[gnome-games/wip/exalm/libhandy: 26/32] build: Use libhandy master
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/libhandy: 26/32] build: Use libhandy master
- Date: Tue, 3 Mar 2020 14:29:51 +0000 (UTC)
commit f0af2d70b30a702f2962e18e9e21a35c62d48cc3
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Tue Feb 25 22:51:41 2020 +0500
build: Use libhandy master
flatpak/org.gnome.Games.json | 3 +--
meson.build | 3 +--
src/main.vala | 1 -
3 files changed, 2 insertions(+), 5 deletions(-)
---
diff --git a/flatpak/org.gnome.Games.json b/flatpak/org.gnome.Games.json
index f88e1a74..6a426313 100644
--- a/flatpak/org.gnome.Games.json
+++ b/flatpak/org.gnome.Games.json
@@ -202,8 +202,7 @@
"sources" : [
{
"type" : "git",
- "url" : "https://source.puri.sm/Librem5/libhandy.git",
- "branch" : "libhandy-0-0"
+ "url" : "https://source.puri.sm/Librem5/libhandy.git"
}
]
},
diff --git a/meson.build b/meson.build
index a51bea91..d80fdb19 100644
--- a/meson.build
+++ b/meson.build
@@ -31,14 +31,13 @@ valac = meson.get_compiler ('vala')
glib_min_version = '2.38'
manette_min_version = '0.2.0'
retro_gtk_min_version = '0.18.0'
-handy_min_version = '0.0.10'
archive_dep = dependency ('libarchive')
gio_dep = dependency ('gio-2.0', version: '>=' + glib_min_version)
glib_dep = dependency ('glib-2.0', version: '>=' + glib_min_version)
grilo_dep = dependency ('grilo-0.3')
gtk_dep = dependency ('gtk+-3.0')
-handy_dep = dependency ('libhandy-0.0', version: '>=' + handy_min_version)
+handy_dep = dependency ('libhandy-1')
m_dep = cc.find_library('m', required : false)
manette_dep = dependency ('manette-0.2', version: '>=' + manette_min_version)
retro_gtk_dep = dependency ('retro-gtk-1', version: '>=' + retro_gtk_min_version)
diff --git a/src/main.vala b/src/main.vala
index e641fbf8..ee72763e 100644
--- a/src/main.vala
+++ b/src/main.vala
@@ -9,7 +9,6 @@ int main (string[] args) {
unowned var unowned_args = empty_args;
Grl.init (ref unowned_args);
- Hdy.init (ref args);
var app = new Games.Application ();
var result = app.run (args);
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