[mutter/gbsneto/graphene-matrix: 17/42] cogl/matrix: Make CoglMatrix a typedef to graphene_matrix_t
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/graphene-matrix: 17/42] cogl/matrix: Make CoglMatrix a typedef to graphene_matrix_t
- Date: Wed, 23 Sep 2020 13:21:51 +0000 (UTC)
commit 5c5d8d5d2cdea0dbb0f79b43fc1b2a943af1d3f5
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Tue Sep 22 09:29:02 2020 -0300
cogl/matrix: Make CoglMatrix a typedef to graphene_matrix_t
After the previous commit, the only field in the CoglMatrix structure is
a graphene_matrix_t. That means that CoglMatrix is effectively a graphene
matrix now, and the CoglMatrix struct isn't that much useful anymore.
Remove the CoglMatrix structure and make the CoglMatrix type a typedef to
graphene_matrix_t.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
cogl/cogl/cogl-matrix.c | 60 ++++++++++++++++++++++++-------------------------
cogl/cogl/cogl-matrix.h | 28 -----------------------
cogl/cogl/cogl-types.h | 3 ++-
3 files changed, 32 insertions(+), 59 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix.c b/cogl/cogl/cogl-matrix.c
index 4f71dee006..19dbae6f74 100644
--- a/cogl/cogl/cogl-matrix.c
+++ b/cogl/cogl/cogl-matrix.c
@@ -52,14 +52,14 @@ cogl_matrix_multiply (CoglMatrix *result,
const CoglMatrix *a,
const CoglMatrix *b)
{
- graphene_matrix_multiply (&b->m, &a->m, &result->m);
+ graphene_matrix_multiply (b, a, result);
_COGL_MATRIX_DEBUG_PRINT (result);
}
void
_cogl_matrix_prefix_print (const char *prefix, const CoglMatrix *matrix)
{
- graphene_matrix_print (&matrix->m);
+ graphene_matrix_print (matrix);
}
/*
@@ -97,15 +97,15 @@ calculate_inverse (const CoglMatrix *matrix,
graphene_matrix_init_scale (&scaled, SCALE, SCALE, SCALE);
/* Float precision is a limiting factor */
- graphene_matrix_init_from_matrix (&m, &matrix->m);
+ graphene_matrix_init_from_matrix (&m, matrix);
graphene_matrix_multiply (&m, &scaled, &m);
- invertible = graphene_matrix_inverse (&m, &inverse->m);
+ invertible = graphene_matrix_inverse (&m, inverse);
if (invertible)
- graphene_matrix_multiply (&scaled, &inverse->m, &inverse->m);
+ graphene_matrix_multiply (&scaled, inverse, inverse);
else
- graphene_matrix_init_identity (&inverse->m);
+ graphene_matrix_init_identity (inverse);
return invertible;
}
@@ -128,7 +128,7 @@ cogl_matrix_rotate (CoglMatrix *matrix,
graphene_vec3_init (&axis, x, y, z);
graphene_matrix_init_rotate (&rotation, angle, &axis);
- graphene_matrix_multiply (&rotation, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&rotation, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -158,7 +158,7 @@ cogl_matrix_frustum (CoglMatrix *matrix,
left, right,
bottom, top,
z_near, z_far);
- graphene_matrix_multiply (&frustum, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&frustum, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -197,7 +197,7 @@ cogl_matrix_orthographic (CoglMatrix *matrix,
left, right,
top, bottom,
near, far);
- graphene_matrix_multiply (&ortho, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&ortho, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -211,7 +211,7 @@ cogl_matrix_scale (CoglMatrix *matrix,
graphene_matrix_t scale;
graphene_matrix_init_scale (&scale, sx, sy, sz);
- graphene_matrix_multiply (&scale, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&scale, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -226,7 +226,7 @@ cogl_matrix_translate (CoglMatrix *matrix,
graphene_matrix_init_translate (&translation,
&GRAPHENE_POINT3D_INIT (x, y, z));
- graphene_matrix_multiply (&translation, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&translation, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -234,7 +234,7 @@ cogl_matrix_translate (CoglMatrix *matrix,
void
cogl_matrix_init_identity (CoglMatrix *matrix)
{
- graphene_matrix_init_identity (&matrix->m);
+ graphene_matrix_init_identity (matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -244,7 +244,7 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
float ty,
float tz)
{
- graphene_matrix_init_translate (&matrix->m, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
+ graphene_matrix_init_translate (matrix, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -261,7 +261,7 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
static void
_cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array)
{
- graphene_matrix_init_from_float (&matrix->m, array);
+ graphene_matrix_init_from_float (matrix, array);
}
void
@@ -282,15 +282,15 @@ void
_cogl_matrix_init_from_matrix_without_inverse (CoglMatrix *matrix,
const CoglMatrix *src)
{
- graphene_matrix_init_from_matrix (&matrix->m, &src->m);
+ graphene_matrix_init_from_matrix (matrix, src);
}
void
cogl_matrix_init_from_euler (CoglMatrix *matrix,
const graphene_euler_t *euler)
{
- graphene_matrix_init_identity (&matrix->m);
- graphene_matrix_rotate_euler (&matrix->m, euler);
+ graphene_matrix_init_identity (matrix);
+ graphene_matrix_rotate_euler (matrix, euler);
}
void
@@ -359,7 +359,7 @@ cogl_matrix_equal (const void *v1, const void *v2)
g_return_val_if_fail (v1 != NULL, FALSE);
g_return_val_if_fail (v2 != NULL, FALSE);
- return graphene_matrix_equal_fast (&a->m, &b->m);
+ return graphene_matrix_equal_fast (a, b);
}
CoglMatrix *
@@ -381,7 +381,7 @@ void
cogl_matrix_to_float (const CoglMatrix *matrix,
float *out_array)
{
- graphene_matrix_to_float (&matrix->m, out_array);
+ graphene_matrix_to_float (matrix, out_array);
}
float
@@ -389,7 +389,7 @@ cogl_matrix_get_value (const CoglMatrix *matrix,
unsigned int row,
unsigned int column)
{
- return graphene_matrix_get_value (&matrix->m, column, row);
+ return graphene_matrix_get_value (matrix, column, row);
}
void
@@ -402,7 +402,7 @@ cogl_matrix_transform_point (const CoglMatrix *matrix,
graphene_vec4_t p;
graphene_vec4_init (&p, *x, *y, *z, *w);
- graphene_matrix_transform_vec4 (&matrix->m, &p, &p);
+ graphene_matrix_transform_vec4 (matrix, &p, &p);
*x = graphene_vec4_get_x (&p);
*y = graphene_vec4_get_y (&p);
@@ -439,7 +439,7 @@ init_matrix_rows (const CoglMatrix *matrix,
graphene_matrix_t m;
unsigned int i;
- graphene_matrix_transpose (&matrix->m, &m);
+ graphene_matrix_transpose (matrix, &m);
for (i = 0; i < n_rows; i++)
graphene_matrix_get_row (&m, i, &rows[i]);
@@ -644,7 +644,7 @@ cogl_matrix_project_points (const CoglMatrix *matrix,
gboolean
cogl_matrix_is_identity (const CoglMatrix *matrix)
{
- return graphene_matrix_is_identity (&matrix->m);
+ return graphene_matrix_is_identity (matrix);
}
void
@@ -668,7 +668,7 @@ cogl_matrix_look_at (CoglMatrix *matrix,
graphene_vec3_init (¢er, object_x, object_y, object_z);
graphene_vec3_init (&up, world_up_x, world_up_y, world_up_z);
- graphene_matrix_init_look_at (&look_at.m, &eye, ¢er, &up);
+ graphene_matrix_init_look_at (&look_at, &eye, ¢er, &up);
cogl_matrix_multiply (matrix, matrix, &look_at);
}
@@ -677,10 +677,10 @@ void
cogl_matrix_transpose (CoglMatrix *matrix)
{
/* We don't need to do anything if the matrix is the identity matrix */
- if (graphene_matrix_is_identity (&matrix->m))
+ if (graphene_matrix_is_identity (matrix))
return;
- graphene_matrix_transpose (&matrix->m, &matrix->m);
+ graphene_matrix_transpose (matrix, matrix);
}
GType
@@ -697,7 +697,7 @@ cogl_matrix_skew_xy (CoglMatrix *matrix,
graphene_matrix_init_identity (&skew);
graphene_matrix_skew_xy (&skew, factor);
- graphene_matrix_multiply (&skew, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&skew, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -710,7 +710,7 @@ cogl_matrix_skew_xz (CoglMatrix *matrix,
graphene_matrix_init_identity (&skew);
graphene_matrix_skew_xz (&skew, factor);
- graphene_matrix_multiply (&skew, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&skew, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -723,7 +723,7 @@ cogl_matrix_skew_yz (CoglMatrix *matrix,
graphene_matrix_init_identity (&skew);
graphene_matrix_skew_yz (&skew, factor);
- graphene_matrix_multiply (&skew, &matrix->m, &matrix->m);
+ graphene_matrix_multiply (&skew, matrix, matrix);
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
@@ -731,5 +731,5 @@ cogl_matrix_skew_yz (CoglMatrix *matrix,
const graphene_matrix_t *
cogl_matrix_get_graphene_matrix (const CoglMatrix *matrix)
{
- return &matrix->m;
+ return matrix;
}
diff --git a/cogl/cogl/cogl-matrix.h b/cogl/cogl/cogl-matrix.h
index 33344c5817..d18ad674d9 100644
--- a/cogl/cogl/cogl-matrix.h
+++ b/cogl/cogl/cogl-matrix.h
@@ -56,34 +56,6 @@ G_BEGIN_DECLS
* be used for direct manipulation of these matrices.
*/
-/**
- * CoglMatrix:
- *
- * A CoglMatrix holds a 4x4 transform matrix. It uses #graphene_matrix_t
- * internally which means it is compatible with what OpenGL expects.
- *
- * A CoglMatrix can represent transforms such as, rotations, scaling,
- * translation, sheering, and linear projections. You can combine these
- * transforms by multiplying multiple matrices in the order you want them
- * applied.
- *
- * The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
- *
- * |[
- * x_new = xx * x + xy * y + xz * z + xw * w
- * y_new = yx * x + yy * y + yz * z + yw * w
- * z_new = zx * x + zy * y + zz * z + zw * w
- * w_new = wx * x + wy * y + wz * z + ww * w
- * ]|
- *
- * Where w is normally 1
- */
-struct _CoglMatrix
-{
- /*< private >*/
- graphene_matrix_t m;
-};
-
/**
* cogl_matrix_init_identity:
* @matrix: A 4x4 transformation matrix
diff --git a/cogl/cogl/cogl-types.h b/cogl/cogl/cogl-types.h
index 35871703d6..6fc9663686 100644
--- a/cogl/cogl/cogl-types.h
+++ b/cogl/cogl/cogl-types.h
@@ -40,6 +40,7 @@
#include <cogl/cogl-defines.h>
#include <cogl/cogl-macros.h>
+#include <graphene.h>
#include <glib.h>
#include <glib-object.h>
@@ -87,7 +88,7 @@ cogl_handle_get_type (void) G_GNUC_CONST;
/* We forward declare this in cogl-types to avoid circular dependencies
* between cogl-matrix.h and cogl-quaterion.h */
-typedef struct _CoglMatrix CoglMatrix;
+typedef graphene_matrix_t CoglMatrix;
/**
* CoglAngle:
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