[gtk/wip/chergert/glproto: 630/920] implement unblurred outset shadow
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/chergert/glproto: 630/920] implement unblurred outset shadow
- Date: Mon, 8 Feb 2021 19:15:33 +0000 (UTC)
commit 65c350c0d28a74924939dccca30ec6103f777664
Author: Christian Hergert <chergert redhat com>
Date: Sat Jan 2 00:22:45 2021 -0800
implement unblurred outset shadow
gsk/next/gskglrenderjob.c | 94 ++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 93 insertions(+), 1 deletion(-)
---
diff --git a/gsk/next/gskglrenderjob.c b/gsk/next/gskglrenderjob.c
index ec1d592c4a..f51dd732aa 100644
--- a/gsk/next/gskglrenderjob.c
+++ b/gsk/next/gskglrenderjob.c
@@ -1239,6 +1239,92 @@ gsk_gl_render_job_visit_blurred_inset_shadow_node (GskGLRenderJob *job,
g_warning ("TODO: blurred inset shadow");
}
+static void
+gsk_gl_render_job_visit_unblurred_outset_shadow_node (GskGLRenderJob *job,
+ GskRenderNode *node)
+{
+ GskGLRenderModelview *modelview = gsk_gl_render_job_get_modelview (job);
+ const GskRoundedRect *outline = gsk_outset_shadow_node_get_outline (node);
+ float x = node->bounds.origin.x;
+ float y = node->bounds.origin.y;
+ float w = node->bounds.size.width;
+ float h = node->bounds.size.height;
+ float spread = gsk_outset_shadow_node_get_spread (node);
+ float dx = gsk_outset_shadow_node_get_dx (node);
+ float dy = gsk_outset_shadow_node_get_dy (node);
+ const float edge_sizes[] = { // Top, right, bottom, left
+ spread - dy, spread + dx, spread + dy, spread - dx
+ };
+ const float corner_sizes[][2] = { // top left, top right, bottom right, bottom left
+ { outline->corner[0].width + spread - dx, outline->corner[0].height + spread - dy },
+ { outline->corner[1].width + spread + dx, outline->corner[1].height + spread - dy },
+ { outline->corner[2].width + spread + dx, outline->corner[2].height + spread + dy },
+ { outline->corner[3].width + spread - dx, outline->corner[3].height + spread + dy },
+ };
+
+ gsk_gl_program_begin_draw (job->driver->unblurred_outset_shadow,
+ &job->viewport,
+ &job->projection,
+ &modelview->matrix,
+ gsk_gl_render_job_get_clip (job));
+ gsk_gl_program_set_uniform_rounded_rect (job->driver->unblurred_outset_shadow,
+ UNIFORM_UNBLURRED_OUTSET_SHADOW_OUTLINE_RECT,
+ outline);
+ gsk_gl_program_set_uniform_color (job->driver->unblurred_outset_shadow,
+ UNIFORM_UNBLURRED_OUTSET_SHADOW_COLOR,
+ gsk_outset_shadow_node_get_color (node));
+ gsk_gl_program_set_uniform1f (job->driver->unblurred_outset_shadow,
+ UNIFORM_UNBLURRED_OUTSET_SHADOW_SPREAD,
+ spread);
+ gsk_gl_program_set_uniform2f (job->driver->unblurred_outset_shadow,
+ UNIFORM_UNBLURRED_OUTSET_SHADOW_OFFSET,
+ dx, dy);
+
+ /* Corners... */
+ if (corner_sizes[0][0] > 0 && corner_sizes[0][1] > 0) /* Top left */
+ gsk_gl_render_job_draw (job,
+ x, y,
+ corner_sizes[0][0], corner_sizes[0][1]);
+ if (corner_sizes[1][0] > 0 && corner_sizes[1][1] > 0) /* Top right */
+ gsk_gl_render_job_draw (job,
+ x + w - corner_sizes[1][0], y,
+ corner_sizes[1][0], corner_sizes[1][1]);
+ if (corner_sizes[2][0] > 0 && corner_sizes[2][1] > 0) /* Bottom right */
+ gsk_gl_render_job_draw (job,
+ x + w - corner_sizes[2][0], y + h - corner_sizes[2][1],
+ corner_sizes[2][0], corner_sizes[2][1]);
+ if (corner_sizes[3][0] > 0 && corner_sizes[3][1] > 0) /* Bottom left */
+ gsk_gl_render_job_draw (job,
+ x, y + h - corner_sizes[3][1],
+ corner_sizes[3][0], corner_sizes[3][1]);
+ /* Edges... */;
+ if (edge_sizes[0] > 0) /* Top */
+ gsk_gl_render_job_draw (job,
+ x + corner_sizes[0][0], y,
+ w - corner_sizes[0][0] - corner_sizes[1][0], edge_sizes[0]);
+ if (edge_sizes[1] > 0) /* Right */
+ gsk_gl_render_job_draw (job,
+ x + w - edge_sizes[1], y + corner_sizes[1][1],
+ edge_sizes[1], h - corner_sizes[1][1] - corner_sizes[2][1]);
+ if (edge_sizes[2] > 0) /* Bottom */
+ gsk_gl_render_job_draw (job,
+ x + corner_sizes[3][0], y + h - edge_sizes[2],
+ w - corner_sizes[3][0] - corner_sizes[2][0], edge_sizes[2]);
+ if (edge_sizes[3] > 0) /* Left */
+ gsk_gl_render_job_draw (job,
+ x, y + corner_sizes[0][1],
+ edge_sizes[3], h - corner_sizes[0][1] - corner_sizes[3][1]);
+
+ gsk_gl_program_end_draw (job->driver->unblurred_outset_shadow);
+}
+
+static void
+gsk_gl_render_job_visit_blurred_outset_shadow_node (GskGLRenderJob *job,
+ GskRenderNode *node)
+{
+ g_warning ("TODO: blurred outset shadow");
+}
+
static void
gsk_gl_render_job_visit_node (GskGLRenderJob *job,
GskRenderNode *node)
@@ -1317,6 +1403,13 @@ gsk_gl_render_job_visit_node (GskGLRenderJob *job,
gsk_gl_render_job_visit_unblurred_inset_shadow_node (job, node);
break;
+ case GSK_OUTSET_SHADOW_NODE:
+ if (gsk_outset_shadow_node_get_blur_radius (node) > 0)
+ gsk_gl_render_job_visit_blurred_outset_shadow_node (job, node);
+ else
+ gsk_gl_render_job_visit_unblurred_outset_shadow_node (job, node);
+ break;
+
case GSK_BLEND_NODE:
case GSK_BLUR_NODE:
case GSK_CAIRO_NODE:
@@ -1325,7 +1418,6 @@ gsk_gl_render_job_visit_node (GskGLRenderJob *job,
case GSK_CROSS_FADE_NODE:
case GSK_GL_SHADER_NODE:
case GSK_OPACITY_NODE:
- case GSK_OUTSET_SHADOW_NODE:
case GSK_RADIAL_GRADIENT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
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