[gtk/wip/baedert/css-values: 14/20] gl renderer: Draw outset shadows white
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/css-values: 14/20] gl renderer: Draw outset shadows white
- Date: Thu, 16 Jan 2020 13:51:39 +0000 (UTC)
commit 307c45afb023c37b6fb459f4e4bcd72888325f40
Author: Timm Bäder <mail baedert org>
Date: Thu Jan 16 08:02:48 2020 +0100
gl renderer: Draw outset shadows white
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
gsk/gl/gskglrenderer.c | 7 ++++---
gsk/gl/gskglrenderopsprivate.h | 1 +
gsk/gl/gskglshadowcache.c | 12 +++---------
gsk/gl/gskglshadowcacheprivate.h | 2 --
gsk/resources/glsl/outset_shadow.glsl | 21 ++++++++++++++++++---
5 files changed, 26 insertions(+), 17 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 7928da3096..1753ad0468 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1665,6 +1665,7 @@ render_unblurred_outset_shadow_node (GskGLRenderer *self,
load_vertex_data (ops_draw (builder, NULL), node, builder);
}
+static GdkRGBA COLOR_WHITE = { 1, 1, 1, 1 };
static inline void
render_outset_shadow_node (GskGLRenderer *self,
GskRenderNode *node,
@@ -1717,7 +1718,6 @@ render_outset_shadow_node (GskGLRenderer *self,
cached_tid = gsk_gl_shadow_cache_get_texture_id (&self->shadow_cache,
self->gl_driver,
&scaled_outline,
- color,
blur_radius);
if (cached_tid == 0)
@@ -1749,7 +1749,7 @@ render_outset_shadow_node (GskGLRenderer *self,
/* Draw outline */
ops_set_program (builder, &self->color_program);
ops_push_clip (builder, &scaled_outline);
- ops_set_color (builder, color);
+ ops_set_color (builder, &COLOR_WHITE);
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { 0, }, { 0, 1 }, },
{ { 0, texture_height }, { 0, 0 }, },
@@ -1776,7 +1776,6 @@ render_outset_shadow_node (GskGLRenderer *self,
gsk_gl_driver_mark_texture_permanent (self->gl_driver, blurred_texture_id);
gsk_gl_shadow_cache_commit (&self->shadow_cache,
&scaled_outline,
- color,
blur_radius,
blurred_texture_id);
}
@@ -1786,6 +1785,7 @@ render_outset_shadow_node (GskGLRenderer *self,
}
ops_set_program (builder, &self->outset_shadow_program);
+ ops_set_color (builder, color);
ops_set_texture (builder, blurred_texture_id);
shadow = ops_begin (builder, OP_CHANGE_OUTSET_SHADOW);
@@ -2660,6 +2660,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
INIT_PROGRAM_UNIFORM_LOCATION (inset_shadow, outline_rect);
/* outset shadow */
+ INIT_PROGRAM_UNIFORM_LOCATION (outset_shadow, color);
INIT_PROGRAM_UNIFORM_LOCATION (outset_shadow, outline_rect);
/* unblurred outset shadow */
diff --git a/gsk/gl/gskglrenderopsprivate.h b/gsk/gl/gskglrenderopsprivate.h
index 49d0cec2de..dd3f609ab8 100644
--- a/gsk/gl/gskglrenderopsprivate.h
+++ b/gsk/gl/gskglrenderopsprivate.h
@@ -73,6 +73,7 @@ struct _Program
int outline_rect_location;
} inset_shadow;
struct {
+ int color_location;
int outline_rect_location;
} outset_shadow;
struct {
diff --git a/gsk/gl/gskglshadowcache.c b/gsk/gl/gskglshadowcache.c
index 57ef600403..a0eeef904d 100644
--- a/gsk/gl/gskglshadowcache.c
+++ b/gsk/gl/gskglshadowcache.c
@@ -7,14 +7,12 @@ typedef struct
{
GskRoundedRect outline;
float blur_radius;
- GdkRGBA color;
} CacheKey;
typedef struct
{
GskRoundedRect outline;
float blur_radius;
- GdkRGBA color;
int texture_id;
int unused_frames;
@@ -32,8 +30,7 @@ key_equal (const void *x,
graphene_size_equal (&a->outline.corner[1], &b->outline.corner[1]) &&
graphene_size_equal (&a->outline.corner[2], &b->outline.corner[2]) &&
graphene_size_equal (&a->outline.corner[3], &b->outline.corner[3]) &&
- graphene_rect_equal (&a->outline.bounds, &b->outline.bounds) &&
- gdk_rgba_equal (&a->color, &b->color);
+ graphene_rect_equal (&a->outline.bounds, &b->outline.bounds);
}
void
@@ -91,7 +88,6 @@ int
gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
GskGLDriver *gl_driver,
const GskRoundedRect *shadow_rect,
- const GdkRGBA *color,
float blur_radius)
{
CacheItem *item= NULL;
@@ -105,8 +101,8 @@ gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
{
CacheItem *k = &g_array_index (self->textures, CacheItem, i);
- if (key_equal (&(CacheKey){*shadow_rect, blur_radius, *color},
- &(CacheKey){k->outline, k->blur_radius, k->color}))
+ if (key_equal (&(CacheKey){*shadow_rect, blur_radius},
+ &(CacheKey){k->outline, k->blur_radius}))
{
item = k;
break;
@@ -126,7 +122,6 @@ gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
void
gsk_gl_shadow_cache_commit (GskGLShadowCache *self,
const GskRoundedRect *shadow_rect,
- const GdkRGBA *color,
float blur_radius,
int texture_id)
{
@@ -140,7 +135,6 @@ gsk_gl_shadow_cache_commit (GskGLShadowCache *self,
item = &g_array_index (self->textures, CacheItem, self->textures->len - 1);
item->outline = *shadow_rect;
- item->color = *color;
item->blur_radius = blur_radius;
item->unused_frames = 0;
item->texture_id = texture_id;
diff --git a/gsk/gl/gskglshadowcacheprivate.h b/gsk/gl/gskglshadowcacheprivate.h
index d4b03cc2a9..6623f16235 100644
--- a/gsk/gl/gskglshadowcacheprivate.h
+++ b/gsk/gl/gskglshadowcacheprivate.h
@@ -21,11 +21,9 @@ void gsk_gl_shadow_cache_begin_frame (GskGLShadowCache *self,
int gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
GskGLDriver *gl_driver,
const GskRoundedRect *shadow_rect,
- const GdkRGBA *color,
float blur_radius);
void gsk_gl_shadow_cache_commit (GskGLShadowCache *self,
const GskRoundedRect *shadow_rect,
- const GdkRGBA *color,
float blur_radius,
int texture_id);
diff --git a/gsk/resources/glsl/outset_shadow.glsl b/gsk/resources/glsl/outset_shadow.glsl
index d052049c2d..f0c5b3fede 100644
--- a/gsk/resources/glsl/outset_shadow.glsl
+++ b/gsk/resources/glsl/outset_shadow.glsl
@@ -1,13 +1,24 @@
// VERTEX_SHADER:
+uniform vec4 u_color;
+
+_OUT_ vec4 final_color;
+
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
+
+ final_color = u_color;
+ // pre-multiply
+ final_color.rgb *= final_color.a;
+ final_color *= u_alpha;
}
// FRAGMENT_SHADER:
uniform vec4[3] u_outline_rect;
+_IN_ vec4 final_color;
+
void main() {
vec4 f = gl_FragCoord;
@@ -15,7 +26,11 @@ void main() {
f.y = (u_viewport.y + u_viewport.w) - f.y;
RoundedRect outline = create_rect(u_outline_rect);
- vec4 color = Texture(u_source, vUv);
- color = color * (1.0 - clamp(rounded_rect_coverage(outline, f.xy), 0.0, 1.0));
- setOutputColor(color * u_alpha);
+
+ float alpha = Texture(u_source, vUv).a;
+ alpha *= (1.0 - clamp(rounded_rect_coverage(outline, f.xy), 0.0, 1.0));
+
+ vec4 color = final_color * alpha;
+
+ setOutputColor(color);
}
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