[mutter/wip/carlosg/unthrottled-wayland: 7/10] clutter: Trigger immediate repick when pick actor is destroyed




commit 86d93ac98bd08f0f9e20b4a68e79b3dae2d01229
Author: Carlos Garnacho <carlosg gnome org>
Date:   Wed Aug 25 16:34:43 2021 +0200

    clutter: Trigger immediate repick when pick actor is destroyed
    
    Traditionally, the next repaint would also involve picking, which
    would correct the actor under the pointer. This now does not happen
    out of the box, so we really are waiting for the next pointer event
    here.
    
    To avoid the pointer/cursor to lag behind, trigger an immediate
    repick here, that will look up the new actor under the pointer
    coordinates.

 clutter/clutter/clutter-stage.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)
---
diff --git a/clutter/clutter/clutter-stage.c b/clutter/clutter/clutter-stage.c
index 1399352d7e..e62dfb8061 100644
--- a/clutter/clutter/clutter-stage.c
+++ b/clutter/clutter/clutter-stage.c
@@ -3480,12 +3480,10 @@ on_device_actor_destroyed (ClutterActor       *actor,
   /* Simply unset the current_actor pointer here, there's no need to
    * unset has_pointer or to disconnect any signals because the actor
    * is gone anyway.
-   * Also, as soon as the next repaint happens, a repick should be triggered
-   * and the PointerDeviceEntry will get updated again, so no need to
-   * trigger a repick here.
    */
   entry->current_actor = NULL;
   g_clear_pointer (&entry->clear_area, cairo_region_destroy);
+  clutter_stage_repick_device (entry->stage, entry->device);
 }
 
 static void


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