[gnome-shell/wip/carlosg/pad-osd-fixes: 11/12] padOsd: Keep label coordinates in image coordinates



commit 89e2c82b3e2bffbc63964d4ded24309058812691
Author: Carlos Garnacho <carlosg gnome org>
Date:   Fri May 29 16:59:46 2020 +0200

    padOsd: Keep label coordinates in image coordinates
    
    Apply the necessary transforms to map those coordinates to actor
    positions in the allocate phase. This all fits since it's the place
    where we do know the size the actor will have.

 js/ui/padOsd.js | 20 ++++++--------------
 1 file changed, 6 insertions(+), 14 deletions(-)
---
diff --git a/js/ui/padOsd.js b/js/ui/padOsd.js
index 50309e3039..932f8597b3 100644
--- a/js/ui/padOsd.js
+++ b/js/ui/padOsd.js
@@ -426,6 +426,11 @@ var PadDiagram = GObject.registerClass({
         let [, natWidth] = child.get_preferred_width(natHeight);
         let childBox = new Clutter.ActorBox();
 
+        // I miss Cairo.Matrix
+        let dimensions = this._handle.get_dimensions();
+        x = x * this._scale + this._actorWidth / 2 - dimensions.width / 2 * this._scale;
+        y = y * this._scale + this._actorHeight / 2 - dimensions.height / 2 * this._scale;
+
         if (direction == LTR) {
             childBox.x1 = x;
             childBox.x2 = x + natWidth;
@@ -476,17 +481,6 @@ var PadDiagram = GObject.registerClass({
         cr.$dispose();
     }
 
-    _transformPoint(x, y) {
-        if (this._handle == null || this._scale == null)
-            return [x, y];
-
-        // I miss Cairo.Matrix
-        let dimensions = this._handle.get_dimensions();
-        x = x * this._scale + this._actorWidth / 2 - dimensions.width / 2 * this._scale;
-        y = y * this._scale + this._actorHeight / 2 - dimensions.height / 2 * this._scale;
-        return [Math.round(x), Math.round(y)];
-    }
-
     _getItemLabelCoords(labelName, leaderName) {
         if (this._handle == null)
             return [false];
@@ -514,9 +508,7 @@ var PadDiagram = GObject.registerClass({
             pos.y = this._imageHeight - pos.y;
         }
 
-        let [x, y] = this._transformPoint(pos.x, pos.y);
-
-        return [true, x, y, direction];
+        return [true, pos.x, pos.y, direction];
     }
 
     _getButtonLabels(button) {


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