[gtk/matthiasc/glshader-demo: 6/9] Support GLShaderNode in backends
- From: Matthias Clasen <matthiasc src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/matthiasc/glshader-demo: 6/9] Support GLShaderNode in backends
- Date: Tue, 22 Sep 2020 02:17:57 +0000 (UTC)
commit 84add08c36914d527ffb6a686abd0b7d3ed9c9ec
Author: Alexander Larsson <alexl redhat com>
Date: Fri Sep 18 18:03:30 2020 +0200
Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
gsk/broadway/gskbroadwayrenderer.c | 10 ++
gsk/gl/gskglrenderer.c | 265 +++++++++++++++++++++++++++++++------
gsk/gl/gskglrenderops.c | 32 +++++
gsk/gl/gskglrenderopsprivate.h | 17 ++-
gsk/gl/gskglshaderbuilder.c | 7 +-
gsk/gl/gskglshaderbuilderprivate.h | 1 +
gsk/gl/opbuffer.c | 2 +
gsk/gl/opbuffer.h | 14 ++
gsk/meson.build | 1 +
gsk/resources/glsl/custom.glsl | 20 +++
gsk/vulkan/gskvulkanrenderpass.c | 4 +
11 files changed, 332 insertions(+), 41 deletions(-)
---
diff --git a/gsk/broadway/gskbroadwayrenderer.c b/gsk/broadway/gskbroadwayrenderer.c
index e18b03f826..fb3e4fd0ab 100644
--- a/gsk/broadway/gskbroadwayrenderer.c
+++ b/gsk/broadway/gskbroadwayrenderer.c
@@ -272,6 +272,11 @@ collect_reused_child_nodes (GskRenderer *renderer,
/* Bin nodes */
+ case GSK_GLSHADER_NODE:
+ collect_reused_node (renderer,
+ gsk_glshader_node_get_fallback_child (node));
+ break;
+
case GSK_SHADOW_NODE:
collect_reused_node (renderer,
gsk_shadow_node_get_child (node));
@@ -792,6 +797,11 @@ gsk_broadway_renderer_add_node (GskRenderer *renderer,
}
return;
+ case GSK_GLSHADER_NODE:
+ gsk_broadway_renderer_add_node (renderer,
+ gsk_glshader_node_get_fallback_child (node), offset_x, offset_y,
clip_bounds);
+ return;
+
/* Generic nodes */
case GSK_CONTAINER_NODE:
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index bc1831e347..bb9ac3ae02 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -64,6 +64,11 @@
glGetUniformLocation(program_ptr->id, "u_" #uniform_basename);\
}G_STMT_END
+static Program *gsk_gl_renderer_lookup_custom_program (GskGLRenderer *self,
+ GskGLShader *shader);
+static Program *gsk_gl_renderer_create_custom_program (GskGLRenderer *self,
+ GskGLShader *shader);
+
typedef enum
{
FORCE_OFFSCREEN = 1 << 0,
@@ -130,6 +135,13 @@ print_render_node_tree (GskRenderNode *root, int level)
print_render_node_tree (gsk_shadow_node_get_child (root), level + 1);
break;
+ case GSK_GLSHADER_NODE:
+ g_print ("%*s GLShader\n", level * INDENT, " ");
+ print_render_node_tree (gsk_glshader_node_get_fallback_child (root), level + 1);
+ for (i = 0; i < gsk_glshader_node_get_n_children (root); i++)
+ print_render_node_tree (gsk_glshader_node_get_child (root, i), level + 1);
+ break;
+
case GSK_TEXTURE_NODE:
g_print ("%*s Texture %p\n", level * INDENT, " ", gsk_texture_node_get_texture (root));
break;
@@ -495,6 +507,40 @@ struct _GskGLRendererClass
G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
+static void
+init_shader_builder (GskGLRenderer *self,
+ GskGLShaderBuilder *shader_builder)
+{
+#ifdef G_ENABLE_DEBUG
+ if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
+ shader_builder->debugging = TRUE;
+#endif
+
+ if (gdk_gl_context_get_use_es (self->gl_context))
+ {
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GLES);
+ shader_builder->gles = TRUE;
+ }
+ else if (gdk_gl_context_is_legacy (self->gl_context))
+ {
+ int maj, min;
+
+ gdk_gl_context_get_version (self->gl_context, &maj, &min);
+
+ if (maj == 3)
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GL3_LEGACY);
+ else
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GL2_LEGACY);
+
+ shader_builder->legacy = TRUE;
+ }
+ else
+ {
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GL3);
+ shader_builder->gl3 = TRUE;
+ }
+}
+
static void G_GNUC_UNUSED
add_rect_ops (RenderOpBuilder *builder,
const graphene_rect_t *r)
@@ -1006,6 +1052,101 @@ render_texture_node (GskGLRenderer *self,
}
}
+static inline void
+render_glshader_node (GskGLRenderer *self,
+ GskRenderNode *node,
+ RenderOpBuilder *builder)
+{
+ GskGLShader *shader = gsk_glshader_node_get_shader (node);
+ Program *program = gsk_gl_renderer_lookup_custom_program (self, shader);
+ GskRenderNode *fallback = gsk_glshader_node_get_fallback_child (node);
+ int n_children = gsk_glshader_node_get_n_children (node);
+
+ if (program == NULL)
+ {
+ GskGLShaderBuilder shader_builder;
+ const char *shader_source;
+ GError *error = NULL;
+
+ program = gsk_gl_renderer_create_custom_program (self, shader);
+ shader_source = gsk_glshader_peek_source (shader);
+
+ gsk_gl_shader_builder_init (&shader_builder,
+ "/org/gtk/libgsk/glsl/preamble.glsl",
+ "/org/gtk/libgsk/glsl/preamble.vs.glsl",
+ "/org/gtk/libgsk/glsl/preamble.fs.glsl");
+
+ init_shader_builder (self, &shader_builder);
+
+ program->id = gsk_gl_shader_builder_create_program (&shader_builder,
+ "/org/gtk/libgsk/glsl/custom.glsl",
+ shader_source,
+ &error);
+
+ if (program->id >= 0)
+ {
+ INIT_COMMON_UNIFORM_LOCATION (program, alpha);
+ INIT_COMMON_UNIFORM_LOCATION (program, source);
+ INIT_COMMON_UNIFORM_LOCATION (program, clip_rect);
+ INIT_COMMON_UNIFORM_LOCATION (program, viewport);
+ INIT_COMMON_UNIFORM_LOCATION (program, projection);
+ INIT_COMMON_UNIFORM_LOCATION (program, modelview);
+ program->glshader.size_location = glGetUniformLocation(program->id, "u_size");
+ program->glshader.args_location = glGetUniformLocation(program->id, "u_args");
+ program->glshader.extra_source_locations[0] = glGetUniformLocation(program->id, "u_source2");
+ program->glshader.extra_source_locations[1] = glGetUniformLocation(program->id, "u_source3");
+ program->glshader.extra_source_locations[2] = glGetUniformLocation(program->id, "u_source4");
+ }
+ else
+ {
+ g_warning ("Failed to compile gl shader: %s\n", error->message);
+ g_error_free (error);
+ }
+
+ gsk_gl_shader_builder_finish (&shader_builder);
+ }
+
+ if (program->id >= 0 && n_children <= 4)
+ {
+ graphene_vec4_t args;
+ graphene_vec2_t size;
+ TextureRegion regions[4];
+ gboolean is_offscreen[4];
+
+ for (guint i = 0; i < n_children; i++)
+ {
+ GskRenderNode *child = gsk_glshader_node_get_child (node, i);
+ if (!add_offscreen_ops (self, builder,
+ &node->bounds,
+ child,
+ ®ions[i], &is_offscreen[i],
+ FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
+ {
+ if (fallback)
+ gsk_gl_renderer_add_render_ops (self, fallback, builder);
+ return;
+ }
+ }
+
+ gsk_glshader_node_get_args (node, &args);
+ ops_set_program (builder, program);
+
+ graphene_vec2_init (&size, node->bounds.size.width, node->bounds.size.height);
+ ops_set_glshader_args (builder, &size, &args);
+ if (n_children >= 0)
+ ops_set_texture (builder, regions[0].texture_id);
+ for (guint i = 1; i < n_children; i++)
+ ops_set_extra_texture (builder, regions[i].texture_id, i-1);
+
+ load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
+ }
+ else
+ {
+ if (fallback)
+ gsk_gl_renderer_add_render_ops (self, fallback, builder);
+ }
+}
+
/* Returns TRUE is applying transform to bounds
* yields an axis-aligned rectangle
*/
@@ -2671,6 +2812,18 @@ apply_source_texture_op (const Program *program,
glBindTexture (GL_TEXTURE_2D, op->texture_id);
}
+static inline void
+apply_source_extra_texture_op (const Program *program,
+ const OpExtraTexture *op)
+{
+ g_assert(op->texture_id != 0);
+ OP_PRINT (" -> New extra texture %d: %d", op->idx, op->texture_id);
+ /* Use texture unit 1 + op->idx for the source */
+ glUniform1i (program->glshader.extra_source_locations[op->idx], 1 + op->idx);
+ glActiveTexture (GL_TEXTURE0 + 1 + op->idx);
+ glBindTexture (GL_TEXTURE_2D, op->texture_id);
+}
+
static inline void
apply_color_matrix_op (const Program *program,
const OpColorMatrix *op)
@@ -2815,6 +2968,16 @@ apply_border_op (const Program *program,
glUniform4fv (program->border.outline_rect_location, 3, (float *)&op->outline.bounds);
}
+static inline void
+apply_glshader_args_op (const Program *program,
+ const OpGLShader *op)
+{
+ OP_PRINT (" -> Custom Args");
+
+ glUniform2fv (program->glshader.size_location, 1, op->size);
+ glUniform4fv (program->glshader.args_location, 1, op->args);
+}
+
static inline void
apply_border_width_op (const Program *program,
const OpBorder *op)
@@ -2886,6 +3049,28 @@ gsk_gl_renderer_dispose (GObject *gobject)
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
}
+static void
+program_init (Program *program)
+{
+ program->index = -1;
+ program->state.opacity = 1.0f;
+}
+
+static void
+program_finalize (Program *program)
+{
+ if (program->id > 0)
+ glDeleteProgram (program->id);
+ gsk_transform_unref (program->state.modelview);
+}
+
+static void
+program_free (Program *program)
+{
+ program_finalize (program);
+ g_free (program);
+}
+
static GskGLRendererPrograms *
gsk_gl_renderer_programs_new (void)
{
@@ -2895,9 +3080,11 @@ gsk_gl_renderer_programs_new (void)
programs = g_new0 (GskGLRendererPrograms, 1);
programs->ref_count = 1;
for (i = 0; i < GL_N_PROGRAMS; i ++)
- {
- programs->programs[i].state.opacity = 1.0f;
- }
+ program_init (&programs->programs[i]);
+
+ /* We use direct hash for performance, not string hash on the source, because we assume each caller
+ * reuses a single GskGLShader for all uses and different callers will use different source content. */
+ programs->custom_programs = g_hash_table_new_full (g_direct_hash, g_direct_equal,
(GDestroyNotify)g_object_unref, (GDestroyNotify)program_free);
return programs;
}
@@ -2918,15 +3105,33 @@ gsk_gl_renderer_programs_unref (GskGLRendererPrograms *programs)
if (programs->ref_count == 0)
{
for (i = 0; i < GL_N_PROGRAMS; i ++)
- {
- if (programs->programs[i].id > 0)
- glDeleteProgram (programs->programs[i].id);
- gsk_transform_unref (programs->programs[i].state.modelview);
- }
+ program_finalize (&programs->programs[i]);
+
+ g_hash_table_destroy (programs->custom_programs);
g_free (programs);
}
}
+static Program *
+gsk_gl_renderer_lookup_custom_program (GskGLRenderer *self,
+ GskGLShader *shader)
+{
+ return g_hash_table_lookup (self->programs->custom_programs, shader);
+}
+
+static Program *
+gsk_gl_renderer_create_custom_program (GskGLRenderer *self,
+ GskGLShader *shader)
+{
+ Program *program = g_new0 (Program, 1);
+
+ program_init (program);
+
+ g_hash_table_insert (self->programs->custom_programs, g_object_ref (shader), program);
+
+ return program;
+}
+
static GskGLRendererPrograms *
gsk_gl_renderer_create_programs (GskGLRenderer *self,
GError **error)
@@ -2961,35 +3166,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
g_assert (G_N_ELEMENTS (program_definitions) == GL_N_PROGRAMS);
-#ifdef G_ENABLE_DEBUG
- if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
- shader_builder.debugging = TRUE;
-#endif
-
- if (gdk_gl_context_get_use_es (self->gl_context))
- {
-
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GLES);
- shader_builder.gles = TRUE;
- }
- else if (gdk_gl_context_is_legacy (self->gl_context))
- {
- int maj, min;
-
- gdk_gl_context_get_version (self->gl_context, &maj, &min);
-
- if (maj == 3)
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GL3_LEGACY);
- else
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GL2_LEGACY);
-
- shader_builder.legacy = TRUE;
- }
- else
- {
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GL3);
- shader_builder.gl3 = TRUE;
- }
+ init_shader_builder (self, &shader_builder);
programs = gsk_gl_renderer_programs_new ();
@@ -3000,7 +3177,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
prog->index = i;
prog->id = gsk_gl_shader_builder_create_program (&shader_builder,
program_definitions[i].resource_path,
- error);
+ NULL, error);
if (prog->id < 0)
{
g_clear_pointer (&programs, gsk_gl_renderer_programs_unref);
@@ -3445,6 +3622,10 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
render_repeat_node (self, node, builder);
break;
+ case GSK_GLSHADER_NODE:
+ render_glshader_node (self, node, builder);
+ break;
+
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CAIRO_NODE:
@@ -3727,6 +3908,10 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
apply_source_texture_op (program, ptr);
break;
+ case OP_CHANGE_EXTRA_SOURCE_TEXTURE:
+ apply_source_extra_texture_op (program, ptr);
+ break;
+
case OP_CHANGE_CROSS_FADE:
g_assert (program == &self->programs->cross_fade_program);
apply_cross_fade_op (program, ptr);
@@ -3773,6 +3958,10 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
apply_repeat_op (program, ptr);
break;
+ case OP_CHANGE_GLSHADER_ARGS:
+ apply_glshader_args_op (program, ptr);
+ break;
+
case OP_DRAW:
{
const OpDraw *op = ptr;
diff --git a/gsk/gl/gskglrenderops.c b/gsk/gl/gskglrenderops.c
index d8ec3b9ec6..0c4c3f6ce0 100644
--- a/gsk/gl/gskglrenderops.c
+++ b/gsk/gl/gskglrenderops.c
@@ -558,6 +558,18 @@ ops_set_texture (RenderOpBuilder *builder,
builder->current_texture = texture_id;
}
+void
+ops_set_extra_texture (RenderOpBuilder *builder,
+ int texture_id,
+ int idx)
+{
+ OpExtraTexture *op;
+
+ op = ops_begin (builder, OP_CHANGE_EXTRA_SOURCE_TEXTURE);
+ op->texture_id = texture_id;
+ op->idx = idx;
+}
+
int
ops_set_render_target (RenderOpBuilder *builder,
int render_target_id)
@@ -621,6 +633,26 @@ ops_set_color (RenderOpBuilder *builder,
op->rgba = color;
}
+void
+ops_set_glshader_args (RenderOpBuilder *builder,
+ const graphene_vec2_t *size,
+ const graphene_vec4_t *args)
+{
+ ProgramState *current_program_state = get_current_program_state (builder);
+ OpGLShader *op;
+
+ if (graphene_vec2_equal (size, ¤t_program_state->custom.size) &&
+ graphene_vec4_equal (args, ¤t_program_state->custom.args))
+ return;
+
+ current_program_state->custom.size = *size;
+ current_program_state->custom.args = *args;
+
+ op = ops_begin (builder, OP_CHANGE_GLSHADER_ARGS);
+ graphene_vec4_to_float (args, &op->args[0]);
+ graphene_vec2_to_float (size, &op->size[0]);
+}
+
void
ops_set_color_matrix (RenderOpBuilder *builder,
const graphene_matrix_t *matrix,
diff --git a/gsk/gl/gskglrenderopsprivate.h b/gsk/gl/gskglrenderopsprivate.h
index f2dff2862d..a87814cc59 100644
--- a/gsk/gl/gskglrenderopsprivate.h
+++ b/gsk/gl/gskglrenderopsprivate.h
@@ -79,6 +79,10 @@ typedef struct
float end;
float radius[2]; /* h/v */
} radial_gradient;
+ struct {
+ graphene_vec2_t size;
+ graphene_vec4_t args;
+ } custom;
};
} ProgramState;
@@ -159,6 +163,11 @@ struct _Program
int child_bounds_location;
int texture_rect_location;
} repeat;
+ struct {
+ int size_location;
+ int args_location;
+ int extra_source_locations[3];
+ } glshader;
};
ProgramState state;
@@ -185,7 +194,7 @@ typedef struct {
Program unblurred_outset_shadow_program;
};
};
- ProgramState state[GL_N_PROGRAMS];
+ GHashTable *custom_programs; /* GskGLShader -> Program* */
} GskGLRendererPrograms;
typedef struct
@@ -257,6 +266,9 @@ graphene_rect_t ops_set_viewport (RenderOpBuilder *builder,
void ops_set_texture (RenderOpBuilder *builder,
int texture_id);
+void ops_set_extra_texture (RenderOpBuilder *builder,
+ int texture_id,
+ int idx);
int ops_set_render_target (RenderOpBuilder *builder,
int render_target_id);
@@ -283,6 +295,9 @@ void ops_set_inset_shadow (RenderOpBuilder *self,
const GdkRGBA *color,
float dx,
float dy);
+void ops_set_glshader_args (RenderOpBuilder *builder,
+ const graphene_vec2_t *size,
+ const graphene_vec4_t *args);
void ops_set_unblurred_outset_shadow (RenderOpBuilder *self,
const GskRoundedRect outline,
float spread,
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index 66f0a3843e..b23c81a9b1 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -76,6 +76,7 @@ check_shader_error (int shader_id,
int
gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
const char *resource_path,
+ const char *extra_fragment_snippet,
GError **error)
{
@@ -136,7 +137,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
}
fragment_id = glCreateShader (GL_FRAGMENT_SHADER);
- glShaderSource (fragment_id, 8,
+ glShaderSource (fragment_id, 9,
(const char *[]) {
version_buffer,
self->debugging ? "#define GSK_DEBUG 1\n" : "",
@@ -145,7 +146,8 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
self->gles ? "#define GSK_GLES 1\n" : "",
g_bytes_get_data (self->preamble, NULL),
g_bytes_get_data (self->fs_preamble, NULL),
- fragment_shader_start
+ fragment_shader_start,
+ extra_fragment_snippet ? extra_fragment_snippet : ""
},
(int[]) {
-1,
@@ -156,6 +158,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
-1,
-1,
-1,
+ -1,
});
glCompileShader (fragment_id);
diff --git a/gsk/gl/gskglshaderbuilderprivate.h b/gsk/gl/gskglshaderbuilderprivate.h
index ec9cd66845..1a774dc4a7 100644
--- a/gsk/gl/gskglshaderbuilderprivate.h
+++ b/gsk/gl/gskglshaderbuilderprivate.h
@@ -33,6 +33,7 @@ void gsk_gl_shader_builder_set_glsl_version (GskGLShaderBuilder *self,
int gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
const char *resource_path,
+ const char *extra_fragment_snippet,
GError **error);
G_END_DECLS
diff --git a/gsk/gl/opbuffer.c b/gsk/gl/opbuffer.c
index f212e96eec..8a7f8c9b1f 100644
--- a/gsk/gl/opbuffer.c
+++ b/gsk/gl/opbuffer.c
@@ -31,6 +31,8 @@ static guint op_sizes[OP_LAST] = {
sizeof (OpDebugGroup),
0,
sizeof (OpBlend),
+ sizeof (OpGLShader),
+ sizeof (OpExtraTexture),
};
void
diff --git a/gsk/gl/opbuffer.h b/gsk/gl/opbuffer.h
index dcdedc6c50..7da879d7c1 100644
--- a/gsk/gl/opbuffer.h
+++ b/gsk/gl/opbuffer.h
@@ -39,6 +39,8 @@ typedef enum
OP_PUSH_DEBUG_GROUP = 25,
OP_POP_DEBUG_GROUP = 26,
OP_CHANGE_BLEND = 27,
+ OP_CHANGE_GLSHADER_ARGS = 28,
+ OP_CHANGE_EXTRA_SOURCE_TEXTURE = 29,
OP_LAST
} OpKind;
@@ -124,6 +126,12 @@ typedef struct
int texture_id;
} OpTexture;
+typedef struct
+{
+ int texture_id;
+ int idx;
+} OpExtraTexture;
+
typedef struct
{
gsize vao_offset;
@@ -198,6 +206,12 @@ typedef struct
float texture_rect[4];
} OpRepeat;
+typedef struct
+{
+ float size[2];
+ float args[4];
+} OpGLShader;
+
void op_buffer_init (OpBuffer *buffer);
void op_buffer_destroy (OpBuffer *buffer);
void op_buffer_clear (OpBuffer *buffer);
diff --git a/gsk/meson.build b/gsk/meson.build
index c3567d78ed..35eac95c3e 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -16,6 +16,7 @@ gsk_private_gl_shaders = [
'resources/glsl/cross_fade.glsl',
'resources/glsl/blend.glsl',
'resources/glsl/repeat.glsl',
+ 'resources/glsl/custom.glsl',
]
gsk_public_sources = files([
diff --git a/gsk/resources/glsl/custom.glsl b/gsk/resources/glsl/custom.glsl
new file mode 100644
index 0000000000..b9d060aa3b
--- /dev/null
+++ b/gsk/resources/glsl/custom.glsl
@@ -0,0 +1,20 @@
+// VERTEX_SHADER:
+void main() {
+ gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
+ vUv = vec2(aUv.x, aUv.y);
+}
+
+// FRAGMENT_SHADER:
+// The shader supplies:
+void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv);
+
+uniform vec2 u_size;
+uniform vec4 u_args;
+uniform sampler2D u_source2;
+
+void main() {
+ vec4 fragColor;
+ vec2 fragCoord = vec2(vUv.x * u_size.x, (1.0-vUv.y) * u_size.y);
+ mainImage(fragColor, fragCoord, u_size, vUv);
+ gskSetOutputColor(fragColor);
+}
diff --git a/gsk/vulkan/gskvulkanrenderpass.c b/gsk/vulkan/gskvulkanrenderpass.c
index 2ea547881c..7617316378 100644
--- a/gsk/vulkan/gskvulkanrenderpass.c
+++ b/gsk/vulkan/gskvulkanrenderpass.c
@@ -539,6 +539,10 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
}
return;
+ case GSK_GLSHADER_NODE:
+ gsk_vulkan_render_pass_add_node (self, render, constants, gsk_glshader_node_get_fallback_child (node));
+ return;
+
case GSK_DEBUG_NODE:
gsk_vulkan_render_pass_add_node (self, render, constants, gsk_debug_node_get_child (node));
return;
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