[five-or-more/arnaudb/gtk3: 23/24] Revert "Update to GestureClick."




commit f5c0aa8ae2d531a7e50c95f4f22107292a76bcf1
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date:   Thu Oct 22 17:30:41 2020 +0200

    Revert "Update to GestureClick."
    
    This reverts commit cd1a0e7429ded7cec3292cfd0d59aaaee6641116.

 src/view.vala | 10 ++++------
 1 file changed, 4 insertions(+), 6 deletions(-)
---
diff --git a/src/view.vala b/src/view.vala
index 379a727..21ce61a 100644
--- a/src/view.vala
+++ b/src/view.vala
@@ -51,7 +51,7 @@ private class View : DrawingArea
     private uint animation_id;
 
     private EventControllerKey key_controller;          // for keeping in memory
-    private GestureClick click_controller;              // for keeping in memory
+    private GestureMultiPress click_controller;         // for keeping in memory
 
     internal const string default_background_color = "rgb(117,144,174)";
     private string _background_color = default_background_color;
@@ -168,9 +168,8 @@ private class View : DrawingArea
 
     private void init_keyboard ()
     {
-        key_controller = new Gtk.EventControllerKey ();
+        key_controller = new Gtk.EventControllerKey (this);
         key_controller.key_pressed.connect (on_key_pressed);
-        add_controller (key_controller);
     }
 
     private inline bool on_key_pressed (Gtk.EventControllerKey _key_controller, uint keyval, uint keycode, 
Gdk.ModifierType state)
@@ -294,12 +293,11 @@ private class View : DrawingArea
 
     private void init_mouse ()
     {
-        click_controller = new GestureClick ();         // only reacts to Gdk.BUTTON_PRIMARY
+        click_controller = new GestureMultiPress (this);    // only reacts to Gdk.BUTTON_PRIMARY
         click_controller.pressed.connect (on_click);
-        add_controller (click_controller);
     }
 
-    private inline void on_click (GestureClick _click_controller, int n_press, double event_x, double 
event_y)
+    private inline void on_click (GestureMultiPress _click_controller, int n_press, double event_x, double 
event_y)
     {
         if (game == null || game.animating)
             return;


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