[mutter] renderer-native: Fix memory leak in secondary GPU update
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] renderer-native: Fix memory leak in secondary GPU update
- Date: Tue, 21 Jan 2020 14:46:03 +0000 (UTC)
commit 545fcb3dbff00adf1899012524926730a8c23572
Author: Adam Jackson <ajax redhat com>
Date: Fri Jan 17 11:28:48 2020 -0500
renderer-native: Fix memory leak in secondary GPU update
Leaking a texture object and a framebuffer object every time you update
the secondary GPU is perhaps not the best plan.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1011
src/backends/native/meta-renderer-native-gles3.c | 3 +++
1 file changed, 3 insertions(+)
---
diff --git a/src/backends/native/meta-renderer-native-gles3.c
b/src/backends/native/meta-renderer-native-gles3.c
index 740b52ef6..43394cc64 100644
--- a/src/backends/native/meta-renderer-native-gles3.c
+++ b/src/backends/native/meta-renderer-native-gles3.c
@@ -82,6 +82,9 @@ paint_egl_image (MetaGles3 *gles3,
0, 0, width, height,
GL_COLOR_BUFFER_BIT,
GL_NEAREST));
+
+ GLBAS (gles3, glDeleteTextures, (1, &texture));
+ GLBAS (gles3, glDeleteFramebuffers, (1, &framebuffer));
}
gboolean
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