[iagno] Change transition on large windows.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [iagno] Change transition on large windows.
- Date: Thu, 30 Jan 2020 15:17:11 +0000 (UTC)
commit ead1b9347c98bdafbd48f0bfc2e87093b0362e55
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Thu Jan 30 16:07:31 2020 +0100
Change transition on large windows.
src/game-view.vala | 7 ++++---
src/game-window.vala | 17 ++++++++++++++++-
2 files changed, 20 insertions(+), 4 deletions(-)
---
diff --git a/src/game-view.vala b/src/game-view.vala
index d87e8f3..fb095b6 100644
--- a/src/game-view.vala
+++ b/src/game-view.vala
@@ -1,5 +1,5 @@
-/* -*- Mode: vala; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
+/* -*- Mode: vala; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+
This file is part of a GNOME game.
Copyright 2019 Arnaud Bonatti
@@ -80,7 +80,8 @@ private class GameView : BaseView, AdaptativeWidget
game_box.show ();
game_box.get_style_context ().add_class ("game-box");
- game_stack.add (game_box);
+ // for the new-game-screen-to-game animation, it is probably better to have the game under
("uncovered")
+ game_stack.add_with_properties (game_box, "position", 0);
content.can_focus = true;
}
diff --git a/src/game-window.vala b/src/game-window.vala
index b6664ec..73753ec 100644
--- a/src/game-window.vala
+++ b/src/game-window.vala
@@ -87,6 +87,18 @@ private class GameWindow : BaseWindow, AdaptativeWidget
show_new_game_screen ();
}
+ /*\
+ * * adaptative stuff
+ \*/
+
+ private bool is_quite_thin = false;
+ protected override void set_window_size (AdaptativeWidget.WindowSize new_size)
+ {
+ base.set_window_size (new_size);
+
+ is_quite_thin = AdaptativeWidget.WindowSize.is_quite_thin (new_size);
+ }
+
/*\
* * some public calls
\*/
@@ -295,7 +307,10 @@ private class GameWindow : BaseWindow, AdaptativeWidget
play (); // FIXME lag (see in Taquin…)
- game_view.configure_transition (StackTransitionType.SLIDE_DOWN, 1000);
+ if (is_quite_thin)
+ game_view.configure_transition (StackTransitionType.SLIDE_DOWN, 1000);
+ else
+ game_view.configure_transition (StackTransitionType.OVER_DOWN_UP, 1000);
show_view ();
}
}
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