[gtk/wip/chergert/gdk-macos-for-master: 1/4] gl: use glFramebufferTexture2D to set framebuffer texture
- From: Christian Hergert <chergert src gnome org>
 
- To: commits-list gnome org
 
- Cc: 
 
- Subject: [gtk/wip/chergert/gdk-macos-for-master: 1/4] gl: use glFramebufferTexture2D to set framebuffer texture
 
- Date: Thu, 19 Nov 2020 04:14:25 +0000 (UTC)
 
commit eae5eaeb215628a74211aed499e0950d80008e64
Author: Christian Hergert <chergert redhat com>
Date:   Tue Nov 17 20:11:18 2020 -0800
    gl: use glFramebufferTexture2D to set framebuffer texture
    
    When mapping a texture to the framebuffer, we can use the 2D
    form instead of the cube mapping form.
 gsk/gl/gskglrenderer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 46fb18e57c..4f16034cd8 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -4273,7 +4273,7 @@ gsk_gl_renderer_render_texture (GskRenderer           *renderer,
                                         g_type_name_from_instance ((GTypeInstance *) root),
                                         root,
                                         fbo_id);
-  glFramebufferTexture (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0);
+  glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0);
 
   /* Render the actual scene */
   gsk_gl_renderer_do_render (renderer, root, viewport, fbo_id, 1);
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