[gtk/glshader-paintable: 2/8] Finish remaining renames from GLSHADER to GL_SHADER (etc)




commit a234ab1e5512d03887602d301f225c9ca5fe845f
Author: Alexander Larsson <alexl redhat com>
Date:   Fri Sep 25 14:31:44 2020 +0200

    Finish remaining renames from GLSHADER to GL_SHADER (etc)
    
    This fixes all remaining cases in public headers.

 gsk/gl/gskglrenderer.c    | 16 ++++----
 gsk/gskenums.h            | 32 ++++++++--------
 gsk/gskglshader.c         | 98 +++++++++++++++++++++++------------------------
 gsk/gskglshader.h         |  2 +-
 gsk/gskrendernode.h       |  2 +-
 gsk/gskrendernodeimpl.c   |  2 +-
 gsk/gskrendernodeparser.c | 48 +++++++++++------------
 gtk/inspector/recorder.c  | 16 ++++----
 testsuite/gsk/shader.c    | 16 ++++----
 9 files changed, 116 insertions(+), 116 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index cb7fe8aaeb..78c653ef3c 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -3064,25 +3064,25 @@ apply_gl_shader_args_op (const Program  *program,
       switch (u->type)
         {
         default:
-        case GSK_GLUNIFORM_TYPE_NONE:
+        case GSK_GL_UNIFORM_TYPE_NONE:
           break;
-        case GSK_GLUNIFORM_TYPE_FLOAT:
+        case GSK_GL_UNIFORM_TYPE_FLOAT:
           glUniform1fv (program->glshader.args_locations[i], 1, (const float *)data);
           break;
-        case GSK_GLUNIFORM_TYPE_INT:
+        case GSK_GL_UNIFORM_TYPE_INT:
           glUniform1iv (program->glshader.args_locations[i], 1, (const gint32 *)data);
           break;
-        case GSK_GLUNIFORM_TYPE_UINT:
-        case GSK_GLUNIFORM_TYPE_BOOL:
+        case GSK_GL_UNIFORM_TYPE_UINT:
+        case GSK_GL_UNIFORM_TYPE_BOOL:
           glUniform1uiv (program->glshader.args_locations[i], 1, (const guint32 *) data);
           break;
-        case GSK_GLUNIFORM_TYPE_VEC2:
+        case GSK_GL_UNIFORM_TYPE_VEC2:
           glUniform2fv (program->glshader.args_locations[i], 1, (const float *)data);
           break;
-        case GSK_GLUNIFORM_TYPE_VEC3:
+        case GSK_GL_UNIFORM_TYPE_VEC3:
           glUniform3fv (program->glshader.args_locations[i], 1, (const float *)data);
           break;
-        case GSK_GLUNIFORM_TYPE_VEC4:
+        case GSK_GL_UNIFORM_TYPE_VEC4:
           glUniform4fv (program->glshader.args_locations[i], 1, (const float *)data);
           break;
         }
diff --git a/gsk/gskenums.h b/gsk/gskenums.h
index 3db02599db..0cd0c284fc 100644
--- a/gsk/gskenums.h
+++ b/gsk/gskenums.h
@@ -222,14 +222,14 @@ typedef enum
 
 /**
  * GskGLUniformType:
- * @GSK_GLUNIFORM_TYPE_NONE: No type, used for uninitialized or unspecified values.
- * @GSK_GLUNIFORM_TYPE_FLOAT: A float uniform
- * @GSK_GLUNIFORM_TYPE_INT: A GLSL int / gint32 uniform
- * @GSK_GLUNIFORM_TYPE_UINT: A GLSL uint / guint32 uniform
- * @GSK_GLUNIFORM_TYPE_BOOL: A GLSL bool / gboolean uniform
- * @GSK_GLUNIFORM_TYPE_VEC2: A GLSL vec2 / graphene_vec2_t uniform
- * @GSK_GLUNIFORM_TYPE_VEC3: A GLSL vec3 / graphene_vec3_t uniform
- * @GSK_GLUNIFORM_TYPE_VEC4: A GLSL vec4 / graphene_vec4_t uniform
+ * @GSK_GL_UNIFORM_TYPE_NONE: No type, used for uninitialized or unspecified values.
+ * @GSK_GL_UNIFORM_TYPE_FLOAT: A float uniform
+ * @GSK_GL_UNIFORM_TYPE_INT: A GLSL int / gint32 uniform
+ * @GSK_GL_UNIFORM_TYPE_UINT: A GLSL uint / guint32 uniform
+ * @GSK_GL_UNIFORM_TYPE_BOOL: A GLSL bool / gboolean uniform
+ * @GSK_GL_UNIFORM_TYPE_VEC2: A GLSL vec2 / graphene_vec2_t uniform
+ * @GSK_GL_UNIFORM_TYPE_VEC3: A GLSL vec3 / graphene_vec3_t uniform
+ * @GSK_GL_UNIFORM_TYPE_VEC4: A GLSL vec4 / graphene_vec4_t uniform
  *
  * This defines the types of the uniforms that #GskGLShaders
  * declare. It defines both what the type is called in the GLSL shader
@@ -237,14 +237,14 @@ typedef enum
  */
 typedef enum
 {
-  GSK_GLUNIFORM_TYPE_NONE,
-  GSK_GLUNIFORM_TYPE_FLOAT,
-  GSK_GLUNIFORM_TYPE_INT,
-  GSK_GLUNIFORM_TYPE_UINT,
-  GSK_GLUNIFORM_TYPE_BOOL,
-  GSK_GLUNIFORM_TYPE_VEC2,
-  GSK_GLUNIFORM_TYPE_VEC3,
-  GSK_GLUNIFORM_TYPE_VEC4,
+  GSK_GL_UNIFORM_TYPE_NONE,
+  GSK_GL_UNIFORM_TYPE_FLOAT,
+  GSK_GL_UNIFORM_TYPE_INT,
+  GSK_GL_UNIFORM_TYPE_UINT,
+  GSK_GL_UNIFORM_TYPE_BOOL,
+  GSK_GL_UNIFORM_TYPE_VEC2,
+  GSK_GL_UNIFORM_TYPE_VEC3,
+  GSK_GL_UNIFORM_TYPE_VEC4,
 } GskGLUniformType;
 
 
diff --git a/gsk/gskglshader.c b/gsk/gskglshader.c
index c1a336c214..e58ec4dcba 100644
--- a/gsk/gskglshader.c
+++ b/gsk/gskglshader.c
@@ -118,21 +118,21 @@ static GskGLUniformType
 uniform_type_from_glsl (const char *str)
 {
   if (strcmp (str, "int") == 0)
-    return GSK_GLUNIFORM_TYPE_INT;
+    return GSK_GL_UNIFORM_TYPE_INT;
   if (strcmp (str, "uint") == 0)
-    return GSK_GLUNIFORM_TYPE_UINT;
+    return GSK_GL_UNIFORM_TYPE_UINT;
   if (strcmp (str, "bool") == 0)
-    return GSK_GLUNIFORM_TYPE_BOOL;
+    return GSK_GL_UNIFORM_TYPE_BOOL;
   if (strcmp (str, "float") == 0)
-    return GSK_GLUNIFORM_TYPE_FLOAT;
+    return GSK_GL_UNIFORM_TYPE_FLOAT;
   if (strcmp (str, "vec2") == 0)
-    return GSK_GLUNIFORM_TYPE_VEC2;
+    return GSK_GL_UNIFORM_TYPE_VEC2;
   if (strcmp (str, "vec3") == 0)
-    return GSK_GLUNIFORM_TYPE_VEC3;
+    return GSK_GL_UNIFORM_TYPE_VEC3;
   if (strcmp (str, "vec4") == 0)
-    return GSK_GLUNIFORM_TYPE_VEC4;
+    return GSK_GL_UNIFORM_TYPE_VEC4;
 
-  return  GSK_GLUNIFORM_TYPE_NONE;
+  return  GSK_GL_UNIFORM_TYPE_NONE;
 }
 
 static const char *
@@ -140,28 +140,28 @@ uniform_type_name (GskGLUniformType type)
 {
   switch (type)
     {
-    case GSK_GLUNIFORM_TYPE_FLOAT:
+    case GSK_GL_UNIFORM_TYPE_FLOAT:
       return "float";
 
-    case GSK_GLUNIFORM_TYPE_INT:
+    case GSK_GL_UNIFORM_TYPE_INT:
       return "int";
 
-    case GSK_GLUNIFORM_TYPE_UINT:
+    case GSK_GL_UNIFORM_TYPE_UINT:
       return "uint";
 
-    case GSK_GLUNIFORM_TYPE_BOOL:
+    case GSK_GL_UNIFORM_TYPE_BOOL:
       return "bool";
 
-    case GSK_GLUNIFORM_TYPE_VEC2:
+    case GSK_GL_UNIFORM_TYPE_VEC2:
       return "vec2";
 
-    case GSK_GLUNIFORM_TYPE_VEC3:
+    case GSK_GL_UNIFORM_TYPE_VEC3:
       return "vec3";
 
-    case GSK_GLUNIFORM_TYPE_VEC4:
+    case GSK_GL_UNIFORM_TYPE_VEC4:
       return "vec4";
 
-    case GSK_GLUNIFORM_TYPE_NONE:
+    case GSK_GL_UNIFORM_TYPE_NONE:
     default:
       g_assert_not_reached ();
       return NULL;
@@ -173,26 +173,26 @@ uniform_type_size (GskGLUniformType type)
 {
   switch (type)
     {
-    case GSK_GLUNIFORM_TYPE_FLOAT:
+    case GSK_GL_UNIFORM_TYPE_FLOAT:
       return sizeof (float);
 
-    case GSK_GLUNIFORM_TYPE_INT:
+    case GSK_GL_UNIFORM_TYPE_INT:
       return sizeof (gint32);
 
-    case GSK_GLUNIFORM_TYPE_UINT:
-    case GSK_GLUNIFORM_TYPE_BOOL:
+    case GSK_GL_UNIFORM_TYPE_UINT:
+    case GSK_GL_UNIFORM_TYPE_BOOL:
       return sizeof (guint32);
 
-    case GSK_GLUNIFORM_TYPE_VEC2:
+    case GSK_GL_UNIFORM_TYPE_VEC2:
       return sizeof (float) * 2;
 
-    case GSK_GLUNIFORM_TYPE_VEC3:
+    case GSK_GL_UNIFORM_TYPE_VEC3:
       return sizeof (float) * 3;
 
-    case GSK_GLUNIFORM_TYPE_VEC4:
+    case GSK_GL_UNIFORM_TYPE_VEC4:
       return sizeof (float) * 4;
 
-    case GSK_GLUNIFORM_TYPE_NONE:
+    case GSK_GL_UNIFORM_TYPE_NONE:
     default:
       g_assert_not_reached ();
       return 0;
@@ -356,7 +356,7 @@ gsk_gl_shader_constructed (GObject *object)
       else
         {
           GskGLUniformType utype = uniform_type_from_glsl (type);
-          g_assert (utype != GSK_GLUNIFORM_TYPE_NONE); // Shouldn't have matched the regexp
+          g_assert (utype != GSK_GL_UNIFORM_TYPE_NONE); // Shouldn't have matched the regexp
           gsk_gl_shader_add_uniform (shader, name, utype);
         }
 
@@ -461,7 +461,7 @@ gsk_gl_shader_new_from_bytes (GBytes *sourcecode)
 {
   g_return_val_if_fail (sourcecode != NULL, NULL);
 
-  return g_object_new (GSK_TYPE_GLSHADER,
+  return g_object_new (GSK_TYPE_GL_SHADER,
                        "bytes", sourcecode,
                        NULL);
 }
@@ -479,7 +479,7 @@ gsk_gl_shader_new_from_resource (const char      *resource_path)
 {
   g_return_val_if_fail (resource_path != NULL, NULL);
 
-  return g_object_new (GSK_TYPE_GLSHADER,
+  return g_object_new (GSK_TYPE_GL_SHADER,
                        "resource", resource_path,
                        NULL);
 }
@@ -695,7 +695,7 @@ gsk_gl_shader_get_uniform_data_float (GskGLShader *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_FLOAT);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_FLOAT);
 
   args_src = data + u->offset;
   return *(float *)args_src;
@@ -725,7 +725,7 @@ gsk_gl_shader_get_uniform_data_int (GskGLShader *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_INT);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_INT);
 
   args_src = data + u->offset;
   return *(gint32 *)args_src;
@@ -755,7 +755,7 @@ gsk_gl_shader_get_uniform_data_uint (GskGLShader *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_UINT);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_UINT);
 
   args_src = data + u->offset;
   return *(guint32 *)args_src;
@@ -785,7 +785,7 @@ gsk_gl_shader_get_uniform_data_bool (GskGLShader *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_BOOL);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_BOOL);
 
   args_src = data + u->offset;
   return *(guint32 *)args_src;
@@ -815,7 +815,7 @@ gsk_gl_shader_get_uniform_data_vec2 (GskGLShader           *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_VEC2);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_VEC2);
 
   args_src = data + u->offset;
   graphene_vec2_init_from_float (out_value, (float *)args_src);
@@ -845,7 +845,7 @@ gsk_gl_shader_get_uniform_data_vec3 (GskGLShader           *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_VEC3);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_VEC3);
 
   args_src = data + u->offset;
   graphene_vec3_init_from_float (out_value, (float *)args_src);
@@ -875,7 +875,7 @@ gsk_gl_shader_get_uniform_data_vec4 (GskGLShader           *shader,
   g_assert (size == shader->uniforms_size);
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_VEC4);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_VEC4);
 
   args_src = data + u->offset;
   graphene_vec4_init_from_float (out_value, (float *)args_src);
@@ -923,38 +923,38 @@ gsk_gl_shader_format_uniform_data_va (GskGLShader *shader,
 
       switch (u->type)
         {
-        case GSK_GLUNIFORM_TYPE_FLOAT:
+        case GSK_GL_UNIFORM_TYPE_FLOAT:
           *(float *)args_dest = *(float *)value;
           break;
 
-        case GSK_GLUNIFORM_TYPE_INT:
+        case GSK_GL_UNIFORM_TYPE_INT:
           *(gint32 *)args_dest = *(gint32 *)value;
           break;
 
-        case GSK_GLUNIFORM_TYPE_UINT:
+        case GSK_GL_UNIFORM_TYPE_UINT:
           *(guint32 *)args_dest = *(guint32 *)value;
           break;
 
-        case GSK_GLUNIFORM_TYPE_BOOL:
+        case GSK_GL_UNIFORM_TYPE_BOOL:
           *(guint32 *)args_dest = *(gboolean *)value;
           break;
 
-        case GSK_GLUNIFORM_TYPE_VEC2:
+        case GSK_GL_UNIFORM_TYPE_VEC2:
           graphene_vec2_to_float ((const graphene_vec2_t *)value,
                                   (float *)args_dest);
           break;
 
-        case GSK_GLUNIFORM_TYPE_VEC3:
+        case GSK_GL_UNIFORM_TYPE_VEC3:
           graphene_vec3_to_float ((const graphene_vec3_t *)value,
                                   (float *)args_dest);
           break;
 
-        case GSK_GLUNIFORM_TYPE_VEC4:
+        case GSK_GL_UNIFORM_TYPE_VEC4:
           graphene_vec4_to_float ((const graphene_vec4_t *)value,
                                   (float *)args_dest);
           break;
 
-        case GSK_GLUNIFORM_TYPE_NONE:
+        case GSK_GL_UNIFORM_TYPE_NONE:
         default:
           g_assert_not_reached ();
         }
@@ -1059,7 +1059,7 @@ gsk_uniform_data_builder_set_float (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_FLOAT);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_FLOAT);
 
   args_dest = builder->data + u->offset;
   *(float *)args_dest = value;
@@ -1085,7 +1085,7 @@ gsk_uniform_data_builder_set_int (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_INT);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_INT);
 
   args_dest = builder->data + u->offset;
   *(gint32 *)args_dest = value;
@@ -1111,7 +1111,7 @@ gsk_uniform_data_builder_set_uint (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_UINT);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_UINT);
 
   args_dest = builder->data + u->offset;
   *(guint32 *)args_dest = value;
@@ -1137,7 +1137,7 @@ gsk_uniform_data_builder_set_bool (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_BOOL);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_BOOL);
 
   args_dest = builder->data + u->offset;
   *(guint32 *)args_dest = !!value;
@@ -1163,7 +1163,7 @@ gsk_uniform_data_builder_set_vec2 (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_VEC2);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_VEC2);
 
   args_dest = builder->data + u->offset;
   graphene_vec2_to_float (value, (float *)args_dest);
@@ -1189,7 +1189,7 @@ gsk_uniform_data_builder_set_vec3 (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_VEC3);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_VEC3);
 
   args_dest = builder->data + u->offset;
   graphene_vec3_to_float (value, (float *)args_dest);
@@ -1215,7 +1215,7 @@ gsk_uniform_data_builder_set_vec4 (GskUniformDataBuilder *builder,
 
   g_assert (idx < shader->uniforms->len);
   u = &g_array_index (shader->uniforms, GskGLUniform, idx);
-  g_assert (u->type == GSK_GLUNIFORM_TYPE_VEC4);
+  g_assert (u->type == GSK_GL_UNIFORM_TYPE_VEC4);
 
   args_dest = builder->data + u->offset;
   graphene_vec4_to_float (value, (float *)args_dest);
diff --git a/gsk/gskglshader.h b/gsk/gskglshader.h
index b27544780c..bf99b28acb 100644
--- a/gsk/gskglshader.h
+++ b/gsk/gskglshader.h
@@ -30,7 +30,7 @@
 
 G_BEGIN_DECLS
 
-#define GSK_TYPE_GLSHADER (gsk_gl_shader_get_type ())
+#define GSK_TYPE_GL_SHADER (gsk_gl_shader_get_type ())
 
 GDK_AVAILABLE_IN_ALL
 G_DECLARE_FINAL_TYPE (GskGLShader, gsk_gl_shader, GSK, GL_SHADER, GObject)
diff --git a/gsk/gskrendernode.h b/gsk/gskrendernode.h
index 9585449f82..3c392cd980 100644
--- a/gsk/gskrendernode.h
+++ b/gsk/gskrendernode.h
@@ -123,7 +123,7 @@ GskRenderNode *         gsk_render_node_deserialize             (GBytes
 #define GSK_TYPE_CROSS_FADE_NODE                (gsk_cross_fade_node_get_type())
 #define GSK_TYPE_TEXT_NODE                      (gsk_text_node_get_type())
 #define GSK_TYPE_BLUR_NODE                      (gsk_blur_node_get_type())
-#define GSK_TYPE_GLSHADER_NODE                  (gsk_gl_shader_node_get_type())
+#define GSK_TYPE_GL_SHADER_NODE                 (gsk_gl_shader_node_get_type())
 
 typedef struct _GskDebugNode                    GskDebugNode;
 typedef struct _GskColorNode                    GskColorNode;
diff --git a/gsk/gskrendernodeimpl.c b/gsk/gskrendernodeimpl.c
index 8f47e0234d..566236d0f3 100644
--- a/gsk/gskrendernodeimpl.c
+++ b/gsk/gskrendernodeimpl.c
@@ -4486,7 +4486,7 @@ static void
 gsk_gl_shader_node_finalize (GskRenderNode *node)
 {
   GskGLShaderNode *self = (GskGLShaderNode *) node;
-  GskRenderNodeClass *parent_class = g_type_class_peek (g_type_parent (GSK_TYPE_GLSHADER_NODE));
+  GskRenderNodeClass *parent_class = g_type_class_peek (g_type_parent (GSK_TYPE_GL_SHADER_NODE));
 
   for (guint i = 0; i < self->n_children; i++)
     gsk_render_node_unref (self->children[i]);
diff --git a/gsk/gskrendernodeparser.c b/gsk/gskrendernodeparser.c
index 28ecebbdea..1e46c4135f 100644
--- a/gsk/gskrendernodeparser.c
+++ b/gsk/gskrendernodeparser.c
@@ -1134,42 +1134,42 @@ parse_uniform_value (GtkCssParser *parser,
 {
   switch (uniform_type)
     {
-    case GSK_GLUNIFORM_TYPE_FLOAT:
+    case GSK_GL_UNIFORM_TYPE_FLOAT:
       if (!gtk_css_parser_consume_number (parser, &value->v[0]))
         return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_INT:
+    case GSK_GL_UNIFORM_TYPE_INT:
       if (!gtk_css_parser_consume_integer (parser, &value->i))
         return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_UINT:
+    case GSK_GL_UNIFORM_TYPE_UINT:
       if (!gtk_css_parser_consume_integer (parser, &value->i) ||
           value->i < 0)
         return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_BOOL:
+    case GSK_GL_UNIFORM_TYPE_BOOL:
       if (!gtk_css_parser_consume_integer (parser, &value->i) ||
           (value->i != 0 && value->i != 1))
         return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_VEC2:
+    case GSK_GL_UNIFORM_TYPE_VEC2:
       if (!gtk_css_parser_consume_number (parser, &value->v[0]) ||
           !gtk_css_parser_consume_number (parser, &value->v[1]))
           return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_VEC3:
+    case GSK_GL_UNIFORM_TYPE_VEC3:
       if (!gtk_css_parser_consume_number (parser, &value->v[0]) ||
           !gtk_css_parser_consume_number (parser, &value->v[1]) ||
           !gtk_css_parser_consume_number (parser, &value->v[2]))
         return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_VEC4:
+    case GSK_GL_UNIFORM_TYPE_VEC4:
       if (!gtk_css_parser_consume_number (parser, &value->v[0]) ||
           !gtk_css_parser_consume_number (parser, &value->v[1]) ||
           !gtk_css_parser_consume_number (parser, &value->v[2]) ||
@@ -1177,7 +1177,7 @@ parse_uniform_value (GtkCssParser *parser,
         return FALSE;
       break;
 
-    case GSK_GLUNIFORM_TYPE_NONE:
+    case GSK_GL_UNIFORM_TYPE_NONE:
     default:
       g_assert_not_reached ();
       break;
@@ -1251,23 +1251,23 @@ parse_glshader_node (GtkCssParser *parser)
 
       switch (uniform_type)
         {
-        case GSK_GLUNIFORM_TYPE_FLOAT:
+        case GSK_GL_UNIFORM_TYPE_FLOAT:
           gsk_uniform_data_builder_set_float (builder, i, value->v[0]);
           break;
 
-        case GSK_GLUNIFORM_TYPE_INT:
+        case GSK_GL_UNIFORM_TYPE_INT:
           gsk_uniform_data_builder_set_int (builder, i, value->i);
           break;
 
-        case GSK_GLUNIFORM_TYPE_UINT:
+        case GSK_GL_UNIFORM_TYPE_UINT:
           gsk_uniform_data_builder_set_uint (builder, i, value->i);
           break;
 
-        case GSK_GLUNIFORM_TYPE_BOOL:
+        case GSK_GL_UNIFORM_TYPE_BOOL:
           gsk_uniform_data_builder_set_bool (builder, i, value->i);
           break;
 
-        case GSK_GLUNIFORM_TYPE_VEC2:
+        case GSK_GL_UNIFORM_TYPE_VEC2:
           {
             graphene_vec2_t v;
             graphene_vec2_init (&v, value->v[0], value->v[1]);
@@ -1275,7 +1275,7 @@ parse_glshader_node (GtkCssParser *parser)
           }
           break;
 
-        case GSK_GLUNIFORM_TYPE_VEC3:
+        case GSK_GL_UNIFORM_TYPE_VEC3:
           {
             graphene_vec3_t v;
             graphene_vec3_init (&v, value->v[0], value->v[1], value->v[2]);
@@ -1283,7 +1283,7 @@ parse_glshader_node (GtkCssParser *parser)
           }
           break;
 
-        case GSK_GLUNIFORM_TYPE_VEC4:
+        case GSK_GL_UNIFORM_TYPE_VEC4:
           {
             graphene_vec4_t v;
             graphene_vec4_init (&v, value->v[0], value->v[1], value->v[2], value->v[3]);
@@ -1291,7 +1291,7 @@ parse_glshader_node (GtkCssParser *parser)
           }
           break;
 
-        case GSK_GLUNIFORM_TYPE_NONE:
+        case GSK_GL_UNIFORM_TYPE_NONE:
         default:
           g_assert_not_reached ();
         }
@@ -2752,40 +2752,40 @@ render_node_print (Printer       *p,
 
                 switch (gsk_gl_shader_get_uniform_type (shader, i))
                   {
-                  case GSK_GLUNIFORM_TYPE_NONE:
+                  case GSK_GL_UNIFORM_TYPE_NONE:
                   default:
                     g_assert_not_reached ();
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_FLOAT:
+                  case GSK_GL_UNIFORM_TYPE_FLOAT:
                     {
                       float value = gsk_gl_shader_get_uniform_data_float (shader, uniform_data, i);
                       string_append_double (data, value);
                     }
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_INT:
+                  case GSK_GL_UNIFORM_TYPE_INT:
                     {
                       gint32 value = gsk_gl_shader_get_uniform_data_int (shader, uniform_data, i);
                       g_string_append_printf (data, "%d", value);
                     }
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_UINT:
+                  case GSK_GL_UNIFORM_TYPE_UINT:
                     {
                       guint32 value = gsk_gl_shader_get_uniform_data_uint (shader, uniform_data, i);
                       g_string_append_printf (data, "%u", value);
                     }
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_BOOL:
+                  case GSK_GL_UNIFORM_TYPE_BOOL:
                     {
                       gboolean value = gsk_gl_shader_get_uniform_data_bool (shader, uniform_data, i);
                       g_string_append_printf (data, "%d", value);
                     }
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_VEC2:
+                  case GSK_GL_UNIFORM_TYPE_VEC2:
                     {
                       graphene_vec2_t value;
                       gsk_gl_shader_get_uniform_data_vec2 (shader, uniform_data, i,
@@ -2796,7 +2796,7 @@ render_node_print (Printer       *p,
                     }
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_VEC3:
+                  case GSK_GL_UNIFORM_TYPE_VEC3:
                     {
                       graphene_vec3_t value;
                       gsk_gl_shader_get_uniform_data_vec3 (shader, uniform_data, i,
@@ -2809,7 +2809,7 @@ render_node_print (Printer       *p,
                     }
                     break;
 
-                  case GSK_GLUNIFORM_TYPE_VEC4:
+                  case GSK_GL_UNIFORM_TYPE_VEC4:
                     {
                       graphene_vec4_t value;
                       gsk_gl_shader_get_uniform_data_vec4 (shader, uniform_data, i,
diff --git a/gtk/inspector/recorder.c b/gtk/inspector/recorder.c
index c14d4412a4..aae4df77ca 100644
--- a/gtk/inspector/recorder.c
+++ b/gtk/inspector/recorder.c
@@ -826,32 +826,32 @@ populate_render_node_properties (GtkListStore  *store,
 
             switch (gsk_gl_shader_get_uniform_type (shader, i))
               {
-              case GSK_GLUNIFORM_TYPE_NONE:
+              case GSK_GL_UNIFORM_TYPE_NONE:
               default:
                 g_assert_not_reached ();
                 break;
 
-              case GSK_GLUNIFORM_TYPE_FLOAT:
+              case GSK_GL_UNIFORM_TYPE_FLOAT:
                 add_float_row (store, title,
                                gsk_gl_shader_get_uniform_data_float (shader, uniform_data, i));
                 break;
 
-              case GSK_GLUNIFORM_TYPE_INT:
+              case GSK_GL_UNIFORM_TYPE_INT:
                 add_int_row (store, title,
                              gsk_gl_shader_get_uniform_data_int (shader, uniform_data, i));
                 break;
 
-              case GSK_GLUNIFORM_TYPE_UINT:
+              case GSK_GL_UNIFORM_TYPE_UINT:
                 add_uint_row (store, title,
                               gsk_gl_shader_get_uniform_data_uint (shader, uniform_data, i));
                 break;
 
-              case GSK_GLUNIFORM_TYPE_BOOL:
+              case GSK_GL_UNIFORM_TYPE_BOOL:
                 add_boolean_row (store, title,
                                  gsk_gl_shader_get_uniform_data_bool (shader, uniform_data, i));
                 break;
 
-              case GSK_GLUNIFORM_TYPE_VEC2:
+              case GSK_GL_UNIFORM_TYPE_VEC2:
                 {
                   graphene_vec2_t v;
                   gsk_gl_shader_get_uniform_data_vec2 (shader, uniform_data, i, &v);
@@ -863,7 +863,7 @@ populate_render_node_properties (GtkListStore  *store,
                 }
                 break;
 
-              case GSK_GLUNIFORM_TYPE_VEC3:
+              case GSK_GL_UNIFORM_TYPE_VEC3:
                 {
                   graphene_vec3_t v;
                   gsk_gl_shader_get_uniform_data_vec3 (shader, uniform_data, i, &v);
@@ -876,7 +876,7 @@ populate_render_node_properties (GtkListStore  *store,
                 }
                 break;
 
-              case GSK_GLUNIFORM_TYPE_VEC4:
+              case GSK_GL_UNIFORM_TYPE_VEC4:
                 {
                   graphene_vec4_t v;
                   gsk_gl_shader_get_uniform_data_vec4 (shader, uniform_data, i, &v);
diff --git a/testsuite/gsk/shader.c b/testsuite/gsk/shader.c
index c21f43db87..f0e919c331 100644
--- a/testsuite/gsk/shader.c
+++ b/testsuite/gsk/shader.c
@@ -84,21 +84,21 @@ test_create_simple (void)
   g_assert_cmpint (gsk_gl_shader_get_n_required_textures (shader), ==, 2);
   g_assert_cmpint (gsk_gl_shader_get_n_uniforms (shader), ==, 8);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 0), ==, "progress");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 0), ==, GSK_GLUNIFORM_TYPE_FLOAT);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 0), ==, GSK_GL_UNIFORM_TYPE_FLOAT);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 1), ==, "dots");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 1), ==, GSK_GLUNIFORM_TYPE_FLOAT);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 1), ==, GSK_GL_UNIFORM_TYPE_FLOAT);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 2), ==, "center");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 2), ==, GSK_GLUNIFORM_TYPE_VEC2);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 2), ==, GSK_GL_UNIFORM_TYPE_VEC2);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 3), ==, "test1");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 3), ==, GSK_GLUNIFORM_TYPE_INT);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 3), ==, GSK_GL_UNIFORM_TYPE_INT);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 4), ==, "test2");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 4), ==, GSK_GLUNIFORM_TYPE_UINT);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 4), ==, GSK_GL_UNIFORM_TYPE_UINT);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 5), ==, "test3");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 5), ==, GSK_GLUNIFORM_TYPE_BOOL);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 5), ==, GSK_GL_UNIFORM_TYPE_BOOL);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 6), ==, "test4");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 6), ==, GSK_GLUNIFORM_TYPE_VEC3);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 6), ==, GSK_GL_UNIFORM_TYPE_VEC3);
   g_assert_cmpstr (gsk_gl_shader_get_uniform_name (shader, 7), ==, "test5");
-  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 7), ==, GSK_GLUNIFORM_TYPE_VEC4);
+  g_assert_cmpint (gsk_gl_shader_get_uniform_type (shader, 7), ==, GSK_GL_UNIFORM_TYPE_VEC4);
 
   g_object_unref (shader);
   g_bytes_unref (bytes);


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