[gtk/wip/baedert/for-master] gl renderer: Use nearest filtering for textures in render_texture()



commit 976727c98d59f87e1ac914cf8718628409862e58
Author: Timm Bäder <mail baedert org>
Date:   Sat Oct 10 09:16:30 2020 +0200

    gl renderer: Use nearest filtering for textures in render_texture()
    
    Makes the output in the node editor a bit more bearable.

 gsk/gl/gskglrenderer.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 40757eb988..ae43cd7f97 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -4326,8 +4326,8 @@ gsk_gl_renderer_render_texture (GskRenderer           *renderer,
   glGenTextures (1, &texture_id);
   glBindTexture (GL_TEXTURE_2D, texture_id);
 
-  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 
@@ -4377,8 +4377,8 @@ gsk_gl_renderer_render_texture (GskRenderer           *renderer,
     else
       glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
 
-    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 


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