[gtk/ebassi/for-master] demo: Replace g_print with g_debug
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/ebassi/for-master] demo: Replace g_print with g_debug
- Date: Wed, 30 Sep 2020 11:36:47 +0000 (UTC)
commit b0a0f07bd7058888b0387078e072719385c00865
Author: Emmanuele Bassi <ebassi gnome org>
Date: Wed Sep 30 12:35:31 2020 +0100
demo: Replace g_print with g_debug
The GtkGears widget is a bit too chatty, especially when used inside
demos like the fishbowl. Let's use g_debug() instead of g_print() for
the GL debugging message.
demos/gtk-demo/gtkgears.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/demos/gtk-demo/gtkgears.c b/demos/gtk-demo/gtkgears.c
index b56975f2eb..ba52ddd1b0 100644
--- a/demos/gtk-demo/gtkgears.c
+++ b/demos/gtk-demo/gtkgears.c
@@ -764,7 +764,7 @@ gtk_gears_realize (GtkWidget *widget)
glShaderSource(v, 1, &p, NULL);
glCompileShader(v);
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
- g_print ("vertex shader info: %s\n", msg);
+ g_debug ("vertex shader info: %s\n", msg);
/* Compile the fragment shader */
if (gdk_gl_context_get_use_es (context))
@@ -775,7 +775,7 @@ gtk_gears_realize (GtkWidget *widget)
glShaderSource(f, 1, &p, NULL);
glCompileShader(f);
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
- g_print ("fragment shader info: %s\n", msg);
+ g_debug ("fragment shader info: %s\n", msg);
/* Create and link the shader program */
program = glCreateProgram();
@@ -786,7 +786,7 @@ gtk_gears_realize (GtkWidget *widget)
glLinkProgram(program);
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
- g_print ("program info: %s\n", msg);
+ g_debug ("program info: %s\n", msg);
glDeleteShader (v);
glDeleteShader (f);
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