[gtk/wip/chergert/glproto] shorten array names



commit 28b7b304a51aeb0e92ddac97b5abc8200b1fb790
Author: Christian Hergert <chergert redhat com>
Date:   Wed Feb 17 15:24:18 2021 -0800

    shorten array names

 gsk/next/gskglcommandqueue.c        | 34 +++++++++++++++++-----------------
 gsk/next/gskglcommandqueueprivate.h | 14 +++++++-------
 2 files changed, 24 insertions(+), 24 deletions(-)
---
diff --git a/gsk/next/gskglcommandqueue.c b/gsk/next/gskglcommandqueue.c
index 0c0b9b60fa..5725191f66 100644
--- a/gsk/next/gskglcommandqueue.c
+++ b/gsk/next/gskglcommandqueue.c
@@ -231,9 +231,9 @@ gsk_gl_command_queue_capture_png (GskGLCommandQueue *self,
 
 static inline guint
 snapshot_attachments (const GskGLAttachmentState *state,
-                      GskGLCommandBindArray      *array)
+                      GskGLCommandBinds          *array)
 {
-  GskGLCommandBind *bind = gsk_gl_command_bind_array_append_n (array, G_N_ELEMENTS (state->textures));
+  GskGLCommandBind *bind = gsk_gl_command_binds_append_n (array, G_N_ELEMENTS (state->textures));
   guint count = 0;
 
   for (guint i = 0; i < G_N_ELEMENTS (state->textures); i++)
@@ -253,11 +253,11 @@ snapshot_attachments (const GskGLAttachmentState *state,
 }
 
 static inline guint
-snapshot_uniforms (GskGLUniformState        *state,
-                   GskGLUniformProgram      *program,
-                   GskGLCommandUniformArray *array)
+snapshot_uniforms (GskGLUniformState    *state,
+                   GskGLUniformProgram  *program,
+                   GskGLCommandUniforms *array)
 {
-  GskGLCommandUniform *uniform = gsk_gl_command_uniform_array_append_n (array, program->n_sparse);
+  GskGLCommandUniform *uniform = gsk_gl_command_uniforms_append_n (array, program->n_sparse);
   guint count = 0;
 
   for (guint i = 0; i < program->n_sparse; i++)
@@ -379,9 +379,9 @@ gsk_gl_command_queue_dispose (GObject *object)
   g_clear_pointer (&self->attachments, gsk_gl_attachment_state_unref);
   g_clear_pointer (&self->uniforms, gsk_gl_uniform_state_unref);
 
-  gsk_gl_command_batch_array_clear (&self->batches);
-  gsk_gl_command_bind_array_clear (&self->batch_binds);
-  gsk_gl_command_uniform_array_clear (&self->batch_uniforms);
+  gsk_gl_command_batches_clear (&self->batches);
+  gsk_gl_command_binds_clear (&self->batch_binds);
+  gsk_gl_command_uniforms_clear (&self->batch_uniforms);
 
   gsk_gl_buffer_destroy (&self->vertices);
 
@@ -401,9 +401,9 @@ gsk_gl_command_queue_init (GskGLCommandQueue *self)
 {
   self->max_texture_size = -1;
 
-  gsk_gl_command_batch_array_init (&self->batches, 128);
-  gsk_gl_command_bind_array_init (&self->batch_binds, 1024);
-  gsk_gl_command_uniform_array_init (&self->batch_uniforms, 2048);
+  gsk_gl_command_batches_init (&self->batches, 128);
+  gsk_gl_command_binds_init (&self->batch_binds, 1024);
+  gsk_gl_command_uniforms_init (&self->batch_uniforms, 2048);
 
   self->debug_groups = g_string_chunk_new (4096);
 
@@ -442,7 +442,7 @@ begin_next_batch (GskGLCommandQueue *self)
 
   g_assert (GSK_IS_GL_COMMAND_QUEUE (self));
 
-  batch = gsk_gl_command_batch_array_append (&self->batches);
+  batch = gsk_gl_command_batches_append (&self->batches);
   batch->any.next_batch_index = -1;
   batch->any.prev_batch_index = self->tail_batch_index;
 
@@ -532,7 +532,7 @@ gsk_gl_command_queue_end_draw (GskGLCommandQueue *self)
   if (self->batches.len == G_MAXINT16)
     return;
 
-  batch = gsk_gl_command_batch_array_tail (&self->batches);
+  batch = gsk_gl_command_batches_tail (&self->batches);
 
   g_assert (self->in_draw == TRUE);
   g_assert (batch->any.kind == GSK_GL_COMMAND_KIND_DRAW);
@@ -621,7 +621,7 @@ gsk_gl_command_queue_split_draw (GskGLCommandQueue *self)
 
   program = self->program_info;
 
-  batch = gsk_gl_command_batch_array_tail (&self->batches);
+  batch = gsk_gl_command_batches_tail (&self->batches);
 
   g_assert (batch->any.kind == GSK_GL_COMMAND_KIND_DRAW);
 
@@ -874,8 +874,8 @@ gsk_gl_command_queue_insert_before (GskGLCommandQueue *self,
   g_assert (sibling >= self->batches.items);
   g_assert (sibling < &self->batches.items[self->batches.len]);
 
-  index = gsk_gl_command_batch_array_index_of (&self->batches, batch);
-  sibling_index = gsk_gl_command_batch_array_index_of (&self->batches, sibling);
+  index = gsk_gl_command_batches_index_of (&self->batches, batch);
+  sibling_index = gsk_gl_command_batches_index_of (&self->batches, sibling);
 
   batch->any.next_batch_index = sibling_index;
   batch->any.prev_batch_index = sibling->any.prev_batch_index;
diff --git a/gsk/next/gskglcommandqueueprivate.h b/gsk/next/gskglcommandqueueprivate.h
index f53185abce..39d6fd0315 100644
--- a/gsk/next/gskglcommandqueueprivate.h
+++ b/gsk/next/gskglcommandqueueprivate.h
@@ -167,9 +167,9 @@ typedef union _GskGLCommandBatch
 
 G_STATIC_ASSERT (sizeof (GskGLCommandBatch) == 32);
 
-DEFINE_INLINE_ARRAY (GskGLCommandBatchArray, gsk_gl_command_batch_array, GskGLCommandBatch)
-DEFINE_INLINE_ARRAY (GskGLCommandBindArray, gsk_gl_command_bind_array, GskGLCommandBind)
-DEFINE_INLINE_ARRAY (GskGLCommandUniformArray, gsk_gl_command_uniform_array, GskGLCommandUniform)
+DEFINE_INLINE_ARRAY (GskGLCommandBatches, gsk_gl_command_batches, GskGLCommandBatch)
+DEFINE_INLINE_ARRAY (GskGLCommandBinds, gsk_gl_command_binds, GskGLCommandBind)
+DEFINE_INLINE_ARRAY (GskGLCommandUniforms, gsk_gl_command_uniforms, GskGLCommandUniform)
 
 struct _GskGLCommandQueue
 {
@@ -183,7 +183,7 @@ struct _GskGLCommandQueue
    * together. The idea here is that we reduce the need for pointers so that
    * using g_realloc()'d arrays is fine.
    */
-  GskGLCommandBatchArray batches;
+  GskGLCommandBatches batches;
 
   /* Contains array of vertices and some wrapper code to help upload them
    * to the GL driver. We can also tweak this to use double buffered arrays
@@ -217,13 +217,13 @@ struct _GskGLCommandQueue
    * to which slot. GskGLCommandDraw.bind_offset and bind_count reference this
    * array to determine what to attach.
    */
-  GskGLCommandBindArray batch_binds;
+  GskGLCommandBinds batch_binds;
 
   /* Array of GskGLCommandUniform denoting which uniforms must be updated
    * before the glDrawArrays() may be called. These are referenced from the
    * GskGLCommandDraw.uniform_offset and uniform_count fields.
    */
-  GskGLCommandUniformArray batch_uniforms;
+  GskGLCommandUniforms batch_uniforms;
 
   /* String storage for debug groups */
   GStringChunk *debug_groups;
@@ -312,7 +312,7 @@ void               gsk_gl_command_queue_split_draw           (GskGLCommandQueue
 static inline GskGLCommandBatch *
 gsk_gl_command_queue_get_batch (GskGLCommandQueue *self)
 {
-  return gsk_gl_command_batch_array_tail (&self->batches);
+  return gsk_gl_command_batches_tail (&self->batches);
 }
 
 static inline GskGLDrawVertex *


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