[gtk/wip/chergert/glproto: 837/920] remove superfluous constage
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/chergert/glproto: 837/920] remove superfluous constage
- Date: Mon, 8 Feb 2021 19:15:45 +0000 (UTC)
commit 4fe9fee087ff6e92afeca063a82885901d95cd77
Author: Christian Hergert <chergert redhat com>
Date: Mon Feb 1 11:40:23 2021 -0800
remove superfluous constage
const on scalers is pointless unless you magically have cross object
LTO with magical non-existant inliners.
gsk/next/gskglrenderjob.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
---
diff --git a/gsk/next/gskglrenderjob.c b/gsk/next/gskglrenderjob.c
index 51e5e088df..d7ef5a1f81 100644
--- a/gsk/next/gskglrenderjob.c
+++ b/gsk/next/gskglrenderjob.c
@@ -2315,12 +2315,12 @@ gsk_gl_render_job_visit_blurred_outset_shadow_node (GskGLRenderJob *job,
&transformed_outline);
{
- const float min_x = floorf (outline->bounds.origin.x - spread - half_blur_extra + dx);
- const float min_y = floorf (outline->bounds.origin.y - spread - half_blur_extra + dy);
- const float max_x = ceilf (outline->bounds.origin.x + outline->bounds.size.width +
- half_blur_extra + dx + spread);
- const float max_y = ceilf (outline->bounds.origin.y + outline->bounds.size.height +
- half_blur_extra + dy + spread);
+ float min_x = floorf (outline->bounds.origin.x - spread - half_blur_extra + dx);
+ float min_y = floorf (outline->bounds.origin.y - spread - half_blur_extra + dy);
+ float max_x = ceilf (outline->bounds.origin.x + outline->bounds.size.width +
+ half_blur_extra + dx + spread);
+ float max_y = ceilf (outline->bounds.origin.y + outline->bounds.size.height +
+ half_blur_extra + dy + spread);
const GskGLTextureNineSlice *slices;
GskGLTexture *texture;
@@ -2411,8 +2411,8 @@ gsk_gl_render_job_visit_blurred_outset_shadow_node (GskGLRenderJob *job,
if (nine_slice_is_visible (&slices[NINE_SLICE_RIGHT_CENTER]))
{
memcpy (&offscreen.area, &slices[NINE_SLICE_RIGHT_CENTER].area, sizeof offscreen.area);
- const float height = (max_y - min_y) - (slices[NINE_SLICE_TOP_RIGHT].rect.height / scale_y +
- slices[NINE_SLICE_BOTTOM_RIGHT].rect.height / scale_y);
+ float height = (max_y - min_y) - (slices[NINE_SLICE_TOP_RIGHT].rect.height / scale_y +
+ slices[NINE_SLICE_BOTTOM_RIGHT].rect.height / scale_y);
gsk_gl_render_job_load_vertices_from_offscreen (job,
&GRAPHENE_RECT_INIT (max_x -
(slices[NINE_SLICE_RIGHT_CENTER].rect.width / scale_x),
min_y +
(slices[NINE_SLICE_TOP_LEFT].rect.height / scale_y),
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