[gnome-shell/gnome-3-38] windowManager: Avoid calling meta_window_actor_thaw when not frozen
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/gnome-3-38] windowManager: Avoid calling meta_window_actor_thaw when not frozen
- Date: Thu, 8 Oct 2020 10:15:18 +0000 (UTC)
commit 98234acd5b48a58c2d112b5edb3dddb85e04a643
Author: Daniel van Vugt <daniel van vugt canonical com>
Date: Fri Oct 2 08:33:31 2020 +0000
windowManager: Avoid calling meta_window_actor_thaw when not frozen
Because that tends to crash in:
```
g_error ("Error in freeze/thaw accounting");
```
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1431
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1453
(cherry picked from commit 6ba3ca5f9548ba0a87a9e3ffa129716d0a062e1e)
js/ui/windowManager.js | 4 ++++
1 file changed, 4 insertions(+)
---
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index ab86a2e6a3..91b764ea8d 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -1378,6 +1378,10 @@ var WindowManager = class {
onStopped: () => this._sizeChangeWindowDone(shellwm, actor),
});
+ // ease didn't animate and cleared the info, we are done
+ if (!actor.__animationInfo)
+ return;
+
// Now unfreeze actor updates, to get it to the new size.
// It's important that we don't wait until the animation is completed to
// do this, otherwise our scale will be applied to the old texture size.
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