[mutter/gbsneto/window-screencast-fixes] window-actor: Clip before translate when blitting
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/window-screencast-fixes] window-actor: Clip before translate when blitting
- Date: Tue, 17 Mar 2020 00:07:41 +0000 (UTC)
commit 9edf708f478dd7e1a173fd4878edc35e4f46ba5e
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Mon Mar 16 19:55:16 2020 -0300
window-actor: Clip before translate when blitting
cogl_framebuffer_push_rectangle_clip() acts on the current modelview
matrix. That means the result of clipping then translating will be
different of the result of translating then clipping.
What we want for window screencasting if the former, not the latter.
Move the translation code (and associated) to after clipping.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/1097
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
src/compositor/meta-window-actor.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c
index 7aa7ee331..16e9c963d 100644
--- a/src/compositor/meta-window-actor.c
+++ b/src/compositor/meta-window-actor.c
@@ -1297,13 +1297,9 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
- cogl_framebuffer_push_matrix (framebuffer);
-
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_orthographic (framebuffer, 0, 0, width, height, 0, 1.0);
- cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
- cogl_framebuffer_translate (framebuffer, -x, -y, 0);
meta_rectangle_scale_double (bounds, resource_scale,
META_ROUNDING_STRATEGY_GROW,
@@ -1320,12 +1316,16 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
scaled_clip.x + scaled_clip.width,
scaled_clip.y + scaled_clip.height);
+ cogl_framebuffer_push_matrix (framebuffer);
+ cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
+ cogl_framebuffer_translate (framebuffer, -x, -y, 0);
+
paint_context = clutter_paint_context_new_for_framebuffer (framebuffer);
clutter_actor_paint (actor, paint_context);
clutter_paint_context_destroy (paint_context);
- cogl_framebuffer_pop_clip (framebuffer);
cogl_framebuffer_pop_matrix (framebuffer);
+ cogl_framebuffer_pop_clip (framebuffer);
cogl_framebuffer_finish (framebuffer);
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