[mutter/gbsneto/effects-paint-nodes: 7/12] clutter/paint-nodes: Add opacity overriding to ClutterActorNode



commit 9d7dbddce4bf5237a275472a36948584569665f6
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Sun Jul 5 16:27:08 2020 -0300

    clutter/paint-nodes: Add opacity overriding to ClutterActorNode
    
    Some effects, such as ShellBlurEffect and ClutterOffscreenEffect, need
    to make sure the actor is painted fully opaque. With ClutterActorNode,
    however, that is currently not possible.
    
    Add a new 'opacity' parameter to clutter_actor_node_new(). It follows
    the opacity override heuristic, where -1 means disable, and anything
    else is clamped to [0, 255].

 clutter/clutter/clutter-actor.c       |  2 +-
 clutter/clutter/clutter-effect.c      |  2 +-
 clutter/clutter/clutter-paint-nodes.c | 21 ++++++++++++++++++++-
 clutter/clutter/clutter-paint-nodes.h |  3 ++-
 4 files changed, 24 insertions(+), 4 deletions(-)
---
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index 1bd88bcd35..217308a1d7 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -3737,7 +3737,7 @@ clutter_actor_paint (ClutterActor        *self,
   if (!CLUTTER_ACTOR_IS_MAPPED (self))
     return;
 
-  actor_node = clutter_actor_node_new (self);
+  actor_node = clutter_actor_node_new (self, -1);
   root_node = clutter_paint_node_ref (actor_node);
 
   if (priv->has_clip)
diff --git a/clutter/clutter/clutter-effect.c b/clutter/clutter/clutter-effect.c
index 33664fabc5..4fa88efb80 100644
--- a/clutter/clutter/clutter-effect.c
+++ b/clutter/clutter/clutter-effect.c
@@ -209,7 +209,7 @@ clutter_effect_real_paint_node (ClutterEffect           *effect,
 
   actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
 
-  actor_node = clutter_actor_node_new (actor);
+  actor_node = clutter_actor_node_new (actor, -1);
   clutter_paint_node_add_child (node, actor_node);
   clutter_paint_node_unref (actor_node);
 }
diff --git a/clutter/clutter/clutter-paint-nodes.c b/clutter/clutter/clutter-paint-nodes.c
index f39336c015..5c7b60e3e6 100644
--- a/clutter/clutter/clutter-paint-nodes.c
+++ b/clutter/clutter/clutter-paint-nodes.c
@@ -1115,6 +1115,8 @@ struct _ClutterActorNode
   ClutterPaintNode parent_instance;
 
   ClutterActor *actor;
+  int opacity_override;
+  int old_opacity_override;
 };
 
 struct _ClutterActorNodeClass
@@ -1130,6 +1132,14 @@ clutter_actor_node_pre_draw (ClutterPaintNode    *node,
 {
   ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
 
+  if (actor_node->opacity_override != -1)
+    {
+      actor_node->old_opacity_override =
+        clutter_actor_get_opacity_override (actor_node->actor);
+      clutter_actor_set_opacity_override (actor_node->actor,
+                                          actor_node->opacity_override);
+    }
+
   CLUTTER_SET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
 
   return TRUE;
@@ -1151,6 +1161,12 @@ clutter_actor_node_post_draw (ClutterPaintNode    *node,
   ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
 
   CLUTTER_UNSET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
+
+ if (actor_node->opacity_override != -1)
+    {
+      clutter_actor_set_opacity_override (actor_node->actor,
+                                          actor_node->old_opacity_override);
+    }
 }
 
 static JsonNode *
@@ -1192,6 +1208,7 @@ clutter_actor_node_init (ClutterActorNode *self)
 /*
  * clutter_actor_node_new:
  * @actor: the actor to paint
+ * @opacity: opacity to draw the actor with, or -1 to use the actor's opacity
  *
  * Creates a new #ClutterActorNode.
  *
@@ -1203,7 +1220,8 @@ clutter_actor_node_init (ClutterActorNode *self)
  *   Use clutter_paint_node_unref() when done.
  */
 ClutterPaintNode *
-clutter_actor_node_new (ClutterActor *actor)
+clutter_actor_node_new (ClutterActor *actor,
+                        int           opacity)
 {
   ClutterActorNode *res;
 
@@ -1211,6 +1229,7 @@ clutter_actor_node_new (ClutterActor *actor)
 
   res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
   res->actor = actor;
+  res->opacity_override = CLAMP (opacity, -1, 255);
 
   return (ClutterPaintNode *) res;
 }
diff --git a/clutter/clutter/clutter-paint-nodes.h b/clutter/clutter/clutter-paint-nodes.h
index 235f4bc456..c950899c5d 100644
--- a/clutter/clutter/clutter-paint-nodes.h
+++ b/clutter/clutter/clutter-paint-nodes.h
@@ -160,7 +160,8 @@ CLUTTER_EXPORT
 GType clutter_actor_node_get_type (void) G_GNUC_CONST;
 
 CLUTTER_EXPORT
-ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
+ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor,
+                                           int           opacity);
 
 #define CLUTTER_TYPE_ROOT_NODE                  (clutter_root_node_get_type ())
 #define CLUTTER_ROOT_NODE(obj)                  (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE, 
ClutterRootNode))


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]