[mutter/gbsneto/graphene-matrix: 11/57] cogl/matrix: Euler-rotate with graphene matrices




commit 0925a7f2944d8ddd67d65659e035728ce0ab7c65
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Thu Sep 10 14:04:34 2020 -0300

    cogl/matrix: Euler-rotate with graphene matrices
    
    Nothing outstanding here.
    
    https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439

 cogl/cogl/cogl-matrix.c | 75 +++----------------------------------------------
 1 file changed, 4 insertions(+), 71 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix.c b/cogl/cogl/cogl-matrix.c
index 1ba7a8ac10..97e52a5c13 100644
--- a/cogl/cogl/cogl-matrix.c
+++ b/cogl/cogl/cogl-matrix.c
@@ -1491,78 +1491,11 @@ void
 cogl_matrix_init_from_euler (CoglMatrix *matrix,
                              const graphene_euler_t *euler)
 {
-  /* Convert angles to radians */
-  float heading_rad = graphene_euler_get_y (euler) / 180.0f * G_PI;
-  float pitch_rad = graphene_euler_get_x (euler) / 180.0f * G_PI;
-  float roll_rad = graphene_euler_get_z (euler) / 180.0f * G_PI;
-  /* Pre-calculate the sin and cos */
-  float sin_heading = sinf (heading_rad);
-  float cos_heading = cosf (heading_rad);
-  float sin_pitch = sinf (pitch_rad);
-  float cos_pitch = cosf (pitch_rad);
-  float sin_roll = sinf (roll_rad);
-  float cos_roll = cosf (roll_rad);
-
-  /* These calculations are based on the following website but they
-   * use a different order for the rotations so it has been modified
-   * slightly.
-   * http://www.euclideanspace.com/maths/geometry/
-   *        rotations/conversions/eulerToMatrix/index.htm
-   */
-
-  /* Heading rotation x=0, y=1, z=0 gives:
-   *
-   * [ ch   0   sh   0 ]
-   * [ 0    1   0    0 ]
-   * [ -sh  0   ch   0 ]
-   * [ 0    0   0    1 ]
-   *
-   * Pitch rotation x=1, y=0, z=0 gives:
-   * [ 1    0   0    0 ]
-   * [ 0    cp  -sp  0 ]
-   * [ 0    sp  cp   0 ]
-   * [ 0    0   0    1 ]
-   *
-   * Roll rotation x=0, y=0, z=1 gives:
-   * [ cr   -sr 0    0 ]
-   * [ sr   cr  0    0 ]
-   * [ 0    0   1    0 ]
-   * [ 0    0   0    1 ]
-   *
-   * Heading matrix * pitch matrix =
-   * [ ch   sh*sp    cp*sh   0  ]
-   * [ 0    cp       -sp     0  ]
-   * [ -sh  ch*sp    ch*cp   0  ]
-   * [ 0    0        0       1  ]
-   *
-   * That matrix * roll matrix =
-   * [ ch*cr + sh*sp*sr   sh*sp*cr - ch*sr       sh*cp       0 ]
-   * [     cp*sr                cp*cr             -sp        0 ]
-   * [ ch*sp*sr - sh*cr   sh*sr + ch*sp*cr       ch*cp       0 ]
-   * [       0                    0                0         1 ]
-   */
-
-  matrix->xx = cos_heading * cos_roll + sin_heading * sin_pitch * sin_roll;
-  matrix->yx = cos_pitch * sin_roll;
-  matrix->zx = cos_heading * sin_pitch * sin_roll - sin_heading * cos_roll;
-  matrix->wx = 0.0f;
-
-  matrix->xy = sin_heading * sin_pitch * cos_roll - cos_heading * sin_roll;
-  matrix->yy = cos_pitch * cos_roll;
-  matrix->zy = sin_heading * sin_roll + cos_heading * sin_pitch * cos_roll;
-  matrix->wy = 0.0f;
-
-  matrix->xz = sin_heading * cos_pitch;
-  matrix->yz = -sin_pitch;
-  matrix->zz = cos_heading * cos_pitch;
-  matrix->wz = 0;
-
-  matrix->xw = 0;
-  matrix->yw = 0;
-  matrix->zw = 0;
-  matrix->ww = 1;
+  graphene_matrix_t m;
 
-  matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
+  graphene_matrix_init_identity (&m);
+  graphene_matrix_rotate_euler (&m, euler);
+  graphene_matrix_to_cogl_matrix (&m, matrix);
 }
 
 void


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