[gtk/wip/chergert/glproto] gl: handle B8G8R8 texture data when uploading



commit 197f2d4cfaf009cceee0126c972f8f5f4c2da1ba
Author: Christian Hergert <chergert redhat com>
Date:   Mon Feb 8 15:30:58 2021 -0800

    gl: handle B8G8R8 texture data when uploading
    
    We do not need to translate this on the CPU when we can instead push it
    to the GPU in the same format and allow it to swizzle.
    
    This fixes a huge number of memory allocations found while uploading the
    GTK animation in widget-factory.

 gdk/gdkglcontext.c | 6 ++++++
 1 file changed, 6 insertions(+)
---
diff --git a/gdk/gdkglcontext.c b/gdk/gdkglcontext.c
index 5d73080b9b..3bc52b74fb 100644
--- a/gdk/gdkglcontext.c
+++ b/gdk/gdkglcontext.c
@@ -271,6 +271,12 @@ gdk_gl_context_upload_texture (GdkGLContext    *context,
           gl_type = GL_UNSIGNED_BYTE;
           bpp = 3;
         }
+      else if (data_format == GDK_MEMORY_B8G8R8)
+        {
+          gl_format = GL_BGR;
+          gl_type = GL_UNSIGNED_BYTE;
+          bpp = 3;
+        }
       else /* Fall-back, convert to cairo-surface-format */
         {
           copy = g_malloc (width * height * 4);


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