[gtk/docs-gtk-org] gtk3: Add section on the drawing model



commit d6edbaed9e47a8d777eeb9185bfd55de9653ce24
Author: Emmanuele Bassi <ebassi gnome org>
Date:   Mon Aug 16 14:55:59 2021 +0100

    gtk3: Add section on the drawing model

 gtk3/gtk/drawing-model.md | 263 ++++++++++++++++++++++++++++++++++++++++++++++
 gtk3/gtk/gtk3.toml.in     |   1 +
 gtk3/gtk/meson.build      |   1 +
 3 files changed, 265 insertions(+)
---
diff --git a/gtk3/gtk/drawing-model.md b/gtk3/gtk/drawing-model.md
new file mode 100644
index 0000000000..47baede348
--- /dev/null
+++ b/gtk3/gtk/drawing-model.md
@@ -0,0 +1,263 @@
+Title: The GTK Drawing Model
+
+## Overview of the drawing model
+
+This chapter describes the GTK drawing model in detail. If you are
+interested in the procedure which GTK follows to draw its widgets and
+windows, you should read this chapter; this will be useful to know if you
+decide to implement your own widgets. This chapter will also clarify the
+reasons behind the ways certain things are done in GTK; for example, why you
+cannot change the background color of all widgets with the same method.
+
+### Windows and events
+
+Programs that run in a windowing system generally create rectangular regions
+in the screen called windows. Traditional windowing systems do not
+automatically save the graphical content of windows, and instead ask client
+programs to repaint those windows whenever it is needed. For example, if a
+window that is stacked below other windows gets raised to the top, then a
+client program has to repaint the area that was previously obscured. When
+the windowing system asks a client program to redraw part of a window, it
+sends an exposure event to the program for that window.
+
+Here, "windows" means "rectangular regions with automatic clipping", instead
+of "toplevel application windows". Most windowing systems support nested
+windows, where the contents of child windows get clipped by the boundaries
+of their parents. Although GTK and GDK in particular may run on a windowing
+system with no such notion of nested windows, GDK presents the illusion of
+being under such a system. A toplevel window may contain many subwindows and
+sub-subwindows, for example, one for the menu bar, one for the document
+area, one for each scrollbar, and one for the status bar. In addition,
+controls that receive user input, such as clickable buttons, are likely to
+have their own subwindows as well.
+
+In practice, most windows in modern GTK application are client-side
+constructs. Only few windows (in particular toplevel windows) are native,
+which means that they represent a window from the underlying windowing
+system on which GTK is running. For example, on X11 it corresponds to a
+`Window`; on Windows, it corresponds to a `HANDLE`.
+
+Generally, the drawing cycle begins when GTK receives an exposure event from
+the underlying windowing system: if the user drags a window over another
+one, the windowing system will tell the underlying window that it needs to
+repaint itself. The drawing cycle can also be initiated when a widget itself
+decides that it needs to update its display. For example, when the user
+types a character in a `GtkEntry` widget, the entry asks GTK to queue a
+redraw operation for itself.
+
+The windowing system generates events for native windows. The GDK interface
+to the windowing system translates such native events into
+[`struct@Gdk.Event`] structures and sends them on to the GTK layer. In turn,
+the GTK layer finds the widget that corresponds to a particular
+[`class@Gdk.Window`] and emits the corresponding event signals on that
+widget.
+
+The following sections describe how GTK decides which widgets need to be
+repainted in response to such events, and how widgets work internally in
+terms of the resources they use from the windowing system.
+
+### The frame clock
+
+All GTK applications are mainloop-driven, which means that most of the time
+the app is idle inside a loop that just waits for something to happen and
+then calls out to the right place when it does. On top of this GTK has a
+frame clock that gives a “pulse” to the application. This clock beats at a
+steady rate, which is tied to the framerate of the output (this is synced to
+the monitor via the window manager/compositor). The clock has several
+phases:
+
+- Events
+- Update
+- Layout
+- Paint
+
+The phases happens in this order and we will always run each phase through
+before going back to the start.
+
+The *Events* phase is a long stretch of time between each redraw where we
+get input events from the user and other events (like e.g. network I/O).
+Some events, like mouse motion are compressed so that we only get a single
+mouse motion event per clock cycle.
+
+Once the *Events* phase is over we pause all external events and run the
+redraw loop. First is the *Update* phase, where all animations are run to
+calculate the new state based on the estimated time the next frame will be
+visible (available via the frame clock). This often involves geometry
+changes which drives the next phase, *Layout*. If there are any changes in
+widget size requirements we calculate a new layout for the widget hierarchy
+(i.e. we assign sizes and positions). Then we go to the *Paint* phase where
+we redraw the regions of the window that need redrawing.
+
+If nothing requires the *Update*/*Layout*/*Paint* phases we will stay in the
+*Events* phase forever, as we don’t want to redraw if nothing changes. Each
+phase can request further processing in the following phases (e.g. the
+*Update* phase will cause there to be layout work, and layout changes cause
+repaints).
+
+There are multiple ways to drive the clock, at the lowest level you can
+request a particular phase with [`method@Gdk.FrameClock.request_phase`]
+which will schedule a clock beat as needed so that it eventually reaches the
+requested phase. However, in practice most things happen at higher levels:
+
+- If you are doing an animation, you can use
+  [`method@Gtk.Widget.add_tick_callback`] which will cause a regular beating
+  of the clock with a callback in the *Update* phase until you stop the
+  tick.
+- If some state changes that causes the size of your widget to change you
+  call [`method@Gtk.Widget.queue_resize`] which will request a *Layout*
+  phase and mark your widget as needing relayout.
+- If some state changes so you need to redraw some area of your widget you
+  use the normal [`method@Gtk.Widget.queue_draw`] set of functions. These
+  will request a *Paint* phase and mark the region as needing redraw.
+
+There are also a lot of implicit triggers of these from the CSS layer (which
+does animations, resizes and repaints as needed).
+
+Hierarchical drawing
+
+During the Paint phase we will send a single expose event to the toplevel
+window. The event handler will create a cairo context for the window and
+emit a [`signal@Gtk.Widget::draw`] signal on it, which will propagate down
+the entire widget hierarchy in back-to-front order, using the clipping and
+transform of the Cairo context. This lets each widget draw its content at
+the right place and time, correctly handling things like partial
+transparencies and overlapping widgets.
+
+When generating the event, GDK also sets up double buffering to avoid the
+flickering that would result from each widget drawing itself in turn. the
+section called [“Double buffering”](#double-buffering) describes the double
+buffering mechanism in detail.
+
+Normally, there is only a single Cairo context which is used in the entire
+repaint, rather than one per `GdkWindow`. This means you have to respect
+(and not reset) existing clip and transformations set on it.
+
+Most widgets, including those that create their own `GdkWindow`s have a
+transparent background, so they draw on top of whatever widgets are below
+them. This was not the case in GTK 2 where the theme set the background of
+most widgets to the default background color. (In fact, transparent
+`GdkWindow`s used to be impossible.)
+
+The whole rendering hierarchy is captured in the call stack, rather than
+having multiple separate draw emissions, so you can use effects like e.g.
+`cairo_push/pop_group()` which will affect all the widgets below you in the
+hierarchy. This makes it possible to have e.g. partially transparent
+containers.
+
+### Scrolling
+
+Traditionally, GTK has used self-copy operations to implement scrolling with
+native windows. With transparent backgrounds, this no longer works. Instead,
+we just mark the entire affected area for repainting when these operations
+are used. This allows (partially) transparent backgrounds, and it also more
+closely models modern hardware where self-copy operations are problematic
+(they break the rendering pipeline).
+
+Since the above causes some overhead, we introduce a caching mechanism.
+Containers that scroll a lot (`GtkViewport`, `GtkTextView`, `GtkTreeView`,
+etc) allocate an offscreen image during scrolling and render their children
+to it (which is possible since drawing is fully hierarchical). The offscreen
+image is a bit larger than the visible area, so most of the time when
+scrolling it just needs to draw the offscreen in a different position. This
+matches contemporary graphics hardware much better, as well as allowing
+efficient transparent backgrounds. In order for this to work such containers
+need to detect when child widgets are redrawn so that it can update the
+offscreen. This can be done with the new
+[`method@Gdk.Window.set_invalidate_handler`] function.
+
+### Double buffering
+
+If each of the drawing calls made by each subwidget's draw handler were sent
+directly to the windowing system, flicker could result. This is because
+areas may get redrawn repeatedly: the background, then decorative frames,
+then text labels, etc. To avoid flicker, GTK employs a double buffering
+system at the GDK level. Widgets normally don't know that they are drawing
+to an off-screen buffer; they just issue their normal drawing commands, and
+the buffer gets sent to the windowing system when all drawing operations are
+done.
+
+Two basic functions in GDK form the core of the double-buffering mechanism:
+[`method@Gdk.Window.begin_paint_region`] and
+[`method@Gdk.Window.end_paint`]. The first function tells a `GdkWindow` to
+create a temporary off-screen buffer for drawing. All subsequent drawing
+operations to this window get automatically redirected to that buffer. The
+second function actually paints the buffer onto the on-screen window, and
+frees the buffer.
+
+### Automatic double buffering
+
+It would be inconvenient for all widgets to call
+`gdk_window_begin_paint_region()` and `gdk_window_end_paint()` at the
+beginning and end of their draw handlers.
+
+To make this easier, GTK normally calls `gdk_window_begin_paint_region()`
+before emitting the `GtkWidget::draw` signal, and then it calls
+`gdk_window_end_paint()` after the signal has been emitted. This is
+convenient for most widgets, as they do not need to worry about creating
+their own temporary drawing buffers or about calling those functions.
+
+However, some widgets may prefer to disable this kind of automatic double
+buffering and do things on their own. To do this, call the
+[`method@Gtk.Widget.set_double_buffered`] function in your widget's
+constructor. Double buffering can only be turned off for widgets that have a
+native window.
+
+#### Disabling automatic double buffering
+
+```c
+static void
+my_widget_init (MyWidget *widget)
+{
+  ...
+
+  gtk_widget_set_double_buffered (widget, FALSE);
+
+  ...
+}
+```
+
+When is it convenient to disable double buffering? Generally, this is the
+case only if your widget gets drawn in such a way that the different drawing
+operations do not overlap each other. For example, this may be the case for
+a simple image viewer: it can just draw the image in a single operation.
+This would not be the case with a word processor, since it will need to draw
+and over-draw the page's background, then the background for highlighted
+text, and then the text itself.
+
+Even if you turn off double buffering on a widget, you can still call
+`gdk_window_begin_paint_region()` and `gdk_window_end_paint()` by hand to
+use temporary drawing buffers.
+
+### App-paintable widgets
+
+Generally, applications use the pre-defined widgets in GTK and they do not
+draw extra things on top of them (the exception being [class@Gtk.DrawingArea]).
+However, applications may sometimes find it convenient to draw directly on
+certain widgets like toplevel windows or event boxes. When this is the case,
+GTK needs to be told not to overwrite your drawing afterwards, when the
+window gets to drawing its default contents.
+
+[class@Gtk.Window] and [class@Gtk.EventBox] are the two widgets that allow
+turning off drawing of default contents by calling
+[`method@Gtk.Widget.set_app_paintable`]. If you call this function, they
+will not draw their contents and let you do it instead.
+
+Since the `GtkWidget::draw` signal runs user-connected handlers before the
+widget's default handler, what usually happens is this:
+
+- Your own draw handler gets run. It paints something on the window or the
+  event box.
+- The widget's default draw handler gets run. If
+  `gtk_widget_set_app_paintable()` has not been called to turn off widget
+  drawing (this is the default), your drawing will be overwritten. An app
+  paintable widget will not draw its default contents however and preserve
+  your drawing instead.
+- The draw handler for the parent class gets run. Since both `GtkWindow` and
+  `GtkEventBox` are descendants of [class@Gtk.Container], their no-window
+  children will be asked to draw themselves recursively, as described in the
+  section called [“Hierarchical drawing”](#hierarchical-drawing).
+
+**Summary of app-paintable widgets.** Call `gtk_widget_set_app_paintable()`
+if you intend to draw your own content directly on a `GtkWindow` and
+`GtkEventBox`. You seldom need to draw on top of other widgets, and
+`GtkDrawingArea` ignores this flag, as it is intended to be drawn on.
diff --git a/gtk3/gtk/gtk3.toml.in b/gtk3/gtk/gtk3.toml.in
index 746612bdad..9fc2c97f9a 100644
--- a/gtk3/gtk/gtk3.toml.in
+++ b/gtk3/gtk/gtk3.toml.in
@@ -42,6 +42,7 @@ base_url = "https://gitlab.gnome.org/GNOME/gtk/-/blob/gtk-3-24/";
 [extra]
 content_files = [
   "running.md",
+  "drawing-model.md",
   "key-bindings.md",
   "treeview-tutorial.md",
 
diff --git a/gtk3/gtk/meson.build b/gtk3/gtk/meson.build
index cfc4b15e21..8e85ad8ada 100644
--- a/gtk3/gtk/meson.build
+++ b/gtk3/gtk/meson.build
@@ -1,6 +1,7 @@
 expand_content_files = [
   'broadway.md',
   'changes.md',
+  'drawing-model.md',
   'key-bindings.md',
   'macos.md',
   'migrating-2to3.md',


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]