[hitori/15-docs: 3/3] help: Make terminology around tagging more consistent



commit 489db618c7e6af45565d44f7a97f821a7eac0f11
Author: Philip Withnall <withnall endlessm com>
Date:   Wed Mar 11 14:36:37 2020 +0000

    help: Make terminology around tagging more consistent
    
    The code and various things like the README refer to this as ‘tagging’,
    but the documentation referred to it as ‘highlighting’. The latter is
    quite a general word, so use the former more consistently.
    
    Signed-off-by: Philip Withnall <withnall endlessm com>
    
    Fixes: #15

 data/help-overlay.ui | 2 +-
 help/C/playing.page  | 6 +++---
 help/C/strategy.page | 8 ++++----
 3 files changed, 8 insertions(+), 8 deletions(-)
---
diff --git a/data/help-overlay.ui b/data/help-overlay.ui
index 6ffdfbb..fb532e2 100644
--- a/data/help-overlay.ui
+++ b/data/help-overlay.ui
@@ -20,7 +20,7 @@
               <object class="GtkShortcutsShortcut">
                 <property name="visible">1</property>
                 <property name="accelerator">&lt;Ctrl&gt; &lt;Shift&gt;</property>
-                <property name="title" translatable="yes" context="shortcut window">Highlight a 
cell</property>
+                <property name="title" translatable="yes" context="shortcut window">Tag a cell</property>
               </object>
             </child>
             <child>
diff --git a/help/C/playing.page b/help/C/playing.page
index b0544a2..f0abbf0 100644
--- a/help/C/playing.page
+++ b/help/C/playing.page
@@ -12,9 +12,9 @@
                game, <app>Hitori</app> will ask if you want to stop the current game.</p>
        <p>To paint a cell, click on it; to unpaint it again, click on it again. When cells are painted such 
that none
                of the three rules are broken, the game will end and the board may no longer be 
manipulated.</p>
-       <p><app>Hitori</app> also allows you to highlight cells for your own reference when solving a board. 
This can be achieved by holding
-               <key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both highlight cells 
differently, and cells can be highlighted in
-               both manners at the same time. Highlighted cells can be de-highlighted by clicking on them 
again while holding either <key>Ctrl</key>
+       <p><app>Hitori</app> also allows you to tag cells for your own reference when solving a board. This 
can be achieved by holding
+               <key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both tag cells differently, 
and cells can be tagged in
+               both manners at the same time. Tagged cells can be un-tagged by clicking on them again while 
holding either <key>Ctrl</key>
                or <key>Shift</key> again.</p>
        <p>To undo or redo a move, press <gui style="button"><media its:translate="no" type="image" 
src="figures/edit-undo-symbolic.svg"><span its:translate="yes">Undo</span></media></gui> or
                <gui style="button"><media its:translate="no" type="image" 
src="figures/edit-redo-symbolic.svg"><span its:translate="yes">Redo</span></media></gui>
diff --git a/help/C/strategy.page b/help/C/strategy.page
index e6df035..dbe3393 100644
--- a/help/C/strategy.page
+++ b/help/C/strategy.page
@@ -8,10 +8,10 @@
        <title>Gameplay Strategies</title>
 
        <p>Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to 
paint out. One strategy is to use
-               <key>Shift</key>-clicking to highlight all the repeated numbers in each <em>column</em>, then 
use <key>Ctrl</key>-clicking to
-               highlight all the repeated numbers in each <em>row</em>.</p>
-       <p>Once this is done for the entire board, the cells which have been highlighted both ways are good 
candidates for painting, although not
-               always. When painting a cell, unhighlighting the other cells with the same number in the same 
row and column as that cell is a good
+               <key>Shift</key>-clicking to tag all the repeated numbers in each <em>column</em>, then use 
<key>Ctrl</key>-clicking to
+               tag all the repeated numbers in each <em>row</em>.</p>
+       <p>Once this is done for the entire board, the cells which have been tagged both ways are good 
candidates for painting, although not
+               always. When painting a cell, un-tagging the other cells with the same number in the same row 
and column as that cell is a good
                way to keep track of which cells are still violating <link xref="game">rule 1 of 
Hitori</link>.</p>
        <p>Always bear in mind that rule 2 of Hitori means that two adjacent cells can’t both be painted. 
<app>Hitori</app> will highlight in red the
                cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one 
or more unpainted cells from the other


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