[gnome-nibbles/arnaudb/modernize-code] Use internal more.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-nibbles/arnaudb/modernize-code] Use internal more.
- Date: Tue, 26 May 2020 17:42:28 +0000 (UTC)
commit 7cd556cb24202333e02dc77861b45b6a20d4357e
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Tue May 26 18:01:00 2020 +0200
Use internal more.
src/boni.vala | 72 +++++++++++-----------
src/gnome-nibbles.vala | 68 ++++++++++-----------
src/nibbles-game.vala | 125 +++++++++++++++++++-------------------
src/nibbles-view.vala | 143 +++++++++++++++++++++-----------------------
src/preferences-dialog.vala | 18 +++---
src/warp.vala | 41 ++++++-------
src/worm.vala | 130 ++++++++++++++++++++--------------------
7 files changed, 289 insertions(+), 308 deletions(-)
---
diff --git a/src/boni.vala b/src/boni.vala
index ace1ee1..8a09eb7 100644
--- a/src/boni.vala
+++ b/src/boni.vala
@@ -19,50 +19,46 @@
// This is a fairly literal translation of the GPLv2+ original by
// Sean MacIsaac, Ian Peters, Guillaume Béland.
-public enum BonusType
+private enum BonusType
{
REGULAR,
HALF,
DOUBLE,
LIFE,
REVERSE,
- WARP
+ WARP;
}
-public class Bonus : Object
+private class Bonus : Object
{
- public int x;
- public int y;
- public BonusType type;
- public bool fake;
- public int countdown;
+ public int x { internal get; protected construct; }
+ public int y { internal get; protected construct; }
+ public BonusType bonus_type { internal get; protected construct; }
+ public bool fake { internal get; protected construct; }
+ public int countdown { internal get; internal construct set; }
- public Bonus (int x, int y, BonusType type, bool fake, int countdown)
+ internal Bonus (int x, int y, BonusType bonus_type, bool fake, int countdown)
{
- this.x = x;
- this.y = y;
- this.type = type;
- this.fake = fake;
- this.countdown = countdown;
+ Object (x: x, y: y, bonus_type: bonus_type, fake: fake, countdown: countdown);
}
}
-public class Boni : Object
+private class Boni : Object
{
- public Gee.LinkedList<Bonus> bonuses;
+ internal Gee.LinkedList<Bonus> bonuses;
- public int missed;
- public int numleft;
- public int numboni;
- public int numbonuses;
+ internal int missed;
+ internal int numleft;
+ internal int numboni;
+ private int numbonuses;
- public const int MAX_BONUSES = 100;
- public const int MAX_MISSED = 2;
+ private const int MAX_BONUSES = 100;
+ internal const int MAX_MISSED = 2;
- public signal void bonus_added ();
- public signal void bonus_removed (Bonus bonus);
+ internal signal void bonus_added ();
+ internal signal void bonus_removed (Bonus bonus);
- public Boni (int numworms)
+ internal Boni (int numworms)
{
bonuses = new Gee.LinkedList<Bonus> ();
missed = 0;
@@ -71,22 +67,22 @@ public class Boni : Object
numleft = numboni;
}
- public void add_bonus (int[,] board, int x, int y, BonusType type, bool fake, int countdown)
+ internal void add_bonus (int[,] board, int x, int y, BonusType bonus_type, bool fake, int countdown)
{
if (numbonuses == MAX_BONUSES)
return;
- var bonus = new Bonus (x, y, type, fake, countdown);
+ var bonus = new Bonus (x, y, bonus_type, fake, countdown);
bonuses.add (bonus);
- board[x, y] = type + 'A';
- board[x + 1, y] = type + 'A';
- board[x, y + 1] = type + 'A';
- board[x + 1, y + 1] = type + 'A';
+ board[x, y] = bonus_type + 'A';
+ board[x + 1, y] = bonus_type + 'A';
+ board[x, y + 1] = bonus_type + 'A';
+ board[x + 1, y + 1] = bonus_type + 'A';
bonus_added ();
numbonuses++;
}
- public void remove_bonus (int[,] board, Bonus bonus)
+ internal void remove_bonus (int[,] board, Bonus bonus)
{
board[bonus.x, bonus.y] = NibblesGame.EMPTYCHAR;
board[bonus.x + 1, bonus.y] = NibblesGame.EMPTYCHAR;
@@ -96,7 +92,7 @@ public class Boni : Object
bonus_removed (bonus);
}
- public void reset (int numworms)
+ internal void reset (int numworms)
{
bonuses.clear ();
missed = 0;
@@ -105,14 +101,14 @@ public class Boni : Object
numleft = numboni;
}
- public Bonus? get_bonus (int[,] board, int x, int y)
+ internal Bonus? get_bonus (int[,] board, int x, int y)
{
foreach (var bonus in bonuses)
{
- if ((x == bonus.x && y == bonus.y)
- || (x == bonus.x + 1 && y == bonus.y)
- || (x == bonus.x && y == bonus.y + 1)
- || (x == bonus.x + 1 && y == bonus.y + 1))
+ if ((x == bonus.x && y == bonus.y)
+ || (x == bonus.x + 1 && y == bonus.y)
+ || (x == bonus.x && y == bonus.y + 1)
+ || (x == bonus.x + 1 && y == bonus.y + 1))
{
return bonus;
}
diff --git a/src/gnome-nibbles.vala b/src/gnome-nibbles.vala
index 0f77d33..2827e21 100644
--- a/src/gnome-nibbles.vala
+++ b/src/gnome-nibbles.vala
@@ -18,7 +18,7 @@
using Gtk;
-public class Nibbles : Gtk.Application
+private class Nibbles : Gtk.Application
{
/* Translators: name of the program, as seen in the headerbar, in GNOME Shell, or in the about dialog */
private const string PROGRAM_NAME = _("Nibbles");
@@ -109,7 +109,17 @@ public class Nibbles : Gtk.Application
{}
};
- public Nibbles ()
+ internal static int main (string[] args)
+ {
+ Intl.setlocale (LocaleCategory.ALL, "");
+ Intl.bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
+ Intl.bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
+ Intl.textdomain (GETTEXT_PACKAGE);
+
+ return new Nibbles ().run (args);
+ }
+
+ private Nibbles ()
{
Object (application_id: "org.gnome.Nibbles", flags: ApplicationFlags.FLAGS_NONE);
@@ -141,7 +151,7 @@ public class Nibbles : Gtk.Application
Window.set_default_icon_name ("org.gnome.Nibbles");
- Gtk.Settings.get_default ().set ("gtk-application-prefer-dark-theme", true);
+ Gtk.Settings.get_default ().@set ("gtk-application-prefer-dark-theme", true);
var css_provider = new CssProvider ();
css_provider.load_from_resource ("/org/gnome/nibbles/ui/nibbles.css");
@@ -211,7 +221,8 @@ public class Nibbles : Gtk.Application
add_window (window);
/* Create game */
- game = new NibblesGame (settings);
+ game = new NibblesGame ();
+ game.load_properties (settings);
game.log_score.connect (log_score_cb);
game.level_completed.connect (level_completed_cb);
game.notify["is-paused"].connect (() => {
@@ -380,7 +391,7 @@ public class Nibbles : Gtk.Application
scoreboard.clear ();
foreach (var worm in game.worms)
{
- var color = game.worm_props.get (worm).color;
+ var color = game.worm_props.@get (worm).color;
scoreboard.register (worm, NibblesView.colorval_name (color), scoreboard_life);
worm.notify["lives"].connect (scoreboard.update);
worm.notify["score"].connect (scoreboard.update);
@@ -512,7 +523,7 @@ public class Nibbles : Gtk.Application
return;
var worm = game.worms[id];
- var properties = game.worm_props.get (worm);
+ var properties = game.worm_props.@get (worm);
switch (key)
{
@@ -533,7 +544,7 @@ public class Nibbles : Gtk.Application
break;
}
- game.worm_props.set (worm, properties);
+ game.worm_props.@set (worm, properties);
}
/*\
@@ -618,7 +629,7 @@ public class Nibbles : Gtk.Application
{
if (worm.is_human)
{
- var grid = new ControlsGrid (worm.id, game.worm_props.get (worm), arrow_pixbuf,
arrow_key_pixbuf);
+ var grid = new ControlsGrid (worm.id, game.worm_props.@get (worm), arrow_pixbuf,
arrow_key_pixbuf);
grids_box.add (grid);
}
}
@@ -1129,29 +1140,14 @@ public class Nibbles : Gtk.Application
"website", "https://wiki.gnome.org/Apps/Nibbles/"
);
}
-
- public static int main (string[] args)
- {
- Intl.setlocale (LocaleCategory.ALL, "");
- Intl.bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
- Intl.bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
- Intl.textdomain (GETTEXT_PACKAGE);
-
- return new Nibbles ().run (args);
- }
}
[GtkTemplate (ui = "/org/gnome/nibbles/ui/scoreboard.ui")]
private class Scoreboard : Box
{
- private Gee.HashMap<PlayerScoreBox, Worm> boxes;
+ private Gee.HashMap<PlayerScoreBox, Worm> boxes = new Gee.HashMap<PlayerScoreBox, Worm> ();
- public Scoreboard ()
- {
- boxes = new Gee.HashMap<PlayerScoreBox, Worm> ();
- }
-
- public void register (Worm worm, string color_name, Gdk.Pixbuf life_pixbuf)
+ internal void register (Worm worm, string color_name, Gdk.Pixbuf life_pixbuf)
{
var color = Pango.Color ();
color.parse (color_name);
@@ -1160,22 +1156,22 @@ private class Scoreboard : Box
* It's set to "Player %d" for now to avoid a string change for 3.20.
*/
var box = new PlayerScoreBox (_("Player %d").printf (worm.id + 1), color, worm.score, worm.lives,
life_pixbuf); // TODO document for translators where this string appears 1/2
- boxes.set (box, worm);
+ boxes.@set (box, worm);
add (box);
}
- public void update ()
+ internal void update ()
{
foreach (var entry in boxes.entries)
{
var box = entry.key;
- var worm = entry.value;
+ var worm = entry.@value;
box.update (worm.score, worm.lives);
}
}
- public void clear ()
+ internal void clear ()
{
foreach (var entry in boxes.entries)
{
@@ -1193,15 +1189,13 @@ private class PlayerScoreBox : Box
[GtkChild] private Label score_label;
[GtkChild] private Grid lives_grid;
- private Gee.LinkedList<Image> life_images;
+ private Gee.LinkedList<Image> life_images = new Gee.LinkedList<Image> ();
- public PlayerScoreBox (string name, Pango.Color color, int score, int lives_left, Gdk.Pixbuf life_pixbuf)
+ internal PlayerScoreBox (string name, Pango.Color color, int score, int lives_left, Gdk.Pixbuf
life_pixbuf)
{
name_label.set_markup ("<span color=\"" + color.to_string () + "\">" + name + "</span>");
score_label.set_label (score.to_string ());
- life_images = new Gee.LinkedList<Image> ();
-
for (int i = 0; i < Worm.MAX_LIVES; i++)
{
var life = new Image.from_pixbuf (life_pixbuf);
@@ -1215,18 +1209,18 @@ private class PlayerScoreBox : Box
}
}
- public void update (int score, int lives_left)
+ internal void update (int score, int lives_left)
{
update_score (score);
update_lives (lives_left);
}
- public void update_score (int score)
+ internal inline void update_score (int score)
{
score_label.set_label (score.to_string ());
}
- public void update_lives (int lives_left)
+ internal void update_lives (int lives_left)
{
/* Remove lost lives - if any */
for (int i = life_images.size - 1; i >= lives_left; i--)
@@ -1255,7 +1249,7 @@ private class ControlsGrid : Grid
[GtkChild] private Overlay move_right;
[GtkChild] private Label move_right_label;
- public ControlsGrid (int worm_id, WormProperties worm_props, Gdk.Pixbuf arrow, Gdk.Pixbuf arrow_key)
+ internal ControlsGrid (int worm_id, WormProperties worm_props, Gdk.Pixbuf arrow, Gdk.Pixbuf arrow_key)
{
var color = Pango.Color ();
color.parse (NibblesView.colorval_name (worm_props.color));
diff --git a/src/nibbles-game.vala b/src/nibbles-game.vala
index 97b959b..285ebf0 100644
--- a/src/nibbles-game.vala
+++ b/src/nibbles-game.vala
@@ -19,71 +19,71 @@
// This is a fairly literal translation of the GPLv2+ original by
// Sean MacIsaac, Ian Peters, Guillaume Béland.
-public enum GameStatus
+private enum GameStatus
{
GAMEOVER,
VICTORY,
- NEWROUND
+ NEWROUND;
}
-public class NibblesGame : Object
+private class NibblesGame : Object
{
- public const int MINIMUM_TILE_SIZE = 7;
+ internal const int MINIMUM_TILE_SIZE = 7;
- public const int GAMEDELAY = 35;
- public const int BONUSDELAY = 100;
+ internal const int GAMEDELAY = 35;
+ private const int BONUSDELAY = 100;
- public const int MAX_HUMANS = 4;
- public const int MAX_AI = 5;
- public const int MAX_WORMS = 6;
+ internal const int MAX_HUMANS = 4;
+ internal const int MAX_AI = 5;
+ internal const int MAX_WORMS = 6;
- public const int MAX_SPEED = 4;
+ internal const int MAX_SPEED = 4;
- public const int WIDTH = 92;
- public const int HEIGHT = 66;
- public const int CAPACITY = WIDTH * HEIGHT;
+ internal const int WIDTH = 92;
+ internal const int HEIGHT = 66;
+ internal const int CAPACITY = WIDTH * HEIGHT;
- public const char EMPTYCHAR = 'a';
- public const char WORMCHAR = 'w';
- public const char WARPCHAR = 'W';
+ internal const char EMPTYCHAR = 'a';
+ internal const char WORMCHAR = 'w'; // only used in worm.vala
+ internal const char WARPCHAR = 'W'; // only used in warp.vala
- public const int MAX_LEVEL = 26;
+ internal const int MAX_LEVEL = 26;
- public int start_level { get; private set; }
- public int current_level { get; private set; }
- public int speed { get; set; }
+ internal int start_level { internal get; private set; }
+ internal int current_level { internal get; private set; }
+ internal int speed { internal get; internal set; }
/* Board data */
- public int tile_size { get; set; }
- public int[,] board;
+ internal int tile_size { internal get; internal set; }
+ internal int[,] board;
/* Worms data */
- public int numhumans { get; set; }
- public int numai { get; set; }
- public int numworms { get; private set; }
+ internal int numhumans { internal get; internal set; }
+ internal int numai { internal get; internal set; }
+ internal int numworms { internal get; private set; }
/* Game models */
- public Gee.LinkedList<Worm> worms { get; private set; }
- public Boni boni { get; private set; }
- public WarpManager warp_manager { get; private set; }
- public Gee.HashMap<Worm, WormProperties?> worm_props { get; private set; }
+ internal Gee.LinkedList<Worm> worms { get; private set; }
+ internal Boni boni { get; private set; }
+ internal WarpManager warp_manager { get; private set; }
+ internal Gee.HashMap<Worm, WormProperties?> worm_props { get; private set; }
/* Game controls */
- public bool is_running { get; private set; default = false; }
- public bool is_paused { get; private set; }
+ internal bool is_running { internal get; private set; default = false; }
+ internal bool is_paused { internal get; private set; default = false; }
private uint main_id = 0;
private uint add_bonus_id = 0;
- public bool fakes { get; set; }
+ internal bool fakes { internal get; internal set; }
- public signal void worm_moved (Worm worm);
- public signal void bonus_applied (Bonus bonus, Worm worm);
- public signal void log_score (int score, int level_reached);
- public signal void animate_end_game ();
- public signal void level_completed ();
+ internal signal void worm_moved (Worm worm);
+ internal signal void bonus_applied (Bonus bonus, Worm worm);
+ internal signal void log_score (int score, int level_reached);
+ internal signal void animate_end_game ();
+ internal signal void level_completed ();
- public NibblesGame (Settings settings)
+ internal NibblesGame ()
{
boni = new Boni (numworms);
warp_manager = new WarpManager ();
@@ -91,18 +91,14 @@ public class NibblesGame : Object
worms = new Gee.LinkedList<Worm> ();
worm_props = new Gee.HashMap<Worm, WormProperties?> ();
- is_paused = false;
-
Random.set_seed ((uint32) time_t ());
- load_properties (settings);
- current_level = start_level;
}
/*\
* * Game controls
\*/
- public void start ()
+ internal void start ()
{
is_running = true;
@@ -113,7 +109,7 @@ public class NibblesGame : Object
Source.set_name_by_id (add_bonus_id, "[Nibbles] add_bonus_cb");
}
- public void stop ()
+ internal void stop ()
{
is_running = false;
@@ -130,19 +126,19 @@ public class NibblesGame : Object
}
}
- public void pause ()
+ internal void pause ()
{
is_paused = true;
stop ();
}
- public void unpause ()
+ internal void unpause ()
{
is_paused = false;
start ();
}
- public void reset ()
+ internal inline void reset ()
{
current_level = start_level;
}
@@ -153,7 +149,7 @@ public class NibblesGame : Object
animate_end_game ();
}
- public bool main_loop_cb ()
+ internal bool main_loop_cb ()
{
var status = get_game_status ();
@@ -200,7 +196,7 @@ public class NibblesGame : Object
* * Handling worms
\*/
- public void create_worms ()
+ internal void create_worms ()
{
worms.clear ();
@@ -215,7 +211,7 @@ public class NibblesGame : Object
}
}
- public void add_worms ()
+ internal void add_worms ()
{
foreach (var worm in worms)
{
@@ -228,7 +224,7 @@ public class NibblesGame : Object
}
}
- public void move_worms ()
+ internal void move_worms ()
{
if (boni.missed > Boni.MAX_MISSED)
{
@@ -246,7 +242,7 @@ public class NibblesGame : Object
{
if (bonus.countdown-- == 0)
{
- if (bonus.type == BonusType.REGULAR && !bonus.fake)
+ if (bonus.bonus_type == BonusType.REGULAR && !bonus.fake)
{
found.add (bonus);
boni.remove_bonus (board, bonus);
@@ -320,7 +316,7 @@ public class NibblesGame : Object
* * Handling bonuses
\*/
- public void add_bonus (bool regular)
+ internal void add_bonus (bool regular)
{
bool good = false;
int x = 0, y = 0;
@@ -416,7 +412,7 @@ public class NibblesGame : Object
}
}
- public void apply_bonus (Bonus bonus, Worm worm)
+ internal void apply_bonus (Bonus bonus, Worm worm)
{
if (bonus.fake)
{
@@ -453,14 +449,14 @@ public class NibblesGame : Object
}
}
- public bool add_bonus_cb ()
+ internal bool add_bonus_cb ()
{
add_bonus (false);
return Source.CONTINUE;
}
- public void bonus_found_cb (Worm worm)
+ internal void bonus_found_cb (Worm worm)
{
var bonus = boni.get_bonus (board, worm.head.x, worm.head.y);
if (bonus == null)
@@ -486,7 +482,7 @@ public class NibblesGame : Object
}
}
- public void warp_found_cb (Worm worm)
+ internal void warp_found_cb (Worm worm)
{
var warp = warp_manager.get_warp (worm.head.x, worm.head.y);
if (warp == null)
@@ -495,7 +491,7 @@ public class NibblesGame : Object
worm.warp (warp);
}
- public GameStatus? get_game_status ()
+ internal GameStatus? get_game_status ()
{
var worms_left = 0;
foreach (var worm in worms)
@@ -523,7 +519,7 @@ public class NibblesGame : Object
return null;
}
- public Worm? get_winner ()
+ internal Worm? get_winner ()
{
foreach (var worm in worms)
{
@@ -538,15 +534,16 @@ public class NibblesGame : Object
* * Saving / Loading properties
\*/
- public void load_properties (Settings settings)
+ internal void load_properties (Settings settings)
{
tile_size = settings.get_int ("tile-size");
start_level = settings.get_int ("start-level");
speed = settings.get_int ("speed");
fakes = settings.get_boolean ("fakes");
+ current_level = start_level;
}
- public void save_properties (Settings settings)
+ internal void save_properties (Settings settings)
{
// settings is already in delay mode, and apply is managed
settings.set_int ("tile-size", tile_size);
@@ -555,7 +552,7 @@ public class NibblesGame : Object
settings.set_boolean ("fakes", fakes);
}
- public void load_worm_properties (Gee.ArrayList<Settings> worm_settings)
+ internal void load_worm_properties (Gee.ArrayList<Settings> worm_settings)
{
worm_props.clear ();
foreach (var worm in worms)
@@ -567,11 +564,11 @@ public class NibblesGame : Object
properties.left = worm_settings[worm.id].get_int ("key-left");
properties.right = worm_settings[worm.id].get_int ("key-right");
- worm_props.set (worm, properties);
+ worm_props.@set (worm, properties);
}
}
- public bool handle_keypress (uint keyval)
+ internal bool handle_keypress (uint keyval)
{
if (!is_running)
return false;
diff --git a/src/nibbles-view.vala b/src/nibbles-view.vala
index d76617e..4133081 100644
--- a/src/nibbles-view.vala
+++ b/src/nibbles-view.vala
@@ -18,7 +18,7 @@
private class WormActor : Clutter.Actor
{
- public override void show ()
+ protected override void show ()
{
base.show ();
@@ -34,7 +34,7 @@ private class WormActor : Clutter.Actor
restore_easing_state ();
}
- public override void hide ()
+ protected override void hide ()
{
save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
@@ -47,9 +47,9 @@ private class WormActor : Clutter.Actor
private class BonusTexture : GtkClutter.Texture
{
- public const float SIZE_MULTIPLIER = 2;
+ private const float SIZE_MULTIPLIER = 2;
- public override void show ()
+ protected override void show ()
{
base.show ();
@@ -65,7 +65,7 @@ private class BonusTexture : GtkClutter.Texture
restore_easing_state ();
}
- public new void set_size (float width, float height)
+ internal new void set_size (float width, float height)
{
base.set_size (SIZE_MULTIPLIER * width, SIZE_MULTIPLIER * height);
}
@@ -73,9 +73,9 @@ private class BonusTexture : GtkClutter.Texture
private class WarpTexture: GtkClutter.Texture
{
- public const float SIZE_MULTIPLIER = 2;
+ private const float SIZE_MULTIPLIER = 2;
- public override void show ()
+ protected override void show ()
{
base.show ();
@@ -91,7 +91,7 @@ private class WarpTexture: GtkClutter.Texture
restore_easing_state ();
}
- public override void hide ()
+ protected override void hide ()
{
save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
@@ -102,13 +102,13 @@ private class WarpTexture: GtkClutter.Texture
restore_easing_state ();
}
- public new void set_size (float width, float height)
+ internal new void set_size (float width, float height)
{
base.set_size (SIZE_MULTIPLIER * width, SIZE_MULTIPLIER * height);
}
}
-public class NibblesView : GtkClutter.Embed
+private class NibblesView : GtkClutter.Embed
{
/* Pixmaps */
private Gdk.Pixbuf wall_pixmaps[11];
@@ -118,18 +118,18 @@ public class NibblesView : GtkClutter.Embed
/* Actors */
private Clutter.Stage stage;
private Clutter.Actor level;
- public Clutter.Actor name_labels { get; private set; }
+ internal Clutter.Actor name_labels { get; private set; }
- private Gee.HashMap<Worm, WormActor> worm_actors;
- private Gee.HashMap<Bonus, BonusTexture> bonus_actors;
- private Gee.HashMap<Warp, WarpTexture> warp_actors;
+ private Gee.HashMap<Worm, WormActor> worm_actors = new Gee.HashMap<Worm, WormActor> ();
+ private Gee.HashMap<Bonus, BonusTexture> bonus_actors = new Gee.HashMap<Bonus, BonusTexture> ();
+ private Gee.HashMap<Warp, WarpTexture> warp_actors = new Gee.HashMap<Warp, WarpTexture> ();
/* Game being played */
private NibblesGame _game;
public NibblesGame game
{
- get { return _game; }
- set
+ internal get { return _game; }
+ protected construct
{
if (_game != null)
SignalHandler.disconnect_matched (_game, SignalMatchType.DATA, 0, 0, null, null, this);
@@ -147,20 +147,20 @@ public class NibblesView : GtkClutter.Embed
}
/* Colors */
- public const int NUM_COLORS = 6;
- public static string[] color_lookup =
- {
- N_("red"),
- N_("green"),
- N_("blue"),
- N_("yellow"),
- N_("cyan"),
- N_("purple")
+ internal const int NUM_COLORS = 6; // only used in preferences-dialog.vala
+ internal static string[] color_lookup =
+ {
+ N_("red"),
+ N_("green"),
+ N_("blue"),
+ N_("yellow"),
+ N_("cyan"),
+ N_("purple")
};
- public NibblesView (NibblesGame game)
+ internal NibblesView (NibblesGame game)
{
- this.game = game;
+ Object (game: game);
stage = (Clutter.Stage) get_stage ();
Clutter.Color stage_color = { 0x00, 0x00, 0x00, 0xff };
@@ -169,10 +169,6 @@ public class NibblesView : GtkClutter.Embed
set_size_request (NibblesGame.MINIMUM_TILE_SIZE * NibblesGame.WIDTH,
NibblesGame.MINIMUM_TILE_SIZE * NibblesGame.HEIGHT);
- worm_actors = new Gee.HashMap<Worm, WormActor> ();
- bonus_actors = new Gee.HashMap<Bonus, BonusTexture> ();
- warp_actors = new Gee.HashMap<Warp, WarpTexture> ();
-
load_pixmap ();
}
@@ -180,15 +176,10 @@ public class NibblesView : GtkClutter.Embed
* * Level creationg and loading
\*/
- public void new_level (int level)
+ internal void new_level (int level)
{
- string level_name;
- string filename;
- string tmpboard;
- int count = 0;
-
- level_name = "level%03d.gnl".printf (level);
- filename = Path.build_filename (PKGDATADIR, "levels", level_name, null);
+ string level_name = "level%03d.gnl".printf (level);
+ string filename = Path.build_filename (PKGDATADIR, "levels", level_name, null);
FileStream file;
if ((file = FileStream.open (filename, "r")) == null)
@@ -209,6 +200,8 @@ public class NibblesView : GtkClutter.Embed
game.boni.reset (game.numworms);
game.warp_manager.warps.clear ();
+ string tmpboard;
+ int count = 0;
for (int i = 0; i < NibblesGame.HEIGHT; i++)
{
if ((tmpboard = file.read_line ()) == null)
@@ -216,7 +209,7 @@ public class NibblesView : GtkClutter.Embed
for (int j = 0; j < NibblesGame.WIDTH; j++)
{
- game.board[j, i] = tmpboard.get(j);
+ game.board[j, i] = tmpboard.@get(j);
switch (game.board[j, i])
{
case 'm':
@@ -227,7 +220,7 @@ public class NibblesView : GtkClutter.Embed
var actors = new WormActor ();
stage.add_child (actors);
- worm_actors.set (game.worms[count], actors);
+ worm_actors.@set (game.worms[count], actors);
count++;
}
break;
@@ -239,7 +232,7 @@ public class NibblesView : GtkClutter.Embed
var actors = new WormActor ();
stage.add_child (actors);
- worm_actors.set (game.worms[count], actors);
+ worm_actors.@set (game.worms[count], actors);
count++;
}
break;
@@ -251,7 +244,7 @@ public class NibblesView : GtkClutter.Embed
var actors = new WormActor ();
stage.add_child (actors);
- worm_actors.set (game.worms[count], actors);
+ worm_actors.@set (game.worms[count], actors);
count++;
}
break;
@@ -263,7 +256,7 @@ public class NibblesView : GtkClutter.Embed
var actors = new WormActor ();
stage.add_child (actors);
- worm_actors.set (game.worms[count], actors);
+ worm_actors.@set (game.worms[count], actors);
count++;
}
break;
@@ -412,7 +405,7 @@ public class NibblesView : GtkClutter.Embed
* * Pixmaps loading
\*/
- public Gdk.Pixbuf load_pixmap_file (string pixmap, int xsize, int ysize)
+ internal Gdk.Pixbuf load_pixmap_file (string pixmap, int xsize, int ysize)
{
var filename = Path.build_filename (PKGDATADIR, "pixmaps", pixmap, null);
if (filename == null)
@@ -487,7 +480,7 @@ public class NibblesView : GtkClutter.Embed
}
}
- public void connect_worm_signals ()
+ internal void connect_worm_signals ()
{
foreach (var worm in game.worms)
{
@@ -502,7 +495,7 @@ public class NibblesView : GtkClutter.Embed
uint8 opacity;
opacity = worm.is_materialized ? 0xff : 0x50;
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
actors.save_easing_state ();
actors.set_easing_duration (NibblesGame.GAMEDELAY * 10);
@@ -512,7 +505,7 @@ public class NibblesView : GtkClutter.Embed
}
}
- public void board_rescale (int tile_size)
+ internal void board_rescale (int tile_size)
{
int board_width, board_height;
float x_pos, y_pos;
@@ -555,10 +548,10 @@ public class NibblesView : GtkClutter.Embed
private void animate_end_game_cb ()
{
foreach (var worm in game.worms)
- worm_actors.get (worm).hide ();
+ worm_actors.@get (worm).hide ();
foreach (var warp in game.warp_manager.warps)
- warp_actors.get (warp).hide ();
+ warp_actors.@get (warp).hide ();
level.save_easing_state ();
level.set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
@@ -569,12 +562,12 @@ public class NibblesView : GtkClutter.Embed
level.restore_easing_state ();
}
- public void create_name_labels ()
+ internal void create_name_labels ()
{
name_labels = new Clutter.Actor ();
foreach (var worm in game.worms)
{
- var color = game.worm_props.get (worm).color;
+ var color = game.worm_props.@get (worm).color;
/* Translators: the player's number, e.g. "Player 1" or "Player 2". */
var player_id = _("Player %d").printf (worm.id + 1);
@@ -608,7 +601,7 @@ public class NibblesView : GtkClutter.Embed
var actor = new GtkClutter.Texture ();
try
{
- actor.set_from_pixbuf (worm_pixmaps[game.worm_props.get (worm).color]);
+ actor.set_from_pixbuf (worm_pixmaps[game.worm_props.@get (worm).color]);
}
catch (Clutter.TextureError e)
{
@@ -621,13 +614,13 @@ public class NibblesView : GtkClutter.Embed
actor.set_size (game.tile_size, game.tile_size);
actor.set_position (worm.list.first ().x * game.tile_size, worm.list.first ().y * game.tile_size);
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
actors.add_child (actor);
}
private void worm_finish_added_cb (Worm worm)
{
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
actors.set_opacity (0);
actors.set_scale (3.0, 3.0);
@@ -650,7 +643,7 @@ public class NibblesView : GtkClutter.Embed
private void worm_moved_cb (Worm worm)
{
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
var tail_actor = actors.first_child;
actors.remove_child (tail_actor);
@@ -660,7 +653,7 @@ public class NibblesView : GtkClutter.Embed
private void worm_rescaled_cb (Worm worm, int tile_size)
{
float x_pos, y_pos;
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
if (actors == null)
return;
@@ -677,11 +670,11 @@ public class NibblesView : GtkClutter.Embed
{
float x, y;
var group = new Clutter.Actor ();
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
foreach (var actor in actors.get_children ())
{
GtkClutter.Texture texture = new GtkClutter.Texture ();
- var color = game.worm_props.get (worm).color;
+ var color = game.worm_props.@get (worm).color;
try
{
texture.set_from_pixbuf (worm_pixmaps[color]);
@@ -721,8 +714,8 @@ public class NibblesView : GtkClutter.Embed
{
float x, y;
var group = new Clutter.Actor ();
- var worm_actors = worm_actors.get (worm);
- var color = game.worm_props.get (worm).color;
+ var worm_actors = worm_actors.@get (worm);
+ var color = game.worm_props.@get (worm).color;
for (int i = 0; i < erase_size; i++)
{
var texture = new GtkClutter.Texture ();
@@ -757,7 +750,7 @@ public class NibblesView : GtkClutter.Embed
private void worm_reversed_cb (Worm worm)
{
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
var count = 0;
foreach (var actor in actors.get_children ())
@@ -778,7 +771,7 @@ public class NibblesView : GtkClutter.Embed
var actor = new BonusTexture ();
try
{
- actor.set_from_pixbuf (boni_pixmaps[bonus.type]);
+ actor.set_from_pixbuf (boni_pixmaps[bonus.bonus_type]);
}
catch (Clutter.TextureError e)
{
@@ -793,15 +786,15 @@ public class NibblesView : GtkClutter.Embed
actor.set_position (bonus.x * game.tile_size, bonus.y * game.tile_size);
level.add_child (actor);
- if (bonus.type != BonusType.REGULAR)
+ if (bonus.bonus_type != BonusType.REGULAR)
play_sound ("appear");
- bonus_actors.set (bonus, actor);
+ bonus_actors.@set (bonus, actor);
}
private void bonus_removed_cb (Bonus bonus)
{
- var bonus_actor = bonus_actors.get (bonus);
+ var bonus_actor = bonus_actors.@get (bonus);
bonus_actors.unset (bonus);
bonus_actor.hide ();
level.remove_child (bonus_actor);
@@ -809,7 +802,7 @@ public class NibblesView : GtkClutter.Embed
private void bonus_applied_cb (Bonus bonus, Worm worm)
{
- var actors = worm_actors.get (worm);
+ var actors = worm_actors.@get (worm);
var actor = actors.last_child;
actor.save_easing_state ();
@@ -819,7 +812,7 @@ public class NibblesView : GtkClutter.Embed
actor.set_pivot_point (0.5f, 0.5f);
actor.restore_easing_state ();
- switch (bonus.type)
+ switch (bonus.bonus_type)
{
case BonusType.REGULAR:
play_sound ("gobble");
@@ -841,11 +834,11 @@ public class NibblesView : GtkClutter.Embed
}
}
- public void boni_rescale (int tile_size)
+ internal void boni_rescale (int tile_size)
{
foreach (var bonus in game.boni.bonuses)
{
- var actor = bonus_actors.get (bonus);
+ var actor = bonus_actors.@get (bonus);
actor.set_size (tile_size, tile_size);
}
}
@@ -875,14 +868,14 @@ public class NibblesView : GtkClutter.Embed
level.add_child (actor);
- warp_actors.set (warp, actor);
+ warp_actors.@set (warp, actor);
}
- public void warps_rescale (int tile_size)
+ internal void warps_rescale (int tile_size)
{
foreach (var warp in game.warp_manager.warps)
{
- var actor = warp_actors.get (warp);
+ var actor = warp_actors.@get (warp);
actor.set_size (tile_size, tile_size);
}
}
@@ -900,7 +893,7 @@ public class NibblesView : GtkClutter.Embed
{
INITIAL,
WORKING,
- ERRORED
+ ERRORED;
}
private void init_sound ()
@@ -949,7 +942,7 @@ public class NibblesView : GtkClutter.Embed
* * Utility
\*/
- public static string colorval_name (int colorval)
+ internal static string colorval_name (int colorval)
{
return _(color_lookup[colorval]);
}
diff --git a/src/preferences-dialog.vala b/src/preferences-dialog.vala
index f7f3d02..9016355 100644
--- a/src/preferences-dialog.vala
+++ b/src/preferences-dialog.vala
@@ -51,7 +51,7 @@ private class PreferencesDialog : Dialog
private Gee.ArrayList<TreeView> tree_views;
private Gee.ArrayList<ComboBoxText> combo_boxes;
- public PreferencesDialog (ApplicationWindow window, GLib.Settings settings, Gee.ArrayList<GLib.Settings>
worm_settings)
+ internal PreferencesDialog (ApplicationWindow window, GLib.Settings settings,
Gee.ArrayList<GLib.Settings> worm_settings)
{
Object (use_header_bar: 1);
@@ -109,19 +109,19 @@ private class PreferencesDialog : Dialog
list_store.append (out iter);
var keyval = worm_settings[id].get_int ("key-up");
/* Translators: in the Preferences dialog, label of an option (available for each playable worm)
for changing the key to move the given worm up */
- list_store.set (iter, 0, "key-up", 1, _("Move up"), 2, keyval);
+ list_store.@set (iter, 0, "key-up", 1, _("Move up"), 2, keyval);
list_store.append (out iter);
keyval = worm_settings[id].get_int ("key-down");
/* Translators: in the Preferences dialog, label of an option (available for each playable worm)
for changing the key to move the given worm down */
- list_store.set (iter, 0, "key-down", 1, _("Move down"), 2, keyval);
+ list_store.@set (iter, 0, "key-down", 1, _("Move down"), 2, keyval);
list_store.append (out iter);
keyval = worm_settings[id].get_int ("key-left");
/* Translators: in the Preferences dialog, label of an option (available for each playable worm)
for changing the key to move the given worm left */
- list_store.set (iter, 0, "key-left", 1, _("Move left"), 2, keyval);
+ list_store.@set (iter, 0, "key-left", 1, _("Move left"), 2, keyval);
list_store.append (out iter);
keyval = worm_settings[id].get_int ("key-right");
/* Translators: in the Preferences dialog, label of an option (available for each playable worm)
for changing the key to move the given worm right */
- list_store.set (iter, 0, "key-right", 1, _("Move right"), 2, keyval);
+ list_store.@set (iter, 0, "key-right", 1, _("Move right"), 2, keyval);
var label_renderer = new CellRendererText ();
/* Translators: in the Preferences dialog, label of a column in a table for changing the keys to
move the given worm (available for each playable worm); are listed there all the actions a player can do with
its worm; the other column is "Key" */
@@ -193,7 +193,7 @@ private class PreferencesDialog : Dialog
return;
string? key = null;
- list_store.get (it, 0, out key);
+ list_store.@get (it, 0, out key);
if (key == null)
return;
@@ -226,7 +226,7 @@ private class PreferencesDialog : Dialog
if (valid)
{
- list_store.set (it, 2, keyval);
+ list_store.@set (it, 2, keyval);
worm_settings[id].set_int (key, (int) keyval);
}
}
@@ -245,11 +245,11 @@ private class PreferencesDialog : Dialog
return;
string? key = null;
- list_store.get (it, 0, out key);
+ list_store.@get (it, 0, out key);
if (key == null)
return;
- list_store.set (it, 2, 0);
+ list_store.@set (it, 2, 0);
worm_settings[id].set_int (key, 0);
}
diff --git a/src/warp.vala b/src/warp.vala
index 4836a4f..732256b 100644
--- a/src/warp.vala
+++ b/src/warp.vala
@@ -19,38 +19,41 @@
// This is a fairly literal translation of the GPLv2+ original by
// Sean MacIsaac, Ian Peters, Guillaume Béland.
-public class Warp : Object
+private class Warp : Object
{
- public int x;
- public int y;
+ public int x { internal get; private construct set; }
+ public int y { internal get; private construct set; }
- public int wx;
- public int wy;
+ public int wx { internal get; private construct set; }
+ public int wy { internal get; private construct set; }
- public Warp (int x, int y, int wx, int wy)
+ internal Warp (int x, int y, int wx, int wy)
+ {
+ Object (x: x, y: y, wx: wx, wy: wy);
+ }
+
+ internal void set_x_and_y (int x, int y)
{
this.x = x;
this.y = y;
+ }
+ internal void set_wx_and_wy (int wx, int wy)
+ {
this.wx = wx;
this.wy = wy;
}
}
-public class WarpManager: Object
+private class WarpManager: Object
{
private const int MAX_WARPS = 200;
- public Gee.LinkedList<Warp> warps;
-
- public signal void warp_added (Warp warp);
+ internal Gee.LinkedList<Warp> warps = new Gee.LinkedList<Warp> ();
- public WarpManager ()
- {
- warps = new Gee.LinkedList<Warp> ();
- }
+ internal signal void warp_added (Warp warp);
- public void add_warp (int[,] board, int x, int y, int wx, int wy)
+ internal void add_warp (int[,] board, int x, int y, int wx, int wy)
{
bool add = true;
@@ -60,8 +63,7 @@ public class WarpManager: Object
{
if (warp.wx == x)
{
- warp.wx = wx;
- warp.wy = wy;
+ warp.set_wx_and_wy (wx, wy);
return;
}
}
@@ -77,8 +79,7 @@ public class WarpManager: Object
{
if (warp.x == wx)
{
- warp.x = x;
- warp.y = y;
+ warp.set_x_and_y (x, y);
add = false;
warp_added (warp);
@@ -103,7 +104,7 @@ public class WarpManager: Object
}
}
- public Warp? get_warp (int x, int y)
+ internal Warp? get_warp (int x, int y)
{
foreach (var warp in warps)
{
diff --git a/src/worm.vala b/src/worm.vala
index d8ed0fb..d802e7d 100644
--- a/src/worm.vala
+++ b/src/worm.vala
@@ -19,22 +19,22 @@
// This is a fairly literal translation of the GPLv2+ original by
// Sean MacIsaac, Ian Peters, Guillaume Béland.
-public enum WormDirection
+private enum WormDirection
{
NONE,
RIGHT,
DOWN,
LEFT,
- UP
+ UP;
}
-public struct Position
+private struct Position
{
int x;
int y;
}
-public struct WormProperties
+private struct WormProperties
{
int color;
uint up;
@@ -43,35 +43,34 @@ public struct WormProperties
uint right;
}
-public class Worm : Object
+private class Worm : Object
{
- public const int STARTING_LENGTH = 5;
- public const int STARTING_LIVES = 6;
- public const int MAX_LIVES = 12;
+ private const int STARTING_LENGTH = 5;
+ internal const int STARTING_LIVES = 6;
+ internal const int MAX_LIVES = 12;
- public const int GROW_FACTOR = 4;
+ internal const int GROW_FACTOR = 4;
- public Position starting_position { get; private set; }
+ internal Position starting_position { internal get; private set; }
- public int id { get; private set; }
+ internal int id { internal get; private set; }
- public bool is_human;
- public bool keypress = false;
- public bool is_stopped = false;
- public bool is_materialized { get; private set; default = true; }
+ internal bool is_human;
+ internal bool keypress = false;
+ internal bool is_stopped = false;
+ internal bool is_materialized { internal get; private set; default = true; }
private int rounds_dematerialized;
- public int lives { get; set; }
- public int change;
- public int score { get; set; }
+ internal int lives { get; set; }
+ internal int change;
+ internal int score { get; set; }
- public int length
+ internal int length
{
get { return list.size; }
- set {}
}
- public Position head
+ internal Position head
{
get
{
@@ -80,30 +79,30 @@ public class Worm : Object
}
private set
{
- list.set (0, value);
+ list.@set (0, value);
}
}
- public WormDirection direction;
+ internal WormDirection direction { internal get; private set; }
- public WormDirection starting_direction;
+ private WormDirection starting_direction;
private Gee.ArrayQueue<WormDirection> key_queue;
- public Gee.LinkedList<Position?> list { get; private set; }
+ internal Gee.LinkedList<Position?> list { get; private set; }
- public signal void added ();
- public signal void finish_added ();
- public signal void moved ();
- public signal void rescaled (int tile_size);
- public signal void died ();
- public signal void tail_reduced (int erase_size);
- public signal void reversed ();
+ internal signal void added ();
+ internal signal void finish_added ();
+ internal signal void moved ();
+ internal signal void rescaled (int tile_size);
+ internal signal void died ();
+ internal signal void tail_reduced (int erase_size);
+ internal signal void reversed ();
- public signal void bonus_found ();
- public signal void warp_found ();
+ internal signal void bonus_found ();
+ internal signal void warp_found ();
- public Worm (int id)
+ internal Worm (int id)
{
this.id = id;
lives = STARTING_LIVES;
@@ -113,7 +112,7 @@ public class Worm : Object
key_queue = new Gee.ArrayQueue<WormDirection> ();
}
- public void set_start (int xhead, int yhead, WormDirection direction)
+ internal void set_start (int xhead, int yhead, WormDirection direction)
{
list.clear ();
@@ -130,7 +129,7 @@ public class Worm : Object
key_queue.clear ();
}
- public void move (int[,] board)
+ internal void move (int[,] board)
{
if (is_human)
keypress = false;
@@ -197,20 +196,20 @@ public class Worm : Object
materialize (board);
}
- public void reduce_tail (int[,] board, int erase_size)
+ internal void reduce_tail (int[,] board, int erase_size)
{
- if (erase_size > 0)
+ if (erase_size <= 0)
+ return;
+
+ for (int i = 0; i < erase_size; i++)
{
- for (int i = 0; i < erase_size; i++)
- {
- board[list.last ().x, list.last ().y] = NibblesGame.EMPTYCHAR;
- list.poll_tail ();
- }
- tail_reduced (erase_size);
+ board[list.last ().x, list.last ().y] = NibblesGame.EMPTYCHAR;
+ list.poll_tail ();
}
+ tail_reduced (erase_size);
}
- public void reverse (int[,] board)
+ internal void reverse (int[,] board)
{
var reversed_list = new Gee.LinkedList<Position?> ();
foreach (var pos in list)
@@ -226,12 +225,12 @@ public class Worm : Object
direction = (list[0].y > list[1].y) ? WormDirection.DOWN : WormDirection.UP;
}
- public void warp (Warp warp)
+ internal inline void warp (Warp warp)
{
head = Position () { x = warp.wx, y = warp.wy };
}
- public bool can_move_to (int[,] board, int numworms)
+ internal bool can_move_to (int[,] board, int numworms)
{
var position = position_move ();
int next_position = board[position.x, position.y];
@@ -247,7 +246,7 @@ public class Worm : Object
return true;
}
- public bool will_collide_with_head (Worm other_worm)
+ internal bool will_collide_with_head (Worm other_worm)
{
if (!is_materialized || !other_worm.is_materialized)
return false;
@@ -261,7 +260,7 @@ public class Worm : Object
return false;
}
- public void spawn (int[,] board)
+ internal void spawn (int[,] board)
{
change = STARTING_LENGTH - 1;
for (int i = 0; i < STARTING_LENGTH; i++)
@@ -284,7 +283,7 @@ public class Worm : Object
rounds_dematerialized = 0;
}
- public void dematerialize (int [,] board, int rounds)
+ internal void dematerialize (int [,] board, int rounds)
{
rounds_dematerialized = rounds;
is_materialized = false;
@@ -295,7 +294,7 @@ public class Worm : Object
}
}
- public void add_life ()
+ internal void add_life ()
{
if (lives > MAX_LIVES)
return;
@@ -303,12 +302,12 @@ public class Worm : Object
lives++;
}
- private void lose_life ()
+ private inline void lose_life ()
{
lives--;
}
- public void reset (int[,] board)
+ internal void reset (int[,] board)
{
is_stopped = true;
is_materialized = false;
@@ -389,6 +388,7 @@ public class Worm : Object
/*\
* * Keys and key presses
\*/
+
private uint upper_key (uint keyval)
{
if (keyval > 255)
@@ -396,12 +396,12 @@ public class Worm : Object
return ((char) keyval).toupper ();
}
- public void handle_direction (WormDirection dir)
+ private void handle_direction (WormDirection dir)
{
direction_set (dir);
}
- public bool handle_keypress (uint keyval, Gee.HashMap<Worm, WormProperties?> worm_props)
+ internal bool handle_keypress (uint keyval, Gee.HashMap<Worm, WormProperties?> worm_props)
{
if (lives <= 0 || is_stopped)
return false;
@@ -409,7 +409,7 @@ public class Worm : Object
WormProperties properties;
uint propsUp, propsDown, propsLeft, propsRight, keyvalUpper;
- properties = worm_props.get (this);
+ properties = worm_props.@get (this);
propsUp = upper_key (properties.up);
propsLeft = upper_key (properties.left);
propsDown = upper_key (properties.down);
@@ -440,7 +440,7 @@ public class Worm : Object
return false;
}
- public void queue_keypress (WormDirection dir)
+ private void queue_keypress (WormDirection dir)
{
/* Ignore duplicates in normal movement mode. This resolves the key
* repeat issue
@@ -451,8 +451,8 @@ public class Worm : Object
key_queue.add (dir);
}
- public void dequeue_keypress ()
- requires (!key_queue.is_empty)
+ private void dequeue_keypress ()
+ requires (!key_queue.is_empty)
{
direction_set (key_queue.poll ());
}
@@ -474,10 +474,10 @@ public class Worm : Object
* after 4 billion steps the entire board is likely to have been
* overwritten anyway.
*/
- static uint[,] deadend_board = new uint[NibblesGame.WIDTH, NibblesGame.HEIGHT];
- static uint deadend_runnumber = 0;
+ private static uint[,] deadend_board = new uint[NibblesGame.WIDTH, NibblesGame.HEIGHT];
+ private static uint deadend_runnumber = 0;
- static int ai_deadend (int[,] board, int numworms, int x, int y, int length_left)
+ private static int ai_deadend (int[,] board, int numworms, int x, int y, int length_left)
{
int cdir, cx, cy;
@@ -617,7 +617,7 @@ public class Worm : Object
* that is, that it's within 3 in the direction we're going and within
* 1 to the side.
*/
- private bool ai_too_close (Gee.LinkedList<Worm> worms, int numworms)
+ private inline bool ai_too_close (Gee.LinkedList<Worm> worms, int numworms)
{
int i = numworms;
int dx, dy;
@@ -711,7 +711,7 @@ public class Worm : Object
}
/* Determines the direction of the AI worm. */
- public void ai_move (int[,] board, int numworms, Gee.LinkedList<Worm> worms)
+ internal void ai_move (int[,] board, int numworms, Gee.LinkedList<Worm> worms)
{
var opposite = (direction + 1) % 4 + 1;
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