[gnome-games/wip/exalm/strings: 3/3] ui: Rename savestates to snapshots
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/strings: 3/3] ui: Rename savestates to snapshots
- Date: Sat, 25 Jan 2020 17:36:24 +0000 (UTC)
commit 4abee01bd782721ad9a9a470c99a82cb546c8bfe
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Sat Jan 25 22:28:40 2020 +0500
ui: Rename savestates to snapshots
Only change user-facing strings for now, as changing all references
would cause a name clash unless we change current "snapshot".
data/ui/display-header-bar.ui | 2 +-
data/ui/savestates-list.ui | 2 +-
data/ui/shortcuts-window.ui | 6 +++---
plugins/nintendo-ds/src/nintendo-ds-savestate.vala | 2 +-
src/core/savestate.vala | 12 ++++++------
src/retro/retro-runner.vala | 11 +++++------
src/ui/display-view.vala | 2 +-
src/ui/savestate-listbox-row.vala | 2 +-
src/ui/savestates-list.vala | 6 +++---
9 files changed, 22 insertions(+), 23 deletions(-)
---
diff --git a/data/ui/display-header-bar.ui b/data/ui/display-header-bar.ui
index 969ad3ec..c9846b64 100644
--- a/data/ui/display-header-bar.ui
+++ b/data/ui/display-header-bar.ui
@@ -185,7 +185,7 @@
<child>
<object class="GtkModelButton" id="savestates_menu_button">
<property name="visible">True</property>
- <property name="text" translatable="yes">_Savestates</property>
+ <property name="text" translatable="yes">_Snapshots</property>
<signal name="clicked" handler="on_secondary_menu_savestates_clicked"/>
</object>
</child>
diff --git a/data/ui/savestates-list.ui b/data/ui/savestates-list.ui
index f8593768..7a5db8c2 100644
--- a/data/ui/savestates-list.ui
+++ b/data/ui/savestates-list.ui
@@ -60,7 +60,7 @@
<property name="margin-top">3</property>
<property name="margin-bottom">3</property>
<property name="margin-end">3</property>
- <property name="label" translatable="yes">Create new savestate</property>
+ <property name="label" translatable="yes">Create new snapshot</property>
<property name="wrap">True</property>
<style>
<class name="savestate-name"/>
diff --git a/data/ui/shortcuts-window.ui b/data/ui/shortcuts-window.ui
index a3c6a92a..60f3b043 100644
--- a/data/ui/shortcuts-window.ui
+++ b/data/ui/shortcuts-window.ui
@@ -95,21 +95,21 @@
<child>
<object class="GtkShortcutsShortcut">
<property name="visible">True</property>
- <property name="title" translatable="yes" context="shortcut window">Create new
savestate</property>
+ <property name="title" translatable="yes" context="shortcut window">Create new
snapshot</property>
<property name="accelerator"><ctrl>S F2</property>
</object>
</child>
<child>
<object class="GtkShortcutsShortcut">
<property name="visible">True</property>
- <property name="title" translatable="yes" context="shortcut window">Load the latest
savestate</property>
+ <property name="title" translatable="yes" context="shortcut window">Load the latest
snapshot</property>
<property name="accelerator"><ctrl>D F3</property>
</object>
</child>
<child>
<object class="GtkShortcutsShortcut">
<property name="visible">True</property>
- <property name="title" translatable="yes" context="shortcut window">Show
savestates</property>
+ <property name="title" translatable="yes" context="shortcut window">Show snapshots</property>
<property name="accelerator"><ctrl>A F4</property>
</object>
</child>
diff --git a/plugins/nintendo-ds/src/nintendo-ds-savestate.vala
b/plugins/nintendo-ds/src/nintendo-ds-savestate.vala
index 9c82888d..a3241a21 100644
--- a/plugins/nintendo-ds/src/nintendo-ds-savestate.vala
+++ b/plugins/nintendo-ds/src/nintendo-ds-savestate.vala
@@ -14,7 +14,7 @@ public class Games.NintendoDsSavestate : Savestate {
screen_layout = NintendoDsLayout.from_value (layout_value);
}
catch (KeyFileError e) {
- critical ("Failed to get Nintendo DS metadata from metadata file for savestate at %s:
%s", path, e.message);
+ critical ("Failed to get Nintendo DS metadata from metadata file for snapshot at %s:
%s", path, e.message);
return;
}
}
diff --git a/src/core/savestate.vala b/src/core/savestate.vala
index 192a85a1..581b5646 100644
--- a/src/core/savestate.vala
+++ b/src/core/savestate.vala
@@ -34,7 +34,7 @@ public class Games.Savestate : Object {
return metadata.get_string ("Metadata", "Name");
}
catch (KeyFileError e) {
- critical ("Failed to get name from metadata file for savestate at %s: %s", path,
e.message);
+ critical ("Failed to get name from metadata file for snapshot at %s: %s", path,
e.message);
return null;
}
}
@@ -49,7 +49,7 @@ public class Games.Savestate : Object {
metadata.save_to_file (metadata_file_path);
}
catch (Error e) {
- critical ("Failed to set name in metadata file for savestate at %s: %s", path,
e.message);
+ critical ("Failed to set name in metadata file for snapshot at %s: %s", path,
e.message);
}
}
@@ -62,7 +62,7 @@ public class Games.Savestate : Object {
return new DateTime.from_iso8601 (creation_date_str, new TimeZone.local ());
}
catch (Error e) {
- critical ("Failed to get creation date from metadata file for savestate at %s: %s",
path, e.message);
+ critical ("Failed to get creation date from metadata file for snapshot at %s: %s",
path, e.message);
return null;
}
}
@@ -127,7 +127,7 @@ public class Games.Savestate : Object {
var media_path = Path.build_filename (path, "media");
if (!FileUtils.test (media_path, FileTest.EXISTS))
- throw new FileError.ACCES ("Savestate at %s does not contain media file", path);
+ throw new FileError.ACCES ("Snapshot at %s does not contain media file", path);
string contents;
FileUtils.get_contents (media_path, out contents);
@@ -222,7 +222,7 @@ public class Games.Savestate : Object {
return metadata.get_boolean ("Metadata", "Automatic");
}
catch (Error e) {
- critical ("Failed to get Automatic field from metadata file for savestate at %s: %s",
path, e.message);
+ critical ("Failed to get Automatic field from metadata file for snapshot at %s: %s",
path, e.message);
return false;
}
}
@@ -236,7 +236,7 @@ public class Games.Savestate : Object {
FileOperations.delete_files (savestate_dir, {});
}
catch (Error e) {
- warning ("Failed to delete savestate at %s: %s", path, e.message);
+ warning ("Failed to delete snapshot at %s: %s", path, e.message);
}
}
diff --git a/src/retro/retro-runner.vala b/src/retro/retro-runner.vala
index 7ece6be0..ee0eea56 100644
--- a/src/retro/retro-runner.vala
+++ b/src/retro/retro-runner.vala
@@ -214,9 +214,8 @@ public class Games.RetroRunner : Object, Runner {
}
public Savestate[] get_savestates () {
- if (game_savestates == null) {
- critical ("RetroRunner hasn't loaded savestates. Call try_init_phase_one()");
- }
+ if (game_savestates == null)
+ critical ("RetroRunner hasn't loaded snapshots. Call try_init_phase_one()");
return game_savestates;
}
@@ -462,7 +461,7 @@ public class Games.RetroRunner : Object, Runner {
return create_savestate (is_automatic);
}
catch (Error e) {
- critical ("RetroRunner failed to create savestate: %s", e.message);
+ critical ("Failed to create snapshot: %s", e.message);
return null;
}
@@ -615,7 +614,7 @@ public class Games.RetroRunner : Object, Runner {
private string create_new_savestate_name () throws Error {
var list = new List<int>();
- var regex = new Regex (_("New savestate %s").printf ("([1-9]\\d*)"));
+ var regex = new Regex (_("New snapshot %s").printf ("([1-9]\\d*)"));
foreach (var savestate in game_savestates) {
if (savestate.is_automatic ())
@@ -641,7 +640,7 @@ public class Games.RetroRunner : Object, Runner {
break;
}
- return _("New savestate %s").printf (next_number.to_string ());
+ return _("New snapshot %s").printf (next_number.to_string ());
}
// Decide if there are too many automatic savestates and delete the
diff --git a/src/ui/display-view.vala b/src/ui/display-view.vala
index b718e707..43b334b1 100644
--- a/src/ui/display-view.vala
+++ b/src/ui/display-view.vala
@@ -193,7 +193,7 @@ private class Games.DisplayView : Object, UiView {
box.runner.load_previewed_savestate ();
}
catch (Error e) {
- warning ("Failed to load savestate: %s", e.message);
+ warning ("Failed to load snapshot: %s", e.message);
}
box.runner.resume ();
diff --git a/src/ui/savestate-listbox-row.vala b/src/ui/savestate-listbox-row.vala
index 17b64508..f1846b5e 100644
--- a/src/ui/savestate-listbox-row.vala
+++ b/src/ui/savestate-listbox-row.vala
@@ -76,7 +76,7 @@ private class Games.SavestateListBoxRow : Gtk.ListBoxRow {
false);
}
catch (Error e) {
- warning ("Failed to load savestate thumbnail: %s", e.message);
+ warning ("Failed to load snapshot thumbnail: %s", e.message);
}
}
diff --git a/src/ui/savestates-list.vala b/src/ui/savestates-list.vala
index 192dfe19..927e3894 100644
--- a/src/ui/savestates-list.vala
+++ b/src/ui/savestates-list.vala
@@ -111,7 +111,7 @@ private class Games.SavestatesList : Gtk.Box {
private void on_load_clicked () {
if (!try_runner_load_previewed_savestate ()) {
// TODO: Here we could show a dialog with one button like
- // "Failed to load savestate [Ok]"
+ // "Failed to load snapshot [Ok]"
}
state.is_revealed = false;
@@ -122,7 +122,7 @@ private class Games.SavestatesList : Gtk.Box {
_runner.load_previewed_savestate ();
}
catch (Error e) {
- critical ("Failed to load savestate: %s", e.message);
+ critical ("Failed to load snapshot: %s", e.message);
return false;
}
@@ -244,7 +244,7 @@ private class Games.SavestatesList : Gtk.Box {
if (savestate.get_name () == entry_text) {
rename_entry.get_style_context ().add_class ("error");
rename_popover_btn.sensitive = false;
- rename_error_label.label = _("A savestate with this name already exists");
+ rename_error_label.label = _("A snapshot with this name already exists");
return false;
}
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