[mutter] cogl: Stop using glAlphaFunc in big-GL
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] cogl: Stop using glAlphaFunc in big-GL
- Date: Thu, 16 Jan 2020 18:54:59 +0000 (UTC)
commit 35f21c5bc07f54dfb28cbf833a291704d45084ae
Author: Adam Jackson <ajax redhat com>
Date: Thu Dec 19 16:37:55 2019 -0500
cogl: Stop using glAlphaFunc in big-GL
We're always running through the GLSL pipeline so the fixed-function
alpha test is never invoked. This change does not yet remove the
alpha-test feture bit from the context because this bit of uniform
handling is going to be simplified in a future commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
cogl/cogl/cogl-pipeline.c | 6 ++----
cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c | 5 +----
cogl/cogl/driver/gl/cogl-pipeline-opengl.c | 23 -----------------------
cogl/cogl/driver/gl/gl/cogl-driver-gl.c | 10 ----------
4 files changed, 3 insertions(+), 41 deletions(-)
---
diff --git a/cogl/cogl/cogl-pipeline.c b/cogl/cogl/cogl-pipeline.c
index afbac1bb8..f90046d76 100644
--- a/cogl/cogl/cogl-pipeline.c
+++ b/cogl/cogl/cogl-pipeline.c
@@ -2832,10 +2832,8 @@ _cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context)
{
CoglPipelineState state = (COGL_PIPELINE_STATE_LAYERS |
COGL_PIPELINE_STATE_USER_SHADER |
- COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS);
-
- if (!_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST))
- state |= COGL_PIPELINE_STATE_ALPHA_FUNC;
+ COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS |
+ COGL_PIPELINE_STATE_ALPHA_FUNC);
return state;
}
diff --git a/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
b/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
index 8a41e7f5d..0e95fb390 100644
--- a/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
+++ b/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c
@@ -1022,10 +1022,7 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
g_string_append (shader_state->source,
" cogl_color_out = cogl_color_in;\n");
-#if defined(HAVE_COGL_GLES2) || defined (HAVE_COGL_GL)
- if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEST))
- add_alpha_test_snippet (pipeline, shader_state);
-#endif
+ add_alpha_test_snippet (pipeline, shader_state);
/* Close the function surrounding the generated fragment processing */
g_string_append (shader_state->source, "}\n");
diff --git a/cogl/cogl/driver/gl/cogl-pipeline-opengl.c b/cogl/cogl/driver/gl/cogl-pipeline-opengl.c
index 2309a11a2..386f4aaaf 100644
--- a/cogl/cogl/driver/gl/cogl-pipeline-opengl.c
+++ b/cogl/cogl/driver/gl/cogl-pipeline-opengl.c
@@ -396,29 +396,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
}
#endif
-#ifdef HAVE_COGL_GL
-
- if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEST))
- {
- /* Under GLES2 the alpha function is implemented as part of the
- fragment shader */
- if (pipelines_difference & (COGL_PIPELINE_STATE_ALPHA_FUNC |
- COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE))
- {
- CoglPipeline *authority =
- _cogl_pipeline_get_authority (pipeline,
- COGL_PIPELINE_STATE_ALPHA_FUNC);
- CoglPipelineAlphaFuncState *alpha_state =
- &authority->big_state->alpha_state;
-
- /* NB: Currently the Cogl defines are compatible with the GL ones: */
- GE (ctx, glAlphaFunc (alpha_state->alpha_func,
- alpha_state->alpha_func_reference));
- }
- }
-
-#endif
-
if (pipelines_difference & COGL_PIPELINE_STATE_DEPTH)
{
CoglPipeline *authority =
diff --git a/cogl/cogl/driver/gl/gl/cogl-driver-gl.c b/cogl/cogl/driver/gl/gl/cogl-driver-gl.c
index 534631708..04304aa59 100644
--- a/cogl/cogl/driver/gl/gl/cogl-driver-gl.c
+++ b/cogl/cogl/driver/gl/gl/cogl-driver-gl.c
@@ -56,15 +56,6 @@ _cogl_driver_gl_context_init (CoglContext *context,
context->active_texture_unit = 1;
GE (context, glActiveTexture (GL_TEXTURE1));
- if (_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST))
- /* The default for GL_ALPHA_TEST is to always pass which is equivalent to
- * the test being disabled therefore we assume that for all drivers there
- * will be no performance impact if we always leave the test enabled which
- * makes things a bit simpler for us. Under GLES2 the alpha test is
- * implemented in the fragment shader so there is no enable for it
- */
- GE (context, glEnable (GL_ALPHA_TEST));
-
if ((context->driver == COGL_DRIVER_GL3))
{
GLuint vertex_array;
@@ -504,7 +495,6 @@ _cogl_driver_update_features (CoglContext *ctx,
if (ctx->driver == COGL_DRIVER_GL)
{
/* Features which are not available in GL 3 */
- COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
}
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