[gnome-games] display-view: Bind can-fullscreen property
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] display-view: Bind can-fullscreen property
- Date: Tue, 28 Jan 2020 14:40:12 +0000 (UTC)
commit 6213d6d7f4a3a373d3b6325feaaaf08cd692eece
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Tue Jan 28 19:17:07 2020 +0500
display-view: Bind can-fullscreen property
src/ui/display-box.vala | 7 +++++++
src/ui/display-view.vala | 17 ++++++++++-------
2 files changed, 17 insertions(+), 7 deletions(-)
---
diff --git a/src/ui/display-box.vala b/src/ui/display-box.vala
index 6f3ff94a..05aaaeea 100644
--- a/src/ui/display-box.vala
+++ b/src/ui/display-box.vala
@@ -48,6 +48,8 @@ private class Games.DisplayBox : Gtk.Bin {
}
}
+ public bool can_fullscreen { get; set; }
+
[GtkChild]
private Gtk.Stack stack;
[GtkChild]
@@ -65,6 +67,11 @@ private class Games.DisplayBox : Gtk.Bin {
private int fullscreen_header_bar_height;
+ construct {
+ bind_property ("can-fullscreen", header_bar,
+ "can-fullscreen", BindingFlags.BIDIRECTIONAL);
+ }
+
public void display_running_game_failed (Game game, string error_message) {
stack.visible_child = error_display;
error_display.running_game_failed (game, error_message);
diff --git a/src/ui/display-view.vala b/src/ui/display-view.vala
index 0f29f63e..543e45b2 100644
--- a/src/ui/display-view.vala
+++ b/src/ui/display-view.vala
@@ -40,6 +40,7 @@ private class Games.DisplayView : Object, UiView {
public Gtk.Window window { get; construct; }
+ public bool can_fullscreen { get; set; }
public bool is_fullscreen { get; set; }
public bool is_showing_snapshots { get; set; }
@@ -76,6 +77,11 @@ private class Games.DisplayView : Object, UiView {
settings = new Settings ("org.gnome.Games");
+ bind_property ("can-fullscreen", box,
+ "can-fullscreen", BindingFlags.BIDIRECTIONAL);
+ bind_property ("can-fullscreen", header_bar,
+ "can-fullscreen", BindingFlags.BIDIRECTIONAL);
+
bind_property ("is-fullscreen", box,
"is-fullscreen", BindingFlags.BIDIRECTIONAL);
bind_property ("is-fullscreen", header_bar,
@@ -116,15 +122,14 @@ private class Games.DisplayView : Object, UiView {
return true;
if ((keyval == Gdk.Key.f || keyval == Gdk.Key.F) && ctrl_pressed &&
- header_bar.can_fullscreen && !is_showing_snapshots) {
+ can_fullscreen && !is_showing_snapshots) {
is_fullscreen = !is_fullscreen;
settings.set_boolean ("fullscreen", is_fullscreen);
return true;
}
- if (keyval == Gdk.Key.F11 && header_bar.can_fullscreen &&
- !is_showing_snapshots) {
+ if (keyval == Gdk.Key.F11 && can_fullscreen && !is_showing_snapshots) {
is_fullscreen = !is_fullscreen;
settings.set_boolean ("fullscreen", is_fullscreen);
@@ -291,8 +296,7 @@ private class Games.DisplayView : Object, UiView {
if (runner == null)
return;
- header_bar.can_fullscreen = runner.can_fullscreen;
- box.header_bar.can_fullscreen = runner.can_fullscreen;
+ can_fullscreen = runner.can_fullscreen;
header_bar.runner = runner;
box.runner = runner;
header_bar.media_set = runner.media_set;
@@ -490,8 +494,7 @@ private class Games.DisplayView : Object, UiView {
}
private void reset_display_page () {
- header_bar.can_fullscreen = false;
- box.header_bar.can_fullscreen = false;
+ can_fullscreen = false;
header_bar.runner = null;
box.runner = null;
header_bar.media_set = null;
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