[gtk/wip/baedert/for-master: 39/39] gl renderer: Lower maximum gradient stop count




commit 3ec84cc2570825758bb15fde0deb975f08312021
Author: Timm Bäder <mail baedert org>
Date:   Mon Sep 21 21:23:57 2020 +0200

    gl renderer: Lower maximum gradient stop count
    
    6 is still plenty according to my market research.
    
    Should help with #2624

 gsk/gl/gskglrenderopsprivate.h          | 2 +-
 gsk/resources/glsl/linear_gradient.glsl | 2 +-
 gsk/resources/glsl/radial_gradient.glsl | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/gsk/gl/gskglrenderopsprivate.h b/gsk/gl/gskglrenderopsprivate.h
index b4eafea543..b2a574a401 100644
--- a/gsk/gl/gskglrenderopsprivate.h
+++ b/gsk/gl/gskglrenderopsprivate.h
@@ -14,7 +14,7 @@
 
 #define GL_N_VERTICES 6
 #define GL_N_PROGRAMS 14
-#define GL_MAX_GRADIENT_STOPS 8
+#define GL_MAX_GRADIENT_STOPS 6
 
 typedef struct
 {
diff --git a/gsk/resources/glsl/linear_gradient.glsl b/gsk/resources/glsl/linear_gradient.glsl
index dea01344f0..e0a75b5b42 100644
--- a/gsk/resources/glsl/linear_gradient.glsl
+++ b/gsk/resources/glsl/linear_gradient.glsl
@@ -1,7 +1,7 @@
 // VERTEX_SHADER
 uniform vec2 u_start_point;
 uniform vec2 u_end_point;
-uniform float u_color_stops[8 * 5];
+uniform float u_color_stops[6 * 5];
 uniform int u_num_color_stops;
 
 _OUT_ vec2 startPoint;
diff --git a/gsk/resources/glsl/radial_gradient.glsl b/gsk/resources/glsl/radial_gradient.glsl
index 9d8be275b3..e4b36e29a8 100644
--- a/gsk/resources/glsl/radial_gradient.glsl
+++ b/gsk/resources/glsl/radial_gradient.glsl
@@ -1,7 +1,7 @@
 // VERTEX_SHADER
 uniform float u_start;
 uniform float u_end;
-uniform float u_color_stops[8 * 5];
+uniform float u_color_stops[6 * 5];
 uniform int u_num_color_stops;
 uniform vec2 u_radius;
 uniform vec2 u_center;


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