[chronojump] Networks on personDeserialize stores correctly linkServerImage



commit 7a8aeb2c7bdd6b580693a619b67d8a0ee90e7b70
Author: Xavier de Blas <xaviblas gmail com>
Date:   Thu Apr 15 13:30:05 2021 +0200

    Networks on personDeserialize stores correctly linkServerImage

 src/json/compujump.cs | 2 +-
 src/person.cs         | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/src/json/compujump.cs b/src/json/compujump.cs
index 30899049..60aab9ff 100644
--- a/src/json/compujump.cs
+++ b/src/json/compujump.cs
@@ -124,7 +124,7 @@ public class JsonCompujump : Json
                 */
                LastPersonWasInserted = (personTemp.UniqueID == -1);
 
-               return new Person(LastPersonWasInserted, id, player, rfid);
+               return new Person(LastPersonWasInserted, id, player, rfid, image);
        }
 
 
diff --git a/src/person.cs b/src/person.cs
index e34a71e9..b0e80bc7 100644
--- a/src/person.cs
+++ b/src/person.cs
@@ -47,7 +47,7 @@ public class Person {
        }
 
        //coming from compujump server
-       public Person(bool insertPerson, int uniqueID, string name, string rfid) //TODO:, string clubID)
+       public Person(bool insertPerson, int uniqueID, string name, string rfid, string image) //TODO:, 
string clubID)
        {
                this.uniqueID = uniqueID;
                this.name = name;
@@ -59,7 +59,7 @@ public class Person {
                this.future1 = rfid;
                //TODO: this.future2 = clubID;
                this.serverUniqueID = Constants.ServerUndefinedID;
-               this.linkServerImage = "";
+               this.linkServerImage = image;
 
                /*
                 * Before insertion check that uniqueID exists locally


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