[mutter/gbsneto/offscreen-paint-node: 2/8] clutter/offscreen-effect: Implement paint_node()
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/offscreen-paint-node: 2/8] clutter/offscreen-effect: Implement paint_node()
- Date: Mon, 6 Jul 2020 14:06:31 +0000 (UTC)
commit e9b9784c5c0e8aca37d89aca4588dbf945fed428
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Sun Jul 5 17:57:37 2020 -0300
clutter/offscreen-effect: Implement paint_node()
The paint node tree that ClutterOffscreenEffect generates is
simple:
Root
|------------+
| |
Layer Pipeline
|
Actor
Right now, both pre-paint and ClutterLayerNode push the offscreen
to the framebuffer stack. That's harmless, and will go away soon
anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
clutter/clutter/clutter-offscreen-effect.c | 25 +++++++++++++++++++++++++
1 file changed, 25 insertions(+)
---
diff --git a/clutter/clutter/clutter-offscreen-effect.c b/clutter/clutter/clutter-offscreen-effect.c
index f583c5aaa0..01930f0f5a 100644
--- a/clutter/clutter/clutter-offscreen-effect.c
+++ b/clutter/clutter/clutter-offscreen-effect.c
@@ -483,6 +483,30 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect,
clutter_offscreen_effect_paint_texture (self, paint_context);
}
+static void
+clutter_offscreen_effect_paint_node (ClutterEffect *effect,
+ ClutterPaintNode *node,
+ ClutterPaintContext *paint_context,
+ ClutterEffectPaintFlags flags)
+{
+ ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (effect);
+ ClutterOffscreenEffectPrivate *priv = offscreen_effect->priv;
+ ClutterPaintNode *layer_node;
+ ClutterPaintNode *actor_node;
+
+ layer_node = clutter_layer_node_new_with_framebuffer (priv->offscreen,
+ priv->pipeline,
+ 255);
+ clutter_paint_node_set_static_name (layer_node,
+ "ClutterOffscreenEffect (actor offscreen)");
+ clutter_paint_node_add_child (node, layer_node);
+ clutter_paint_node_unref (layer_node);
+
+ actor_node = clutter_actor_node_new (priv->actor, 255);
+ clutter_paint_node_add_child (layer_node, actor_node);
+ clutter_paint_node_unref (actor_node);
+}
+
static void
clutter_offscreen_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
@@ -556,6 +580,7 @@ clutter_offscreen_effect_class_init (ClutterOffscreenEffectClass *klass)
effect_class->pre_paint = clutter_offscreen_effect_pre_paint;
effect_class->post_paint = clutter_offscreen_effect_post_paint;
effect_class->paint = clutter_offscreen_effect_paint;
+ effect_class->paint_node = clutter_offscreen_effect_paint_node;
gobject_class->finalize = clutter_offscreen_effect_finalize;
}
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