[gnome-shell/wip/carlosg/osk-tap-drag-release: 1/2] keyboard: Allow calling _release() without press on OSK keys with touch




commit 0147b6da7a3ec42369301464aaa941c126f745c1
Author: Carlos Garnacho <carlosg gnome org>
Date:   Mon Mar 22 18:01:39 2021 +0100

    keyboard: Allow calling _release() without press on OSK keys with touch
    
    This is already allowed for pointer events, but touch events still expect
    that the touch begin and end happen on the same Key actor. This is necessary
    for the tap-drag-release pattern to select key variants to work on all
    input devices.

 js/ui/keyboard.js | 21 +++++++++++++--------
 1 file changed, 13 insertions(+), 8 deletions(-)
---
diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js
index 866382e4fe..7442f02936 100644
--- a/js/ui/keyboard.js
+++ b/js/ui/keyboard.js
@@ -347,7 +347,7 @@ var Key = GObject.registerClass({
                     this.emit('long-press');
 
                     if (this._extendedKeys.length > 0) {
-                        this._touchPressed = false;
+                        this._touchPressSlot = null;
                         this._ensureExtendedKeysPopup();
                         this.keyButton.set_hover(false);
                         this.keyButton.fake_release();
@@ -378,7 +378,7 @@ var Key = GObject.registerClass({
             GLib.source_remove(this._pressTimeoutId);
             this._pressTimeoutId = 0;
         }
-        this._touchPressed = false;
+        this._touchPressSlot = null;
         this.keyButton.set_hover(false);
         this.keyButton.fake_release();
     }
@@ -459,14 +459,19 @@ var Key = GObject.registerClass({
             if (!Meta.is_wayland_compositor())
                 return Clutter.EVENT_PROPAGATE;
 
-            if (!this._touchPressed &&
+            const slot = event.get_event_sequence().get_slot();
+
+            if (!this._touchPressSlot &&
                 event.type() == Clutter.EventType.TOUCH_BEGIN) {
-                this._touchPressed = true;
+                this._touchPressSlot = slot;
                 this._press(key);
-            } else if (this._touchPressed &&
-                       event.type() == Clutter.EventType.TOUCH_END) {
-                this._touchPressed = false;
-                this._release(key);
+            } else if (event.type() == Clutter.EventType.TOUCH_END) {
+                if (!this._touchPressSlot ||
+                    this._touchPressSlot === slot)
+                    this._release(key);
+
+                if (this._touchPressSlot == slot)
+                    this._touchPressSlot = null;
             }
             return Clutter.EVENT_PROPAGATE;
         });


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