[gtk/glshader-paintable: 1/4] Add a shader paintable




commit 6c3191103024e544a4ad1d8c02028ed19a99d644
Author: Matthias Clasen <mclasen redhat com>
Date:   Fri Sep 25 00:21:47 2020 -0400

    Add a shader paintable
    
    This is a GdkPaintable implementation wrapped
    around a GskGLShader. It can optionally be hooked
    up to a frame clock to update a time uniform.

 docs/reference/gsk/gsk4-docs.xml     |   1 +
 docs/reference/gsk/gsk4-sections.txt |  11 ++
 docs/reference/gsk/gsk4.types        |   1 +
 gsk/gsk.h                            |   1 +
 gsk/gskshaderpaintable.c             | 361 +++++++++++++++++++++++++++++++++++
 gsk/gskshaderpaintable.h             |  57 ++++++
 gsk/meson.build                      |   2 +
 7 files changed, 434 insertions(+)
---
diff --git a/docs/reference/gsk/gsk4-docs.xml b/docs/reference/gsk/gsk4-docs.xml
index 2bfecbf290..02af37107f 100644
--- a/docs/reference/gsk/gsk4-docs.xml
+++ b/docs/reference/gsk/gsk4-docs.xml
@@ -21,6 +21,7 @@
     <xi:include href="xml/GskRoundedRect.xml" />
     <xi:include href="xml/GskTransform.xml" />
     <xi:include href="xml/GskGLShader.xml" />
+    <xi:include href="xml/GskShaderPaintable.xml" />
   </reference>
 
   <index id="api-index-full">
diff --git a/docs/reference/gsk/gsk4-sections.txt b/docs/reference/gsk/gsk4-sections.txt
index def2c85750..77c06a424d 100644
--- a/docs/reference/gsk/gsk4-sections.txt
+++ b/docs/reference/gsk/gsk4-sections.txt
@@ -315,3 +315,14 @@ gsk_uniform_data_builder_set_vec2
 gsk_uniform_data_builder_set_vec3
 gsk_uniform_data_builder_set_vec4
 </SECTION>
+
+<SECTION>
+<FILE>GskShaderPaintable</FILE>
+GskShaderPaintable
+gsk_shader_paintable_new
+gsk_shader_paintable_get_shader
+gsk_shader_paintable_set_shader
+gsk_shader_paintable_get_uniform_data
+gsk_shader_paintable_set_uniform_data
+gsk_shader_paintable_update_time
+</SECTION>
diff --git a/docs/reference/gsk/gsk4.types b/docs/reference/gsk/gsk4.types
index 94eeabf270..a8cf1fc030 100644
--- a/docs/reference/gsk/gsk4.types
+++ b/docs/reference/gsk/gsk4.types
@@ -1,3 +1,4 @@
 gsk_render_node_get_type
 gsk_renderer_get_type
 gsk_gl_shader_get_type
+gsk_shader_paintable_get_type
diff --git a/gsk/gsk.h b/gsk/gsk.h
index 523b24c81a..2953358aad 100644
--- a/gsk/gsk.h
+++ b/gsk/gsk.h
@@ -24,6 +24,7 @@
 #include <gsk/gskrenderer.h>
 #include <gsk/gskrendernode.h>
 #include <gsk/gskroundedrect.h>
+#include <gsk/gskshaderpaintable.h>
 #include <gsk/gsktransform.h>
 
 #include <gsk/gskcairorenderer.h>
diff --git a/gsk/gskshaderpaintable.c b/gsk/gskshaderpaintable.c
new file mode 100644
index 0000000000..935c8ec5c2
--- /dev/null
+++ b/gsk/gskshaderpaintable.c
@@ -0,0 +1,361 @@
+/*
+ * Copyright © 2020 Red Hat, Inc
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors: Matthias Clasen <mclasen redhat com>
+ */
+
+#include "config.h"
+
+#include "gskshaderpaintable.h"
+
+/**
+ * SECTION:gskshaderpaintable
+ * @Short_description: Drawing with shaders
+ * @Title: GskShaderPaintable
+ * @see_also: #GdkPaintable
+ *
+ * GskShaderPaintable is an implementation of the #GdkPaintable interface
+ * that uses a #GskGLShader to create pixels.
+ *
+ * You can set the uniform data that the shader needs for rendering
+ * using gsk_shader_paintable_set_uniform_data(). This function can
+ * be called repeatedly to change the uniform data for the next
+ * snapshot.
+ *
+ * Commonly, time is passed to shaders as a float uniform containing
+ * the elapsed time in seconds. The convenience API
+ * gsk_shader_paintable_update_time() can be called from a #GtkTickCallback
+ * to update the time based on the frame time of the frame clock.
+ */
+
+
+/* HACK: So we don't need to include any (not-yet-created) GSK or GTK headers */
+
+void gtk_snapshot_push_gl_shader (GdkSnapshot            *snapshot,
+                                  GskGLShader            *shader,
+                                  const graphene_rect_t  *bounds,
+                                  GBytes                 *uniform_data,
+                                  int                     n_children);
+void gtk_snapshot_append_color   (GdkSnapshot            *snapshot,
+                                  const GdkRGBA          *color,
+                                  const graphene_rect_t  *bounds);
+void gtk_snapshot_pop            (GdkSnapshot            *snapshot);
+
+
+
+struct _GskShaderPaintable
+{
+  GObject parent_instance;
+
+  GskGLShader *shader;
+  GBytes *uniform_data;
+
+  gint64 start_time;
+};
+
+struct _GskShaderPaintableClass
+{
+  GObjectClass parent_class;
+};
+
+enum {
+  PROP_0,
+  PROP_SHADER,
+  PROP_UNIFORM_DATA,
+
+  N_PROPS,
+};
+
+static GParamSpec *properties[N_PROPS] = { NULL, };
+
+static void
+gsk_shader_paintable_paintable_snapshot (GdkPaintable *paintable,
+                                         GdkSnapshot  *snapshot,
+                                         double        width,
+                                         double        height)
+{
+  GskShaderPaintable *self = GSK_SHADER_PAINTABLE (paintable);
+  graphene_rect_t bounds;
+
+  graphene_rect_init (&bounds, 0, 0, width, height);
+
+  gtk_snapshot_push_gl_shader (snapshot, self->shader, &GRAPHENE_RECT_INIT(0, 0, width, height), 
self->uniform_data, 0);
+  gtk_snapshot_append_color (snapshot, &(GdkRGBA){1.0, 0.5, 0.6, 1.0}, &GRAPHENE_RECT_INIT(0, 0, width, 
height));
+  gtk_snapshot_pop (snapshot);
+}
+
+static void
+gsk_shader_paintable_paintable_init (GdkPaintableInterface *iface)
+{
+  iface->snapshot = gsk_shader_paintable_paintable_snapshot;
+}
+
+G_DEFINE_TYPE_EXTENDED (GskShaderPaintable, gsk_shader_paintable, G_TYPE_OBJECT, 0,
+                        G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
+                                               gsk_shader_paintable_paintable_init))
+
+static void
+gsk_shader_paintable_set_property (GObject      *object,
+                                   guint         prop_id,
+                                   const GValue *value,
+                                   GParamSpec   *pspec)
+
+{
+  GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
+
+  switch (prop_id)
+    {
+    case PROP_SHADER:
+      gsk_shader_paintable_set_shader (self, g_value_get_object (value));
+      break;
+
+    case PROP_UNIFORM_DATA:
+      gsk_shader_paintable_set_uniform_data (self, g_value_get_boxed (value));
+      break;
+
+    default:
+      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+      break;
+    }
+}
+
+static void
+gsk_shader_paintable_get_property (GObject    *object,
+                                   guint       prop_id,
+                                   GValue     *value,
+                                   GParamSpec *pspec)
+{
+  GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
+
+  switch (prop_id)
+    {
+    case PROP_SHADER:
+      g_value_set_object (value, self->shader);
+      break;
+
+    case PROP_UNIFORM_DATA:
+      g_value_set_boxed (value, self->uniform_data);
+      break;
+
+    default:
+      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+      break;
+    }
+}
+
+static void
+gsk_shader_paintable_finalize (GObject *object)
+{
+  GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
+
+  g_clear_pointer (&self->uniform_data, g_bytes_unref);
+  g_clear_object (&self->shader);
+
+  G_OBJECT_CLASS (gsk_shader_paintable_parent_class)->finalize (object);
+}
+
+static void
+gsk_shader_paintable_class_init (GskShaderPaintableClass *klass)
+{
+  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+
+  gobject_class->get_property = gsk_shader_paintable_get_property;
+  gobject_class->set_property = gsk_shader_paintable_set_property;
+  gobject_class->finalize = gsk_shader_paintable_finalize;
+
+  properties[PROP_SHADER] =
+    g_param_spec_object ("shader", "Shader", "The shader",
+                         GSK_TYPE_GLSHADER,
+                         G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
+
+  properties[PROP_UNIFORM_DATA] =
+    g_param_spec_boxed ("uniform-data", "Uniform data", "The uniform data",
+                        G_TYPE_BYTES,
+                        G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
+
+  g_object_class_install_properties (gobject_class, N_PROPS, properties);
+}
+
+static void
+gsk_shader_paintable_init (GskShaderPaintable *self)
+{
+}
+
+/**
+ * gsk_shader_paintable_new:
+ * @shader: (transfer full) (nullable): the shader to use
+ * @data: (transfer full) (nullable): uniform data
+ *
+ * Creates a paintable that uses the @shader to create
+ * pixels. The shader must not require input textures.
+ * If @data is %NULL, all uniform values are set to zero.
+ *
+ * Returns: (transfer full): a new #GskShaderPaintable
+ */
+GdkPaintable *
+gsk_shader_paintable_new (GskGLShader *shader,
+                          GBytes      *data)
+{
+  GdkPaintable *ret;
+
+  g_return_val_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader), NULL);
+
+  if (shader && !data)
+    {
+      int size = gsk_gl_shader_get_uniforms_size (shader);
+      data = g_bytes_new_take (g_new0 (guchar, size), size);
+    }
+
+  ret = g_object_new (GSK_TYPE_SHADER_PAINTABLE,
+                      "shader", shader,
+                      "uniform-data", data,
+                      NULL);
+
+  g_clear_object (&shader);
+  g_clear_pointer (&data, g_bytes_unref);
+
+  return ret;
+}
+
+/**
+ * gsk_shader_paintable_set_shader:
+ * @self: a #GskShaderPaintable
+ * @shader: the #GskGLShader to use
+ *
+ * Sets the shader that the paintable will use
+ * to create pixels. The shader must not require
+ * input textures.
+ */
+void
+gsk_shader_paintable_set_shader (GskShaderPaintable *self,
+                                 GskGLShader        *shader)
+{
+  g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
+  g_return_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader));
+  g_return_if_fail (shader == NULL || gsk_gl_shader_get_n_required_textures (shader) == 0);
+
+  if (!g_set_object (&self->shader, shader))
+    return;
+
+  g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SHADER]);
+  gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
+
+  g_clear_pointer (&self->uniform_data, g_bytes_unref);
+}
+
+/**
+ * gsk_shader_paintable_get_shader:
+ * @self: a #GskShaderPaintable
+ *
+ * Returns the shader that the paintable is using.
+ *
+ * Returns: (transfer none): the #GskGLShader that is used
+ */
+GskGLShader *
+gsk_shader_paintable_get_shader (GskShaderPaintable *self)
+{
+  g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
+
+  return self->shader;
+}
+
+/**
+ * gsk_shader_paintable_set_uniform_data:
+ * @self: a #GskShaderPaintable
+ * @data: Data block with uniform data for the shader
+ *
+ * Sets the uniform data that will be passed to the
+ * shader when rendering. The @data will typically
+ * be produced by a #GskUniformDataBuilder.
+ *
+ * Note that the @data should be considered immutable
+ * after it has been passed to this function.
+ */
+void
+gsk_shader_paintable_set_uniform_data (GskShaderPaintable *self,
+                                       GBytes             *data)
+{
+  g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
+  g_return_if_fail (data == NULL || g_bytes_get_size (data) == gsk_gl_shader_get_uniforms_size 
(self->shader));
+
+  g_clear_pointer (&self->uniform_data, g_bytes_unref);
+  if (data)
+    self->uniform_data = g_bytes_ref (data);
+
+  g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_UNIFORM_DATA]);
+  gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
+}
+
+/**
+ * gsk_shader_paintable_get_uniform_data:
+ * @self: a #GskShaderPaintable
+ *
+ * Returns the uniform data set with
+ * gsk_shader_paintable_get_uniform_data().
+ *
+ * Returns: (transfer none): the uniform data
+ */
+GBytes *
+gsk_shader_paintable_get_uniform_data (GskShaderPaintable *self)
+{
+  g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
+
+  return self->uniform_data;
+}
+
+/**
+ * gsk_shader_paintable_update_time:
+ * @self: a #GskShaderPaintable
+ * @time_idx: the index of the uniform for time in seconds as float
+ * @frame_time: the current frame time, as returned by #GdkFrameClock
+ *
+ * This function is a convenience wrapper for
+ * gsk_shader_paintable_set_uniform_data() that leaves all
+ * uniform values unchanged, except for the uniform with
+ * index @time_idx, which will be set to the elapsed time
+ * in seconds, since the first call to this function.
+ *
+ * This function is usually called from a #GtkTickCallback.
+ */
+void
+gsk_shader_paintable_update_time (GskShaderPaintable *self,
+                                  int                 time_idx,
+                                  gint64              frame_time)
+{
+  int size;
+  int offset;
+  guchar *data;
+  float time;
+  GBytes *uniform_data;
+
+  size = gsk_gl_shader_get_uniforms_size (self->shader);
+  offset = gsk_gl_shader_get_uniform_offset (self->shader, time_idx);
+
+  data = g_new0 (guchar, size);
+  memcpy (data, g_bytes_get_data (self->uniform_data, NULL), size);
+
+  if (self->start_time == 0)
+    self->start_time = frame_time;
+
+  time = (frame_time - self->start_time) / (float)G_TIME_SPAN_SECOND;
+  *(float*)(data + offset) = time;
+
+  uniform_data = g_bytes_new_take (data, size);
+
+  gsk_shader_paintable_set_uniform_data (self, uniform_data);
+
+  g_bytes_unref (uniform_data);
+}
diff --git a/gsk/gskshaderpaintable.h b/gsk/gskshaderpaintable.h
new file mode 100644
index 0000000000..c127b6961e
--- /dev/null
+++ b/gsk/gskshaderpaintable.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright © 2020 Red Hat, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors: Matthias Clasen <mclasen redhat com>
+ */
+
+#ifndef __GSK_SHADER_PAINTABLE_H__
+#define __GSK_SHADER_PAINTABLE_H__
+
+#if !defined (__GSK_H_INSIDE__) && !defined (GTK_COMPILATION)
+#error "Only <gsk/gsk.h> can be included directly."
+#endif
+
+#include <gdk/gdk.h>
+#include <gsk/gskglshader.h>
+
+G_BEGIN_DECLS
+
+#define GSK_TYPE_SHADER_PAINTABLE (gsk_shader_paintable_get_type ())
+
+GDK_AVAILABLE_IN_ALL
+G_DECLARE_FINAL_TYPE (GskShaderPaintable, gsk_shader_paintable, GSK, SHADER_PAINTABLE, GObject)
+
+GDK_AVAILABLE_IN_ALL
+GdkPaintable *   gsk_shader_paintable_new              (GskGLShader        *shader,
+                                                        GBytes             *data);
+
+GDK_AVAILABLE_IN_ALL
+GskGLShader *    gsk_shader_paintable_get_shader       (GskShaderPaintable *self);
+GDK_AVAILABLE_IN_ALL
+void             gsk_shader_paintable_set_shader       (GskShaderPaintable *self,
+                                                        GskGLShader        *shader);
+GDK_AVAILABLE_IN_ALL
+GBytes *         gsk_shader_paintable_get_uniform_data (GskShaderPaintable *self);
+GDK_AVAILABLE_IN_ALL
+void             gsk_shader_paintable_set_uniform_data (GskShaderPaintable *self,
+                                                        GBytes             *data);
+GDK_AVAILABLE_IN_ALL
+void             gsk_shader_paintable_update_time      (GskShaderPaintable *self,
+                                                        int                 time_idx,
+                                                        gint64              frame_time);
+G_END_DECLS
+
+#endif /* __GSK_SHADER_PAINTABLE_H__ */
diff --git a/gsk/meson.build b/gsk/meson.build
index e71ac50c78..69f74d2264 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -28,6 +28,7 @@ gsk_public_sources = files([
   'gskrendernodeimpl.c',
   'gskrendernodeparser.c',
   'gskroundedrect.c',
+  'gskshaderpaintable.c',
   'gsktransform.c',
   'gl/gskglrenderer.c',
 ])
@@ -58,6 +59,7 @@ gsk_public_headers = files([
   'gskrenderer.h',
   'gskrendernode.h',
   'gskroundedrect.h',
+  'gskshaderpaintable.h',
   'gsktransform.h',
   'gsktypes.h',
   'gsk-autocleanup.h',


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