[gtk/glshader-paintable: 3/8] Rename uniform_data to shader args, or just args




commit 32aa470f68ca0ff29aa0b6775ed1f26baedd775c
Author: Alexander Larsson <alexl redhat com>
Date:   Fri Sep 25 16:38:10 2020 +0200

    Rename uniform_data to shader args, or just args
    
    This makes a lot of types and function names shorter.
    Also, we add a "..." version of gsk_gl_shader_format_args_va().

 docs/reference/gsk/gsk4-sections.txt |  45 +++----
 gsk/gl/gskglrenderer.c               |   6 +-
 gsk/gskglshader.c                    | 248 +++++++++++++++++++----------------
 gsk/gskglshader.h                    | 123 ++++++++---------
 gsk/gskrendernode.h                  |   5 +-
 gsk/gskrendernodeimpl.c              |  28 ++--
 gsk/gskrendernodeparser.c            |  54 ++++----
 gtk/gtksnapshot.c                    |  18 +--
 gtk/gtksnapshot.h                    |   2 +-
 gtk/inspector/recorder.c             |  16 +--
 testsuite/gsk/shader.c               |  44 +++----
 11 files changed, 308 insertions(+), 281 deletions(-)
---
diff --git a/docs/reference/gsk/gsk4-sections.txt b/docs/reference/gsk/gsk4-sections.txt
index def2c85750..c36920dd43 100644
--- a/docs/reference/gsk/gsk4-sections.txt
+++ b/docs/reference/gsk/gsk4-sections.txt
@@ -287,31 +287,32 @@ gsk_gl_shader_get_uniform_name
 gsk_gl_shader_find_uniform_by_name
 gsk_gl_shader_get_uniform_type
 gsk_gl_shader_get_uniform_offset
-gsk_gl_shader_get_uniforms_size
+gsk_gl_shader_get_args_size
 
 <SUBSECTION Uniform Data>
-gsk_gl_shader_get_uniform_data_float
-gsk_gl_shader_get_uniform_data_int
-gsk_gl_shader_get_uniform_data_uint
-gsk_gl_shader_get_uniform_data_bool
-gsk_gl_shader_get_uniform_data_vec2
-gsk_gl_shader_get_uniform_data_vec3
-gsk_gl_shader_get_uniform_data_vec4
-gsk_gl_shader_format_uniform_data_va
+gsk_gl_shader_get_arg_float
+gsk_gl_shader_get_arg_int
+gsk_gl_shader_get_arg_uint
+gsk_gl_shader_get_arg_bool
+gsk_gl_shader_get_arg_vec2
+gsk_gl_shader_get_arg_vec3
+gsk_gl_shader_get_arg_vec4
+gsk_gl_shader_format_args_va
+gsk_gl_shader_format_args
 
-<SUBSECTION Uniform Data Builder>
-GskUniformDataBuilder
+<SUBSECTION Shader Args Builder>
+GskShaderArgsBuilder
 
-gsk_gl_shader_build_uniform_data
-gsk_uniform_data_builder_finish
-gsk_uniform_data_builder_free
-gsk_uniform_data_builder_copy
+gsk_gl_shader_build_args
+gsk_shader_args_builder_finish
+gsk_shader_args_builder_free
+gsk_shader_args_builder_copy
 
-gsk_uniform_data_builder_set_float
-gsk_uniform_data_builder_set_int
-gsk_uniform_data_builder_set_uint
-gsk_uniform_data_builder_set_bool
-gsk_uniform_data_builder_set_vec2
-gsk_uniform_data_builder_set_vec3
-gsk_uniform_data_builder_set_vec4
+gsk_shader_args_builder_set_float
+gsk_shader_args_builder_set_int
+gsk_shader_args_builder_set_uint
+gsk_shader_args_builder_set_bool
+gsk_shader_args_builder_set_vec2
+gsk_shader_args_builder_set_vec3
+gsk_shader_args_builder_set_vec4
 </SECTION>
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 78c653ef3c..2c8916ac68 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1187,7 +1187,7 @@ render_gl_shader_node (GskGLRenderer       *self,
 
   if (program->id >= 0 && n_children <= G_N_ELEMENTS (program->glshader.texture_locations))
     {
-      GBytes *uniform_data;
+      GBytes *args;
       TextureRegion regions[4];
       gboolean is_offscreen[4];
       for (guint i = 0; i < n_children; i++)
@@ -1201,10 +1201,10 @@ render_gl_shader_node (GskGLRenderer       *self,
             return;
         }
 
-      uniform_data = gsk_gl_shader_node_get_uniform_data (node);
+      args = gsk_gl_shader_node_get_args (node);
       ops_set_program (builder, program);
 
-      ops_set_gl_shader_args (builder, shader, node->bounds.size.width, node->bounds.size.height, 
g_bytes_get_data (uniform_data, NULL));
+      ops_set_gl_shader_args (builder, shader, node->bounds.size.width, node->bounds.size.height, 
g_bytes_get_data (args, NULL));
       for (guint i = 0; i < n_children; i++)
         {
           if (i == 0)
diff --git a/gsk/gskglshader.c b/gsk/gskglshader.c
index e58ec4dcba..13802f6067 100644
--- a/gsk/gskglshader.c
+++ b/gsk/gskglshader.c
@@ -644,15 +644,15 @@ gsk_gl_shader_get_uniforms (GskGLShader *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniforms_size:
+ * gsk_gl_shader_get_args_size:
  * @shader: A #GskGLShader
  *
- * Get the size of the data block used to specify uniform data for this shader.
+ * Get the size of the data block used to specify arguments for this shader.
  *
  * Returns: The size of the data block
  */
 int
-gsk_gl_shader_get_uniforms_size (GskGLShader *shader)
+gsk_gl_shader_get_args_size (GskGLShader *shader)
 {
   return shader->uniforms_size;
 }
@@ -672,25 +672,25 @@ gsk_gl_shader_find_uniform (GskGLShader *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_float:
+ * gsk_gl_shader_get_arg_float:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of float type.
  *
  * Returns: The value
  */
 float
-gsk_gl_shader_get_uniform_data_float (GskGLShader *shader,
-                                      GBytes       *uniform_data,
-                                      int          idx)
+gsk_gl_shader_get_arg_float (GskGLShader *shader,
+                             GBytes       *args,
+                             int          idx)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -702,25 +702,25 @@ gsk_gl_shader_get_uniform_data_float (GskGLShader *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_int:
+ * gsk_gl_shader_get_arg_int:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of int type.
  *
  * Returns: The value
  */
 gint32
-gsk_gl_shader_get_uniform_data_int (GskGLShader *shader,
-                                    GBytes       *uniform_data,
-                                    int          idx)
+gsk_gl_shader_get_arg_int (GskGLShader *shader,
+                           GBytes       *args,
+                           int          idx)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -732,25 +732,25 @@ gsk_gl_shader_get_uniform_data_int (GskGLShader *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_uint:
+ * gsk_gl_shader_get_arg_uint:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of uint type.
  *
  * Returns: The value
  */
 guint32
-gsk_gl_shader_get_uniform_data_uint (GskGLShader *shader,
-                                     GBytes       *uniform_data,
-                                     int          idx)
+gsk_gl_shader_get_arg_uint (GskGLShader *shader,
+                            GBytes       *args,
+                            int          idx)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -762,25 +762,25 @@ gsk_gl_shader_get_uniform_data_uint (GskGLShader *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_bool:
+ * gsk_gl_shader_get_arg_bool:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of bool type.
  *
  * Returns: The value
  */
 gboolean
-gsk_gl_shader_get_uniform_data_bool (GskGLShader *shader,
-                                     GBytes       *uniform_data,
-                                     int          idx)
+gsk_gl_shader_get_arg_bool (GskGLShader *shader,
+                            GBytes       *args,
+                            int          idx)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -792,25 +792,25 @@ gsk_gl_shader_get_uniform_data_bool (GskGLShader *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_vec2:
+ * gsk_gl_shader_get_arg_vec2:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  * @out_value: Location to store set the uniform value too
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of vec2 type.
  */
 void
-gsk_gl_shader_get_uniform_data_vec2 (GskGLShader           *shader,
-                                     GBytes                *uniform_data,
-                                     int                    idx,
-                                     graphene_vec2_t       *out_value)
+gsk_gl_shader_get_arg_vec2 (GskGLShader           *shader,
+                            GBytes                *args,
+                            int                    idx,
+                            graphene_vec2_t       *out_value)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -822,25 +822,25 @@ gsk_gl_shader_get_uniform_data_vec2 (GskGLShader           *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_vec3:
+ * gsk_gl_shader_get_arg_vec3:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  * @out_value: Location to store set the uniform value too
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of vec3 type.
  */
 void
-gsk_gl_shader_get_uniform_data_vec3 (GskGLShader           *shader,
-                                     GBytes                *uniform_data,
+gsk_gl_shader_get_arg_vec3 (GskGLShader           *shader,
+                                     GBytes                *args,
                                      int                    idx,
                                      graphene_vec3_t       *out_value)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -852,25 +852,25 @@ gsk_gl_shader_get_uniform_data_vec3 (GskGLShader           *shader,
 }
 
 /**
- * gsk_gl_shader_get_uniform_data_vec4:
+ * gsk_gl_shader_get_arg_vec4:
  * @shader: A #GskGLShader
- * @uniform_data: The uniform data block
+ * @args: The uniform arguments
  * @idx: The index of the uniform
  * @out_value: Location to store set the uniform value too
  *
- * Gets the value of the uniform @idx in the @uniform_data block.
+ * Gets the value of the uniform @idx in the @args block.
  * The uniform must be of vec4 type.
  */
 void
-gsk_gl_shader_get_uniform_data_vec4 (GskGLShader           *shader,
-                                     GBytes                *uniform_data,
-                                     int                    idx,
-                                     graphene_vec4_t       *out_value)
+gsk_gl_shader_get_arg_vec4 (GskGLShader           *shader,
+                            GBytes                *args,
+                            int                    idx,
+                            graphene_vec4_t       *out_value)
 {
   const GskGLUniform *u;
   const guchar *args_src;
   gsize size;
-  const guchar *data = g_bytes_get_data (uniform_data, &size);
+  const guchar *data = g_bytes_get_data (args, &size);
 
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
@@ -882,7 +882,7 @@ gsk_gl_shader_get_uniform_data_vec4 (GskGLShader           *shader,
 }
 
 /**
- * gsk_gl_shader_format_uniform_data_va:
+ * gsk_gl_shader_format_args_va:
  * @shader: A #GskGLShader
  * @uniforms: Name-Value pairs for the uniforms of @shader, ending with a %NULL name, all values are passed 
by reference.
  *
@@ -894,8 +894,8 @@ gsk_gl_shader_get_uniform_data_vec4 (GskGLShader           *shader,
  * Returns: (transfer full): A newly allocated block of data which can be passed to gsk_gl_shader_node_new().
  */
 GBytes *
-gsk_gl_shader_format_uniform_data_va (GskGLShader *shader,
-                                      va_list uniforms)
+gsk_gl_shader_format_args_va (GskGLShader *shader,
+                              va_list uniforms)
 {
   guchar *args = g_malloc0 (shader->uniforms_size);
   const char *name;
@@ -963,29 +963,55 @@ gsk_gl_shader_format_uniform_data_va (GskGLShader *shader,
   return g_bytes_new_take (args, shader->uniforms_size);
 }
 
-struct _GskUniformDataBuilder {
+/**
+ * gsk_gl_shader_format_args:
+ * @shader: A #GskGLShader
+ * @...: Name-Value pairs for the uniforms of @shader, ending with a %NULL name, all values are passed by 
reference.
+ *
+ * Formats the uniform data as needed for feeding the named uniforms values into the shader.
+ * The argument list is a list of pairs of names, and pointers to data of the types
+ * that match the declared uniforms (i.e. `float *` for float uniforms and `graphene_vec4_t *` f
+ * or vec3 uniforms).
+ *
+ * Returns: (transfer full): A newly allocated block of data which can be passed to gsk_gl_shader_node_new().
+ */
+GBytes *
+gsk_gl_shader_format_args (GskGLShader *shader,
+                           ...)
+{
+  GBytes *bytes;
+  va_list args;
+
+  va_start (args, shader);
+  bytes = gsk_gl_shader_format_args_va (shader, args);
+  va_end (args);
+
+  return bytes;
+}
+
+struct _GskShaderArgsBuilder {
   GskGLShader *shader;
   guchar *data;
 };
 
-G_DEFINE_BOXED_TYPE (GskUniformDataBuilder, gsk_uniform_data_builder,
-                     gsk_uniform_data_builder_copy,
-                     gsk_uniform_data_builder_free);
+G_DEFINE_BOXED_TYPE (GskShaderArgsBuilder, gsk_shader_args_builder,
+                     gsk_shader_args_builder_copy,
+                     gsk_shader_args_builder_free);
 
 
 /**
- * gsk_gl_shader_build_uniform_data:
+ * gsk_gl_shader_build_args:
  * @shader: A #GskGLShader
  *
  * Allocates a builder that can be used to construct a new uniform data
  * chunk.
  *
- * Returns: (transfer full): The newly allocated builder, free with gsk_uniform_data_builder_free()
+ * Returns: (transfer full): The newly allocated builder, free with gsk_shader_args_builder_free()
  */
-GskUniformDataBuilder *
-gsk_gl_shader_build_uniform_data (GskGLShader *shader)
+GskShaderArgsBuilder *
+gsk_gl_shader_build_args (GskGLShader *shader)
 {
-  GskUniformDataBuilder *builder = g_new0 (GskUniformDataBuilder, 1);
+  GskShaderArgsBuilder *builder = g_new0 (GskShaderArgsBuilder, 1);
   builder->shader = g_object_ref (shader);
   builder->data = g_malloc0 (shader->uniforms_size);
 
@@ -993,29 +1019,29 @@ gsk_gl_shader_build_uniform_data (GskGLShader *shader)
 }
 
 /**
- * gsk_uniform_data_builder_finish:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_finish:
+ * @builder: A #GskShaderArgsBuilder
  *
  * Finishes building the uniform data and returns it as a GBytes. Once this
  * is called the builder can not be used anymore.
  *
- * Returns: (transfer full): The newly allocated builder, free with gsk_uniform_data_builder_free()
+ * Returns: (transfer full): The newly allocated builder, free with gsk_shader_args_builder_free()
  */
 GBytes *
-gsk_uniform_data_builder_finish (GskUniformDataBuilder *builder)
+gsk_shader_args_builder_finish (GskShaderArgsBuilder *builder)
 {
   return g_bytes_new_take (g_steal_pointer (&builder->data),
                            builder->shader->uniforms_size);
 }
 
 /**
- * gsk_uniform_data_builder_free:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_free:
+ * @builder: A #GskShaderArgsBuilder
  *
  * Frees the builder.
  */
 void
-gsk_uniform_data_builder_free (GskUniformDataBuilder *builder)
+gsk_shader_args_builder_free (GskShaderArgsBuilder *builder)
 {
   g_object_unref (builder->shader);
   g_free (builder->data);
@@ -1023,25 +1049,25 @@ gsk_uniform_data_builder_free (GskUniformDataBuilder *builder)
 }
 
 /**
- * gsk_uniform_data_builder_copy:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_copy:
+ * @builder: A #GskShaderArgsBuilder
  *
  * Makes a copy of the builder.
  *
- * Returns: (transfer full): A copy of the builder, free with gsk_uniform_data_builder_free().
+ * Returns: (transfer full): A copy of the builder, free with gsk_shader_args_builder_free().
  */
-GskUniformDataBuilder *
-gsk_uniform_data_builder_copy (GskUniformDataBuilder *builder)
+GskShaderArgsBuilder *
+gsk_shader_args_builder_copy (GskShaderArgsBuilder *builder)
 {
-  GskUniformDataBuilder *new = g_new0 (GskUniformDataBuilder, 1);
+  GskShaderArgsBuilder *new = g_new0 (GskShaderArgsBuilder, 1);
   new->data = g_memdup (builder->data, builder->shader->uniforms_size);
   new->shader = g_object_ref (builder->shader);
   return new;
 }
 
 /**
- * gsk_uniform_data_builder_set_float:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_float:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1049,7 +1075,7 @@ gsk_uniform_data_builder_copy (GskUniformDataBuilder *builder)
  * The uniform must be of float type.
  */
 void
-gsk_uniform_data_builder_set_float (GskUniformDataBuilder *builder,
+gsk_shader_args_builder_set_float (GskShaderArgsBuilder *builder,
                                     int                    idx,
                                     float                  value)
 {
@@ -1066,8 +1092,8 @@ gsk_uniform_data_builder_set_float (GskUniformDataBuilder *builder,
 }
 
 /**
- * gsk_uniform_data_builder_set_int:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_int:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1075,9 +1101,9 @@ gsk_uniform_data_builder_set_float (GskUniformDataBuilder *builder,
  * The uniform must be of int type.
  */
 void
-gsk_uniform_data_builder_set_int (GskUniformDataBuilder *builder,
-                                  int                    idx,
-                                  gint32                 value)
+gsk_shader_args_builder_set_int (GskShaderArgsBuilder *builder,
+                                 int                    idx,
+                                 gint32                 value)
 {
   GskGLShader *shader = builder->shader;
   const GskGLUniform *u;
@@ -1092,8 +1118,8 @@ gsk_uniform_data_builder_set_int (GskUniformDataBuilder *builder,
 }
 
 /**
- * gsk_uniform_data_builder_set_uint:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_uint:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1101,9 +1127,9 @@ gsk_uniform_data_builder_set_int (GskUniformDataBuilder *builder,
  * The uniform must be of uint type.
  */
 void
-gsk_uniform_data_builder_set_uint (GskUniformDataBuilder *builder,
-                                   int                    idx,
-                                   guint32                value)
+gsk_shader_args_builder_set_uint (GskShaderArgsBuilder *builder,
+                                  int                    idx,
+                                  guint32                value)
 {
   GskGLShader *shader = builder->shader;
   const GskGLUniform *u;
@@ -1118,8 +1144,8 @@ gsk_uniform_data_builder_set_uint (GskUniformDataBuilder *builder,
 }
 
 /**
- * gsk_uniform_data_builder_set_bool:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_bool:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1127,9 +1153,9 @@ gsk_uniform_data_builder_set_uint (GskUniformDataBuilder *builder,
  * The uniform must be of bool type.
  */
 void
-gsk_uniform_data_builder_set_bool (GskUniformDataBuilder *builder,
-                                   int                    idx,
-                                   gboolean               value)
+gsk_shader_args_builder_set_bool (GskShaderArgsBuilder *builder,
+                                  int                    idx,
+                                  gboolean               value)
 {
   GskGLShader *shader = builder->shader;
   const GskGLUniform *u;
@@ -1144,8 +1170,8 @@ gsk_uniform_data_builder_set_bool (GskUniformDataBuilder *builder,
 }
 
 /**
- * gsk_uniform_data_builder_set_vec2:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_vec2:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1153,9 +1179,9 @@ gsk_uniform_data_builder_set_bool (GskUniformDataBuilder *builder,
  * The uniform must be of vec2 type.
  */
 void
-gsk_uniform_data_builder_set_vec2 (GskUniformDataBuilder *builder,
-                                   int                    idx,
-                                   const graphene_vec2_t *value)
+gsk_shader_args_builder_set_vec2 (GskShaderArgsBuilder *builder,
+                                  int                    idx,
+                                  const graphene_vec2_t *value)
 {
   GskGLShader *shader = builder->shader;
   const GskGLUniform *u;
@@ -1170,8 +1196,8 @@ gsk_uniform_data_builder_set_vec2 (GskUniformDataBuilder *builder,
 }
 
 /**
- * gsk_uniform_data_builder_set_vec3:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_vec3:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1179,9 +1205,9 @@ gsk_uniform_data_builder_set_vec2 (GskUniformDataBuilder *builder,
  * The uniform must be of vec3 type.
  */
 void
-gsk_uniform_data_builder_set_vec3 (GskUniformDataBuilder *builder,
-                                   int                    idx,
-                                   const graphene_vec3_t *value)
+gsk_shader_args_builder_set_vec3 (GskShaderArgsBuilder *builder,
+                                  int                    idx,
+                                  const graphene_vec3_t *value)
 {
   GskGLShader *shader = builder->shader;
   const GskGLUniform *u;
@@ -1196,8 +1222,8 @@ gsk_uniform_data_builder_set_vec3 (GskUniformDataBuilder *builder,
 }
 
 /**
- * gsk_uniform_data_builder_set_vec4:
- * @builder: A #GskUniformDataBuilder
+ * gsk_shader_args_builder_set_vec4:
+ * @builder: A #GskShaderArgsBuilder
  * @idx: The index of the uniform
  * @value: The value to set the uniform too
  *
@@ -1205,9 +1231,9 @@ gsk_uniform_data_builder_set_vec3 (GskUniformDataBuilder *builder,
  * The uniform must be of vec4 type.
  */
 void
-gsk_uniform_data_builder_set_vec4 (GskUniformDataBuilder *builder,
-                                   int                    idx,
-                                   const graphene_vec4_t *value)
+gsk_shader_args_builder_set_vec4 (GskShaderArgsBuilder *builder,
+                                  int                    idx,
+                                  const graphene_vec4_t *value)
 {
   GskGLShader *shader = builder->shader;
   const GskGLUniform *u;
diff --git a/gsk/gskglshader.h b/gsk/gskglshader.h
index bf99b28acb..6401c3b535 100644
--- a/gsk/gskglshader.h
+++ b/gsk/gskglshader.h
@@ -30,6 +30,10 @@
 
 G_BEGIN_DECLS
 
+#define GSK_TYPE_SHADER_ARGS_BUILDER    (gsk_shader_args_builder_get_type ())
+
+typedef struct _GskShaderArgsBuilder GskShaderArgsBuilder;
+
 #define GSK_TYPE_GL_SHADER (gsk_gl_shader_get_type ())
 
 GDK_AVAILABLE_IN_ALL
@@ -62,94 +66,91 @@ GDK_AVAILABLE_IN_ALL
 int              gsk_gl_shader_get_uniform_offset      (GskGLShader      *shader,
                                                        int               idx);
 GDK_AVAILABLE_IN_ALL
-int              gsk_gl_shader_get_uniforms_size       (GskGLShader      *shader);
+int              gsk_gl_shader_get_args_size       (GskGLShader      *shader);
 
 
-/* Helpers for managing uniform data */
+/* Helpers for managing shader args */
 
 GDK_AVAILABLE_IN_ALL
-float    gsk_gl_shader_get_uniform_data_float (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx);
+GBytes * gsk_gl_shader_format_args_va (GskGLShader     *shader,
+                                       va_list          uniforms);
 GDK_AVAILABLE_IN_ALL
-gint32   gsk_gl_shader_get_uniform_data_int   (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx);
+GBytes * gsk_gl_shader_format_args    (GskGLShader     *shader,
+                                       ...) G_GNUC_NULL_TERMINATED;
+
 GDK_AVAILABLE_IN_ALL
-guint32  gsk_gl_shader_get_uniform_data_uint  (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx);
+float    gsk_gl_shader_get_arg_float (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx);
 GDK_AVAILABLE_IN_ALL
-gboolean gsk_gl_shader_get_uniform_data_bool  (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx);
+gint32   gsk_gl_shader_get_arg_int   (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx);
 GDK_AVAILABLE_IN_ALL
-void     gsk_gl_shader_get_uniform_data_vec2  (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx,
-                                               graphene_vec2_t *out_value);
+guint32  gsk_gl_shader_get_arg_uint  (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx);
 GDK_AVAILABLE_IN_ALL
-void     gsk_gl_shader_get_uniform_data_vec3  (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx,
-                                               graphene_vec3_t *out_value);
+gboolean gsk_gl_shader_get_arg_bool  (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx);
 GDK_AVAILABLE_IN_ALL
-void     gsk_gl_shader_get_uniform_data_vec4  (GskGLShader     *shader,
-                                               GBytes          *uniform_data,
-                                               int              idx,
-                                               graphene_vec4_t *out_value);
+void     gsk_gl_shader_get_arg_vec2  (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx,
+                                      graphene_vec2_t *out_value);
 GDK_AVAILABLE_IN_ALL
-GBytes * gsk_gl_shader_format_uniform_data_va (GskGLShader     *shader,
-                                               va_list          uniforms);
-
-typedef struct _GskUniformDataBuilder GskUniformDataBuilder;
-
+void     gsk_gl_shader_get_arg_vec3  (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx,
+                                      graphene_vec3_t *out_value);
 GDK_AVAILABLE_IN_ALL
-GskUniformDataBuilder *gsk_gl_shader_build_uniform_data (GskGLShader *shader);
+void     gsk_gl_shader_get_arg_vec4  (GskGLShader     *shader,
+                                      GBytes          *args,
+                                      int              idx,
+                                      graphene_vec4_t *out_value);
 
-
-#define GSK_TYPE_UNIFORM_DATA_BUILDER    (gsk_uniform_data_builder_get_type ())
+GDK_AVAILABLE_IN_ALL
+GskShaderArgsBuilder *gsk_gl_shader_build_args (GskGLShader *shader);
 
 GDK_AVAILABLE_IN_ALL
-GType   gsk_uniform_data_builder_get_type  (void) G_GNUC_CONST;
+GType   gsk_shader_args_builder_get_type  (void) G_GNUC_CONST;
 
 GDK_AVAILABLE_IN_ALL
-GBytes *               gsk_uniform_data_builder_finish (GskUniformDataBuilder *builder);
+GBytes *               gsk_shader_args_builder_finish (GskShaderArgsBuilder *builder);
 GDK_AVAILABLE_IN_ALL
-void                   gsk_uniform_data_builder_free   (GskUniformDataBuilder *builder);
+void                   gsk_shader_args_builder_free   (GskShaderArgsBuilder *builder);
 GDK_AVAILABLE_IN_ALL
-GskUniformDataBuilder *gsk_uniform_data_builder_copy   (GskUniformDataBuilder *builder);
+GskShaderArgsBuilder  *gsk_shader_args_builder_copy   (GskShaderArgsBuilder *builder);
 
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_float (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            float                  value);
+void    gsk_shader_args_builder_set_float (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           float                  value);
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_int   (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            gint32                 value);
+void    gsk_shader_args_builder_set_int   (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           gint32                 value);
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_uint  (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            guint32                value);
+void    gsk_shader_args_builder_set_uint  (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           guint32                value);
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_bool  (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            gboolean               value);
+void    gsk_shader_args_builder_set_bool  (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           gboolean               value);
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_vec2  (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            const graphene_vec2_t *value);
+void    gsk_shader_args_builder_set_vec2  (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           const graphene_vec2_t *value);
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_vec3  (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            const graphene_vec3_t *value);
+void    gsk_shader_args_builder_set_vec3  (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           const graphene_vec3_t *value);
 GDK_AVAILABLE_IN_ALL
-void    gsk_uniform_data_builder_set_vec4  (GskUniformDataBuilder *builder,
-                                            int                    idx,
-                                            const graphene_vec4_t *value);
-
-
+void    gsk_shader_args_builder_set_vec4  (GskShaderArgsBuilder *builder,
+                                           int                    idx,
+                                           const graphene_vec4_t *value);
 
 
 G_END_DECLS
diff --git a/gsk/gskrendernode.h b/gsk/gskrendernode.h
index 3c392cd980..a6583ba947 100644
--- a/gsk/gskrendernode.h
+++ b/gsk/gskrendernode.h
@@ -459,7 +459,7 @@ GType                   gsk_gl_shader_node_get_type              (void) G_GNUC_C
 GDK_AVAILABLE_IN_ALL
 GskRenderNode *         gsk_gl_shader_node_new                  (GskGLShader              *shader,
                                                                  const graphene_rect_t    *bounds,
-                                                                 GBytes                   *uniform_data,
+                                                                 GBytes                   *args,
                                                                  GskRenderNode           **children,
                                                                  int                       n_children);
 GDK_AVAILABLE_IN_ALL
@@ -468,11 +468,10 @@ GDK_AVAILABLE_IN_ALL
 GskRenderNode *         gsk_gl_shader_node_get_child            (GskRenderNode            *node,
                                                                  int                       idx);
 GDK_AVAILABLE_IN_ALL
-GBytes *                gsk_gl_shader_node_get_uniform_data     (GskRenderNode            *node);
+GBytes *                gsk_gl_shader_node_get_args             (GskRenderNode            *node);
 GDK_AVAILABLE_IN_ALL
 GskGLShader *           gsk_gl_shader_node_get_shader           (GskRenderNode            *node);
 
-
 G_END_DECLS
 
 #endif /* __GSK_RENDER_NODE_H__ */
diff --git a/gsk/gskrendernodeimpl.c b/gsk/gskrendernodeimpl.c
index 566236d0f3..2a1c6d038a 100644
--- a/gsk/gskrendernodeimpl.c
+++ b/gsk/gskrendernodeimpl.c
@@ -4477,7 +4477,7 @@ struct _GskGLShaderNode
   GskRenderNode render_node;
 
   GskGLShader *shader;
-  GBytes *uniform_data;
+  GBytes *args;
   GskRenderNode **children;
   guint n_children;
 };
@@ -4492,7 +4492,7 @@ gsk_gl_shader_node_finalize (GskRenderNode *node)
     gsk_render_node_unref (self->children[i]);
   g_free (self->children);
 
-  g_bytes_unref (self->uniform_data);
+  g_bytes_unref (self->args);
 
   g_object_unref (self->shader);
 
@@ -4518,7 +4518,7 @@ gsk_gl_shader_node_diff (GskRenderNode  *node1,
 
   if (graphene_rect_equal (&node1->bounds, &node2->bounds) &&
       self1->shader == self2->shader &&
-      g_bytes_compare (self1->uniform_data, self2->uniform_data) == 0 &&
+      g_bytes_compare (self1->args, self2->args) == 0 &&
       self1->n_children == self2->n_children)
     {
       for (guint i = 0; i < self1->n_children; i++)
@@ -4540,14 +4540,14 @@ gsk_gl_shader_node_diff (GskRenderNode  *node1,
  * gsk_gl_shader_node_new:
  * @shader: the #GskGLShader
  * @bounds: the rectangle to render the shader into
- * @uniform_data: Data for the uniforms
+ * @args: Arguments for the uniforms
  * @children: List of child nodes, these will be rendered to textures and used as input.
  * @n_children: Length of @children (currenly the GL backend only supports max 4 children)
  *
  * Creates a #GskRenderNode that will render the given @shader into the area
- * given by @bounds. The @uniform_data is a block of data to use for uniform
+ * given by @bounds. The @args is a block of data to use for uniform
  * input, as per types and offsets defined by the @shader. Normally this is
- * generated by a #GskUniformDataBuilder.
+ * generated by gsk_gl_shader_format_args() or #GskGLShaderArgBuilder.
  *
  * See #GskGLShader for details about how the shader should be written.
  *
@@ -4565,7 +4565,7 @@ gsk_gl_shader_node_diff (GskRenderNode  *node1,
 GskRenderNode *
 gsk_gl_shader_node_new (GskGLShader           *shader,
                         const graphene_rect_t *bounds,
-                        GBytes                *uniform_data,
+                        GBytes                *args,
                         GskRenderNode        **children,
                         int                    n_children)
 {
@@ -4581,10 +4581,10 @@ gsk_gl_shader_node_new (GskGLShader           *shader,
   graphene_rect_init_from_rect (&node->bounds, bounds);
   self->shader = g_object_ref (shader);
 
-  uniforms_size = gsk_gl_shader_get_uniforms_size (shader);
-  g_assert (g_bytes_get_size (uniform_data) == uniforms_size);
+  uniforms_size = gsk_gl_shader_get_args_size (shader);
+  g_assert (g_bytes_get_size (args) == uniforms_size);
 
-  self->uniform_data = g_bytes_ref (uniform_data);
+  self->args = g_bytes_ref (args);
 
   self->n_children = n_children;
   if (n_children > 0)
@@ -4655,21 +4655,21 @@ gsk_gl_shader_node_get_shader (GskRenderNode *node)
 }
 
 /**
- * gsk_gl_shader_node_get_uniform_data:
+ * gsk_gl_shader_node_get_args:
  * @node: (type GskGLShaderNode): a #GskRenderNode for a gl shader
  *
  * Gets args for the node.
  *
- * Returns: (transfer none): A #GBytes with the uniform data
+ * Returns: (transfer none): A #GBytes with the uniform arguments
  */
 GBytes *
-gsk_gl_shader_node_get_uniform_data (GskRenderNode *node)
+gsk_gl_shader_node_get_args (GskRenderNode *node)
 {
   GskGLShaderNode *self = (GskGLShaderNode *) node;
 
   g_return_val_if_fail (GSK_IS_RENDER_NODE_TYPE (node, GSK_GL_SHADER_NODE), NULL);
 
-  return self->uniform_data;
+  return self->args;
 }
 
 GType gsk_render_node_types[GSK_RENDER_NODE_TYPE_N_TYPES];
diff --git a/gsk/gskrendernodeparser.c b/gsk/gskrendernodeparser.c
index 1e46c4135f..ecf0675c26 100644
--- a/gsk/gskrendernodeparser.c
+++ b/gsk/gskrendernodeparser.c
@@ -1189,7 +1189,7 @@ parse_uniform_value (GtkCssParser *parser,
 }
 
 static gboolean
-parse_uniform_data (GtkCssParser *parser, gpointer data)
+parse_shader_args (GtkCssParser *parser, gpointer data)
 {
   ShaderInfo *shader_info = data;
   int n_uniforms = gsk_gl_shader_get_n_uniforms (shader_info->shader);
@@ -1221,7 +1221,7 @@ parse_glshader_node (GtkCssParser *parser)
   const Declaration declarations[] = {
     { "bounds", parse_rect, NULL, &bounds },
     { "sourcecode", parse_shader, NULL, &shader_info },
-    { "uniform-data", parse_uniform_data, clear_shader_info, &shader_info },
+    { "uniform-data", parse_shader_args, clear_shader_info, &shader_info },
     { "child1", parse_node, clear_node, &child[0] },
     { "child2", parse_node, clear_node, &child[1] },
     { "child3", parse_node, clear_node, &child[2] },
@@ -1229,8 +1229,8 @@ parse_glshader_node (GtkCssParser *parser)
   };
   GskGLShader *shader;
   GskRenderNode *node;
-  GskUniformDataBuilder *builder;
-  GBytes *uniform_data = NULL;
+  GskShaderArgsBuilder *builder;
+  GBytes *args = NULL;
   int len, i;
 
   parse_declarations (parser, declarations, G_N_ELEMENTS(declarations));
@@ -1243,7 +1243,7 @@ parse_glshader_node (GtkCssParser *parser)
 
   shader = shader_info.shader;
 
-  builder = gsk_gl_shader_build_uniform_data (shader);
+  builder = gsk_gl_shader_build_args (shader);
   for (i = 0; i < shader_info.uniform_values->len; i++)
     {
       GskGLUniformType uniform_type = gsk_gl_shader_get_uniform_type (shader, i);
@@ -1252,26 +1252,26 @@ parse_glshader_node (GtkCssParser *parser)
       switch (uniform_type)
         {
         case GSK_GL_UNIFORM_TYPE_FLOAT:
-          gsk_uniform_data_builder_set_float (builder, i, value->v[0]);
+          gsk_shader_args_builder_set_float (builder, i, value->v[0]);
           break;
 
         case GSK_GL_UNIFORM_TYPE_INT:
-          gsk_uniform_data_builder_set_int (builder, i, value->i);
+          gsk_shader_args_builder_set_int (builder, i, value->i);
           break;
 
         case GSK_GL_UNIFORM_TYPE_UINT:
-          gsk_uniform_data_builder_set_uint (builder, i, value->i);
+          gsk_shader_args_builder_set_uint (builder, i, value->i);
           break;
 
         case GSK_GL_UNIFORM_TYPE_BOOL:
-          gsk_uniform_data_builder_set_bool (builder, i, value->i);
+          gsk_shader_args_builder_set_bool (builder, i, value->i);
           break;
 
         case GSK_GL_UNIFORM_TYPE_VEC2:
           {
             graphene_vec2_t v;
             graphene_vec2_init (&v, value->v[0], value->v[1]);
-            gsk_uniform_data_builder_set_vec2 (builder, i, &v);
+            gsk_shader_args_builder_set_vec2 (builder, i, &v);
           }
           break;
 
@@ -1279,7 +1279,7 @@ parse_glshader_node (GtkCssParser *parser)
           {
             graphene_vec3_t v;
             graphene_vec3_init (&v, value->v[0], value->v[1], value->v[2]);
-            gsk_uniform_data_builder_set_vec3 (builder, i, &v);
+            gsk_shader_args_builder_set_vec3 (builder, i, &v);
           }
           break;
 
@@ -1287,7 +1287,7 @@ parse_glshader_node (GtkCssParser *parser)
           {
             graphene_vec4_t v;
             graphene_vec4_init (&v, value->v[0], value->v[1], value->v[2], value->v[3]);
-            gsk_uniform_data_builder_set_vec4 (builder, i, &v);
+            gsk_shader_args_builder_set_vec4 (builder, i, &v);
           }
           break;
 
@@ -1297,14 +1297,14 @@ parse_glshader_node (GtkCssParser *parser)
         }
     }
 
-  uniform_data = gsk_uniform_data_builder_finish (builder);
-  gsk_uniform_data_builder_free (builder);
+  args = gsk_shader_args_builder_finish (builder);
+  gsk_shader_args_builder_free (builder);
 
-  node = gsk_gl_shader_node_new (shader, &bounds, uniform_data,
+  node = gsk_gl_shader_node_new (shader, &bounds, args,
                                  child, len);
 
   g_array_unref (shader_info.uniform_values);
-  g_bytes_unref (uniform_data);
+  g_bytes_unref (args);
   g_object_unref (shader);
 
   for (i = 0; i < 4; i++)
@@ -2729,7 +2729,7 @@ render_node_print (Printer       *p,
     case GSK_GL_SHADER_NODE:
       {
         GskGLShader *shader = gsk_gl_shader_node_get_shader (node);
-        GBytes *uniform_data = gsk_gl_shader_node_get_uniform_data (node);
+        GBytes *args = gsk_gl_shader_node_get_args (node);
 
         start_node (p, "glshader");
 
@@ -2759,28 +2759,28 @@ render_node_print (Printer       *p,
 
                   case GSK_GL_UNIFORM_TYPE_FLOAT:
                     {
-                      float value = gsk_gl_shader_get_uniform_data_float (shader, uniform_data, i);
+                      float value = gsk_gl_shader_get_arg_float (shader, args, i);
                       string_append_double (data, value);
                     }
                     break;
 
                   case GSK_GL_UNIFORM_TYPE_INT:
                     {
-                      gint32 value = gsk_gl_shader_get_uniform_data_int (shader, uniform_data, i);
+                      gint32 value = gsk_gl_shader_get_arg_int (shader, args, i);
                       g_string_append_printf (data, "%d", value);
                     }
                     break;
 
                   case GSK_GL_UNIFORM_TYPE_UINT:
                     {
-                      guint32 value = gsk_gl_shader_get_uniform_data_uint (shader, uniform_data, i);
+                      guint32 value = gsk_gl_shader_get_arg_uint (shader, args, i);
                       g_string_append_printf (data, "%u", value);
                     }
                     break;
 
                   case GSK_GL_UNIFORM_TYPE_BOOL:
                     {
-                      gboolean value = gsk_gl_shader_get_uniform_data_bool (shader, uniform_data, i);
+                      gboolean value = gsk_gl_shader_get_arg_bool (shader, args, i);
                       g_string_append_printf (data, "%d", value);
                     }
                     break;
@@ -2788,8 +2788,8 @@ render_node_print (Printer       *p,
                   case GSK_GL_UNIFORM_TYPE_VEC2:
                     {
                       graphene_vec2_t value;
-                      gsk_gl_shader_get_uniform_data_vec2 (shader, uniform_data, i,
-                                                          &value);
+                      gsk_gl_shader_get_arg_vec2 (shader, args, i,
+                                                  &value);
                       string_append_double (data, graphene_vec2_get_x (&value));
                       g_string_append (data, " ");
                       string_append_double (data, graphene_vec2_get_y (&value));
@@ -2799,8 +2799,8 @@ render_node_print (Printer       *p,
                   case GSK_GL_UNIFORM_TYPE_VEC3:
                     {
                       graphene_vec3_t value;
-                      gsk_gl_shader_get_uniform_data_vec3 (shader, uniform_data, i,
-                                                          &value);
+                      gsk_gl_shader_get_arg_vec3 (shader, args, i,
+                                                  &value);
                       string_append_double (data, graphene_vec3_get_x (&value));
                       g_string_append (data, " ");
                       string_append_double (data, graphene_vec3_get_y (&value));
@@ -2812,8 +2812,8 @@ render_node_print (Printer       *p,
                   case GSK_GL_UNIFORM_TYPE_VEC4:
                     {
                       graphene_vec4_t value;
-                      gsk_gl_shader_get_uniform_data_vec4 (shader, uniform_data, i,
-                                                          &value);
+                      gsk_gl_shader_get_arg_vec4 (shader, args, i,
+                                                  &value);
                       string_append_double (data, graphene_vec4_get_x (&value));
                       g_string_append (data, " ");
                       string_append_double (data, graphene_vec4_get_y (&value));
diff --git a/gtk/gtksnapshot.c b/gtk/gtksnapshot.c
index 74cf37d960..976c81ab35 100644
--- a/gtk/gtksnapshot.c
+++ b/gtk/gtksnapshot.c
@@ -93,7 +93,7 @@ struct _GtkSnapshotState {
     } clip;
     struct {
       GskGLShader *shader;
-      GBytes *uniform_data;
+      GBytes *args;
       graphene_rect_t bounds;
       int n_children;
       int node_idx;
@@ -848,13 +848,13 @@ gtk_snapshot_collect_gl_shader (GtkSnapshot      *snapshot,
     {
       shader_node = gsk_gl_shader_node_new (state->data.glshader.shader,
                                             &state->data.glshader.bounds,
-                                            state->data.glshader.uniform_data,
+                                            state->data.glshader.args,
                                             &state->data.glshader.nodes[0],
                                             state->data.glshader.n_children);
     }
 
   g_object_unref (state->data.glshader.shader);
-  g_bytes_unref (state->data.glshader.uniform_data);
+  g_bytes_unref (state->data.glshader.args);
   for (guint i = 0; i  < state->data.glshader.n_children; i++)
     gsk_render_node_unref (state->data.glshader.nodes[i]);
   g_free (state->data.glshader.nodes);
@@ -867,7 +867,7 @@ gtk_snapshot_collect_gl_shader (GtkSnapshot      *snapshot,
  * @snapshot: a #GtkSnapshot
  * @shader: The code to run
  * @bounds: the rectangle to render into
- * @uniform_data: Data block with uniform data for the shader.
+ * @args: Data block with uniform data for the shader.
  * @n_children: The number of extra nodes given as argument to the shader as textures.
  *
  * Push a #GskGLShaderNode with a specific #GskGLShader and a set of uniform values
@@ -890,7 +890,7 @@ void
 gtk_snapshot_push_gl_shader (GtkSnapshot           *snapshot,
                              GskGLShader           *shader,
                              const graphene_rect_t *bounds,
-                             GBytes                *uniform_data,
+                             GBytes                *args,
                              int                    n_children)
 {
   GtkSnapshotState *state;
@@ -907,7 +907,7 @@ gtk_snapshot_push_gl_shader (GtkSnapshot           *snapshot,
   gtk_graphene_rect_scale_affine (bounds, scale_x, scale_y, dx, dy, &transformed_bounds);
   state->data.glshader.bounds = transformed_bounds;
   state->data.glshader.shader = g_object_ref (shader);
-  state->data.glshader.uniform_data = g_bytes_ref (uniform_data);
+  state->data.glshader.args = g_bytes_ref (args);
   state->data.glshader.n_children = n_children;
   nodes = g_new0 (GskRenderNode *, n_children);
   node_idx = n_children-1; /* We pop in reverse order */
@@ -952,10 +952,10 @@ gtk_snapshot_push_gl_shader_va (GtkSnapshot           *snapshot,
                                 int                    n_children,
                                 va_list                uniforms)
 {
-  GBytes *uniform_data = gsk_gl_shader_format_uniform_data_va (shader, uniforms);
+  GBytes *args = gsk_gl_shader_format_args_va (shader, uniforms);
   gtk_snapshot_push_gl_shader (snapshot, shader, bounds,
-                               uniform_data, n_children);
-  g_bytes_unref (uniform_data);
+                               args, n_children);
+  g_bytes_unref (args);
 }
 
 /**
diff --git a/gtk/gtksnapshot.h b/gtk/gtksnapshot.h
index 6adacc28cc..a87ee21c2b 100644
--- a/gtk/gtksnapshot.h
+++ b/gtk/gtksnapshot.h
@@ -102,7 +102,7 @@ GDK_AVAILABLE_IN_ALL
 void            gtk_snapshot_push_gl_shader             (GtkSnapshot            *snapshot,
                                                          GskGLShader            *shader,
                                                          const graphene_rect_t  *bounds,
-                                                         GBytes                 *uniform_data,
+                                                         GBytes                 *args,
                                                          int                     n_children);
 GDK_AVAILABLE_IN_ALL
 void            gtk_snapshot_push_gl_shader_v           (GtkSnapshot            *snapshot,
diff --git a/gtk/inspector/recorder.c b/gtk/inspector/recorder.c
index aae4df77ca..42b24e3640 100644
--- a/gtk/inspector/recorder.c
+++ b/gtk/inspector/recorder.c
@@ -812,7 +812,7 @@ populate_render_node_properties (GtkListStore  *store,
     case GSK_GL_SHADER_NODE:
       {
         GskGLShader *shader = gsk_gl_shader_node_get_shader (node);
-        GBytes *uniform_data = gsk_gl_shader_node_get_uniform_data (node);
+        GBytes *args = gsk_gl_shader_node_get_args (node);
         int i;
 
         add_int_row (store, "Required textures", gsk_gl_shader_get_n_required_textures (shader));
@@ -833,28 +833,28 @@ populate_render_node_properties (GtkListStore  *store,
 
               case GSK_GL_UNIFORM_TYPE_FLOAT:
                 add_float_row (store, title,
-                               gsk_gl_shader_get_uniform_data_float (shader, uniform_data, i));
+                               gsk_gl_shader_get_arg_float (shader, args, i));
                 break;
 
               case GSK_GL_UNIFORM_TYPE_INT:
                 add_int_row (store, title,
-                             gsk_gl_shader_get_uniform_data_int (shader, uniform_data, i));
+                             gsk_gl_shader_get_arg_int (shader, args, i));
                 break;
 
               case GSK_GL_UNIFORM_TYPE_UINT:
                 add_uint_row (store, title,
-                              gsk_gl_shader_get_uniform_data_uint (shader, uniform_data, i));
+                              gsk_gl_shader_get_arg_uint (shader, args, i));
                 break;
 
               case GSK_GL_UNIFORM_TYPE_BOOL:
                 add_boolean_row (store, title,
-                                 gsk_gl_shader_get_uniform_data_bool (shader, uniform_data, i));
+                                 gsk_gl_shader_get_arg_bool (shader, args, i));
                 break;
 
               case GSK_GL_UNIFORM_TYPE_VEC2:
                 {
                   graphene_vec2_t v;
-                  gsk_gl_shader_get_uniform_data_vec2 (shader, uniform_data, i, &v);
+                  gsk_gl_shader_get_arg_vec2 (shader, args, i, &v);
                   float x = graphene_vec2_get_x (&v);
                   float y = graphene_vec2_get_x (&v);
                   char *s = g_strdup_printf ("%.2f %.2f", x, y);
@@ -866,7 +866,7 @@ populate_render_node_properties (GtkListStore  *store,
               case GSK_GL_UNIFORM_TYPE_VEC3:
                 {
                   graphene_vec3_t v;
-                  gsk_gl_shader_get_uniform_data_vec3 (shader, uniform_data, i, &v);
+                  gsk_gl_shader_get_arg_vec3 (shader, args, i, &v);
                   float x = graphene_vec3_get_x (&v);
                   float y = graphene_vec3_get_y (&v);
                   float z = graphene_vec3_get_z (&v);
@@ -879,7 +879,7 @@ populate_render_node_properties (GtkListStore  *store,
               case GSK_GL_UNIFORM_TYPE_VEC4:
                 {
                   graphene_vec4_t v;
-                  gsk_gl_shader_get_uniform_data_vec4 (shader, uniform_data, i, &v);
+                  gsk_gl_shader_get_arg_vec4 (shader, args, i, &v);
                   float x = graphene_vec4_get_x (&v);
                   float y = graphene_vec4_get_y (&v);
                   float z = graphene_vec4_get_z (&v);
diff --git a/testsuite/gsk/shader.c b/testsuite/gsk/shader.c
index f0e919c331..8b3872072c 100644
--- a/testsuite/gsk/shader.c
+++ b/testsuite/gsk/shader.c
@@ -109,7 +109,7 @@ test_create_data (void)
 {
   GBytes *bytes;
   GskGLShader *shader;
-  GskUniformDataBuilder *builder;
+  GskShaderArgsBuilder *builder;
   graphene_vec2_t v2, vv2;
   graphene_vec3_t v3, vv3;
   graphene_vec4_t v4, vv4;
@@ -119,40 +119,40 @@ test_create_data (void)
   g_assert_nonnull (shader);
   g_clear_pointer (&bytes, g_bytes_unref);
 
-  builder = gsk_gl_shader_build_uniform_data (shader);
+  builder = gsk_gl_shader_build_args (shader);
   g_assert_nonnull (builder);
 
   graphene_vec2_init (&v2, 20, 30);
   graphene_vec3_init (&v3, -1, -2, -3);
   graphene_vec4_init (&v4, 100, 0, -100, 10);
-  gsk_uniform_data_builder_set_float (builder, 0, 0.5);
-  gsk_uniform_data_builder_set_float (builder, 1, 20.0);
-  gsk_uniform_data_builder_set_vec2 (builder, 2, &v2);
-  gsk_uniform_data_builder_set_int (builder, 3, -99);
-  gsk_uniform_data_builder_set_uint (builder, 4, 99);
-  gsk_uniform_data_builder_set_bool (builder, 5, 1);
-  gsk_uniform_data_builder_set_vec3 (builder, 6, &v3);
-  gsk_uniform_data_builder_set_vec4 (builder, 7, &v4);
-
-  bytes = gsk_uniform_data_builder_finish (builder);
-
-  g_assert_cmpfloat (gsk_gl_shader_get_uniform_data_float (shader, bytes, 0), ==, 0.5);
-  g_assert_cmpfloat (gsk_gl_shader_get_uniform_data_float (shader, bytes, 1), ==, 20.0);
-  gsk_gl_shader_get_uniform_data_vec2 (shader, bytes, 2, &vv2);
+  gsk_shader_args_builder_set_float (builder, 0, 0.5);
+  gsk_shader_args_builder_set_float (builder, 1, 20.0);
+  gsk_shader_args_builder_set_vec2 (builder, 2, &v2);
+  gsk_shader_args_builder_set_int (builder, 3, -99);
+  gsk_shader_args_builder_set_uint (builder, 4, 99);
+  gsk_shader_args_builder_set_bool (builder, 5, 1);
+  gsk_shader_args_builder_set_vec3 (builder, 6, &v3);
+  gsk_shader_args_builder_set_vec4 (builder, 7, &v4);
+
+  bytes = gsk_shader_args_builder_finish (builder);
+
+  g_assert_cmpfloat (gsk_gl_shader_get_arg_float (shader, bytes, 0), ==, 0.5);
+  g_assert_cmpfloat (gsk_gl_shader_get_arg_float (shader, bytes, 1), ==, 20.0);
+  gsk_gl_shader_get_arg_vec2 (shader, bytes, 2, &vv2);
   g_assert_true (graphene_vec2_equal (&v2, &vv2));
 
-  g_assert_cmpint (gsk_gl_shader_get_uniform_data_int (shader, bytes, 3), ==, -99);
-  g_assert_cmpuint (gsk_gl_shader_get_uniform_data_uint (shader, bytes, 4), ==, 99);
-  g_assert_cmpint (gsk_gl_shader_get_uniform_data_bool (shader, bytes, 5), ==, 1);
+  g_assert_cmpint (gsk_gl_shader_get_arg_int (shader, bytes, 3), ==, -99);
+  g_assert_cmpuint (gsk_gl_shader_get_arg_uint (shader, bytes, 4), ==, 99);
+  g_assert_cmpint (gsk_gl_shader_get_arg_bool (shader, bytes, 5), ==, 1);
 
-  gsk_gl_shader_get_uniform_data_vec3 (shader, bytes, 6, &vv3);
+  gsk_gl_shader_get_arg_vec3 (shader, bytes, 6, &vv3);
   g_assert_true (graphene_vec3_equal (&v3, &vv3));
-  gsk_gl_shader_get_uniform_data_vec4 (shader, bytes, 7, &vv4);
+  gsk_gl_shader_get_arg_vec4 (shader, bytes, 7, &vv4);
   g_assert_true (graphene_vec4_equal (&v4, &vv4));
 
   g_bytes_unref (bytes);
 
-  gsk_uniform_data_builder_free (builder);
+  gsk_shader_args_builder_free (builder);
 
   g_object_unref (shader);
 }


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