[mutter/gbsneto/window-screencast-fixes: 3/7] window-actor: Clip before translate when blitting
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/window-screencast-fixes: 3/7] window-actor: Clip before translate when blitting
- Date: Tue, 17 Mar 2020 21:29:48 +0000 (UTC)
commit 1e529ac5d012b1381c20ce961b53ec5162187d9b
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Mon Mar 16 19:55:16 2020 -0300
window-actor: Clip before translate when blitting
cogl_framebuffer_push_rectangle_clip() acts on the current modelview
matrix. That means the result of clipping then translating will be
different of the result of translating then clipping.
What we want for window screencasting is the former, not the latter.
Move the translation code (and associated) to after clipping.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/1097
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
src/compositor/meta-window-actor.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c
index 225f57ddc..3495e229e 100644
--- a/src/compositor/meta-window-actor.c
+++ b/src/compositor/meta-window-actor.c
@@ -1295,13 +1295,9 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
if (width == 0 || height == 0)
return FALSE;
- cogl_framebuffer_push_matrix (framebuffer);
-
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_orthographic (framebuffer, 0, 0, width, height, 0, 1.0);
- cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
- cogl_framebuffer_translate (framebuffer, -x, -y, 0);
meta_rectangle_scale_double (bounds, resource_scale,
META_ROUNDING_STRATEGY_GROW,
@@ -1318,12 +1314,16 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
scaled_clip.x + scaled_clip.width,
scaled_clip.y + scaled_clip.height);
+ cogl_framebuffer_push_matrix (framebuffer);
+ cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
+ cogl_framebuffer_translate (framebuffer, -x, -y, 0);
+
paint_context = clutter_paint_context_new_for_framebuffer (framebuffer);
clutter_actor_paint (actor, paint_context);
clutter_paint_context_destroy (paint_context);
- cogl_framebuffer_pop_clip (framebuffer);
cogl_framebuffer_pop_matrix (framebuffer);
+ cogl_framebuffer_pop_clip (framebuffer);
return TRUE;
}
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