[chronojump] Fixed a bug in forceSensor calculation since these days commits
- From: Xavier de Blas <xaviblas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [chronojump] Fixed a bug in forceSensor calculation since these days commits
- Date: Wed, 29 Dec 2021 11:12:35 +0000 (UTC)
commit f711e233abec146f788e4e60165f502325869d4b
Author: Xavier de Blas <xaviblas gmail com>
Date: Wed Dec 29 12:12:15 2021 +0100
Fixed a bug in forceSensor calculation since these days commits
src/forceSensorDynamics.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/src/forceSensorDynamics.cs b/src/forceSensorDynamics.cs
index 0bcdf92ba..31840707f 100644
--- a/src/forceSensorDynamics.cs
+++ b/src/forceSensorDynamics.cs
@@ -394,14 +394,14 @@ public class ForceSensorDynamicsNotElastic : ForceSensorDynamics
{
for (int i = 0 ; i < force_l.Count; i ++)
{
- /*
+ /*
double force = Math.Sqrt(
Math.Pow(Math.Cos(fse.AngleDefault * Math.PI / 180.0) *
(Math.Abs(force_l[i])), 2) + //Horizontal
Math.Pow(Math.Sin(fse.AngleDefault * Math.PI / 180.0) *
(Math.Abs(force_l[i])) + totalMass * 9.81, 2) //Vertical
);
- force_l[i] = calculeForceWithCaptureOptions(force);
*/
- double force = Math.Abs(force_l[i]) + totalMass * 9.81 * Math.Sin(fse.AngleDefault * Math.PI /
180.0);
+ double force = Math.Abs(force_l[i]) + totalMass * 9.81 * Math.Sin(fse.AngleDefault
* Math.PI / 180.0);
+ force_l[i] = calculeForceWithCaptureOptions(force);
}
calculeRepetitions(force_l);
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