[gtk/ebassi/for-master] demo: Replace g_print with g_debug




commit b0a0f07bd7058888b0387078e072719385c00865
Author: Emmanuele Bassi <ebassi gnome org>
Date:   Wed Sep 30 12:35:31 2020 +0100

    demo: Replace g_print with g_debug
    
    The GtkGears widget is a bit too chatty, especially when used inside
    demos like the fishbowl. Let's use g_debug() instead of g_print() for
    the GL debugging message.

 demos/gtk-demo/gtkgears.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/demos/gtk-demo/gtkgears.c b/demos/gtk-demo/gtkgears.c
index b56975f2eb..ba52ddd1b0 100644
--- a/demos/gtk-demo/gtkgears.c
+++ b/demos/gtk-demo/gtkgears.c
@@ -764,7 +764,7 @@ gtk_gears_realize (GtkWidget *widget)
   glShaderSource(v, 1, &p, NULL);
   glCompileShader(v);
   glGetShaderInfoLog(v, sizeof msg, NULL, msg);
-  g_print ("vertex shader info: %s\n", msg);
+  g_debug ("vertex shader info: %s\n", msg);
 
   /* Compile the fragment shader */
   if (gdk_gl_context_get_use_es (context))
@@ -775,7 +775,7 @@ gtk_gears_realize (GtkWidget *widget)
   glShaderSource(f, 1, &p, NULL);
   glCompileShader(f);
   glGetShaderInfoLog(f, sizeof msg, NULL, msg);
-  g_print ("fragment shader info: %s\n", msg);
+  g_debug ("fragment shader info: %s\n", msg);
 
   /* Create and link the shader program */
   program = glCreateProgram();
@@ -786,7 +786,7 @@ gtk_gears_realize (GtkWidget *widget)
 
   glLinkProgram(program);
   glGetProgramInfoLog(program, sizeof msg, NULL, msg);
-  g_print ("program info: %s\n", msg);
+  g_debug ("program info: %s\n", msg);
   glDeleteShader (v);
   glDeleteShader (f);
 


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