cb... remove helpers
9cc3979... extract out of jump table
53a07c2... stub out fallback
51c158b... bring over transform check
ef38838... stub out simple transform nodes
5b7d437... start on clipping
eee0a44... fix program
b12b013... start on basic rounded clip
28ea9a9... clear uniform state to zero when expanding
a8f8c90... start on border node
320d48e... add renderer to node-editor
796a1f5... ensure we've loaded max texture size
62bfc63... make current before deleting program
3d49d3f... handle clip more gracefully
ad894a0... error harder
470b08c... cleanup assertions
e2b292c... set uniform initial state bit when resizing
29fe282... copy clip to avoid invalidation by visiting other nodes
7a55027... only do one memset
b8d7472... remove debug code
51c50e2... more assertions
359fa9b... increase alignment for dynamic uniform state
b0097be... add 4fv wrapper
501165e... borders program
c3e2333... reduce overhead for setting uniforms
d5b224b... implement unblurred inset shadow
5623ec1... fix typo in program indexes
743d317... add gsk_gl_render_job_draw() with float variant
dc8a5ef... implement unblurred outset shadow
cf4fe57... discard batches with no draws
cd68605... cleanup style
844cf38... implement conic gradient
0ab27f5... add alpha location
c7b95a6... stub out offscreen draw
0c6408c... implement cross fade node
bbfe6b0... avoid some locals
a2bf43e... add offscreen draw helper
a68a18c... render opacity nodes
4093d86... move autorelease semantics to driver
b84e37f... update copyright
4228b47... stub out some texture api in driver
8c8b09c... implement texture collection w/o double iteration
89043d3... start on texture loading
790033f... implement uploading from command queue
fa00a2c... update copyright
f768628... stub out more nodes
7297120... stub out other nodes
e0e1985... more stubs
3e12ca2... add texture pool
e9ba93b... fix typo
806014a... cleanup texturing code in driver
4a45cdc... fix some warnings
ba7a6a7... add documentation
d75f58e... stub out some more texture interactions
c296679... ideate around offscreen
96d5f41... simplify with some macros
ca15717... fill area on loading
fd8bbc2... stub out library upload/lookup hooks
175bbaf... fix scale
9d7ffd2... cleanup style
01ba2bb... helper to dump framebuffer after each batch
71a82d6... make inline to avoid warning
b0bb2da... fix viewport size changes
46fccf3... clear in_draw when discarding batch
4f7caf7... style cleanup
fc7d965... add flipped rendering
642ad1c... include offset for linear gradient
26783c3... match fv variants to uniform kinds
650307f... make sure we don't leave this out
4f48946... transform rounded rect for uniform border
8174030... use rounded rect
d1d956a... stub out fallback drawing
8fd3cdf... offscreen cleanup
eb48ef2... more texture upload, vertices work
66681c5... fix warning
7847b86... fix typo
b0eeef0... more offscreen rendering work
7620595... improve clipped child drawing w/ offscreen
662e0dc... add missing bounds
5bf4885... move lower near other public funcs
2618da2... more offscreen drawing work
00a12ed... fix typo
26f3566... fix flip based on offscreen
0b8e1d8... repeat node
29117aa... color matrix node
5eaec16... implement radial gradient
0cf82de... set cairo/repeating gradients as fallback
63264ab... implement blend node
64a1def... implement basics of blur node/texture
d4a9cd5... some blur tweaks
457bc05... make header as private
07aa262... add render target abstraction
9e588e6... make autorelease framebuffer private
c0e4519... use single frame caching for now
289c40e... style cleanup
58b9fc0... blurred inset shadows
1666aa1... improve cleanup state of framebuffers
f3e1d95... add design doc
353e8cb... Add next to GSK_RENDERER=help output
1894d82... xxx: Fix a typo
94a0788... Hook up fallback debugging
e9c9237... add shader loading (and unloading) to driver
755acc5... implement more complex category for transforms
63b7d4f... add some missing uniform setters/types
dd36bba... pass error along
9e5d364... allow -1 for a failure program
461a9cf... start on shader nodes
6fb6f45... wire up attributes and shared uniforms
74686da... move fallback out of shader node
5578b8b... implement shadow node
185c876... stub out blurred outset shadow
91060e9... fix assertion
7847fa0... initial work on glyph cache
041f995... start on texture atlasing plumbing from driver to libraries
0ffa923... fix positioning of glyphs
692b06f... flesh out glyph uploads a bit
da21ad8... skip if no texture to render
d6e0336... add helper to dump atlas contents
3042809... implement basics for icon library
a29f74e... set max size for icon library
fd26bde... add helper to check cachability
b9b9233... fix width/height calculation within atlas
2816ffd... start on texture node
83e80a1... fix rouneded rect transform
4beaffb... simple batch merging
70b8508... ignore texture changes to 0
5ab1188... return false when texture id is 0
54af4ed... add check for valid entry size
dfce807... add texture and vertices for color matrix
33ec7f6... remove unused code
db635df... fix pack position in icon cache
b30f375... use glyph cache for small textures
4d8c8de... debug atlas content after uploads but before commands
d2f57c8... add debug printf for uniform locations
aa0b645... always do inital set of texture slot
0d7fd2f... fix offscreen bounds
f826aee... add some assertions
bfe5009... use macro helper
e582dfb... apply scissor clip while processing fbo changes
5cd44ae... cleanup has-clip check
53066b5... fix early return for rounded clip node
e2e3647... cleanup texture state when freeing
2d9eccb... document renderjob internals a bit
63ba344... start on sharing driver instance across renderers
9c86014... ensure context before atlas uploads
f89a3b4... get max_texture_size immediately on creation
e1a2eba... allow for multiple command queues with shared state
59eb997... some todo items
01fa7b9... dont share attachments
f7da420... reset texture attachments when ending frame
98ab90f... avoid save/restore of attachment state
f3e13fc... use floats for comparison
445a29e... fix alpha when only drawing cross-fade end node
633c706... actually draw the cross fade
c3ff451... fix uniform format
0d072ea... add assertions
7dadbd4... use previous frame to determine new buffer size
f921784... check for valid uniform format
37a7d6a... unlikely but check anyway
6d601bd... fix texture location for blend op
307f8da... avoid extra copy of rounded rect
ab13dc9... ensure our send_corner state is correct
9c06afd... only clear corner state
a784da7... more assertions
cccc74b... check corner state before replacing uniform pointer
06cbbd7... begin draw before changing uniforms
3305193... fix whitespace
30b0020... more assertions
7863978... keep program const
78c78cd... reset uniform flags
8cbdbda... use initial field to force sending corners
88b7b5c... check initial flag and count in setters
0bb5318... check more initial state in comparisons
2bd7a49... track if we're in a frame
8e79ece... move texture cleanup to pooling code
08499b1... collect textures from previous frame
7fc5243... fix warning and more assertions
cc9ace2... add some debug code
3cdd84f... make sure we track gl texture lifecycle
5d74bf0... free textures back into the texture pool
38e186e... testsuite: Add next renderer to gsk tests
e365114... port to new gradient code
a435e9a... use inlined rect_contains_rect
b1ed5aa... use inlined memcmp for rounded rect comparison
3cba82d... use offscreen to flip-y, similar to gl renderer
cc49630... port over texture slicing
ea5c7da... add missing bit about main()
3f07948... implement texture slicing in texture node
65f0cf5... update todo
d9379ba... only reset changed textures
c553f4a... add shadow library
d59e2a2... fix texture lifecycle management
b49b8b0... implement non-sliced shadows
e58d285... add nine slicing helpers
81ffb79... cleanup simple case drawing
17508ab... add helper to lookup texture by id
dba198c... namespace a bit
4797986... port blurred outset shadows to renderjob
e490281... add missing custom.glsl source
f76e6f3... update todo
89befd2... give hook for glshader to compile on next renderer
9412c9e... make closer to glutilsprivate.h implementation
d796663... igmore zero case
5c5ed13... handle degenerate assertions in nine slices
f79e58f... this shouldn't bee needed now that we track textures
6e77ee9... give more info in filename when debugging
abb8532... add missing wrapper should we end up using it
89eb5af... fix unblurred outline rendering
0aa789a... fix unblurred inset shadow
67d1149... blurred inset shadow needs transformed rect
3575237... use offscreen directly instead of rect
661cb2f... use x/x2 instead of x/width
c844a0e... handle unlinked uniforms more gracefully
3cc04a3... switch to x,x2 areas for texture libraries
cfbfe16... update todo
59a7d70... handle changes to array length
47df707... always set initial bit
946de59... more assertions
36cf3df... flip y when drawing framebuffers from command queue
65cbe59... fix missing texture source for blit
da41790... disable sanity debugs for now
c7d6bb4... use 4f instead of 4fv
268ed15... fix clipped child bounds
4f8e590... make sure we have a non-zero render target
10c70b6... reset alpha for offscreen drawing
fb99489... cleanup handling of opacity nodes
b859923... try a bit harder to keep command queue current
c9322b3... use half_blur_extra
45811cd... more details in file name
6152eb6... set framebuffer on attachment state directly
e8a0a3d... use assertions in some cases
34b8f9f... add split draw API
6821b3e... use split_draw() when processing glyphs
2e18b7f... hoist begin_draw out of some loops
ea5f49c... make original comment more clear
ebc9058... remove superfluous constage
66e61f0... only need a bit
4bf2eb5... use gboolean instead of bool
c18dfd2... style fixes
7f9a416... add helper to print batch information to console
d20db53... avoid float conversion for x,y coords
07c0a80... check current clip, not new clip
1c12c88... actually use the blit program
3660173... add helper to create GdkGLTexture
1668c93... use driver for gdk texture creation
b3eac28... add issing 1ui handler possibly used by GskGLShader args
19e6027... add helper to get format size
c15ec75... decode uniform data when dumping batch info
6fde691... use g_printerr consistently
8787c84... fix missing comma
0f5dec9... specify clear bits in debug output
780782a... style fixup
19b24d1... add number of vertices in draw
c8a6687... always setup initial framebuffer
92ea91a... update todo
abb7989... fix cleanup of custom shader programs
529a224... add various renderer timers and counters
bb17d30... add build/execute command queue marks
920844a... add marks for texture uploads
76d8244... use gdk profiler for fbo/uniform/attachment counters
b60518c... update todo
52de06b... fix symbol names
c419155... defer frame cleanup until after we swap buffers
7078322... inline buffer advance and offset
78f6cef... drop memcpy for old value
615a9a4... manage uniform buffers without gbytearray
7ec34f2... remove swap buffers
518911a... do less work
ba7ce67... ignore debug groups unless G_ENABLE_DEBUG
e7d888e... state is const here
ec7fa6f... hoist has_scissor
f8bcc8f... avoid second copy
3d7496c... allow inline snapshot callback
a9a66ac... give jumptable a chance to optimize out
5f406d6... dont memset batch on resize
25f3ad2... style consistency
fd0c7c1... pass fewer pointers
da5acf7... precalculate scissor rect
f2b85a6... keep shared state counter in driver
68710f9... this is always non-null
65e7643... call glActiveTexture less when executing
722709b... cache clip and modelview pointers
b617d06... inline draw helper
cfd0e96... include epoxy i a single place
96c3193... track number of texture uploads as metric
cde70cd... avoid glDisable/glEnable() scissor test state changes
e83f235... inline isnan check
b677b4c... avoid walking gaps in location mapping array
eb1a514... use floorf
80f84a4... call make current a bit less
3e3b308... use const for visitors and inline
d3d027f... store render nodes as const locals
33fd3bb... tweak order we check things
4cbaf7f... use memcmp
ad6d299... compile out assertions in some hotter paths
0b39d42... inline some cache lookups
07cc6c8... perform cleanup before frame instead of after
0ca7477... texture size should be int
8cc4676... remove state save
fb4371f... remove attachment save/restore
550c48b... specifically set clear color
6595809... keep compare same as draw
785ca12... mark count as unused as its for debugging
c2ba996... prefer pointer math
e97dbbd... use memcmp for corners
4f078c8... avoid some repeated g_array_set_size() calls
532063a... simplify a bit more
dbae4d7... try to iterate fewer attachment slots
58c270a... check our batch before the previous
e661d23... use fast int type
13df9e4... use fv and iv variants when setting uniforms
2f0ec19... use pointer variant for all uniform values
cfcb29c... avoid converting to float[]
7d7505b... inline uniform application
eb2ff32... wait to get render region until after starting frame
19689c2... cleanup a bit
77fe0ff... make state value false when disabling scissor
d46bba5... fix state checks
fed36fe... inline rgba is clear check
0d7cc92... share alpha check
0e67ab2... use cached transform bounds
421bfe5... remove getters for things accessible from job pointer
16bcb60... inline projection init
bc19613... remove singly used functions
277264a... use single glDeleteTextures() call when freeing pool
c61644f... do post-buffer swap cleanup
4b0175f... remove append_val from hot path
3dde660... use memcmp for rgba compare
c3057c4... remove check from very hot path
3d4dd8f... use gsize for positions/len
439d6ed... always bind fb 0
d51fa47... give compile time access to location offset storage
0e144c9... dont set this until we need it
de8fde0... remove branch from hot path
bbcbb3f... remove a pointer chase
753bbe9... use memcpy for corners
bb7ff33... inline most common transform, 2d-affine
6fe6398... remove indirect pointer to uniform info
531c784... make get_uniform() inline and remove fallbacks
12e7177... remove framebuffer reuse
80124ad... use memcmp for compare
6f22acc... presize arrays
595472e... remove unnecessary memcpy
2b55bc1... copy proposed fix for GL
4500263... reduce allocations and lookups in uniform state
eb78e4b... give uniform usage a chance to be inlined
4a66204... dont inline toplevel visitor
f558851... use memcmp for colors
b0adb22... read initial bit before unifrom data
acf206d... remove unnecessary rectilinear call
ed47794... remove use of garray in batches
a0cd111... use move-to-front semantics for glyph cache
cf05a8c... add helper to grow/retract vertices
eb11c14... add text glyph vertices in one batch
d9e63a1... style cleanup
70d00c2... Revert "add text glyph vertices in one batch"
01bde97... add text glyph vertices in one batch
625e7b3... bring batch glyph vertices batching
aeb1876... return previous fbo when binding
3712f44... remove state save/restore semantics
9e83013... bring begin/end draw into render job
da347d8... restore prev alpha
60f3224... add stamp when we change uniform value
b24ea7f... add plumbing for per-uniform stamps
4a720ed... use stamps to avoid costly comparisons
86da24c... actually use stamp to compare
edfa8fb... remove stamp change
4758f50... implement basic framebuffer sorting
b7fb28b... more assertions
d22ff69... dont reorder if we end up at the same place
348c914... add definable inline array
6af75aa... we only need 4 textures
3840fb8... implement basic batch reordering by framebuffer
3702f44... remove debug groups
c41f34c... we only need 4 textures
95832fc... branch unnecessary
3ea4975... avoid some re-calculations of corners
716063c... fix cache reclamation
a2bfc7c... bring over GL glyph subpixel fix
3b84952... bring over various bugfixes from GL renderer
92f1bf3... bring fix over for y-flip
2862d4a... always stash new values for uniform state
2f1ad5b... remove simple batch merging
ec93cf1... remove dead code
8da0625... remove matrix hack
3e8935d... Revert "remove dead code"
36e4c8b... Revert "remove simple batch merging"
dbe10e9... add very simple snapshot comparison code
6b458a1... batch draws if snapshots are comparable
43a3044... make bitfield go a bit further
1004d75... steal another bit from array count
478c4f6... Add an assertion
f77352b... we bumped to 21
3313936... ignore unused uniforms in gl shader
7744dac... add back check for invalid location
e097150... make it clear the size requirements for array_count
e09e7b8... DRY the bits available in packed struct
f3edb9f... fix typo
cf943de... shorten data field name
a3eec1b... allow defining more of inlinearray bits
851a7ca... shorten array names
21fc425... remove dead code
7592df5... delay scissor setup
21a54f0... improve damage rect calculation
(*) This commit already existed in another branch; no separate mail sent
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]