[gnome-games/wip/exalm/gameapd: 10/14] gamepad-view-configuration: Rename inputs to buttons



commit 80b601b460f026676a368648299fee165096a95d
Author: Alexander Mikhaylenko <alexm gnome org>
Date:   Wed Mar 4 20:08:04 2020 +0500

    gamepad-view-configuration: Rename inputs to buttons
    
    This will be needed to distinguish analog sticks in the next commit.

 src/ui/gamepad-view-configuration.vala | 8 ++++----
 src/ui/gamepad-view.vala               | 6 +++---
 2 files changed, 7 insertions(+), 7 deletions(-)
---
diff --git a/src/ui/gamepad-view-configuration.vala b/src/ui/gamepad-view-configuration.vala
index ba949df4..8f3fdb52 100644
--- a/src/ui/gamepad-view-configuration.vala
+++ b/src/ui/gamepad-view-configuration.vala
@@ -1,7 +1,7 @@
 // This file is part of GNOME Games. License: GPL-3.0+.
 
 namespace Games {
-       private const GamepadInputPath[] STANDARD_GAMEPAD_INPUT_PATHS = {
+       private const GamepadButtonPath[] STANDARD_GAMEPAD_BUTTON_PATHS = {
                { { EventCode.EV_ABS, EventCode.ABS_X }, "leftx" },
                { { EventCode.EV_ABS, EventCode.ABS_Y }, "lefty" },
                { { EventCode.EV_ABS, EventCode.ABS_RX }, "rightx" },
@@ -25,21 +25,21 @@ namespace Games {
                { { EventCode.EV_KEY, EventCode.BTN_WEST }, "west" },
        };
 
-       private struct GamepadInputPath {
+       private struct GamepadButtonPath {
                GamepadInput input;
                string path;
        }
 
        private struct GamepadViewConfiguration {
                string svg_path;
-               GamepadInputPath[] input_paths;
+               GamepadButtonPath[] button_paths;
                string[] background_paths;
 
                public static GamepadViewConfiguration get_default () {
                        GamepadViewConfiguration conf = {};
 
                        conf.svg_path = "/org/gnome/Games/gamepads/standard-gamepad.svg";
-                       conf.input_paths = STANDARD_GAMEPAD_INPUT_PATHS;
+                       conf.button_paths = STANDARD_GAMEPAD_BUTTON_PATHS;
                        conf.background_paths = {};
 
                        return conf;
diff --git a/src/ui/gamepad-view.vala b/src/ui/gamepad-view.vala
index db39846e..d986d764 100644
--- a/src/ui/gamepad-view.vala
+++ b/src/ui/gamepad-view.vala
@@ -37,7 +37,7 @@ private class Games.GamepadView : Gtk.DrawingArea {
 
                        input_state.foreach_remove (() => true);
 
-                       foreach (var path in configuration.input_paths) {
+                       foreach (var path in configuration.button_paths) {
                                if (path.path in input_state)
                                        continue;
 
@@ -50,7 +50,7 @@ private class Games.GamepadView : Gtk.DrawingArea {
 
        construct {
                handle = new Rsvg.Handle ();
-               configuration = { "", new GamepadInputPath[0] };
+               configuration = { "", new GamepadButtonPath[0] };
                input_state = new HashTable<string, InputState?> (str_hash, str_equal);
        }
 
@@ -78,7 +78,7 @@ private class Games.GamepadView : Gtk.DrawingArea {
        }
 
        public bool highlight (GamepadInput input, bool highlight) {
-               foreach (var path in configuration.input_paths) {
+               foreach (var path in configuration.button_paths) {
                        if (input != path.input)
                                continue;
 


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