[gnome-shell/wip/fix-screen-shield-motion-handler-leak: 2/2] screenShield: Fix pointer motion signal handler leak
- From: Ray Strode <halfline src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/fix-screen-shield-motion-handler-leak: 2/2] screenShield: Fix pointer motion signal handler leak
- Date: Thu, 8 Oct 2020 13:45:10 +0000 (UTC)
commit cfdc8fd93f7cc4b20e7273cfb3e612a526546b96
Author: Ray Strode <rstrode redhat com>
Date: Mon Sep 28 22:28:08 2020 -0400
screenShield: Fix pointer motion signal handler leak
The screen shield code listens for motion events on the stage
so that it can hide the pointer until the user moves the mouse.
Unfortunately, if the user never moves the mouse, the signal
handler connection gets leaked.
This commit makes sure the connection gets disconnected when the
shield goes away.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1459
js/ui/screenShield.js | 31 +++++++++++++++++++++----------
1 file changed, 21 insertions(+), 10 deletions(-)
---
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js
index 9beece6465..fa3a7a8167 100644
--- a/js/ui/screenShield.js
+++ b/js/ui/screenShield.js
@@ -336,6 +336,25 @@ var ScreenShield = class {
}
}
+ _showPointer() {
+ this._cursorTracker.set_pointer_visible(true);
+
+ if (this._motionId) {
+ global.stage.disconnect(this._motionId);
+ this._motionId = 0;
+ }
+ }
+
+ _hidePointerUntilMotion() {
+ this._motionId = global.stage.connect('captured-event', (stage, event) => {
+ if (event.type() === Clutter.EventType.MOTION)
+ this._showPointer();
+
+ return Clutter.EVENT_PROPAGATE;
+ });
+ this._cursorTracker.set_pointer_visible(false);
+ }
+
_hideLockScreen(animate) {
if (this._lockScreenState == MessageTray.State.HIDDEN)
return;
@@ -364,7 +383,7 @@ var ScreenShield = class {
this._hideLockScreenComplete();
}
- this._cursorTracker.set_pointer_visible(true);
+ this._showPointer();
}
_ensureUnlockDialog(allowCancel) {
@@ -435,15 +454,7 @@ var ScreenShield = class {
}
_lockScreenShown(params) {
- let motionId = global.stage.connect('captured-event', (stage, event) => {
- if (event.type() === Clutter.EventType.MOTION) {
- this._cursorTracker.set_pointer_visible(true);
- global.stage.disconnect(motionId);
- }
-
- return Clutter.EVENT_PROPAGATE;
- });
- this._cursorTracker.set_pointer_visible(false);
+ this._hidePointerUntilMotion();
this._lockScreenState = MessageTray.State.SHOWN;
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