[gnome-games] (129 commits) Non-fast-forward update to branch wip/exalm/n64
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] (129 commits) Non-fast-forward update to branch wip/exalm/n64
- Date: Sun, 8 Mar 2020 14:55:50 +0000 (UTC)
The branch 'wip/exalm/n64' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
10341b3... flatpak: Use opengl branch of retro-gtk
e632b01... flatpak: Add ParaLLel N64 core
97feaff... Introduce Nintendo 64 plugin
b0fef64... nintendo-64: Handle controller paks
Commits added to the branch:
f0af2d7... build: Use libhandy master (*)
465d9a1... ui: Stop manually adding/removing folded style class (*)
ecc7792... preferences-window: Enable swipe gesture for leaflet (*)
1802b2b... preferences-window: Use extra boxes for subpage (*)
8ea25fa... preferences-window: Don't call leaflets boxes (*)
b0a2f41... preferences-window: Implement back swipe for subpages (*)
ba4d267... ui: Implement back swipe for collection subviews (*)
e0bb705... Updated Spanish translation (*)
21ff0d9... nintendo-ds: Added database file for overriding gaps (*)
b6b8937... media-set: Make get_media() public (*)
6f2a37c... nintendo-ds: Set screen gap for top/bottom screen layout (*)
3948400... Update Italian translation (*)
f9883b9... preferences-subpage-gamepad: Fix info message (*)
49b7a97... preferences-subpage-keyboard: Unify info message handling w (*)
98ef61f... generic-input-capabilities: Add get_allow_gamepad_mode() (*)
7bf80bd... input-capabilities: Add interface for get_allow_gamepad_mod (*)
3fbe37b... retro-runner: Ensure correct input mode when starting (*)
7473656... ms-dos: Disable gamepad input (*)
0e69219... gamepad-view-configuration: Define namespace explicitly (*)
6d46214... gamepad-view-configuration: Unify configuration for gamepad (*)
8bc2ee5... gamepad-view: Use a hashtable for storing input data (*)
c59ea58... gamepad-view: Draw each button only once (*)
794362d... gamepad-view: Support drawing background elements (*)
80b601b... gamepad-view-configuration: Rename inputs to buttons (*)
c10ebdf... gamepad-view: Support analog sticks (*)
e43979a... gamepad: Update gamepad svg and configuration (*)
5ccf2a7... gamepad-tester: Show analog stick position precisely (*)
c52e353... gamepad-mapper: Animate analog sticks when mapping them (*)
3d7b158... Update Swedish translation (*)
bf66c84... Update Brazilian Portuguese translation (*)
b71c2a2... dummy: Remove DummyGame (*)
e2ef49d... database: Remove DatabaseGame (*)
cf93cea... Remove GenericGame and make Game a class (*)
b300d15... desktop: Remove DesktopUid (*)
8f0d38c... dreamcast: Remove DreamcastUid (*)
7817be3... game-cube: Remove GameCubeUid (*)
150d74c... libretro: Remove LibretroUid (*)
79fdf24... playstation: Remove PlayStationUid (*)
60afe5e... sega-saturn: Remove SegaSaturnUid (*)
de3982d... steam: Remove SteamUid (*)
62d319e... wii: Remove WiiUid (*)
85732c4... fingerprint: Drop FingerprintUid (*)
0965063... dummy: Remove DummyUid (*)
14ca082... Make Uid a class and remove GenericUid (*)
5409e32... game-thumbnail: Remove uid (*)
59139de... uid: Don't throw errors for get_uid() (*)
c1c98bc... retro-runner: Simplify construction (*)
66106a0... retro-runner: Store game (*)
fe37996... game: Make uid a property (*)
d8d5f25... game: Make uri a property (*)
df31dae... game: Make platform a property (*)
2627779... game: Make media set a property (*)
6cdb52d... uid: Rename get_uid() to to_string() (*)
d183652... uid: Add Uid.hash() (*)
0e733da... uid: Add Uid.equal() (*)
f60c9e0... game-model: Move compare func to Game (*)
62e6ad2... game: Use Platform.compare() instead of reinventing it (*)
5d96b42... platform-model: Use Platform.compare() instead of reinventi (*)
d8c4df9... uid: Add Uid.compare() (*)
41f739b... Update Indonesian translation (*)
2175b31... display-view: Grab focus for CoreView immediately after foc (*)
ba77a33... Update Dutch translation (*)
c8eec60... data: Remove application/x-desktop from desktop file MimeTy (*)
dc8205f... retro-runner: Remove capture_current_state_pixbuf() (*)
60ae965... savestate: Make prepare_empty_savestate_in_tmp() private (*)
8e560ce... display-view: Rename try_run_with_cancellable() to start_or (*)
5d516b6... display-view: Remove a redundant can_resume check (*)
4d834d8... display-view: Simplify starting the game (*)
14434d1... retro-runner: Create display in construct block (*)
a56b8c4... core: Add RunnerError (*)
b7b2bbd... runner: Throw errors from try_init_phase_one() (*)
d9c9f6f... retro-runner: Move get_unsupported_system_message() next to (*)
0d55a0f... runner: Rename try_init_phase_one() to prepare() (*)
451b46e... retro-runner: Merge init_phase_one() into prepare() (*)
309ed24... retro-runner: Load savestate metadata in prepare() (*)
ead2969... savestate: Pass Game to get_game_savestates() (*)
69d5fd8... savestate: Add compare() (*)
c4a568b... savestate: Make load() public (*)
752e976... core: Introduce SnapshotManager (*)
5a550d2... retro-runner: Use SnapshotManager.get_savestates() (*)
21f41ce... savestate: Remove get_game_savestates() (*)
2a99885... retro-runner: Move retro-specific snapshot creation to save (*)
f59a928... retro-runner: Rename save_savestate_metadata() to save_to_s (*)
c5a8526... retro-runner: Generalize save_screenshot_in_tmp() (*)
fe4713d... retro-runner: Move save_screenshot() to where it's used (*)
9882142... retro-runner: Merge store_save_ram_in_tmp() into save_to_sn (*)
f8e76c1... retro-runner: Remove an extra blank line (*)
4e0ef66... retro-runner: Make create_savestate() not depend on tmp_liv (*)
975f6eb... snapshot-manager: Move snapshot creation from RetroRunner (*)
84a9d76... retro-runner: Get rid of tmp_live_savestate (*)
ceaed83... savestate: Remove unused functions (*)
fa477bd... retro-runner: Move snapshot deletion to SnapshotManager (*)
c336452... retro-runner: Stop storing the list of snapshots (*)
b79f33f... retro-runner: Stop passing save dir around (*)
afad4ea... retro-runner: Don't duplicate core.get_can_access_state() (*)
2b2c801... savestate: Add missing license header (*)
74213fc... retro-runner: Reset metadata when restarting (*)
4bdcf2e... retro-runner: Only reset metadata on start() when not ready (*)
832e6f2... display-view: Start the game even if resuming (*)
e43490f... retro-runner: Call through to resume() in start() (*)
184ad44... retro-runner: Don't instantiate in start() (*)
f3a8e19... retro-core: Move instantiate_core() and prepare_core() to w (*)
5736725... retro-runner: Have clearer names for is_initialized and rea (*)
8b98b79... retro-runner: Don't set booleans to false in construct (*)
f0575d0... retro-runner: Reset metadata when preparing, load save ram (*)
eed013e... retro-runner: Remove save_ram_and_dir_set (*)
2a1a880... retro-runner: Do actual loading in load_savestate_metadata( (*)
4df111a... runner: Throw an error in restart() (*)
851b788... retro-runner: Move on_video_filter_changed() to where it's (*)
659b172... retro-runner: Merge instantiate_core() into prepare_core() (*)
503b27e... retro-runner: Reorder functions to match Runner better (*)
f083eb6... retro-runner: Use newly created snapshot when restarting (*)
1bd8943... retro-runner: Make latest_savestate local (*)
5fc5c2f... retro-runner: Don't set running to false in prepare_core() (*)
994f59f... retro-runner: Include pause() into deinit() (*)
097a3af... retro-runner: Move deinit() to where it's used (*)
e184474... retro-runner: Explicitly pause/resume when restarting (*)
c494630... retro-runner: Rename reset_metadata() to reset_with_snapsho (*)
f58758c... retro-runner: Rename load_savestate_metadata() to load_from (*)
84b87f8... ui: Rename SavestateListBoxRow to SnapshotRow (*)
674314b... ui: Rename SavestatesList to SnapshotsList (*)
a704d3b... runner: Rename supports_savestates to supports_snapshots (*)
14d8378... runner: Rename new_savestate_created() to snapshot_created( (*)
5e655bc... nintendo-ds: Rename NintendoDsSavestate to NintendoDsSnapsh (*)
9206101... core: Rename Savestate to Snapshot (*)
425e062... flatpak: Use opengl branch of retro-gtk
32434ce... flatpak: Add ParaLLel N64 core
349c56e... Introduce Nintendo 64 plugin
4af6ada... nintendo-64: Handle controller paks
(*) This commit already existed in another branch; no separate mail sent
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