[swell-foop/arnaudb/wip/gtk4: 41/55] Comment for now window destroy.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [swell-foop/arnaudb/wip/gtk4: 41/55] Comment for now window destroy.
- Date: Tue, 14 Jul 2020 10:38:34 +0000 (UTC)
commit 6dbac7b5dbc7440d134ef728ebc6a76af122938a
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Wed May 13 19:31:42 2020 +0200
Comment for now window destroy.
src/swell-foop.vala | 4 ++--
src/window.vala | 30 +++++++++++++++---------------
2 files changed, 17 insertions(+), 17 deletions(-)
---
diff --git a/src/swell-foop.vala b/src/swell-foop.vala
index 9e553d6..35e9edd 100644
--- a/src/swell-foop.vala
+++ b/src/swell-foop.vala
@@ -63,7 +63,7 @@ public class SwellFoop : Gtk.Application
protected override void shutdown ()
{
- window.destroy ();
+ // window.destroy ();
base.shutdown ();
}
@@ -74,7 +74,7 @@ public class SwellFoop : Gtk.Application
private inline void quit_cb (/* SimpleAction action, Variant? variant */)
{
- window.destroy ();
+ // window.destroy ();
}
private inline void help_cb (/* SimpleAction action, Variant? variant */)
diff --git a/src/window.vala b/src/window.vala
index 2a636d1..383bf3a 100644
--- a/src/window.vala
+++ b/src/window.vala
@@ -232,21 +232,21 @@ private class SwellFoopWindow : ApplicationWindow
game.bind_property ("can-redo", redo_action, "enabled", BindingFlags.SYNC_CREATE);
}
- protected override void destroy ()
- {
- settings.delay ();
- settings.set_value ("saved-game", game.get_saved_game ());
- settings.set_int ("colors", game.color_num);
- for (uint8 i = 0; i < sizes.length; i++)
- if (game.rows == sizes [i].rows && game.columns == sizes [i].columns)
- {
- settings.set_string ("size", sizes [i].id);
- break;
- }
- settings.apply ();
-
- base.destroy ();
- }
+// protected override void destroy ()
+// {
+// settings.delay ();
+// settings.set_value ("saved-game", game.get_saved_game ());
+// settings.set_int ("colors", game.color_num);
+// for (uint8 i = 0; i < sizes.length; i++)
+// if (game.rows == sizes [i].rows && game.columns == sizes [i].columns)
+// {
+// settings.set_string ("size", sizes [i].id);
+// break;
+// }
+// settings.apply ();
+//
+// base.destroy ();
+// }
/*\
* * actions
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