[retro-gtk] libretro: Update to RetroArch 1.9.7
- From: Adrien Plazas <aplazas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [retro-gtk] libretro: Update to RetroArch 1.9.7
- Date: Sun, 1 Aug 2021 17:56:47 +0000 (UTC)
commit 6e42e7d2837b427f6a9311cfdc44257804138290
Author: Adrien Plazas <kekun plazas laposte net>
Date: Sun Aug 1 19:35:05 2021 +0200
libretro: Update to RetroArch 1.9.7
libretro/libretro.h | 1355 +++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 1208 insertions(+), 147 deletions(-)
---
diff --git a/libretro/libretro.h b/libretro/libretro.h
index 654c799..32aa15f 100644
--- a/libretro/libretro.h
+++ b/libretro/libretro.h
@@ -1,4 +1,4 @@
-/* Copyright (C) 2010-2018 The RetroArch team
+/* Copyright (C) 2010-2020 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this libretro API header (libretro.h).
@@ -69,7 +69,7 @@ extern "C" {
# endif
# endif
# else
-# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
+# if defined(__GNUC__) && __GNUC__ >= 4
# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
# else
# define RETRO_API RETRO_CALLCONV
@@ -128,7 +128,8 @@ extern "C" {
/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
* It reports X/Y coordinates in screen space (similar to the pointer)
- * in the range [-0x8000, 0x7fff] in both axes, with zero being center.
+ * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
+ * -0x8000 being out of bounds.
* As well as reporting on/off screen state. It features a trigger,
* start/select buttons, auxiliary action buttons and a
* directional pad. A forced off-screen shot can be requested for
@@ -139,7 +140,8 @@ extern "C" {
/* The ANALOG device is an extension to JOYPAD (RetroPad).
* Similar to DualShock2 it adds two analog sticks and all buttons can
* be analog. This is treated as a separate device type as it returns
- * axis values in the full analog range of [-0x8000, 0x7fff].
+ * axis values in the full analog range of [-0x7fff, 0x7fff],
+ * although some devices may return -0x8000.
* Positive X axis is right. Positive Y axis is down.
* Buttons are returned in the range [0, 0x7fff].
* Only use ANALOG type when polling for analog values.
@@ -200,6 +202,8 @@ extern "C" {
#define RETRO_DEVICE_ID_JOYPAD_L3 14
#define RETRO_DEVICE_ID_JOYPAD_R3 15
+#define RETRO_DEVICE_ID_JOYPAD_MASK 256
+
/* Index / Id values for ANALOG device. */
#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
@@ -246,6 +250,7 @@ extern "C" {
#define RETRO_DEVICE_ID_POINTER_X 0
#define RETRO_DEVICE_ID_POINTER_Y 1
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
+#define RETRO_DEVICE_ID_POINTER_COUNT 3
/* Returned from retro_get_region(). */
#define RETRO_REGION_NTSC 0
@@ -271,6 +276,13 @@ enum retro_language
RETRO_LANGUAGE_POLISH = 14,
RETRO_LANGUAGE_VIETNAMESE = 15,
RETRO_LANGUAGE_ARABIC = 16,
+ RETRO_LANGUAGE_GREEK = 17,
+ RETRO_LANGUAGE_TURKISH = 18,
+ RETRO_LANGUAGE_SLOVAK = 19,
+ RETRO_LANGUAGE_PERSIAN = 20,
+ RETRO_LANGUAGE_HEBREW = 21,
+ RETRO_LANGUAGE_ASTURIAN = 22,
+ RETRO_LANGUAGE_FINNISH = 23,
RETRO_LANGUAGE_LAST,
/* Ensure sizeof(enum) == sizeof(int) */
@@ -450,6 +462,7 @@ enum retro_key
RETROK_POWER = 320,
RETROK_EURO = 321,
RETROK_UNDO = 322,
+ RETROK_OEM_102 = 323,
RETROK_LAST,
@@ -481,11 +494,13 @@ enum retro_mod
/* Environment commands. */
#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
* Sets screen rotation of graphics.
- * Is only implemented if rotation can be accelerated by hardware.
* Valid values are 0, 1, 2, 3, which rotates screen by 0, 90,
180,
* 270 degrees counter-clockwise respectively.
*/
#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
+ * NOTE: As of 2019 this callback is considered deprecated in
favor of
+ * using core options to manage overscan in a more nuanced,
core-specific way.
+ *
* Boolean value whether or not the implementation should use
overscan,
* or crop away overscan.
*/
@@ -604,7 +619,7 @@ enum retro_mod
* Afterward it may be called again for the core to communicate
* updated options to the frontend, but the number of core
* options must not change from the number in the initial call.
- *
+ *
* 'data' points to an array of retro_variable structs
* terminated by a { NULL, NULL } element.
* retro_variable::key should be namespaced to not collide
@@ -657,6 +672,15 @@ enum retro_mod
/* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
* It was not used by any known core at the time,
* and was removed from the API. */
+#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
+ /* const struct retro_frame_time_callback * --
+ * Lets the core know how much time has passed since last
+ * invocation of retro_run().
+ * The frontend can tamper with the timing to fake fast-forward,
+ * slow-motion, frame stepping, etc.
+ * In this case the delta time will use the reference value
+ * in frame_time_callback..
+ */
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
/* const struct retro_audio_callback * --
* Sets an interface which is used to notify a libretro core
about audio
@@ -683,21 +707,15 @@ enum retro_mod
* A libretro core using SET_AUDIO_CALLBACK should also make use
of
* SET_FRAME_TIME_CALLBACK.
*/
-#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
- /* const struct retro_frame_time_callback * --
- * Lets the core know how much time has passed since last
- * invocation of retro_run().
- * The frontend can tamper with the timing to fake fast-forward,
- * slow-motion, frame stepping, etc.
- * In this case the delta time will use the reference value
- * in frame_time_callback..
- */
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
/* struct retro_rumble_interface * --
* Gets an interface which is used by a libretro core to set
* state of rumble motors in controllers.
* A strong and weak motor is supported, and they can be
* controlled indepedently.
+ * Should be called from either retro_init() or retro_load_game().
+ * Should not be called from retro_set_environment().
+ * Returns false if rumble functionality is unavailable.
*/
#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
/* uint64_t * --
@@ -778,17 +796,18 @@ enum retro_mod
*/
#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
/* const char ** --
- * Returns the "save" directory of the frontend.
- * This directory can be used to store SRAM, memory cards,
- * high scores, etc, if the libretro core
+ * Returns the "save" directory of the frontend, unless there is
no
+ * save directory available. The save directory should be used to
+ * store SRAM, memory cards, high scores, etc, if the libretro
core
* cannot use the regular memory interface
(retro_get_memory_data()).
*
- * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
- * similar things before.
- * They should still check GET_SYSTEM_DIRECTORY if they want to
- * be backwards compatible.
- * The path here can be NULL. It should only be non-NULL if the
- * frontend user has set a specific save path.
+ * If the frontend cannot designate a save directory, it will
return
+ * NULL to indicate that the core should attempt to operate
without a
+ * save directory set.
+ *
+ * NOTE: early libretro cores used the system directory for save
+ * files. Cores that need to be backwards-compatible can still
check
+ * GET_SYSTEM_DIRECTORY.
*/
#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
/* const struct retro_system_av_info * --
@@ -856,26 +875,39 @@ enum retro_mod
#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
/* const struct retro_controller_info * --
* This environment call lets a libretro core tell the frontend
- * which controller types are recognized in calls to
+ * which controller subclasses are recognized in calls to
* retro_set_controller_port_device().
*
- * Some emulators such as Super Nintendo
- * support multiple lightgun types which must be specifically
- * selected from.
- * It is therefore sometimes necessary for a frontend to be able
- * to tell the core about a special kind of input device which is
- * not covered by the libretro input API.
+ * Some emulators such as Super Nintendo support multiple lightgun
+ * types which must be specifically selected from. It is therefore
+ * sometimes necessary for a frontend to be able to tell the core
+ * about a special kind of input device which is not specifcally
+ * provided by the Libretro API.
*
- * In order for a frontend to understand the workings of an input
device,
- * it must be a specialized type
- * of the generic device types already defined in the libretro
API.
+ * In order for a frontend to understand the workings of those
devices,
+ * they must be defined as a specialized subclass of the generic
device
+ * types already defined in the libretro API.
*
- * Which devices are supported can vary per input port.
* The core must pass an array of const struct
retro_controller_info which
- * is terminated with a blanked out struct. Each element of the
struct
- * corresponds to an ascending port index to
- * retro_set_controller_port_device().
- * Even if special device types are set in the libretro core,
+ * is terminated with a blanked out struct. Each element of the
+ * retro_controller_info struct corresponds to the ascending port
index
+ * that is passed to retro_set_controller_port_device() when that
function
+ * is called to indicate to the core that the frontend has
changed the
+ * active device subclass. SEE ALSO:
retro_set_controller_port_device()
+ *
+ * The ascending input port indexes provided by the core in the
struct
+ * are generally presented by frontends as ascending User # or
Player #,
+ * such as Player 1, Player 2, Player 3, etc. Which device
subclasses are
+ * supported can vary per input port.
+ *
+ * The first inner element of each entry in the
retro_controller_info array
+ * is a retro_controller_description struct that specifies the
names and
+ * codes of all device subclasses that are available for the
corresponding
+ * User or Player, beginning with the generic Libretro device
that the
+ * subclasses are derived from. The second inner element of each
entry is the
+ * total number of subclasses that are listed in the
retro_controller_description.
+ *
+ * NOTE: Even if special device types are set in the libretro
core,
* libretro should only poll input based on the base input device
types.
*/
#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
@@ -954,7 +986,37 @@ enum retro_mod
* A frontend must make sure that the pointer obtained from this
function is
* writeable (and readable).
*/
-
+#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* const struct retro_hw_render_interface ** --
+ * Returns an API specific rendering interface for accessing API
specific data.
+ * Not all HW rendering APIs support or need this.
+ * The contents of the returned pointer is specific to the
rendering API
+ * being used. See the various headers like libretro_vulkan.h,
etc.
+ *
+ * GET_HW_RENDER_INTERFACE cannot be called before context_reset
has been called.
+ * Similarly, after context_destroyed callback returns,
+ * the contents of the HW_RENDER_INTERFACE are invalidated.
+ */
+#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* const bool * --
+ * If true, the libretro implementation supports achievements
+ * either via memory descriptors set with
RETRO_ENVIRONMENT_SET_MEMORY_MAPS
+ * or via retro_get_memory_data/retro_get_memory_size.
+ *
+ * This must be called before the first call to retro_run.
+ */
+#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* const struct retro_hw_render_context_negotiation_interface * --
+ * Sets an interface which lets the libretro core negotiate with
frontend how a context is created.
+ * The semantics of this interface depends on which API is used
in SET_HW_RENDER earlier.
+ * This interface will be used when the frontend is trying to
create a HW rendering context,
+ * so it will be used after SET_HW_RENDER, but before the
context_reset callback.
+ */
+#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
+ /* uint64_t * --
+ * Sets quirk flags associated with serialization. The frontend
will zero any flags it doesn't
+ * recognize or support. Should be set in either retro_init or
retro_load_game, but not both.
+ */
#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* N/A (null) * --
* The frontend will try to use a 'shared' hardware context
(mostly applicable
@@ -966,19 +1028,475 @@ enum retro_mod
* This will do nothing on its own until SET_HW_RENDER env
callbacks are
* being used.
*/
-
#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_vfs_interface_info * --
* Gets access to the VFS interface.
* VFS presence needs to be queried prior to load_game or any
* get_system/save/other_directory being called to let front end
know
* core supports VFS before it starts handing out paths.
- * It is recomended to do so in retro_set_environment */
+ * It is recomended to do so in retro_set_environment
+ */
+#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* struct retro_led_interface * --
+ * Gets an interface which is used by a libretro core to set
+ * state of LEDs.
+ */
+#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* int * --
+ * Tells the core if the frontend wants audio or video.
+ * If disabled, the frontend will discard the audio or video,
+ * so the core may decide to skip generating a frame or
generating audio.
+ * This is mainly used for increasing performance.
+ * Bit 0 (value 1): Enable Video
+ * Bit 1 (value 2): Enable Audio
+ * Bit 2 (value 4): Use Fast Savestates.
+ * Bit 3 (value 8): Hard Disable Audio
+ * Other bits are reserved for future use and will default to
zero.
+ * If video is disabled:
+ * * The frontend wants the core to not generate any video,
+ * including presenting frames via hardware acceleration.
+ * * The frontend's video frame callback will do nothing.
+ * * After running the frame, the video output of the next frame
should be
+ * no different than if video was enabled, and saving and
loading state
+ * should have no issues.
+ * If audio is disabled:
+ * * The frontend wants the core to not generate any audio.
+ * * The frontend's audio callbacks will do nothing.
+ * * After running the frame, the audio output of the next frame
should be
+ * no different than if audio was enabled, and saving and
loading state
+ * should have no issues.
+ * Fast Savestates:
+ * * Guaranteed to be created by the same binary that will load
them.
+ * * Will not be written to or read from the disk.
+ * * Suggest that the core assumes loading state will succeed.
+ * * Suggest that the core updates its memory buffers in-place if
possible.
+ * * Suggest that the core skips clearing memory.
+ * * Suggest that the core skips resetting the system.
+ * * Suggest that the core may skip validation steps.
+ * Hard Disable Audio:
+ * * Used for a secondary core when running ahead.
+ * * Indicates that the frontend will never need audio from the
core.
+ * * Suggests that the core may stop synthesizing audio, but this
should not
+ * compromise emulation accuracy.
+ * * Audio output for the next frame does not matter, and the
frontend will
+ * never need an accurate audio state in the future.
+ * * State will never be saved when using Hard Disable Audio.
+ */
+#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* struct retro_midi_interface ** --
+ * Returns a MIDI interface that can be used for raw data I/O.
+ */
+
+#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* bool * --
+ * Boolean value that indicates whether or not the frontend is in
+ * fastforwarding mode.
+ */
+
+#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* float * --
+ * Float value that lets us know what target refresh rate
+ * is curently in use by the frontend.
+ *
+ * The core can use the returned value to set an ideal
+ * refresh rate/framerate.
+ */
+
+#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* bool * --
+ * Boolean value that indicates whether or not the frontend
supports
+ * input bitmasks being returned by retro_input_state_t. The
advantage
+ * of this is that retro_input_state_t has to be only called once
to
+ * grab all button states instead of multiple times.
+ *
+ * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK
as 'id'
+ * to retro_input_state_t (make sure 'device' is set to
RETRO_DEVICE_JOYPAD).
+ * It will return a bitmask of all the digital buttons.
+ */
+
+#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
+ /* unsigned * --
+ * Unsigned value is the API version number of the core options
+ * interface supported by the frontend. If callback return false,
+ * API version is assumed to be 0.
+ *
+ * In legacy code, core options are set by passing an array of
+ * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
+ * This may be still be done regardless of the core options
+ * interface version.
+ *
+ * If version is >= 1 however, core options may instead be set by
+ * passing an array of retro_core_option_definition structs to
+ * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
+ * retro_core_option_definition structs to
RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
+ * This allows the core to additionally set option sublabel
information
+ * and/or provide localisation support.
+ */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
+ /* const struct retro_core_option_definition ** --
+ * Allows an implementation to signal the environment
+ * which variables it might want to check for later using
+ * GET_VARIABLE.
+ * This allows the frontend to present these variables to
+ * a user dynamically.
+ * This should only be called if
RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
+ * returns an API version of >= 1.
+ * This should be called instead of
RETRO_ENVIRONMENT_SET_VARIABLES.
+ * This should be called the first time as early as
+ * possible (ideally in retro_set_environment).
+ * Afterwards it may be called again for the core to communicate
+ * updated options to the frontend, but the number of core
+ * options must not change from the number in the initial call.
+ *
+ * 'data' points to an array of retro_core_option_definition
structs
+ * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
+ * retro_core_option_definition::key should be namespaced to not
collide
+ * with other implementations' keys. e.g. A core called
+ * 'foo' should use keys named as 'foo_option'.
+ * retro_core_option_definition::desc should contain a human
readable
+ * description of the key.
+ * retro_core_option_definition::info should contain any
additional human
+ * readable information text that a typical user may need to
+ * understand the functionality of the option.
+ * retro_core_option_definition::values is an array of
retro_core_option_value
+ * structs terminated by a { NULL, NULL } element.
+ * > retro_core_option_definition::values[index].value is an
expected option
+ * value.
+ * > retro_core_option_definition::values[index].label is a human
readable
+ * label used when displaying the value on screen. If NULL,
+ * the value itself is used.
+ * retro_core_option_definition::default_value is the default
core option
+ * setting. It must match one of the expected option values in the
+ * retro_core_option_definition::values array. If it does not, or
the
+ * default value is NULL, the first entry in the
+ * retro_core_option_definition::values array is treated as the
default.
+ *
+ * The number of possible options should be very limited,
+ * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
+ * i.e. it should be feasible to cycle through options
+ * without a keyboard.
+ *
+ * Example entry:
+ * {
+ * "foo_option",
+ * "Speed hack coprocessor X",
+ * "Provides increased performance at the expense of reduced
accuracy",
+ * {
+ * { "false", NULL },
+ * { "true", NULL },
+ * { "unstable", "Turbo (Unstable)" },
+ * { NULL, NULL },
+ * },
+ * "false"
+ * }
+ *
+ * Only strings are operated on. The possible values will
+ * generally be displayed and stored as-is by the frontend.
+ */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
+ /* const struct retro_core_options_intl * --
+ * Allows an implementation to signal the environment
+ * which variables it might want to check for later using
+ * GET_VARIABLE.
+ * This allows the frontend to present these variables to
+ * a user dynamically.
+ * This should only be called if
RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
+ * returns an API version of >= 1.
+ * This should be called instead of
RETRO_ENVIRONMENT_SET_VARIABLES.
+ * This should be called the first time as early as
+ * possible (ideally in retro_set_environment).
+ * Afterwards it may be called again for the core to communicate
+ * updated options to the frontend, but the number of core
+ * options must not change from the number in the initial call.
+ *
+ * This is fundamentally the same as
RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
+ * with the addition of localisation support. The description of
the
+ * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
+ * for further details.
+ *
+ * 'data' points to a retro_core_options_intl struct.
+ *
+ * retro_core_options_intl::us is a pointer to an array of
+ * retro_core_option_definition structs defining the US English
+ * core options implementation. It must point to a valid array.
+ *
+ * retro_core_options_intl::local is a pointer to an array of
+ * retro_core_option_definition structs defining core options for
+ * the current frontend language. It may be NULL (in which case
+ * retro_core_options_intl::us is used by the frontend). Any items
+ * missing from this array will be read from
retro_core_options_intl::us
+ * instead.
+ *
+ * NOTE: Default core option values are always taken from the
+ * retro_core_options_intl::us array. Any default values in
+ * retro_core_options_intl::local array will be ignored.
+ */
+
+#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
+ /* struct retro_core_option_display * --
+ *
+ * Allows an implementation to signal the environment to show
+ * or hide a variable when displaying core options. This is
+ * considered a *suggestion*. The frontend is free to ignore
+ * this callback, and its implementation not considered mandatory.
+ *
+ * 'data' points to a retro_core_option_display struct
+ *
+ * retro_core_option_display::key is a variable identifier
+ * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
+ *
+ * retro_core_option_display::visible is a boolean, specifying
+ * whether variable should be displayed
+ *
+ * Note that all core option variables will be set visible by
+ * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
+ */
+
+#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
+ /* unsigned * --
+ *
+ * Allows an implementation to ask frontend preferred hardware
+ * context to use. Core should use this information to deal
+ * with what specific context to request with SET_HW_RENDER.
+ *
+ * 'data' points to an unsigned variable
+ */
+
+#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
+ /* unsigned * --
+ * Unsigned value is the API version number of the disk control
+ * interface supported by the frontend. If callback return false,
+ * API version is assumed to be 0.
+ *
+ * In legacy code, the disk control interface is defined by
passing
+ * a struct of type retro_disk_control_callback to
+ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
+ * This may be still be done regardless of the disk control
+ * interface version.
+ *
+ * If version is >= 1 however, the disk control interface may
+ * instead be defined by passing a struct of type
+ * retro_disk_control_ext_callback to
+ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
+ * This allows the core to provide additional information about
+ * disk images to the frontend and/or enables extra
+ * disk control functionality by the frontend.
+ */
+
+#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
+ /* const struct retro_disk_control_ext_callback * --
+ * Sets an interface which frontend can use to eject and insert
+ * disk images, and also obtain information about individual
+ * disk image files registered by the core.
+ * This is used for games which consist of multiple images and
+ * must be manually swapped out by the user (e.g. PSX, floppy disk
+ * based systems).
+ */
+
+#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
+ /* unsigned * --
+ * Unsigned value is the API version number of the message
+ * interface supported by the frontend. If callback returns
+ * false, API version is assumed to be 0.
+ *
+ * In legacy code, messages may be displayed in an
+ * implementation-specific manner by passing a struct
+ * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
+ * This may be still be done regardless of the message
+ * interface version.
+ *
+ * If version is >= 1 however, messages may instead be
+ * displayed by passing a struct of type retro_message_ext
+ * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
+ * core to specify message logging level, priority and
+ * destination (OSD, logging interface or both).
+ */
+
+#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
+ /* const struct retro_message_ext * --
+ * Sets a message to be displayed in an implementation-specific
+ * manner for a certain amount of 'frames'. Additionally allows
+ * the core to specify message logging level, priority and
+ * destination (OSD, logging interface or both).
+ * Should not be used for trivial messages, which should simply be
+ * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
+ * fallback, stderr).
+ */
+
+#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
+ /* unsigned * --
+ * Unsigned value is the number of active input devices
+ * provided by the frontend. This may change between
+ * frames, but will remain constant for the duration
+ * of each frame.
+ * If callback returns true, a core need not poll any
+ * input device with an index greater than or equal to
+ * the number of active devices.
+ * If callback returns false, the number of active input
+ * devices is unknown. In this case, all input devices
+ * should be considered active.
+ */
+
+#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
+ /* const struct retro_audio_buffer_status_callback * --
+ * Lets the core know the occupancy level of the frontend
+ * audio buffer. Can be used by a core to attempt frame
+ * skipping in order to avoid buffer under-runs.
+ * A core may pass NULL to disable buffer status reporting
+ * in the frontend.
+ */
+
+#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
+ /* const unsigned * --
+ * Sets minimum frontend audio latency in milliseconds.
+ * Resultant audio latency may be larger than set value,
+ * or smaller if a hardware limit is encountered. A frontend
+ * is expected to honour requests up to 512 ms.
+ *
+ * - If value is less than current frontend
+ * audio latency, callback has no effect
+ * - If value is zero, default frontend audio
+ * latency is set
+ *
+ * May be used by a core to increase audio latency and
+ * therefore decrease the probability of buffer under-runs
+ * (crackling) when performing 'intensive' operations.
+ * A core utilising
RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
+ * to implement audio-buffer-based frame skipping may achieve
+ * optimal results by setting the audio latency to a 'high'
+ * (typically 6x or 8x) integer multiple of the expected
+ * frame time.
+ *
+ * WARNING: This can only be called from within retro_run().
+ * Calling this can require a full reinitialization of audio
+ * drivers in the frontend, so it is important to call it very
+ * sparingly, and usually only with the users explicit consent.
+ * An eventual driver reinitialize will happen so that audio
+ * callbacks happening after this call within the same retro_run()
+ * call will target the newly initialized driver.
+ */
+
+#define RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
+ /* const struct retro_fastforwarding_override * --
+ * Used by a libretro core to override the current
+ * fastforwarding mode of the frontend.
+ * If NULL is passed to this function, the frontend
+ * will return true if fastforwarding override
+ * functionality is supported (no change in
+ * fastforwarding state will occur in this case).
+ */
+
+#define RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE 65
+ /* const struct retro_system_content_info_override * --
+ * Allows an implementation to override 'global' content
+ * info parameters reported by retro_get_system_info().
+ * Overrides also affect subsystem content info parameters
+ * set via RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO.
+ * This function must be called inside retro_set_environment().
+ * If callback returns false, content info overrides
+ * are unsupported by the frontend, and will be ignored.
+ * If callback returns true, extended game info may be
+ * retrieved by calling RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
+ * in retro_load_game() or retro_load_game_special().
+ *
+ * 'data' points to an array of retro_system_content_info_override
+ * structs terminated by a { NULL, false, false } element.
+ * If 'data' is NULL, no changes will be made to the frontend;
+ * a core may therefore pass NULL in order to test whether
+ * the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE and
+ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT callbacks are supported
+ * by the frontend.
+ *
+ * For struct member descriptions, see the definition of
+ * struct retro_system_content_info_override.
+ *
+ * Example:
+ *
+ * - struct retro_system_info:
+ * {
+ * "My Core", // library_name
+ * "v1.0", // library_version
+ * "m3u|md|cue|iso|chd|sms|gg|sg", // valid_extensions
+ * true, // need_fullpath
+ * false // block_extract
+ * }
+ *
+ * - Array of struct retro_system_content_info_override:
+ * {
+ * {
+ * "md|sms|gg", // extensions
+ * false, // need_fullpath
+ * true // persistent_data
+ * },
+ * {
+ * "sg", // extensions
+ * false, // need_fullpath
+ * false // persistent_data
+ * },
+ * { NULL, false, false }
+ * }
+ *
+ * Result:
+ * - Files of type m3u, cue, iso, chd will not be
+ * loaded by the frontend. Frontend will pass a
+ * valid path to the core, and core will handle
+ * loading internally
+ * - Files of type md, sms, gg will be loaded by
+ * the frontend. A valid memory buffer will be
+ * passed to the core. This memory buffer will
+ * remain valid until retro_deinit() returns
+ * - Files of type sg will be loaded by the frontend.
+ * A valid memory buffer will be passed to the core.
+ * This memory buffer will remain valid until
+ * retro_load_game() (or retro_load_game_special())
+ * returns
+ *
+ * NOTE: If an extension is listed multiple times in
+ * an array of retro_system_content_info_override
+ * structs, only the first instance will be registered
+ */
+
+#define RETRO_ENVIRONMENT_GET_GAME_INFO_EXT 66
+ /* const struct retro_game_info_ext ** --
+ * Allows an implementation to fetch extended game
+ * information, providing additional content path
+ * and memory buffer status details.
+ * This function may only be called inside
+ * retro_load_game() or retro_load_game_special().
+ * If callback returns false, extended game information
+ * is unsupported by the frontend. In this case, only
+ * regular retro_game_info will be available.
+ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT is guaranteed
+ * to return true if RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
+ * returns true.
+ *
+ * 'data' points to an array of retro_game_info_ext structs.
+ *
+ * For struct member descriptions, see the definition of
+ * struct retro_game_info_ext.
+ *
+ * - If function is called inside retro_load_game(),
+ * the retro_game_info_ext array is guaranteed to
+ * have a size of 1 - i.e. the returned pointer may
+ * be used to access directly the members of the
+ * first retro_game_info_ext struct, for example:
+ *
+ * struct retro_game_info_ext *game_info_ext;
+ * if (environ_cb(RETRO_ENVIRONMENT_GET_GAME_INFO_EXT,
&game_info_ext))
+ * printf("Content Directory: %s\n", game_info_ext->dir);
+ *
+ * - If the function is called inside retro_load_game_special(),
+ * the retro_game_info_ext array is guaranteed to have a
+ * size equal to the num_info argument passed to
+ * retro_load_game_special()
+ */
/* VFS functionality */
/* File paths:
- * File paths passed as parameters when using this api shall be well formed unix-style,
+ * File paths passed as parameters when using this API shall be well formed UNIX-style,
* using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
* Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin"
instead).
* Other than the directory separator, cores shall not make assumptions about path format:
@@ -996,6 +1514,10 @@ enum retro_mod
* Introduced in VFS API v1 */
struct retro_vfs_file_handle;
+/* Opaque directory handle
+ * Introduced in VFS API v3 */
+struct retro_vfs_dir_handle;
+
/* File open flags
* Introduced in VFS API v1 */
#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */
@@ -1015,6 +1537,12 @@ struct retro_vfs_file_handle;
#define RETRO_VFS_SEEK_POSITION_CURRENT 1
#define RETRO_VFS_SEEK_POSITION_END 2
+/* stat() result flags
+ * Introduced in VFS API v3 */
+#define RETRO_VFS_STAT_IS_VALID (1 << 0)
+#define RETRO_VFS_STAT_IS_DIRECTORY (1 << 1)
+#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL (1 << 2)
+
/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
* Introduced in VFS API v1 */
typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
@@ -1024,7 +1552,7 @@ typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file
* Introduced in VFS API v1 */
typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode,
unsigned hints);
-/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on
succes, -1 on failure.
+/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on
success, -1 on failure.
* Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be
used.
* Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
@@ -1033,7 +1561,11 @@ typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *st
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
-/* Get the current read / write position for the file. Returns - 1 for error.
+/* Truncate file to specified size. Returns 0 on success or -1 on error
+ * Introduced in VFS API v2 */
+typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
+
+/* Get the current read / write position for the file. Returns -1 for error.
* Introduced in VFS API v1 */
typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
@@ -1061,8 +1593,42 @@ typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
* Introduced in VFS API v1 */
typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
+/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
+ * Additionally stores file size in given variable, unless NULL is given.
+ * Introduced in VFS API v3 */
+typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
+
+/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
+ * Introduced in VFS API v3 */
+typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
+
+/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
+ * Support for the include_hidden argument may vary depending on the platform.
+ * Introduced in VFS API v3 */
+typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool
include_hidden);
+
+/* Read the directory entry at the current position, and move the read pointer to the next position.
+ * Returns true on success, false if already on the last entry.
+ * Introduced in VFS API v3 */
+typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
+
+/* Get the name of the last entry read. Returns a string on success, or NULL for error.
+ * The returned string pointer is valid until the next call to readdir or closedir.
+ * Introduced in VFS API v3 */
+typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
+
+/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
+ * Introduced in VFS API v3 */
+typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
+
+/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on
success, -1 on failure.
+ * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be
used.
+ * Introduced in VFS API v3 */
+typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
+
struct retro_vfs_interface
{
+ /* VFS API v1 */
retro_vfs_get_path_t get_path;
retro_vfs_open_t open;
retro_vfs_close_t close;
@@ -1074,6 +1640,16 @@ struct retro_vfs_interface
retro_vfs_flush_t flush;
retro_vfs_remove_t remove;
retro_vfs_rename_t rename;
+ /* VFS API v2 */
+ retro_vfs_truncate_t truncate;
+ /* VFS API v3 */
+ retro_vfs_stat_t stat;
+ retro_vfs_mkdir_t mkdir;
+ retro_vfs_opendir_t opendir;
+ retro_vfs_readdir_t readdir;
+ retro_vfs_dirent_get_name_t dirent_get_name;
+ retro_vfs_dirent_is_dir_t dirent_is_dir;
+ retro_vfs_closedir_t closedir;
};
struct retro_vfs_interface_info
@@ -1096,6 +1672,7 @@ enum retro_hw_render_interface_type
RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
+ RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
};
@@ -1107,81 +1684,41 @@ struct retro_hw_render_interface
unsigned interface_version;
};
-
-#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_led_interface * --
- * Gets an interface which is used by a libretro core to set
- * state of LEDs.
- */
-
typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
struct retro_led_interface
{
retro_set_led_state_t set_led_state;
};
-#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* int * --
- * Tells the core if the frontend wants audio or video.
- * If disabled, the frontend will discard the audio or video,
- * so the core may decide to skip generating a frame or
generating audio.
- * This is mainly used for increasing performance.
- * Bit 0 (value 1): Enable Video
- * Bit 1 (value 2): Enable Audio
- * Bit 2 (value 4): Use Fast Savestates.
- * Bit 3 (value 8): Hard Disable Audio
- * Other bits are reserved for future use and will default to
zero.
- * If video is disabled:
- * * The frontend wants the core to not generate any video,
- * including presenting frames via hardware acceleration.
- * * The frontend's video frame callback will do nothing.
- * * After running the frame, the video output of the next frame
should be
- * no different than if video was enabled, and saving and
loading state
- * should have no issues.
- * If audio is disabled:
- * * The frontend wants the core to not generate any audio.
- * * The frontend's audio callbacks will do nothing.
- * * After running the frame, the audio output of the next frame
should be
- * no different than if audio was enabled, and saving and
loading state
- * should have no issues.
- * Fast Savestates:
- * * Guaranteed to be created by the same binary that will load
them.
- * * Will not be written to or read from the disk.
- * * Suggest that the core assumes loading state will succeed.
- * * Suggest that the core updates its memory buffers in-place if
possible.
- * * Suggest that the core skips clearing memory.
- * * Suggest that the core skips resetting the system.
- * * Suggest that the core may skip validation steps.
- * Hard Disable Audio:
- * * Used for a secondary core when running ahead.
- * * Indicates that the frontend will never need audio from the
core.
- * * Suggests that the core may stop synthesizing audio, but this
should not
- * compromise emulation accuracy.
- * * Audio output for the next frame does not matter, and the
frontend will
- * never need an accurate audio state in the future.
- * * State will never be saved when using Hard Disable Audio.
- */
+/* Retrieves the current state of the MIDI input.
+ * Returns true if it's enabled, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
-#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_hw_render_interface ** --
- * Returns an API specific rendering interface for accessing API
specific data.
- * Not all HW rendering APIs support or need this.
- * The contents of the returned pointer is specific to the
rendering API
- * being used. See the various headers like libretro_vulkan.h,
etc.
- *
- * GET_HW_RENDER_INTERFACE cannot be called before context_reset
has been called.
- * Similarly, after context_destroyed callback returns,
- * the contents of the HW_RENDER_INTERFACE are invalidated.
- */
+/* Retrieves the current state of the MIDI output.
+ * Returns true if it's enabled, false otherwise */
+typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
-#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const bool * --
- * If true, the libretro implementation supports achievements
- * either via memory descriptors set with
RETRO_ENVIRONMENT_SET_MEMORY_MAPS
- * or via retro_get_memory_data/retro_get_memory_size.
- *
- * This must be called before the first call to retro_run.
- */
+/* Reads next byte from the input stream.
+ * Returns true if byte is read, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
+
+/* Writes byte to the output stream.
+ * 'delta_time' is in microseconds and represent time elapsed since previous write.
+ * Returns true if byte is written, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
+
+/* Flushes previously written data.
+ * Returns true if successful, false otherwise. */
+typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
+
+struct retro_midi_interface
+{
+ retro_midi_input_enabled_t input_enabled;
+ retro_midi_output_enabled_t output_enabled;
+ retro_midi_read_t read;
+ retro_midi_write_t write;
+ retro_midi_flush_t flush;
+};
enum retro_hw_render_context_negotiation_interface_type
{
@@ -1196,13 +1733,6 @@ struct retro_hw_render_context_negotiation_interface
enum retro_hw_render_context_negotiation_interface_type interface_type;
unsigned interface_version;
};
-#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_hw_render_context_negotiation_interface * --
- * Sets an interface which lets the libretro core negotiate with
frontend how a context is created.
- * The semantics of this interface depends on which API is used
in SET_HW_RENDER earlier.
- * This interface will be used when the frontend is trying to
create a HW rendering context,
- * so it will be used after SET_HW_RENDER, but before the
context_reset callback.
- */
/* Serialized state is incomplete in some way. Set if serialization is
* usable in typical end-user cases but should not be relied upon to
@@ -1228,20 +1758,17 @@ struct retro_hw_render_context_negotiation_interface
* dependence */
#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
-#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
- /* uint64_t * --
- * Sets quirk flags associated with serialization. The frontend
will zero any flags it doesn't
- * recognize or support. Should be set in either retro_init or
retro_load_game, but not both.
- */
-
-#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once
retro_load_game has returned. */
-#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little
endian. */
-#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size,
or 2, whichever is smaller. */
-#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
-#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
-#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the
time. */
-#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
-#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
+#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once
retro_load_game has returned. */
+#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little
endian. */
+#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2) /* The memory area is system RAM. This is main RAM of the
gaming system. */
+#define RETRO_MEMDESC_SAVE_RAM (1 << 3) /* The memory area is save RAM. This RAM is usually found on a
game cartridge, backed up by a battery. */
+#define RETRO_MEMDESC_VIDEO_RAM (1 << 4) /* The memory area is video RAM (VRAM) */
+#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size,
or 2, whichever is smaller. */
+#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
+#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
+#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the
time. */
+#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
+#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
struct retro_memory_descriptor
{
uint64_t flags;
@@ -1642,6 +2169,10 @@ enum retro_sensor_action
{
RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
RETRO_SENSOR_ACCELEROMETER_DISABLE,
+ RETRO_SENSOR_GYROSCOPE_ENABLE,
+ RETRO_SENSOR_GYROSCOPE_DISABLE,
+ RETRO_SENSOR_ILLUMINANCE_ENABLE,
+ RETRO_SENSOR_ILLUMINANCE_DISABLE,
RETRO_SENSOR_DUMMY = INT_MAX
};
@@ -1650,6 +2181,10 @@ enum retro_sensor_action
#define RETRO_SENSOR_ACCELEROMETER_X 0
#define RETRO_SENSOR_ACCELEROMETER_Y 1
#define RETRO_SENSOR_ACCELEROMETER_Z 2
+#define RETRO_SENSOR_GYROSCOPE_X 3
+#define RETRO_SENSOR_GYROSCOPE_Y 4
+#define RETRO_SENSOR_GYROSCOPE_Z 5
+#define RETRO_SENSOR_ILLUMINANCE 6
typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
enum retro_sensor_action action, unsigned rate);
@@ -1847,6 +2382,30 @@ struct retro_frame_time_callback
retro_usec_t reference;
};
+/* Notifies a libretro core of the current occupancy
+ * level of the frontend audio buffer.
+ *
+ * - active: 'true' if audio buffer is currently
+ * in use. Will be 'false' if audio is
+ * disabled in the frontend
+ *
+ * - occupancy: Given as a value in the range [0,100],
+ * corresponding to the occupancy percentage
+ * of the audio buffer
+ *
+ * - underrun_likely: 'true' if the frontend expects an
+ * audio buffer underrun during the
+ * next frame (indicates that a core
+ * should attempt frame skipping)
+ *
+ * It will be called right before retro_run() every frame. */
+typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
+ bool active, unsigned occupancy, bool underrun_likely);
+struct retro_audio_buffer_status_callback
+{
+ retro_audio_buffer_status_callback_t callback;
+};
+
/* Pass this to retro_video_refresh_t if rendering to hardware.
* Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
* */
@@ -2007,7 +2566,8 @@ struct retro_keyboard_callback
retro_keyboard_event_t callback;
};
-/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
+/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
+ * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
* Should be set for implementations which can swap out multiple disk
* images in runtime.
*
@@ -2065,6 +2625,53 @@ typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
* with replace_image_index. */
typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
+/* Sets initial image to insert in drive when calling
+ * core_load_game().
+ * Since we cannot pass the initial index when loading
+ * content (this would require a major API change), this
+ * is set by the frontend *before* calling the core's
+ * retro_load_game()/retro_load_game_special() implementation.
+ * A core should therefore cache the index/path values and handle
+ * them inside retro_load_game()/retro_load_game_special().
+ * - If 'index' is invalid (index >= get_num_images()), the
+ * core should ignore the set value and instead use 0
+ * - 'path' is used purely for error checking - i.e. when
+ * content is loaded, the core should verify that the
+ * disk specified by 'index' has the specified file path.
+ * This is to guard against auto selecting the wrong image
+ * if (for example) the user should modify an existing M3U
+ * playlist. We have to let the core handle this because
+ * set_initial_image() must be called before loading content,
+ * i.e. the frontend cannot access image paths in advance
+ * and thus cannot perform the error check itself.
+ * If set path and content path do not match, the core should
+ * ignore the set 'index' value and instead use 0
+ * Returns 'false' if index or 'path' are invalid, or core
+ * does not support this functionality
+ */
+typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
+
+/* Fetches the path of the specified disk image file.
+ * Returns 'false' if index is invalid (index >= get_num_images())
+ * or path is otherwise unavailable.
+ */
+typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
+
+/* Fetches a core-provided 'label' for the specified disk
+ * image file. In the simplest case this may be a file name
+ * (without extension), but for cores with more complex
+ * content requirements information may be provided to
+ * facilitate user disk swapping - for example, a core
+ * running floppy-disk-based content may uniquely label
+ * save disks, data disks, level disks, etc. with names
+ * corresponding to in-game disk change prompts (so the
+ * frontend can provide better user guidance than a 'dumb'
+ * disk index value).
+ * Returns 'false' if index is invalid (index >= get_num_images())
+ * or label is otherwise unavailable.
+ */
+typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
+
struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state;
@@ -2078,6 +2685,27 @@ struct retro_disk_control_callback
retro_add_image_index_t add_image_index;
};
+struct retro_disk_control_ext_callback
+{
+ retro_set_eject_state_t set_eject_state;
+ retro_get_eject_state_t get_eject_state;
+
+ retro_get_image_index_t get_image_index;
+ retro_set_image_index_t set_image_index;
+ retro_get_num_images_t get_num_images;
+
+ retro_replace_image_index_t replace_image_index;
+ retro_add_image_index_t add_image_index;
+
+ /* NOTE: Frontend will only attempt to record/restore
+ * last used disk index if both set_initial_image()
+ * and get_image_path() are implemented */
+ retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
+
+ retro_get_image_path_t get_image_path; /* Optional - may be NULL */
+ retro_get_image_label_t get_image_label; /* Optional - may be NULL */
+};
+
enum retro_pixel_format
{
/* 0RGB1555, native endian.
@@ -2108,6 +2736,104 @@ struct retro_message
unsigned frames; /* Duration in frames of message. */
};
+enum retro_message_target
+{
+ RETRO_MESSAGE_TARGET_ALL = 0,
+ RETRO_MESSAGE_TARGET_OSD,
+ RETRO_MESSAGE_TARGET_LOG
+};
+
+enum retro_message_type
+{
+ RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
+ RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
+ RETRO_MESSAGE_TYPE_STATUS,
+ RETRO_MESSAGE_TYPE_PROGRESS
+};
+
+struct retro_message_ext
+{
+ /* Message string to be displayed/logged */
+ const char *msg;
+ /* Duration (in ms) of message when targeting the OSD */
+ unsigned duration;
+ /* Message priority when targeting the OSD
+ * > When multiple concurrent messages are sent to
+ * the frontend and the frontend does not have the
+ * capacity to display them all, messages with the
+ * *highest* priority value should be shown
+ * > There is no upper limit to a message priority
+ * value (within the bounds of the unsigned data type)
+ * > In the reference frontend (RetroArch), the same
+ * priority values are used for frontend-generated
+ * notifications, which are typically assigned values
+ * between 0 and 3 depending upon importance */
+ unsigned priority;
+ /* Message logging level (info, warn, error, etc.) */
+ enum retro_log_level level;
+ /* Message destination: OSD, logging interface or both */
+ enum retro_message_target target;
+ /* Message 'type' when targeting the OSD
+ * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
+ * message should be handled in identical fashion to
+ * a standard frontend-generated notification
+ * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
+ * message is a notification that requires user attention
+ * or action, but that it should be displayed in a manner
+ * that differs from standard frontend-generated notifications.
+ * This would typically correspond to messages that should be
+ * displayed immediately (independently from any internal
+ * frontend message queue), and/or which should be visually
+ * distinguishable from frontend-generated notifications.
+ * For example, a core may wish to inform the user of
+ * information related to a disk-change event. It is
+ * expected that the frontend itself may provide a
+ * notification in this case; if the core sends a
+ * message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
+ * uncomfortable 'double-notification' may occur. A message
+ * of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
+ * be presented such that visual conflict with regular
+ * notifications does not occur
+ * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
+ * is not a standard notification. This typically
+ * corresponds to 'status' indicators, such as a core's
+ * internal FPS, which are intended to be displayed
+ * either permanently while a core is running, or in
+ * a manner that does not suggest user attention or action
+ * is required. 'Status' type messages should therefore be
+ * displayed in a different on-screen location and in a manner
+ * easily distinguishable from both standard frontend-generated
+ * notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
+ * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
+ * the progress of an internal core task. For example, in cases
+ * where a core itself handles the loading of content from a file,
+ * this may correspond to the percentage of the file that has been
+ * read. Alternatively, an audio/video playback core may use a
+ * message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
+ * playback position as a percentage of the runtime. 'Progress' type
+ * messages should therefore be displayed as a literal progress bar,
+ * where:
+ * - 'retro_message_ext.msg' is the progress bar title/label
+ * - 'retro_message_ext.progress' determines the length of
+ * the progress bar
+ * NOTE: Message type is a *hint*, and may be ignored
+ * by the frontend. If a frontend lacks support for
+ * displaying messages via alternate means than standard
+ * frontend-generated notifications, it will treat *all*
+ * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
+ enum retro_message_type type;
+ /* Task progress when targeting the OSD and message is
+ * of type RETRO_MESSAGE_TYPE_PROGRESS
+ * > -1: Unmetered/indeterminate
+ * > 0-100: Current progress percentage
+ * NOTE: Since message type is a hint, a frontend may ignore
+ * progress values. Where relevant, a core should therefore
+ * include progress percentage within the message string,
+ * such that the message intent remains clear when displayed
+ * as a standard frontend-generated notification */
+ int8_t progress;
+};
+
/* Describes how the libretro implementation maps a libretro input bind
* to its internal input system through a human readable string.
* This string can be used to better let a user configure input. */
@@ -2128,7 +2854,7 @@ struct retro_input_descriptor
struct retro_system_info
{
/* All pointers are owned by libretro implementation, and pointers must
- * remain valid until retro_deinit() is called. */
+ * remain valid until it is unloaded. */
const char *library_name; /* Descriptive name of library. Should not
* contain any version numbers, etc. */
@@ -2141,17 +2867,26 @@ struct retro_system_info
* Typically used for a GUI to filter
* out extensions. */
- /* If true, retro_load_game() is guaranteed to provide a valid pathname
- * in retro_game_info::path.
- * ::data and ::size are both invalid.
+ /* Libretro cores that need to have direct access to their content
+ * files, including cores which use the path of the content files to
+ * determine the paths of other files, should set need_fullpath to true.
+ *
+ * Cores should strive for setting need_fullpath to false,
+ * as it allows the frontend to perform patching, etc.
*
- * If false, ::data and ::size are guaranteed to be valid, but ::path
- * might not be valid.
+ * If need_fullpath is true and retro_load_game() is called:
+ * - retro_game_info::path is guaranteed to have a valid path
+ * - retro_game_info::data and retro_game_info::size are invalid
*
- * This is typically set to true for libretro implementations that must
- * load from file.
- * Implementations should strive for setting this to false, as it allows
- * the frontend to perform patching, etc. */
+ * If need_fullpath is false and retro_load_game() is called:
+ * - retro_game_info::path may be NULL
+ * - retro_game_info::data and retro_game_info::size are guaranteed
+ * to be valid
+ *
+ * See also:
+ * - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
+ * - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
+ */
bool need_fullpath;
/* If true, the frontend is not allowed to extract any archives before
@@ -2161,6 +2896,213 @@ struct retro_system_info
bool block_extract;
};
+/* Defines overrides which modify frontend handling of
+ * specific content file types.
+ * An array of retro_system_content_info_override is
+ * passed to RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE
+ * NOTE: In the following descriptions, references to
+ * retro_load_game() may be replaced with
+ * retro_load_game_special() */
+struct retro_system_content_info_override
+{
+ /* A list of file extensions for which the override
+ * should apply, delimited by a 'pipe' character
+ * (e.g. "md|sms|gg")
+ * Permitted file extensions are limited to those
+ * included in retro_system_info::valid_extensions
+ * and/or retro_subsystem_rom_info::valid_extensions */
+ const char *extensions;
+
+ /* Overrides the need_fullpath value set in
+ * retro_system_info and/or retro_subsystem_rom_info.
+ * To reiterate:
+ *
+ * If need_fullpath is true and retro_load_game() is called:
+ * - retro_game_info::path is guaranteed to contain a valid
+ * path to an existent file
+ * - retro_game_info::data and retro_game_info::size are invalid
+ *
+ * If need_fullpath is false and retro_load_game() is called:
+ * - retro_game_info::path may be NULL
+ * - retro_game_info::data and retro_game_info::size are guaranteed
+ * to be valid
+ *
+ * In addition:
+ *
+ * If need_fullpath is true and retro_load_game() is called:
+ * - retro_game_info_ext::full_path is guaranteed to contain a valid
+ * path to an existent file
+ * - retro_game_info_ext::archive_path may be NULL
+ * - retro_game_info_ext::archive_file may be NULL
+ * - retro_game_info_ext::dir is guaranteed to contain a valid path
+ * to the directory in which the content file exists
+ * - retro_game_info_ext::name is guaranteed to contain the
+ * basename of the content file, without extension
+ * - retro_game_info_ext::ext is guaranteed to contain the
+ * extension of the content file in lower case format
+ * - retro_game_info_ext::data and retro_game_info_ext::size
+ * are invalid
+ *
+ * If need_fullpath is false and retro_load_game() is called:
+ * - If retro_game_info_ext::file_in_archive is false:
+ * - retro_game_info_ext::full_path is guaranteed to contain
+ * a valid path to an existent file
+ * - retro_game_info_ext::archive_path may be NULL
+ * - retro_game_info_ext::archive_file may be NULL
+ * - retro_game_info_ext::dir is guaranteed to contain a
+ * valid path to the directory in which the content file exists
+ * - retro_game_info_ext::name is guaranteed to contain the
+ * basename of the content file, without extension
+ * - retro_game_info_ext::ext is guaranteed to contain the
+ * extension of the content file in lower case format
+ * - If retro_game_info_ext::file_in_archive is true:
+ * - retro_game_info_ext::full_path may be NULL
+ * - retro_game_info_ext::archive_path is guaranteed to
+ * contain a valid path to an existent compressed file
+ * inside which the content file is located
+ * - retro_game_info_ext::archive_file is guaranteed to
+ * contain a valid path to an existent content file
+ * inside the compressed file referred to by
+ * retro_game_info_ext::archive_path
+ * e.g. for a compressed file '/path/to/foo.zip'
+ * containing 'bar.sfc'
+ * > retro_game_info_ext::archive_path will be '/path/to/foo.zip'
+ * > retro_game_info_ext::archive_file will be 'bar.sfc'
+ * - retro_game_info_ext::dir is guaranteed to contain a
+ * valid path to the directory in which the compressed file
+ * (containing the content file) exists
+ * - retro_game_info_ext::name is guaranteed to contain
+ * EITHER
+ * 1) the basename of the compressed file (containing
+ * the content file), without extension
+ * OR
+ * 2) the basename of the content file inside the
+ * compressed file, without extension
+ * In either case, a core should consider 'name' to
+ * be the canonical name/ID of the the content file
+ * - retro_game_info_ext::ext is guaranteed to contain the
+ * extension of the content file inside the compressed file,
+ * in lower case format
+ * - retro_game_info_ext::data and retro_game_info_ext::size are
+ * guaranteed to be valid */
+ bool need_fullpath;
+
+ /* If need_fullpath is false, specifies whether the content
+ * data buffer available in retro_load_game() is 'persistent'
+ *
+ * If persistent_data is false and retro_load_game() is called:
+ * - retro_game_info::data and retro_game_info::size
+ * are valid only until retro_load_game() returns
+ * - retro_game_info_ext::data and retro_game_info_ext::size
+ * are valid only until retro_load_game() returns
+ *
+ * If persistent_data is true and retro_load_game() is called:
+ * - retro_game_info::data and retro_game_info::size
+ * are valid until retro_deinit() returns
+ * - retro_game_info_ext::data and retro_game_info_ext::size
+ * are valid until retro_deinit() returns */
+ bool persistent_data;
+};
+
+/* Similar to retro_game_info, but provides extended
+ * information about the source content file and
+ * game memory buffer status.
+ * And array of retro_game_info_ext is returned by
+ * RETRO_ENVIRONMENT_GET_GAME_INFO_EXT
+ * NOTE: In the following descriptions, references to
+ * retro_load_game() may be replaced with
+ * retro_load_game_special() */
+struct retro_game_info_ext
+{
+ /* - If file_in_archive is false, contains a valid
+ * path to an existent content file (UTF-8 encoded)
+ * - If file_in_archive is true, may be NULL */
+ const char *full_path;
+
+ /* - If file_in_archive is false, may be NULL
+ * - If file_in_archive is true, contains a valid path
+ * to an existent compressed file inside which the
+ * content file is located (UTF-8 encoded) */
+ const char *archive_path;
+
+ /* - If file_in_archive is false, may be NULL
+ * - If file_in_archive is true, contain a valid path
+ * to an existent content file inside the compressed
+ * file referred to by archive_path (UTF-8 encoded)
+ * e.g. for a compressed file '/path/to/foo.zip'
+ * containing 'bar.sfc'
+ * > archive_path will be '/path/to/foo.zip'
+ * > archive_file will be 'bar.sfc' */
+ const char *archive_file;
+
+ /* - If file_in_archive is false, contains a valid path
+ * to the directory in which the content file exists
+ * (UTF-8 encoded)
+ * - If file_in_archive is true, contains a valid path
+ * to the directory in which the compressed file
+ * (containing the content file) exists (UTF-8 encoded) */
+ const char *dir;
+
+ /* Contains the canonical name/ID of the content file
+ * (UTF-8 encoded). Intended for use when identifying
+ * 'complementary' content named after the loaded file -
+ * i.e. companion data of a different format (a CD image
+ * required by a ROM), texture packs, internally handled
+ * save files, etc.
+ * - If file_in_archive is false, contains the basename
+ * of the content file, without extension
+ * - If file_in_archive is true, then string is
+ * implementation specific. A frontend may choose to
+ * set a name value of:
+ * EITHER
+ * 1) the basename of the compressed file (containing
+ * the content file), without extension
+ * OR
+ * 2) the basename of the content file inside the
+ * compressed file, without extension
+ * RetroArch sets the 'name' value according to (1).
+ * A frontend that supports routine loading of
+ * content from archives containing multiple unrelated
+ * content files may set the 'name' value according
+ * to (2). */
+ const char *name;
+
+ /* - If file_in_archive is false, contains the extension
+ * of the content file in lower case format
+ * - If file_in_archive is true, contains the extension
+ * of the content file inside the compressed file,
+ * in lower case format */
+ const char *ext;
+
+ /* String of implementation specific meta-data. */
+ const char *meta;
+
+ /* Memory buffer of loaded game content. Will be NULL:
+ * IF
+ * - retro_system_info::need_fullpath is true and
+ * retro_system_content_info_override::need_fullpath
+ * is unset
+ * OR
+ * - retro_system_content_info_override::need_fullpath
+ * is true */
+ const void *data;
+
+ /* Size of game content memory buffer, in bytes */
+ size_t size;
+
+ /* True if loaded content file is inside a compressed
+ * archive */
+ bool file_in_archive;
+
+ /* - If data is NULL, value is unset/ignored
+ * - If data is non-NULL:
+ * - If persistent_data is false, data and size are
+ * valid only until retro_load_game() returns
+ * - If persistent_data is true, data and size are
+ * are valid until retro_deinit() returns */
+ bool persistent_data;
+};
+
struct retro_game_geometry
{
unsigned base_width; /* Nominal video width of game. */
@@ -2202,6 +3144,76 @@ struct retro_variable
const char *value;
};
+struct retro_core_option_display
+{
+ /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
+ const char *key;
+
+ /* Specifies whether variable should be displayed
+ * when presenting core options to the user */
+ bool visible;
+};
+
+/* Maximum number of values permitted for a core option
+ * > Note: We have to set a maximum value due the limitations
+ * of the C language - i.e. it is not possible to create an
+ * array of structs each containing a variable sized array,
+ * so the retro_core_option_definition values array must
+ * have a fixed size. The size limit of 128 is a balancing
+ * act - it needs to be large enough to support all 'sane'
+ * core options, but setting it too large may impact low memory
+ * platforms. In practise, if a core option has more than
+ * 128 values then the implementation is likely flawed.
+ * To quote the above API reference:
+ * "The number of possible options should be very limited
+ * i.e. it should be feasible to cycle through options
+ * without a keyboard."
+ */
+#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
+
+struct retro_core_option_value
+{
+ /* Expected option value */
+ const char *value;
+
+ /* Human-readable value label. If NULL, value itself
+ * will be displayed by the frontend */
+ const char *label;
+};
+
+struct retro_core_option_definition
+{
+ /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
+ const char *key;
+
+ /* Human-readable core option description (used as menu label) */
+ const char *desc;
+
+ /* Human-readable core option information (used as menu sublabel) */
+ const char *info;
+
+ /* Array of retro_core_option_value structs, terminated by NULL */
+ struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
+
+ /* Default core option value. Must match one of the values
+ * in the retro_core_option_value array, otherwise will be
+ * ignored */
+ const char *default_value;
+};
+
+struct retro_core_options_intl
+{
+ /* Pointer to an array of retro_core_option_definition structs
+ * - US English implementation
+ * - Must point to a valid array */
+ struct retro_core_option_definition *us;
+
+ /* Pointer to an array of retro_core_option_definition structs
+ * - Implementation for current frontend language
+ * - May be NULL */
+ struct retro_core_option_definition *local;
+};
+
struct retro_game_info
{
const char *path; /* Path to game, UTF-8 encoded.
@@ -2248,6 +3260,47 @@ struct retro_framebuffer
Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
};
+/* Used by a libretro core to override the current
+ * fastforwarding mode of the frontend */
+struct retro_fastforwarding_override
+{
+ /* Specifies the runtime speed multiplier that
+ * will be applied when 'fastforward' is true.
+ * For example, a value of 5.0 when running 60 FPS
+ * content will cap the fast-forward rate at 300 FPS.
+ * Note that the target multiplier may not be achieved
+ * if the host hardware has insufficient processing
+ * power.
+ * Setting a value of 0.0 (or greater than 0.0 but
+ * less than 1.0) will result in an uncapped
+ * fast-forward rate (limited only by hardware
+ * capacity).
+ * If the value is negative, it will be ignored
+ * (i.e. the frontend will use a runtime speed
+ * multiplier of its own choosing) */
+ float ratio;
+
+ /* If true, fastforwarding mode will be enabled.
+ * If false, fastforwarding mode will be disabled. */
+ bool fastforward;
+
+ /* If true, and if supported by the frontend, an
+ * on-screen notification will be displayed while
+ * 'fastforward' is true.
+ * If false, and if supported by the frontend, any
+ * on-screen fast-forward notifications will be
+ * suppressed */
+ bool notification;
+
+ /* If true, the core will have sole control over
+ * when fastforwarding mode is enabled/disabled;
+ * the frontend will not be able to change the
+ * state set by 'fastforward' until either
+ * 'inhibit_toggle' is set to false, or the core
+ * is unloaded */
+ bool inhibit_toggle;
+};
+
/* Callbacks */
/* Environment callback. Gives implementations a way of performing
@@ -2336,7 +3389,13 @@ RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
* will only poll input based on that particular device type. It is only a
* hint to the libretro core when a core cannot automatically detect the
* appropriate input device type on its own. It is also relevant when a
- * core can change its behavior depending on device type. */
+ * core can change its behavior depending on device type.
+ *
+ * As part of the core's implementation of retro_set_controller_port_device,
+ * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
+ * frontend if the descriptions for any controls have changed as a
+ * result of changing the device type.
+ */
RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
/* Resets the current game. */
@@ -2368,7 +3427,9 @@ RETRO_API bool retro_unserialize(const void *data, size_t size);
RETRO_API void retro_cheat_reset(void);
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
-/* Loads a game. */
+/* Loads a game.
+ * Return true to indicate successful loading and false to indicate load failure.
+ */
RETRO_API bool retro_load_game(const struct retro_game_info *game);
/* Loads a "special" kind of game. Should not be used,
@@ -2378,7 +3439,7 @@ RETRO_API bool retro_load_game_special(
const struct retro_game_info *info, size_t num_info
);
-/* Unloads a currently loaded game. */
+/* Unloads the currently loaded game. Called before retro_deinit(void). */
RETRO_API void retro_unload_game(void);
/* Gets region of game. */
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]